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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 05-06-2008, 06:46 PM   #1 (permalink)
 
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Titan tips

Played a round of titan on the TG server today and I wanted to make a few points and add some knowledge and start a discussion about titan maps.

In the titan round we just played, me and 2 other players got to the core very very fast, with in just minutes of the shield going down I was able to gain access and blow up 3 of the consoles, only hallway two was defended by a lone support player. One guy defending single hallway is easy to get by, but two or more it becomes much more difficult. I got by him and destroyed the console easily. My point is out of the 4 halls only one was defended and that was light. This Illustrates the gameplay change concept that should occur when the titan shield is down in a titan map. It is imparitive that once you lose your shield, you must have at least one squad defending the two hallways and preferably a squad per hallway.

Here is an interesting read taking a titan hallway
http://www.tacticalgamer.com/battlef...iscussion.html



Using the Titan when movable. (I dislike non movable titan selection)

The commander and a single squad should stay on the titan to be the crew. Most should be engineers for repairing titan guns. The commander should use the titan as the powerful weapon that it is. Park it close a lone missile silo and the heavy guns can be used to rain death down on the ground. Another trick is to put it in between two silos and use the cannons to help take them and then defend them, this also gives the titan a great place to generate assaults from by podding to either of the silos. The titan crew will be repairing guns and using them along with a smart commander, a titan could really help a team control 3/4 of some maps just by placing it in a good strategic location.
Ive seen bold commanders put their shielded titan within podding distance of the enemy's titon just before loss of titan shields. The Titan to Titan podding can be very interesting at times and can really change the way you play bf2142.

Titan crew squad can help support pod drop attacks if needed. Once your shield is down this titan crew can move over to titan corridor defense if needed and will need to change to different classes at this point, you can always keep 1 or 2 in the hanger area to help commander maintain titan. There are many ways to break it down of course and should be the subject of some of the discussion in this thread.

By committing the commander and a squad to the titan the remaining squads should be taking and holding missile silos until the enemy titan shields are down. Once the enemy shields are down It is important to keep at least one squad on the ground keeping the silos going by frog hopping around. This will leave 2 squads who are able to assault the enemy titan at this point.

Lots of things need discussion, here are some things that would be good to get feedback from you guys.
Methods of getting on titan: APC mostly and the forgotten high altitude transport drop
Effective use of Anti Air power of the titan
Assaulting the core room when the doors are blown
Places on titan for deployable spawn beacons
specific locations on a map that titan is vulnerable or very strong
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Old 05-06-2008, 07:04 PM   #2 (permalink)
 
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Re: Titan tips

We must have played different rounds, cause I just played Minsk and didn't see ya in there Brother. Anyway, good point about titan movement. You definitely don't want it to be on top of any silos, but you don't want to be too far away that you lose valuable support from the beast. And you did bring up a good point that when the shield goes down it might be a good idea to reverse course and head to the back of the map.


With regard to assaulting the titan, I played SL with both TG and Pubbies and found a good mix of kits. Recon=2 Support=1 Assault= 3. This seemed to work well with a balance between reviving and destroying the titan. The assaulting team should have a full squad standing by to take the lower two corridors as soon as the shield goes down; hopefully they will have taken the enemy by surprise.
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Old 05-06-2008, 10:03 PM   #3 (permalink)
 
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Re: Titan tips

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Originally Posted by timusafa View Post
And you did bring up a good point that when the shield goes down it might be a good idea to reverse course and head to the back of the map.
Once shields are down, Titan movement is disabled.

They made it like that so that you can't just move the Titan to some far off remote area that APCs have trouble getting to after your shields go down. You either start going there at the beginning, or you start heading there when your shields are low, but you can't go there once shields are down.
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Old 05-07-2008, 03:16 PM   #4 (permalink)

 
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Re: Titan tips

Ok I'm sorry to say your tactics will be rendered useless on the TG server (or at least in a scrim) to a certain extent.

As many four man squads as possible. In titan they perform almost as well as a six man sqaud and you have at about 2 more of them. Also their is one gunship squad of two people. Everyone caps silos. Happy days.

When enemy titan shields fail your gunship squad is ready to attack. They do their worst while all of the other squads take more silos.

Just before your shields fail a squad is sent to corridor 1 or 2. This squad if organised should be able to defend even from a zerg of the entire enemy team.

Every so often send your gunship squad to pester their titan and to keep them off the ground. Never send a four man squad up. The only time to send more than the gunship up is to perform a complete zerg if you are about to lose.

Your aim is to win on silos not in their core.

Ok so this is never going to happen on any server including TG. This is a scrim tactic. I do however completely disagree with this business of capping silos with one squad. What is the point especially on TG when almost 90% there will be a 6 man squad defending 1 or 2. Keep them all on the ground and win by silos.

