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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 05-03-2008, 07:11 PM   #16 (permalink)
 
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Re: 2142 squad leading basics

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They need to know when they are doing things right, not just when they are doing things wrong
I thought this was worth a quote.....for us new folk!
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Old 05-06-2008, 11:12 AM   #17 (permalink)
 
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Re: 2142 squad leading basics

Thank you, thank you Sc1ence.
Timusafa - great point on "name of flag." Also, it should prevent complaining that it's too boring in the rear.

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Awesome overview. After reading this I'll try to be in line for your next course. I especially thought it valuable that you brought up squad naming:

d. Specialty squad name should reflect purpose

viii. “Name of flag” (Church on Verdun, Statue on Belgrade etc)


I find this extremely helpful when playing as SL, which I frequently do. If all squads assigned themselves CPs on the map and stuck with them it'd be awesome teamwork. Unique squad naming also helps out other SLs because it's a mode of communication and coordination that doesn't require VOIP.

Well Done!
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Old 05-06-2008, 03:56 PM   #18 (permalink)
 
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Re: 2142 squad leading basics

I think naming yourself after a flag is great but situational. You just simply can't do it all the time, and it really depends on defensibility vs. viability as a target for the enemies. A squad named "Toll Station" would be expected to be the squad that defends TS while Harbor is still being fought, or a squad named Reactor would be holed up in there on Sidi.

Alternatively you can be more flexible. Name yourself "Titan Assault", or simply "Defense".
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Old 05-08-2008, 02:01 AM   #19 (permalink)
 
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Re: 2142 squad leading basics

Awesome guide. After being pushed into the SL position a few times, I can definitely tell where I could use some improvement. Great work.
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Old 05-08-2008, 08:46 PM   #20 (permalink)
 
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Re: 2142 squad leading basics

Very well done. This makes me rethink a lot of my squad leading habits. Great job!
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Old 05-25-2008, 12:28 PM   #21 (permalink)
 
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Re: 2142 squad leading basics

class post sc1ence
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Old 05-25-2008, 01:18 PM   #22 (permalink)
 
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Re: 2142 squad leading basics

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d. NS beacon.
i. Not sure how this thing works.
It lets you spawn in faster when your truely dead like from a rail gun. though I dont remeber the differance it makes time wise.

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Old 05-25-2008, 11:04 PM   #23 (permalink)


 
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Re: 2142 squad leading basics

5 seconds faster, which is a lot of time when you're down and staring at the map screen.
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Old 05-26-2008, 12:26 PM   #24 (permalink)
 
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Re: 2142 squad leading basics

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5 seconds faster, which is a lot of time when you're down and staring at the map screen.
I've heard it also kills you faster when you're only critically wounded. That was enough to make me wary of it to avoid unlocking.
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Old 05-26-2008, 01:27 PM   #25 (permalink)
 
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Re: 2142 squad leading basics

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I've heard it also kills you faster when you're only critically wounded. That was enough to make me wary of it to avoid unlocking.
#1 it is passive.
#2 it ONLY decreases killed time (from a rorsch, explosive barrels xD, pillum etc.) for about 5-6 seconds...
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Old 05-26-2008, 02:12 PM   #26 (permalink)
 
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Re: 2142 squad leading basics

This should be a sticky!^^^^^^^^^^

Looks like Eroak already got it into the guides list... I'm slow.

Nice job Sc1ence.
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Old 05-26-2008, 02:29 PM   #27 (permalink)
 
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Re: 2142 squad leading basics

i'd add to what science has so perfectly resumed

squad leaders should know theyr own personality
if you know you play very well in defensive positions, forget trying to assault

or, if you know that your strength is air-air or air-ground combat, then your squad will have to suffer.


i played a lot as CO or SL (say 20% CO, 75% SL) and honestly without setting goals you wont be able to do a decent killing. (after all the game is about you killing more then you get killed + defending at least one flag)


furthermore, knowing what your SQ members do good, aka x is a good reviver, y is a good sniper ... will be very useful in the planning stage, do it throughly, because during gameplay you'll very rare get the chance to do it.
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Old 05-26-2008, 06:03 PM   #28 (permalink)
 
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Re: 2142 squad leading basics

Mistic, although it is a good idea to play to your strengths as a SL, you also have to keep in mind the strengths of your SMs, there are more SMs in a squad than SLs. However playing to your strengths as a SL gives your squad a personality. If you keep it up, everyone will know what to expect of your squad and be more, or less, willing to join and help your cause.

Anyone who's been in any of my squads on Belgrade, or Berlin, should know my general strategies for both offense and defense. When I make a squad on Belgrade, I expect my squad to know exactly what I'm looking for (granted the Squad name KINDA gives it away).

Also, a note on the NS beacon. I don't know if this would be allowed on TG or not, but there's a trick i learned with it. *removed*
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Old 05-26-2008, 06:32 PM   #29 (permalink)
 
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Re: 2142 squad leading basics

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Originally Posted by sights View Post
#1 it is passive.
#2 it ONLY decreases killed time (from a rorsch, explosive barrels xD, pillum etc.) for about 5-6 seconds...
I guess now I know what to unlock next.
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Old 05-26-2008, 07:01 PM   #30 (permalink)
 
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Re: 2142 squad leading basics

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I don't know if this would be allowed on TG or not, but there's a trick i learned with it.
This would be considered "gaming the game" and generally frowned upon. Lets refrain from discussing potential exploits here.

If I had a mantra about squadleading it would be knowledge is power. Knowing squad member strengths is ideal. In a pinch you can judge the effectiveness of your squad in the first 4 mins of a round. I often will adjust the goals of my squad based on their initial performance in a round. Especially if I don't know the members well.
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