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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
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Join Date: May 2008
Posts: 2
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sniping - head or body?
i just suddenly come up with a thought when ive been hit by a sniper in the body.
1) when i got hit at the body, i will only have avg of 20hp left (if its a zeller), so i will have to run away to try to find a medic box or possibly die. so i will have to take time to find a cover and heal myself, possibly stopping me for 10 seconds. 2) ive been hit at the head, i die instantly and i got revived not long later, having myself full health. so i was just wondering when im sniping should i aim the body or the head, i think sometime hitting the body could be useful if you just want to slow down the incoming enemy. how do you guys think? |
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#2 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: Indiana
Age: 37
Posts: 956
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Re: sniping - head or body?
IF your SL calls for a sniper I suggest the following:
use the stock sniper rifle for the fast reload
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Memor Depopulor Pro Vos Exuro *****
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#4 (permalink) |
![]() Join Date: Aug 2007
Location: Toronto, ONT
Age: 26
Posts: 1,364
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Re: sniping - head or body?
Body shots are good for freaking people out, but generally aiming for the head is best.
If you move with your squad and provide long-range fire support during a heated cc fight those dropped enemy contacts can turn the tide of the encounter in your squad's favour. In this capacity it isn't entirely necessary to make headshots as a body shot will make for a quick kill with errant Voss spray after the fact. Usually if someone is taking fire they'll respond to that threat first instead of reviving a fallen comrade. At least they should imo.
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#5 (permalink) |
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Join Date: May 2008
Location: Poulsbo, WA
Age: 19
Posts: 77
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Re: sniping - head or body?
Depends on the situation, imo. Unless you're an expert sniper, headshots can (and will) miss. So if you're trying to slow down an enemy assault, then the headshots will matter, since body shots will be healed up in no time. However, if you're squad is the one assault, then the body shots are best since they are much easier to hit, and you can hit several people and make them squishy
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#6 (permalink) |
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Join Date: Apr 2007
Location: Virginia, USA
Posts: 308
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Re: sniping - head or body?
i found that the zeller is more accurate for me than the stocks for some reason? or is it made like that anyone?
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GO MANCHESTER UNITED ALL THE WAY! HAIL CRISTIANO RONALDO in game name= TG Shifty.P 2nd in the US with bianchi lmg for most kills 7th in the world with Bianchi LMG for most kills K/D of 31/1 with bianchi LYra=stop aimbotting shifty |
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#7 (permalink) |
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Join Date: May 2007
Location: Somerset, England
Age: 16
Posts: 1,416
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Re: sniping - head or body?
If you and your squad are running along a street, and one member gets headshotted & killed, it scares/demoralises the squad a lot more than if they got hit in the chest and lost some health.
That just tells me there is a sniper out there who is nearly as bad as me ![]()
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|TG-Irr| westyfield
![]() Thanks Sonic for this sig! Irregular since Sept 15th, 2007 I'll procrastinate... later. |
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#8 (permalink) | |
![]() Join Date: Aug 2007
Location: Toronto, ONT
Age: 26
Posts: 1,364
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Re: sniping - head or body?
Quote:
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#9 (permalink) |
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Join Date: Apr 2008
Posts: 82
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I usually like to take up a recon kit and go snipe a bit, but what I have found out in my own experience is that:
a) Zeller isn't good if you don't want to play lone wolf, which means almost NEVER take it when in squad, have lost too many SM's lives reloading those 3 bullets ![]() Zeller is for either lonewolfing OR removing mines, APMs, RDXs etc. ... b) The whole body or head thing just depends on the situation. If I'm defending a flag, I'll aim for the head as it kills the person (thus returning the flag to normal) and the reviver can't actually stand still to revive, or he will compromise the whole action. But if I'm ATTACKING then I'll body shot as much people as I possibly can, or just take the head shot if it's easy. c) If the target is covered, take the easy shot, and shoot in legs, arms, anything that's revealed (including feet, if he is lying prone and his feet stick out through the wall), but if not, try and take the head shot, it terrorizes more + on the off side gets you infiltrator pins... d) ALWAYS when not in action RELOAD. ALWAYS. Even if you are down 2 bullets (not 1,reloading with 1 bullet down is wasting) , RELOAD. You don't know what you will encounter ! e) Stabilizer helps, but you don't need it for headshots, ONLY for extreme-long range-pro-headshotting-a-target-behind-cover types... ![]() That's just my 0.02 $ ... ![]()
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It is art when you kill one person... and terrorize a hundred. |
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#10 (permalink) |
![]() Join Date: Nov 2006
Location: Rockford, IL
Age: 26
Posts: 590
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Re: sniping - head or body?
