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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Solo TV gunship help - I think it comes down to personal preference. I was taught that TG tries to
  1. #31

    Foxtrot6's Avatar

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    Re: Solo TV gunship help

    I think it comes down to personal preference. I was taught that TG tries to simulate realism but yet as Eroak points out macros are allowed. It seems like the two might be in conflict but since they are both allowed - I guess it comes down to personal choice. It is easy for me to choose since I don't have the skills to do macros.

    I didn't realize there was a panel for such things. I say discuss it and lets us know what you guys decide.

    Quote Originally Posted by Zhohar View Post
    Not everyone has the ability to execute macros.
    More importantly, in real life, you would never be caught flying in two-seat jet fighter alone because "I'm good at multi-tasking." That's just not how it works.
    I think the whole business of macros is against what TG stands for.

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  3. #32


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    Re: Solo TV gunship help

    Everyone has the ability to use macros. Lazy people, maybe not. On the plus side, my mouse, keyboard and joystick easily support macros, so this is easy for me

    Quote Originally Posted by Eroak View Post
    On another note, Lorax is right. This game really has little use with macros. The gunship is about the only thing and even then it's vary hard to pull off. I only got 1 kill out of 20 some odd attempts.
    I've actually made some surprisingly accurate hits with the TV missiles, but as a whole, part of the biggest problem with it is even the .2 seconds you leave to switch and shoot will cause significant drop in your gunship's altitude based on speed. If you're going a wee bit slower than last time, you'll drop just a wee bit more, and miss by that much.

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  5. #33

    Mordona's Avatar

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    Re: Solo TV gunship help

    Quote Originally Posted by Foxtrot6 View Post
    I think it comes down to personal preference. I was taught that TG tries to simulate realism but yet as Eroak points out macros are allowed. It seems like the two might be in conflict but since they are both allowed - I guess it comes down to personal choice. It is easy for me to choose since I don't have the skills to do macros.

    I didn't realize there was a panel for such things. I say discuss it and lets us know what you guys decide.
    There is no confliction (yet). This game takes place 130 years in the future. The weapons, tools and vehicles are mostly out of realism with it comes to modren day and age weaponry. Spawn beacons to me seem farther fetched then any other item. Spawning on SLs seems very far from realistic. From the primer:
    Quote Originally Posted by Primer
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.
    If we held the primer to the letter Squad beacons would be illegel tactic. But we also have to abide by EAs EULA and contracts with private providers of running Ranked servers. "design of the game engine" We limit what we can. Thats roof top beacons, wall glitching, gunship transports, bunnyhopping, dolphin diving, Etc. Macros are not part of that game engine. Macros are built into other games of TG. Macros are not even a threat here.

    Lastly we are all preaching realism. Do you know what is realistic here at TG? The tactics we use and teach on to other players. That what our foundation of TG was built on. Using real world tactics in FPS games. Taking from our armed forces and employing the same or simaler tactics. BF2142 is a bit harder to at that then CCS and BF2. We are a faster paced game and crunched together. It's very over-urbanized combat. But we still teach tactics in our forums and TGU classes about personal, squad, and team tactics. We forget that, we forget TG founding roots.
    The soldier formerly known as, Eroak.


    From the TG Primer: 2) Create an environment where there is
    mutual respect for your fellow gamers
    and where all members
    would be working together to advance the enjoyment of their hobby.

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  7. #34

    RudeBoy's Avatar

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    Re: Solo TV gunship help

    sadly, i just wanted some help with solo TV's. it may not be the most "realistic" approach but I want to learn how to do it. try to keep the discussion on the thread topic.


    The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.-Ulysses S. Grant

    BF2142-|TG-Irr| Steezer

    CSS- Blood|TG-Irr|

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  9. #35

    Mordona's Avatar

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    Re: Solo TV gunship help

    Dont worry about it RudeBoy. I hope you got your awnser for me or Lyra. If not, tell us what you don't understand. Skills and/or practice.

    But always remember, we are a teamwork server and should always work as a team and fill that seat in with a squad member. Sometimes it's not needed when all your doing is clearing the skies.
    The soldier formerly known as, Eroak.


    From the TG Primer: 2) Create an environment where there is
    mutual respect for your fellow gamers
    and where all members
    would be working together to advance the enjoyment of their hobby.

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