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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 06-03-2008, 03:09 AM   #16 (permalink)
 
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Re: Titan tips

Well, sleeper, the reason to take 1 and 2 first, is that leaving the top level open will draw defense away from the lower level.

Let's say for instance, you're on the enemy titan and you enter console one. The enemy titan broadcasts the message that you entered Console 1, Blue Corridor. Instinctively, at least ONE person in the titan is going to go there to try to kill you before you blow it. They won't make it in time and they'll probably go up to Console 3 and and start asking for backup. Meanwhile you go to Console 2 while it's still undefended and blow that one up. Now the enemy is stuck defending Consoles 3 and 4, when backup arrives. At this point, you should pull off the Titan attack entirely, and let them get back to silos. At which point a quick strike will blow both consoles and leave the reactor room open, forcing the enemy team to leave a squad on the titan to protect the core.

Now, if you blow Console1, and go straight for 3, let's assume that you kill the guy that goes to 3, and blow it up. Back up arrives and you're facing a long Console2 hallway. One guy nade spamming that hallway can stay there the whole game and completely block the console from being taken.

There's a much higher chance of titan destruction if you go for 1 and 2.

Now if hallway 1 and 2 both have full defenses, then the order you take down the consoles is a moot point, just go for what you can take. But if the Titan is defenseless, going for Consoles 1 and 2 while they're undefended will not only put the enemy into a panic rush back to their titan, but you'll also expose the easier consoles for your later rushes.
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Old 06-03-2008, 03:30 AM   #17 (permalink)

 
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Re: Titan tips

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Originally Posted by BrotherJustice View Post
My point is … It is imparitive that once you lose your shield, you must have at least one squad defending the two hallways and preferably a squad per hallway.
False. It is necessary to defend a single corridor. Consoles 1 has to be destroyed before 3, and equally 2 before 4. Hence, only a single squad is necessary to defend, in a single hallway. It’s been shown, in TG scrims and from my own personal experience that 3 soldiers, three soldiers, can hold corridor 1 or 2 against troops 5-10 times their numbers.

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The commander and a single squad should stay on the titan to be the crew. Most should be engineers for repairing titan guns.
False. First of all, no engineers are necessary. One support, one recon, and one medic in corridor 1 or 2 can defend a Titan just fine against 6-12 people.
I’ve seen this done, from both sides -- two full squads attacking and kept at bay in corridor 1 because 3 people are defending properly. It’s ugly and it’s meant to be so: the Tittan assault isn’t an option – it’s a punishment for not doing a proper job on the silos. The only time a Titan assault will work is when the other team has been caught offguard. This usually occurs within the first 60seconds of the shields going down.


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The commander should use the titan as the powerful weapon that it is. Park it close a lone missile silo and the heavy guns can be used to rain death down on the ground.
False. I’ve CO’d a TG Titan scrim and I’m sure there are plenty of other experienced COs that will back me up on this: as a proper CO, you do not have the time to man the heavy guns. There isn’t any time to man the AA or the OS-like heavy guns. CO has quite enough work to do with commanding the squads and giving them intel.

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Ive seen bold commanders put their shielded titan within podding distance of the enemy's titon just before loss of titan shields. The Titan to Titan podding can be very interesting at times and can really change the way you play bf2142.
False. Not only will placing the Titans so close generate lag, it will also delay at least a squad of pubbies who will be trying to get kills on the titan deck. The Titan is useless for fights like this – there doesn’t need to be a defence on the Titan decks. The only defense a Titan needs is 3 soldiers in corridor 1 or 2.

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Once the enemy shields are down It is important to keep at least one squad on the ground keeping the silos going by frog hopping around. This will leave 2 squads who are able to assault the enemy titan at this point.
False. The very geography of a Titan -- narrow corridors and a linear path between objectives -- dictates that 12 people will accomplish nothing more than 6 will during a Titan assault.

The only Titan assault that works is one that takes the defenders completely offguard. If there is a fight for more than a minute, the defenders have an insurmountable advantage in the hallways of corridor 1 and 2, not to mention the narrow pathways of the Titan itself.

