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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 04-30-2008, 12:25 PM   #16 (permalink)
 
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Re: Solo TV gunship help

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Three videos? Come on Lyra, you're slipping...
Come on Lorax you´re slipping....
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Old 04-30-2008, 03:28 PM   #17 (permalink)

 
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Re: Solo TV gunship help

Yeah, uhmm, that guy in the videos, he's good.... wow.
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Old 04-30-2008, 03:47 PM   #18 (permalink)
 
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Re: Solo TV gunship help

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Not all of us can use a n52 either. I dont have one nor the cash.

Are Macros OK? Yes. Why? EA has co-developed with hardware providers (logitech & ideazon) of keyboard and mouse devices. Theses devices allowed and encourged the use of macros and even had pre programed macros already downloadable from designer websites for EA games. EA allows this and encourges it. If they can't use it, no one should? What about 3000dpi? No one normaly can move a railgun turret that fast, But some of us do that. I think you get my point.

As far as TG rules go, Exploiting is finding flaws within a game/map design. Hacking is injecting, intercepting code and altering the state of a game. I dont see macros falling under either. On some levels, High DPI mouse can be considered a hack since it's injecting higher amount of information then normal like speed hacks used in older games such as quake 2. But that's long shot.

If EA is conflicting themselves and I'm in error, please show me where and I'll address this with the admin panel if this should be allowed or not. Until then, macros are not in the rules.
Just to point out though, we frown upon using the gunship as a transport on Minsk because it isn't in the spirit of the game.

Essentially you're asking us to accept that because you *can* simulate:
  1. climbing from the pilot seat to the gunner seat
  2. pressing the button to drop a TV missile and then
  3. climbing back into the pilot seat
in the click of a mouse button or keystroke, you should be able to.

We also don't allow high building beacons because it's unsportsmanlike yet EA implemented that too.

I believe basing an argument on the fact that "EA allowed it and hasn't fixed it so we can do it" is weak. We pride ourselves on realism and fairplay, hence firing TV missiles solo shouldn't be allowed.
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Old 04-30-2008, 04:14 PM   #19 (permalink)

 
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Re: Solo TV gunship help

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Are Macros OK? Yes. Why? EA has co-developed with hardware providers (logitech & ideazon) of keyboard and mouse devices. Theses devices allowed and encourged the use of macros and even had pre programed macros already downloadable from designer websites for EA games. EA allows this and encourges it. If they can't use it, no one should? What about 3000dpi? No one normaly can move a railgun turret that fast, But some of us do that. I think you get my point.
You're right, I don't have a problem with macros.

I do have a problem with using macros to do something that wouldn't be done on the real life battlefield.

Case in point -- switch to the second seat of a gunship to fire a weapon. It's not something that would ever be done in real life. In fact, I doubt a single person would be even allowed to take off with a two-seat fighter jet in order to engage in combat, much less be encouraged to perform physical acrobatics inside the cockpit while engaged in combat. The purpose of a pilot is to fly, the purpose of a gunner is to gun.

This goes against the simulation aspect of TG.
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Old 04-30-2008, 04:38 PM   #20 (permalink)


 
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Re: Solo TV gunship help

I don't see the admin team taking up a discussion about macros, it is simply not something we can accurately admin without standing behind someone and looking over their shoulder.
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Old 04-30-2008, 05:54 PM   #21 (permalink)
 
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Re: Solo TV gunship help

I have less of a problem with macros than I do people switching seats and actually guiding the TV missile. The macro makes it like a dive-bomb, which I don't really have a problem with. Its just another button in the cockpit at that point.
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Old 05-01-2008, 06:29 AM   #22 (permalink)
 
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Re: Solo TV gunship help

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Case in point -- switch to the second seat of a gunship to fire a weapon. It's not something that would ever be done in real life.
Neither would be jumping in a tank or a gunship in the first place, for that matter. I'm pretty sure in real life, the grunts aren't taught how to drive a tank, much less aim, fire, and reload the gun themselves. And a pilot sure as hell isn't going to fit into the cockpit with an HMG strapped to his back, much less is he going to bail out and then jump into and hotwire an 80 ton enemy battlewalker. And a soldier isn't running around with a self-packing parachute on his ass that he can deploy after falling 10 feet.

Honestly, BF games are so full of asinine unrealistic idiocy, to try to pass something off on the grounds of being 'unrealistic'... well there's nothing realistic about a tank being blown up by a single shot to the rear with anything less than another tank either. Were this game actually trying to take itself seriously, you might have a point, but I could really go all day about how much 'arcadey' crap there is in this game (don't think I'm completely happy with all of it, however).
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Old 05-01-2008, 10:34 AM   #23 (permalink)


 
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Re: Solo TV gunship help

Part of the trouble comes from TG's start in "realistic" tactical gaming. We're still trying to figure out where to fit the games that start from an inherently unrealistic premise, and what should be allowed as a result. Conversations like this are a good way of beginning a climate change, or helping to re-examine something that's been static a while, but let's not get heated.
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Old 05-01-2008, 11:07 AM   #24 (permalink)
 
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Re: Solo TV gunship help

what is a macro excactly? is it like a program u set to a key or something?
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Old 05-01-2008, 11:21 AM   #25 (permalink)


 
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Re: Solo TV gunship help

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what is a macro excactly? is it like a program u set to a key or something?
Close. It is probably easiest defined as a keystroke that sets off a series of commands, be they mouse clicks, button presses, etc.
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Old 05-01-2008, 05:42 PM   #26 (permalink)



 
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Re: Solo TV gunship help

We all switch seats in tanks, APCs and FAVs. That in IRL would take a minute in a tank and APC. Some things will never add up to realistic. An Apachie pilot and co-pilot can both fire and pilot thier platform. Although the pilot cannot use the main chaingun, He still can take over fire control and launch any and all guided/un-guided rockets/missles while still controling his platform. Now since they intoduced the longbow and more advanced firecontrol systems, this might be different now.
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Old 05-03-2008, 07:17 PM   #27 (permalink)
 
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Re: Solo TV gunship help

Better idea - - don't solo a gunship.

:-)

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Old 05-03-2008, 08:08 PM   #28 (permalink)
 
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Thumbs up Re: Solo TV gunship help

great vids. on the flying the gunship solo, and using the TV missles. I've tried the key sequence / F2 > Rght. Mouse clik. > aim > shoot > guide missle many a time but not with much success. Accuracy being a main factor (and falling out of the sky).....wonder if Eroak could go into a little more detail about using that macro ... I'm using a Razer Copperhead mouse. ...should I be able to bind that macro with this mouse ??
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Old 05-03-2008, 08:34 PM   #29 (permalink)
 
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Re: Solo TV gunship help

The idea is you don't actually guide the missle, you just gotta aim it with enough of a lead that it'll hit with no guidance. Practice makes perfect!
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Old 05-04-2008, 01:18 AM   #30 (permalink)



 
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Re: Solo TV gunship help

The mouse you bought should have some sort of guide, either on disk or online on how to program macros. Every program is different so I can't really tell you how to set on up.

On another note, Lorax is right. This game really has little use with macros. The gunship is about the only thing and even then it's vary hard to pull off. I only got 1 kill out of 20 some odd attempts.

Macros work best in MMORPG type games. Sending chat messages with actions is the most common. WoW has a built in system to make macros for your toons.
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