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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 05-15-2008, 04:11 PM   #31 (permalink)
 
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Re: sniping - head or body?

Quote:
Originally Posted by Lorax74 View Post
You can pick up YOUR rdx, not a teammate's.
Unless they died and you picked up the Recon kit they were using and placed the RDX from.
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Old 05-15-2008, 04:16 PM   #32 (permalink)


 
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Re: sniping - head or body?

Alright, let's stop dancing in circles. One recon kit, notice I said kit not player, can NOT pickup RDX from another kit. The RDX belongs to the kit and not to the player, as was stated earlier. If you pickup a recon kit and it has RDX deployed and you press the detonator, the RDX will go boom.

And yes, we're going off topic...
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Old 05-15-2008, 04:55 PM   #33 (permalink)
 
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Re: sniping - head or body?

http://www.ct-guild.net/~pred/movies/enemyrdxpickup.wmv

^ Above is a short clip I made showing exactly how to pick up RDX covering your console. (Sorry I suck at video making)



To keep this thread on topic, going for body shots or head shots depends on the situation. For instance if you're looking at a squad moving along, try to identify the SL and go for a body shot, especially if it doesn't look like there's a beacon for the squad around anywhere. The SL, concerned about maintaining his mobile spawn point, will have to duck for cover and heal up. This short amount of time could be crucial to getting a defense setup. If you notice in the video I linked in this post, had I taken even a split second longer to revive that guy along the way, we would've lost that console. Sometimes that split second is what makes the difference between winning and losing.

I'd go for a head shot when in a situation where you either see one guy standing still, alone (ie, support laying down cover fire with no backup), or if it's a group who's under heavy fire in a well fortified position. A body shot against a well defended position will result in the enemy going behind cover and healing up. A head shot would take 2+ defenders off the defense as you got one guy down, and at least one guy going to revive. Again, sometimes facing 4 guns instead of 6 guns is the difference between winning and losing.

Now, if I was in this situation, I'd MUCH prefer someone rocket spam the defense and kill more than one. However this thread isn't about whether sniping is useful. It's about whether you should go for head or body shots when sniping.
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Old 05-15-2008, 04:59 PM   #34 (permalink)
 
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Re: sniping - head or body?

I hate to drag this out but that is not correct.

lets say I'm a sniper with RDX and apms Guardian is the same, we are on the same team.
if he puts down RDX and I can pick up however many RDX I have space for in my inventory, same goes for APMs.

if we are on different teams I cannot pick up his items, I can however pick up his kit and use the detonator on the RDX and get kills that way

the zeller will explode RDX on: vehicles, deployable objects (outs, century guns, etc)
the zeller will NOT explode RDX on: the ground, a building, any part of a map

now we may get back on topic...

headshots are the way to go
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Old 05-15-2008, 06:00 PM   #35 (permalink)

 
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Re: sniping - head or body?

On the rare occasion that I pick up a recon kit, my first priority wouild be set up RDX and APMs to defend a flag.
Following that, with the sniper rifles, I usually follow this queue:
1. Destroy enemy sentry guns. These are static, easy to kill and provide a huge benefit to the team.
2. Kill stationary players by headshots. This goes for snipers and other cute map map furniture such as stationary Ganz teddy bears, immobile Baur bunnies, and most anyone else who happens to sit in one spot for a moment too long.
3. Out of the moving players, I try to target SLs first with body shots. Following that, anything that moves and is easy to hit -- body shot. It'll slow them down and benefit the team.

As you can see, I don't trust my aim to a headshot on a moving player. Stationary players get a lead aspirin, anything else, no matter how little it's moving, gets a body shot.
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Old 05-15-2008, 09:51 PM   #36 (permalink)
 
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Re: sniping - head or body?

This thread has completely lost me.
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Old 08-30-2008, 11:16 PM   #37 (permalink)
 
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Re: sniping - head or body?

ANYWAYS, I prefer to go for the body if they're moving, and head if they're shooting - they never move while shooting, unless its a clarker..in that case, go for the body. Moving takes priority over shooting.
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Old 08-30-2008, 11:51 PM   #38 (permalink)



 
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Re: sniping - head or body?

I got for body shots using the base rifles unless they are still using rockets or some sort. Generaly it has a pinning effect on most players or they come right back and stick their head out again. I dont tally up and many kills as Guardian, but I feel I have the same effect on squads as Guardian. I end up with many kill assist making targets softer and generaly other squads blow through with one shot kills more often.

I alway use APMs and RDX. There are no better killing tools in the game compared to these.
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Old 08-31-2008, 12:41 AM   #39 (permalink)
 
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Re: sniping - head or body?

Zhohar just summed up my sniping technique very nicely. =D

When I'm a sniper I always go for enemy snipers before anybody else, because once they see my immobile little head I'll be a goner.
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Old 08-31-2008, 07:49 AM   #40 (permalink)
 
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Re: sniping - head or body?

Well I'd go for the head unless it's a highly mobile squad, then go for the body.

Also if you see a medic nearby, keep your scope on the body as the medic will probably jump in the prone position to revive, thus making it easier to hit the medic in the head too.
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Old 09-06-2008, 02:43 AM   #41 (permalink)
 
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Re: sniping - head or body?

I find using the Zeller and body shots are usually the way to go for me against squads.
The Zeller has a much smaller clip size, but its rate of fire is much faster than the vanilla rifles, making it useful for when someone sticks their upper body out of cover to rocket you, as there is a higher chance you can land two shots on him/her.
This faster fire rate means you can efficiently slow a squad by firing on one person(SL preferred) until said person is in a position that is either too difficult to hit or dead, then switching to targeting squad members.
Otherwise, it would be wiser to hit one person, then switch to another person, and so on and so forth to discourage any standing up.
And in defensive positions, the Zeller can instakill enemies that are being engaged by your squadmates due to its high damage, or lower their healths to the point where 5 shots from a Voss would be overkill.
And yet another benefit of the Zeller is its ability to one-shot light armor, making it more useful for large maps or counter-sniping, as you don't have to aim for the head constantly. Which reminds me: the most annoying headshot to get is from that of a CS player who just switched over to 2142, as he/she will probably zoom in and then rapidly strafe in different directions until you fire, then shoot you.
Because of the slower fire rate and lower damage of the vanilla sniper rifles, I tend not to use them, as they are mostly useful for headshots, which can be difficult to land without a stabilizer, or for scouting with their wider field of view.

Now what was the topic again? I forgot.
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Old 09-06-2008, 10:50 PM   #42 (permalink)
 
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Re: sniping - head or body?

The vanilla rifles DO NOT, for a fact, fire slower than the Zeller. They chamber another shot a quarter second faster per bullet, and reload a whole second faster. That said, I find them to be grieviously inaccurate at close and really far ranges. I always take the Zeller for that reason, and because of its anti-material properties.
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Old 09-07-2008, 02:29 AM   #43 (permalink)
 
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Re: sniping - head or body?

Oh wow.
Never knew that.
I always thought that the Zeller chambered rounds faster.
Is there a stats website anywhere for this stuff?
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