I think I should repeat the win by silos bit, possibly again.
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Old 05-08-2008, 01:50 AM   #5 (permalink)
 
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Re: Titan tips

While letting the missiles destroy the enemy titan is certainly a tried-and-true strategy, I would prefer to assault the enemy core. I realize that eventually it becomes nearly impossible to break through the defenses, but I see letting the missiles do the work is almost a lazy approach. I feel that assaulting the titan is keeping with the traditions that have made the Battlefield series one of the most popular multiplayer games on the market.
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Old 05-08-2008, 03:19 AM   #6 (permalink)
 
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Re: Titan tips

I just played a Titan map on TG, and there's one word of advice I have to throw out there for anyone who's unfamiliar with the concepts of Titan.

Defense

During the match, our team did a good job of keeping the silos about even the whole time. Both Titans lost their shields at nearly the same time. However despite my MANY emphatic attempts to get some Titan defense going, me and 2 other people were all we could muster on defense. Needless to say, when a full TG squad assaulted the Titan we got swept away and it took the destruction of all 4 Consoles before the rest of my team realized that it just might be a good idea to defend.......

Someone even had the nerve to ask me to do something about it myself if we needed defense, as I was in the process of single handedly wiping out 4 enemies shooting at our core. Shotgun ftw!

I know Titan maps are a recent change on the TG servers so I understand that it's going to take awhile to become acclimated with how completely different Titan is from Conquest.


Some of my personal tips for Titan matches:

- Defense, defense, defense. Titan silos shoot once when they're capped, and once every 2 minutes following. With 23 people on a team, assuming 2 per gunship and a commander, you can have 4 squads of 4 people. If these 4 squads can take and defend 4 of the 5 silos, your team has a HUGE chance of winning the round. Since there's no ticket counter to watch it is easy to forget how important those silos really are. To relate to Conquest, if you're PAC playing Sidi Power Plant, if you capture Power Generator you most likely will be defending it as the EU UCB is right there and you know they'll just take it back if there's no defense. Same situation with silos. Gunships spawn every minute (for a max of 2 gunships), and the transports spawn often as well (not sure of exact time on these). Getting around a Titan map isn't hard unless the enemy Gunships are dominating the sky. When you take a silo, if the server's full, defend it and let the other squads go to the next one, especially if you're in close proximity to the enemy Titan.


- Titan Guns are your best friends. Ok, here's a good way to picture the Titan Anti Ground guns. Picture the APC mortar launcher, with each volley a little more than the damage of a tank shell, and shooting 8 rounds instead of 3 in a volley. To spice it up even more, if your Titan gun gets blown up, you don't die! For the Titan Anti-Air guns picture a the AA Rorsche but nearly invincible. It is not easy to take down the AA guns and they're absolutely devasting to enemy air units. Along with a solid Titan defense, one or two people manning these guns effectively will save your Titan.


In summary, in all my time playing Titan rounds on other servers the team that has always faired the best chance of winning, was the team that was able to defend what they got.
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Old 05-08-2008, 09:08 AM   #7 (permalink)
 
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Re: Titan tips

Mini-tips:

-Enginners are to Titan mode what Assault-medics are to Conquest mode on TG.

-If you see an easy picking neutralizing your silo... let him. Then kill him before he fully caps it. This will launch a new missile instantly. This is why games with many silo exchanges go blazingly faster than others.

-The dropship and the APC are both spawn points if claimed by your team. As soon as an APC spawns, claim it! You may be able to muster a defense if the silo gets capped and the APC hasn't been claimed by the enemy.

-When your Titan shield goes down, consider going on defense. After a minute or two, things will settle down a little, a clear defense team will form and you'll either be among them or go back to silos. Generally, three or four in one corridor plus a headhunter in the cargo bay work more than enough.

-Convention dictates to guard only one side of the Titan and consider the other side as dead. This way, you have a single corridor defense team.

-When assaulting a Titan, take out consoles 1 and 2 first. Don't go up to the others as long as both of the lower consoles haven't been destroyed. These are the two easiest to defend for the enemy and if you blow up all consoles on the other side, it'll make the job harder for you. Generally, when you leave an upper console alive while working on one of the lower ones, an idiot or two will place himself on defense there and rob his team of precious help that could better be used elsewhere.

-When assaulting fortified consoles 3 and 4 and can't get in, spam nades. If you throw them properly, the splash damage will eventually eat up the console. Takes a minute or two when you have three or four nade spammers at the job.

-The Titan AA guns are near useless. No one dares go above the Titan float line and only pubbie idiots will go ahead and do something like this. They are only useful for trying to scare the enemy gunship if you have line-of-sight on it as it leaves its own Titan bay.

-SPAMMING THE TITAN AA GUNS ON THE FRONTAL SHIELD CAUSES EXTREME LAG AND SHOULD NEVER BE PERFORMED. SOME SERVERS BAN OFFENDERS WITHOUT WARNING.

