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05-06-2008, 01:52 PM #31
Re: Solo TV gunship help
I think it comes down to personal preference. I was taught that TG tries to simulate realism but yet as Eroak points out macros are allowed. It seems like the two might be in conflict but since they are both allowed - I guess it comes down to personal choice. It is easy for me to choose since I don't have the skills to do macros.
I didn't realize there was a panel for such things. I say discuss it and lets us know what you guys decide.
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05-06-2008, 04:46 PM #32
- Join Date
- Jul 2007
- Location
- Mountain Home AFB, ID
- Posts
- 1,196
Re: Solo TV gunship help
Everyone has the ability to use macros. Lazy people, maybe not. On the plus side, my mouse, keyboard and joystick easily support macros, so this is easy for me

I've actually made some surprisingly accurate hits with the TV missiles, but as a whole, part of the biggest problem with it is even the .2 seconds you leave to switch and shoot will cause significant drop in your gunship's altitude based on speed. If you're going a wee bit slower than last time, you'll drop just a wee bit more, and miss by that much.
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05-06-2008, 07:34 PM #33
Re: Solo TV gunship help
There is no confliction (yet). This game takes place 130 years in the future. The weapons, tools and vehicles are mostly out of realism with it comes to modren day and age weaponry. Spawn beacons to me seem farther fetched then any other item. Spawning on SLs seems very far from realistic. From the primer:
If we held the primer to the letter Squad beacons would be illegel tactic. But we also have to abide by EAs EULA and contracts with private providers of running Ranked servers. "design of the game engine" We limit what we can. Thats roof top beacons, wall glitching, gunship transports, bunnyhopping, dolphin diving, Etc. Macros are not part of that game engine. Macros are built into other games of TG. Macros are not even a threat here.
Originally Posted by Primer
Lastly we are all preaching realism. Do you know what is realistic here at TG? The tactics we use and teach on to other players. That what our foundation of TG was built on. Using real world tactics in FPS games. Taking from our armed forces and employing the same or simaler tactics. BF2142 is a bit harder to at that then CCS and BF2. We are a faster paced game and crunched together. It's very over-urbanized combat. But we still teach tactics in our forums and TGU classes about personal, squad, and team tactics. We forget that, we forget TG founding roots.The soldier formerly known as, Eroak.





From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers and where all members
would be working together to advance the enjoyment of their hobby.
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05-10-2008, 04:25 PM #34
Re: Solo TV gunship help
sadly, i just wanted some help with solo TV's. it may not be the most "realistic" approach but I want to learn how to do it. try to keep the discussion on the thread topic.
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05-10-2008, 04:44 PM #35
Re: Solo TV gunship help
Dont worry about it RudeBoy. I hope you got your awnser for me or Lyra. If not, tell us what you don't understand. Skills and/or practice.
But always remember, we are a teamwork server and should always work as a team and fill that seat in with a squad member. Sometimes it's not needed when all your doing is clearing the skies.The soldier formerly known as, Eroak.





From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers and where all members
would be working together to advance the enjoyment of their hobby.
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