---

A more productive strategy, assuming 24 players per team and that both Titan shields drop at the same time:
Before friendly shields drop:
- Divvy up three squads to defend the majority of the silos – these squads do not move – they simply sit and defend their assigned silo. A lot of discipline is necessary here -- a poor CO would order those stationary troops to move out and take other enemy silos. The problem with this is that the squads keep trying to play a weird game of catch-up. Take Silo 1 -> Take Silo 2 -> whoops, lost 1, go back for 1 -> Whoops, lost 2, take 2 -> whoops, lost 1, go back for 1, again etc ad nauseum. If a map has 5 silos, assing SQ 1 to 1, SQ2 to 2, SQ3 to 3 and make sure they defend without moving. The other 2 silos may be free as as death and it will take a lot of discipline to make sure the defending squads are indeed defending.
- Keep one squad in a transport and a gunship to quickly overturn undefended enemy silos. This squad does not stay behind to defend these freshly-taken silos -- they mine the taken silo and leave in search of a different silo that's weakly defended.
After the shields drop
- Keep the 3 squads that were on the silos still on the same silos. Now they will have more mobility – the CO’s attention should be focused on them as SQ4 (see below) should be able to deal with both the titans. CO should tell these squads about lightly-defended enemy silos.
- Split squad four into Alpha and Beta
- Alpha is 3 men: they defend the corridor of Console 1 (RDX, APMs, sentries, IDSs, rockets, HMGs)
- Beta is 3 men: they make a lightning assault to the enemy Titan, focusing on taking down 1 and 2 simultaneously
- Once defenders come on the enemy titan, Beta should continue to harass the enemy titan: in essence, use 3 people to attack the titan in order to get 6+ people defending it. This deficit in number should make the life on silos down below easier for squads 1 to 3.

This is a strategy I've used myself and hence can write from experience. It is a doable strategy, it's main weakness is in the silo squads and in the proper Titan defense. When playing 24vs24, it's easy to defend a Titan and accomplish silo objectives -- the reason I've failed with this strategy is that there simply wasn't enough people to squeeze a proper Silo defense and a Titan defense. I had to micromanage people who would be defending the Titan -- there wasn't a set squad that would be leading the defense because 30 seconds prior, they were on the ground, taking silos.

As for TG Titan tactics, the most important thing for a CO is to do a dry run of the key events. Explain the strategy and simply do a dry run so that everyone on the team or the squad knows what's going on. This really helps because the number of questions during the first assault, the inital 5 minutes is brought down to a minimum. That may sound trivial but from experience, the CO and SL positions are horribly stressful during the first five minutes -- eliminating newbie questions like "what kit do I bring" or "what are we doing" or "where are we going next" really makes the SL and the CO job easier.
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Old 06-03-2008, 07:55 AM   #18 (permalink)
 
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Re: Titan tips

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Originally Posted by pred011586 View Post
Well, sleeper, the reason to take 1 and 2 first, is that leaving the top level open will draw defense away from the lower level.
The other thing is that consoles 3 and 4 can be blown up at the attacker's whim. Defenders will have to go through hell to save those consoles.

Corridors 1 and 2 are easy to guard with a few defenders against lots of attackers. A bit of RDX, some nades and support fire, and you're all fine and dandy.

The upper consoles, however, you can nadespam them with very, very little risk. Unless someone comes in to intercept that invasion on a constant basis, the attackers don't even need to step into the corridor. And, it's a whole lot easier to take out whoever tries to stop you by coming in from behind.
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Old 06-03-2008, 10:45 AM   #19 (permalink)
 
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Re: Titan tips

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Originally Posted by Thesleeper01 View Post
I very much disagree with this. You will also have the very good chance that by the time your ready to destroy console 3 & 4 there may be a pile of defenders there that will stop you cold. It's easy enough to say you just stand there tossing nades down a corridor but your not likely to have 2-3 min times 2 for both of them. If it is not defended or weakly defended destroy it right away.
Getting 1 & 2 are far more important than 3 & 4. The first two can be locked down entirely by a disproportionately small force, 3 & 4 can at least be taken with some regularity.