-Although allowed on some servers, it is generally frowned upon to place two Titans within podding range of each other. This lets the flow of invaders go out of control and generates lag on servers that can't handle it.

-Depending on how tight the map is, you'll be able to bombard two or three silo emplacements with the Titan flak guns. It's good in some cases, and bad in others. Open maps like Suez Canal don't provide cover, so it's easy to land kills. Sidi Power Plant and Minsk, however, have enough cover spots to make the AA guns practically useless.

-When defending the Titan, consider podding to the cargo bay and making your way back to the hangar. You'll catch invaders from behind this way instead of compromising yourself in a friendly fire accident as you try to exit a corridor.

-Never, under any circumstance, leave your armored vehicle. If you are the driver, you will remain inside until it is destroyed. If you know you'll drive and fight against vehicles, spawn as engineer so you can demolish your ride if you have to ditch it.

-Never bail out of you're a dropship pilot. The only exception is when being chased by a gunship and after spamming BAIL OUT several times. It is considered childish and incredibly stupid to bail out as a pilot once you've reached your destination, and this sort of maneuver gets you killed 80% of the time by your own dropship.

-Gunships can be a massive help. If you have good gunship pilots, they will singlehandedly win the whole map for themselves.

-You are never forced to kill your enemy. The game isn't a ticket race. It's often better to hide as a group captures your silo, then sneak in after they leave and recap it for yourself.

-In the same line of thought, you can have a bit less regard for your own life since there is no ticket count. Don't fret if you get spawnkilled somehow. All you'll lose will be 15 seconds. Titan mode is usually a good place to test out some bolder maneuvers you wouldn't dare on a Conquest server.

-When inside the reactor core, there should be only a Recon placing demopacks, and a Support standing behind the firewall, out of harm. Everyone else should be outside of the reactor room so as to avoid getting teamkilled by the explosions.

-Go past the reactor room and crouch in the slopes that lead to corridors 1 and 2. The enemy almost never expects you to be there and you can land a few easy surprise kills that way. Go one soldier on each side so that one may cover you while you reload.

-Assaults, equip PK rockets. They'll allow you to dispatch enemies hiding in the Titan vents. Shooting or nading those guys is also possible, but it's more difficult and time-consuming.

-Don't come in by the Titan vents. They are very often mined and trapped by the enemy, and trying to flush them out from outside on top is impossible.
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Old 05-08-2008, 12:11 PM   #8 (permalink)
 
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Re: Titan tips

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Originally Posted by JRiop1 View Post
While letting the missiles destroy the enemy titan is certainly a tried-and-true strategy, I would prefer to assault the enemy core. I realize that eventually it becomes nearly impossible to break through the defenses, but I see letting the missiles do the work is almost a lazy approach. I feel that assaulting the titan is keeping with the traditions that have made the Battlefield series one of the most popular multiplayer games on the market.
Lazy, yes, but its also the smart thing. Its the same reason that EU attacking out of Toll loses the game. Sure, its more fun to push out and try and retake bleed, but the smart thing is to sit back and lock down those narrow corridors.
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Old 05-08-2008, 09:08 PM   #9 (permalink)
 
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Re: Titan tips

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However despite my MANY emphatic attempts to get some Titan defense going, me and 2 other people were all we could muster on defense. Needless to say, when a full TG squad assaulted the Titan we got swept away and it took the destruction of all 4 Consoles before the rest of my team realized that it just might be a good idea to defend.......
Hehehe, I think that might have been my squad. :P

Anyway, with regard to my tactics those are for pubby situations. Obviously in a scrim where you have the ability to perform with a high level of coordination, you shouldn't follow my advice. I've heard that 4 man squads are more efficient than 6 man squads, and although I don't have personal experience I can see where the logic of that comes in.

And yes, the silos are the most efficient and tried-and-true way of bringing down the titan. BUT you shouldn't rule out the possibility to striking the titan core in certain situations.

For example, in the game from the quote above, when the shields initially went down, the PAC consoles were taken out and the core room breached. With the defenses a wall thereafter, all of our forces turned to defending our own titan... leaving 4-5 individual soldiers to take silos. I took my squad who was originally defending the titan and started capping silos, but our EU titan was down to probably 10% hull while the PAC hull had probably 25%. Obviously since the majority of our team was having a titan tea-party and the other team had all of their forces on silos, I decided to assault their core.

