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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
![]() ![]() ![]() Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,201
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The outline that follows reflects the basic knowledge I have accumulated in the hours I have spent playing on the TG 2142 conquest server. I wrote this outline as a guide for teaching the 2142 conquest squad leading course. I thought it would be helpful to share with the rest of the community as well.
1. Qualities of a good squad leader a. Friendly i. Smart players understand probable attack routes and counter them. Use something else once in a while to keep them honest. d. Smart i. Outthink your opponent. Know their attack styles and preferences. e. Praise your squad i. They need to know when they are doing things right, not just when they are doing things wrong. f. Decisive i. Pick a plan and stick with it for a few mins. Taking a well held flag requires quick thinking and probably a 2nd try to get it right. A wrong decision has a higher margin of success than none. g. High situational awareness i. Minimap1. use the zoom key to gain perspectiveii. Commander communication h. Be firm but unemotional when players are not following orders.2. Kit choicei. You need to follow orders or you will be removed from the squad. Then restate the order they need to follow.i. The intangibles a. Assault3. SL equipmenti. Benefits of SL having smoke instead of rockets.b. Support1. Rockets draw attention and fireii. Assault allows for survivability self heal and keep your squad up with revives. a. Beacon4. Skillsi. Placement (within TG rules) a. The SL interface basics5. Starting a squadi. Talking with CO a. Custom name6. Round warmup planning and first spawn in.i. TGb. Lock and invite then unlock a. You should give a general round strategy, a specific round start plan and specific kit assignments during this time.7. Specialty squad a. Assets (2-4 people)8. Attacking ( a flag or an enemy position)i. 1 supportb. APC (2-6 people) a. Direct assault (ALL on FLAG!)9. Defensei. Go right at the enemy with speed and force. Rely on medics to keep squad up.b. Camp flag for kills a. basic10. Travelingi. Position SMs as sentries overlooking likely approaches to your flag.1. Placement will depend on terrain and mapii. SMs should use standard contact reports. a. Define a point person11. Situations
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Last edited by Lorax74; 04-28-2008 at 03:31 PM. Reason: merged posts |
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#3 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northern Colorado
Age: 38
Posts: 2,825
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Re: 2142 squad leading basics
WOW!!!
You must spread some reputation around before giving it to sc1ence again.
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|TG-8th|RAGE ![]() ![]() SigPic provided by www.davidclair.com Quote Sc1ence: "My parachute pants are rad! Check out all the zippers!" ***** ![]() |
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#4 (permalink) |
![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 750
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Re: 2142 squad leading basics
You must spread some reputation around before giving it to sc1ence again.
The TGU course sc1ence ran just yesterday was an absolute treat. It was straight to the point, informative, and laden with experience. I wish I had recorded it so that regular SMs would get the benefit of it -- it was an absolutely stellar course.
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#7 (permalink) |
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Join Date: Apr 2008
Location: The US of A
Posts: 80
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Re: 2142 squad leading basics
Awesome overview. After reading this I'll try to be in line for your next course. I especially thought it valuable that you brought up squad naming:
d. Specialty squad name should reflect purpose viii. “Name of flag” (Church on Verdun, Statue on Belgrade etc) I find this extremely helpful when playing as SL, which I frequently do. If all squads assigned themselves CPs on the map and stuck with them it'd be awesome teamwork. Unique squad naming also helps out other SLs because it's a mode of communication and coordination that doesn't require VOIP. Well Done! |
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#9 (permalink) | |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 5,628
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Re: 2142 squad leading basics
Quote:
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#10 (permalink) |
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Join Date: Apr 2008
Location: The US of A
Posts: 80
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Re: 2142 squad leading basics
Meh, I suppose you do have a point. I don't CO very much so that would make a difference. Time to go rethink the strategy.
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#12 (permalink) |
![]() ![]() ![]() Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,201
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Re: 2142 squad leading basics
Working on advanced tactics now.
The naming of a squad after a flag is something I use later at night or early in the afternoon when we often do not have COs or the COs do not give orders.
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#13 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,585
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Re: 2142 squad leading basics
m u s t spread r e p u t a t i on!!
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr |
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#14 (permalink) | |
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Join Date: Apr 2008
Posts: 82
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Re: 2142 squad leading basics
Quote:
So when will we be seeing/reading some more helpful tactics? Looking forward to it !
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It is art when you kill one person... and terrorize a hundred. |
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#15 (permalink) | |
![]() Join Date: Mar 2007
Location: The Capital District
Posts: 410
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Re: 2142 squad leading basics
Quote:
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|TG-21| Jakaleel ![]() ![]() ![]() ![]() ![]() ![]() -There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. --BuSab Manual Ad mortem talem navis et peditis
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