So, yes. If you know that both the top and bottom consoles are undefended, then split your forces up and take out as many as possible. If you do not, then split into two groups and go for the lower two. If they are locked down, having half the squad somewhere else isn't going to make a difference, so you might as well try and get both at once.

edit: Zhohar: An assault in force will overrun three people. An extra assault means that rocketfire can be staggered and constantly hitting the corridor wall, and ensures faster revives in case they get a lucky grenade. To be completely safe, I'd say keep four to six on defense.
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Old 06-03-2008, 03:22 PM   #20 (permalink)
 
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Re: Titan tips

i see a lot of bla bla, and not so much technical stuff.
honestly, this server is named TACTICAL GAMES, and the tactics sometimes lack

first of all i want to give a 5up to science and Zohan, very accurate description of the process


tip 1
when attacking the core and having 100 guys around the core defending
set c4 charges on the SCREENS over consoles 3 and 4, detonate at same time, most the defenders get severely bruised.
same, EMP charges work from the consoles 3 and 4 inside the core, that can stop a lot of automatic machine guns/defense shields

tip 2
when u have console 1 (or 2) send a supply boy to the console 3 (or 4) and setup a
automated gun somewhere hidden (under the console is best ... i saw once a guy grenading his own console to blown)
then head out to console 2 (or 1) and blow it asap.
then goto 4, and lastly goto 3
same thing, before blowing the last console, have all your squad moved in front of the reactor, DO NOT resuply the recons, they'll loose the c4 on console
BLOW ... then rush reactor.

tip 3
before atk-ing reactor, set the suply boxes and med kits in the console 3 or 4, under the console, they do not get blown by the c4

tip 4
1 sniper, 1 supply, 2 medics (1 smoke 1 rockets) is enough
a second sniper = risk to blow the 1st
a second supply = useless
a third medic ... might get useful sometimes,

tip 5
have C.O UAV the titan before shields drop,
if u see low amount of defenders, GO AT IT ASAP,
if u see high amount of defenders, GO AT IT ASAP
in the first case u will destroy 3-4 consoles and maybe even the reactor if u haste
in the second case u will force them into defense, 2 squads of 4-5 attacking can force 90% of the enemy into defense if done strategically, in the meanwhile the other half of the attackers can get the silos and win old fashion way (nothing wrong with the old fashion way)

tip 6
if the titan is stationary, you'd be a idiot not to get one of the APC's and set it somewhere close enough to the titan, in such a manner that the APC is not attackable by titan guns

tip 7
CO, stationary or not, you're not allowed to fight, so put your ass in the back titan gun and give orders from there, you gain time as "titan defense" (the least used gun should be used)
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Old 06-03-2008, 03:25 PM   #21 (permalink)
 
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Re: Titan tips

oh yes i forgot

tip 8
consoles 3 and 4 can be destroyed with nades by an supply-boy, setup a shield in front of the entering hole, put your supply box down, hit Z, and start nading, have the rest of the squad cover your ass though... 22 nades should do it
(process has not YET been trademarked ... feel free to use it)
as a side tip, try to hit the door-frame so that the nade falls under the console
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Old 06-03-2008, 04:18 PM   #22 (permalink)
 
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Re: Titan tips

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Originally Posted by MisticX View Post
i see a lot of bla bla, and not so much technical stuff.
honestly, this server is named TACTICAL GAMES, and the tactics sometimes lack
You will have to forgive us. We just recently in the past month started playing titan in earnest. Most of us still call the silos "flags." When the server started we had some titan in the rotation, but for the most part we have been a conquest only group. Titian is still very new to us and as this thread shows, we are sort of clueless at times. I am seeing the tactics evolve on a game by game basis now. Its an exciting time.
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Old 06-03-2008, 04:29 PM   #23 (permalink)
 
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Re: Titan tips

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You will have to forgive us. We just recently in the past month started playing titan in earnest. Most of us still call the silos "flags." When the server started we had some titan in the rotation, but for the most part we have been a conquest only group. Titian is still very new to us and as this thread shows, we are sort of clueless at times. I am seeing the tactics evolve on a game by game basis now. Its an exciting time.
nothing to forgive, you must have misunderstood me

honestly i played out there most of the big clan's servers and been a member of quite a few clans also, but i'd rate TG server at 9 and TG game play at 9.5 while the BEST next is at 6/7.5


most the TG players seem to play the game for the fun of it, and for having a good time, while on many other servers they play to make the opposite team miserable.