And guess what, it worked! Now I'm not saying this is how it always plays out, but don't throw out the idea of assaulting the enemy core.
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Old 05-08-2008, 11:30 PM   #10 (permalink)
 
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Re: Titan tips

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I took my squad who was originally defending the titan and started capping silos, but our EU titan was down to probably 10% hull while the PAC hull had probably 25%.
When I saw this, I thought we might actually have a shot of winning, but nope, you guys came back T.T

But ya, one thing I love about Titan Mode, is the non-straightforwardness of it. When both shields are down you're fighting a three theater battle that's tough to win without constant movement, awareness, and adaptiveness.
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Old 05-09-2008, 01:24 AM   #11 (permalink)
 
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Re: Titan tips

The only time I can justify assaulting a core is when you are doomed to lose by missile defeats, and then it should be the entire team, barring approximately three defenders.
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Old 06-02-2008, 09:10 PM   #12 (permalink)
 
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Re: Titan tips

With titan movement now enabled, I thought this topic could use a bump. I recall during a titan scrim we had, each squad had a member up on the titan covering with the gun. This was a devastating tactic. It was like being able to call in arty strikes every 20 seconds.

I think it would be fun to get a sniper as a spotter, a fireteam of 2 engy, 1 support, 1 medic, and an engy on the titan controlling a gun.

Something like this would require a little help from the CO in positioning the titan as well.


The other thing I am noticing about titan is that a full squad of 6 really needs to be holding 2 silos to be worth their weight.


The other thing I have noticed is that the past few games of titan I have played, we have destroyed the core.

Oh, and a solid titan CO is needed to control the squads. The location of a squad in titan is far more important than squad location in conquest. often everyone falls back on defense, or no one does. A good titan team NEEDS an effective CO.
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Old 06-02-2008, 09:43 PM   #13 (permalink)
 
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Re: Titan tips

One thing I always thought would be pretty cool (although a huge waste of resources) would be to have a squad of 6 people in the Titan at all times. 2 Assault, 2 Engies, 2 Support. With the CO moving the Titan around, the Titan Squad mans all 6 guns until the shields go down. Once the shields go down, the 2 Assaults, 2 Supports set up a defense in one corridor while the CO calls another squad back to defend the other side.

I know it'd be a horrible waste of resources seeing as it's almost impossible to actually need to have 6 gunners manning the Titan at any given time, but this is more one of those "looks cool on paper" ideas.

One benefit to it, tho. Would be that you know for sure that you'll have a squad defending your titan as the squad should never leave the titan the whole game. With that ease of mind, the CO can ask for just one squad to come back if the Titan gets hit hard after shields go down, and he'll know that there will be 2 full squads defending his titan, and the rest can go take silos.
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Old 06-03-2008, 01:34 AM   #14 (permalink)
 
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Re: Titan tips

Why would you need to defend both sides of the Titan? Four to six men can keep a corridor locked down against a massively larger force, and you only need one corridor safe. Keeping as many people off the friendly Titan as possible is one of the things most COs should work on, in my opinion. I've seen a well-established squad of six overrun exactly once.

I do like the idea of keeping a squad mostly on the Titan, though, if only to man the guns. Typically, that role falls to one person looking to farm kills. If you have a six-man squad on titan defense, you can still have two on the guns while the other four lock down either corridor one or two. With two on the guns, APCs and transports bringing in attackers can be disposed of more efficiently and can come back if the defending squad feels sufficiently overwhelmed.
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Old 06-03-2008, 02:37 AM   #15 (permalink)
 
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Re: Titan tips

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-When assaulting a Titan, take out consoles 1 and 2 first. Don't go up to the others as long as both of the lower consoles haven't been destroyed. These are the two easiest to defend for the enemy and if you blow up all consoles on the other side, it'll make the job harder for you. Generally, when you leave an upper console alive while working on one of the lower ones, an idiot or two will place himself on defense there and rob his team of precious help that could better be used elsewhere.
I very much disagree with this. You will also have the very good chance that by the time your ready to destroy console 3 & 4 there may be a pile of defenders there that will stop you cold. It's easy enough to say you just stand there tossing nades down a corridor but your not likely to have 2-3 min times 2 for both of them. If it is not defended or weakly defended destroy it right away.

Versus a solid defense your looking at 5-10 people defending the enemy titan and maybe more. Having 1 more defending one of the lower is not going to make that much of a difference.

Today I was SL of a squad we moved slow to defend our titan and lost 3 consoles before we got there to defend and killed the attackers just before they got to the last one. I killed about 12 people in #3 and did not die once. They were only able to throw one grenade in the hall before they were wiped out and it lasted like this a long long time.

Consoles are only as easy as the enemy lets them be, if they are giving you a free one take it and be glad you now only need one hard and one not so hard to get their core.

Speaking about titan defense nothing about titans bothers me more than a commander that will not give an order to defend a titan. Ask if any squad wants to defend your titan, do this no latter than 25% of your shields, if you don't have anyone volunteer to do it select a squad to do it. Pick the corridor that you want defended and tell them if they don’t make that choice themselves. And tell the rest of your team to get off the titan and go cap silos or attack their titan.

As the commander it's your responsibility to assign squads to do the important tasks. Even if they don’t want to.
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