what i was meaning is that THIS thread lacks TIPS, while it's called a TIPS thread

BTW
tip (x+1)
when you want to enter a vent, that you KNOW is guarded by a recon or a supply-boy, have one of your own suply boys drop a automated gun inside, that will give him some headache ... well at LEAST a extra target, some hp-loss, and make a good scare-off

also, if you hold the nade a while and throw it in the hole in such a way that it BOUNCES the wall, it will hit pretty close to the position of your defender.
have 2-3 guys do it at same time and repeteadly and you have 1 kill, or at least a smoke screen
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Old 06-03-2008, 04:31 PM   #24 (permalink)
 
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Unhappy Re: Titan tips

and again, i apologise if somehow i offended, it was not one point on my priorities list (actually quite the contrary)
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Old 06-03-2008, 07:01 PM   #25 (permalink)
 
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Re: Titan tips

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Originally Posted by MisticX View Post
what i was meaning is that THIS thread lacks TIPS, while it's called a TIPS thread
What am I? Chopped liver?
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Old 06-03-2008, 07:29 PM   #26 (permalink)
 
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Re: Titan tips

it is possible to destroy both the upper level consoles (3 and 4) without ever getting into the hallway. grenades do splash damage, and given enough of them you can take out the consoles. now standing in the middle of the cargo bay upper level is dangerous without people watching your back, but it can be done.
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Old 06-03-2008, 07:34 PM   #27 (permalink)
 
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Re: Titan tips

Quote:
Originally Posted by MisticX View Post
what i was meaning is that THIS thread lacks TIPS, while it's called a TIPS thread

BTW
tip (x+1)
when you want to enter a vent, that you KNOW is guarded by a recon or a supply-boy, have one of your own suply boys drop a automated gun inside, that will give him some headache ... well at LEAST a extra target, some hp-loss, and make a good scare-off

also, if you hold the nade a while and throw it in the hole in such a way that it BOUNCES the wall, it will hit pretty close to the position of your defender.
have 2-3 guys do it at same time and repeteadly and you have 1 kill, or at least a smoke screen
from my experience, dropping a sentry into a vent causes it to either blow up, or be so damaged that one of two shots will finish it off. its like throwing one off a roof, it takes damage when it hits the ground.

to clear out defenders in the vents you need someone inside throwing grenades up into the vent while you throw one down so they have no where to go.
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Old 06-03-2008, 07:38 PM   #28 (permalink)
 
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Re: Titan tips

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and again, i apologise if somehow i offended, it was not one point on my priorities list (actually quite the contrary)
Not at all. Btw, I am glad you are on the forums a bit now. It is allways good games playing with and against you.
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Old 06-03-2008, 07:47 PM   #29 (permalink)
 
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Unhappy Re: Titan tips

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Originally Posted by Shurikane View Post
What am I? Chop liver?
;(( pls do not take it that way

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Originally Posted by sgt.rob View Post
from my experience, dropping a sentry into a vent causes it to either blow up, or be so damaged that one of two shots will finish it off. its like throwing one off a roof, it takes damage when it hits the ground.
you have 2 options

1. hit Z, and drop the gun, wait for it to be killed resuply and repeat
2. nade the hole (ofc from the top of the titan), but make sure nades bounce in the oposite wall .... 4-5 nades should do it
3. a mix of those two (less effective)

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Originally Posted by sc1ence View Post
Not at all. Btw, I am glad you are on the forums a bit now. It is allways good games playing with and against you.
TY, i was watching the forums for a few months now, but i was too lazy to post (maybe a bit shy too ... i had the feeling you guys know eachother in RL) ... looks like i shouldn't have ... sometimes i tend to step over people's feelings ;(
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Old 06-04-2008, 03:15 AM   #30 (permalink)
 
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Re: Titan tips

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Originally Posted by pred011586 View Post
Well, sleeper, the reason to take 1 and 2 first, is that leaving the top level open will draw defense away from the lower level.
Woops I did not explain what I meant, if the consoles are not defended I take the bottom 2 first, it's when they are defended very solidly one one side that you should take the easy one while you can, that one guy that may later set up in one of the top consoles could kill your whole squad and give others a chance to come defend it. Or kill you while you try to throw in gernades.
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