A bit off topic, but I would put the Recon kit away and grab an Assault kit.
More often than not, on the TG Server, Recons using a sniper rifle is just a waste of tickets. There are too many people carrying rockets that know where the decent sniper spots are. Not to mention, most snipers use the same spots. If you have to go Recon...grab the Lambert. |
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#11 (permalink) | |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,912
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Re: sniping - head or body?
Quote:
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#12 (permalink) | |
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Join Date: May 2008
Location: Poulsbo, WA
Age: 19
Posts: 77
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Re: sniping - head or body?
Quote:
On a side note: I generally switch to recon when my squad is full of assaults, and we're defending a flag. I can weaken and spot infantry if I find a nice spot before they are upon my defending squad. Of course, its pretty situational though =/
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#13 (permalink) | |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 1,122
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Re: sniping - head or body?
It takes a lot longer to heal a body shot than a head shot. A revive is instant 100 health. A body shot needs to hump medkits for a while.
Quote:
This will both slow the enemy down and keep them in cover. It won't do wonders for your score, though. Also, I disagree on the 'demoralizing' thing, mainly because the game is plenty lethal. It's not like your squad mates aren't going to get blown up by artillery spam, rocket spam, grenade spam, gunned down by machine gun fire or walker cannons, etc. At any rate, as I just unlocked the default Recon tree completely, I've decided that an explosives-based Recon kit can be EXTREMELY useful to a squad. Don't bring a Recon for 'spotting', as, frankly, that's just stupid. Between PDS, IDS, Otus's, Sat Tracks, UAVs, and other teammates, and your own damn eyes, having one guy 'spotting' is just a waste of an asset. Don't bring a Recon for sniping either, because he probably won't accomplish much. There might be times where he can slow up infantry. For example, on Fall of Berlin, there's three ways to get to Crossroads flag (the first one). One of the routes is a very long allyway with almost no cover. A good sniper can lock down infantry, but it's hard to say that a support gunner couldn't do the same. Instead, I'd bring a Recon with a Lambert (as it's a decent rifle), APMs, and RDX, and have him set up little traps around the place. The very first time I used Recon, I got two explosives pins, Demolition Bronze, and about 20 kills with APMs / RDX. Set up an APM around a corner, place C4 under it, and opposite of it. When someone blunders into it, they may get thrown towards the far wall. Wait a couple seconds, then blow the RDX, perhaps killing more people. Set up an APM, wait for someone to hit it, then drop RDX on their body and retreat. If they didn't see it and don't tell their buddies, just wait for them to get revived and blow it up. Meat fireworks! I've had crap luck trying to RDX walkers, because they keep squishing me. Way too easy to get run over in this game (like most BF games, I guess).
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#14 (permalink) |
![]() Join Date: Feb 2007
Location: Midwest/DC metro
Age: 24
Posts: 914
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Re: sniping - head or body?
I suppose I should say my part.
Personally, I always shoot for the head. People don't always get revived, if you miss you usually end up hitting the body anyways, and killing people is always the best way to go. Sure, IF he gets revived he will be back to 100 health. If you're smart, you've shot the guy that can't be revived from behind cover. This means you pull a second player away from the fight and into the line of fire. The only time I ever shoot the body on purpose is with the zeller and I'm after two medics (only). First, I shoot the body of medic 1. Then I'll headshot medic 2. Finally, body shot medic 1 killing him. This only works with the zeller or else medic one can heal enough so that we wont be killed. This has a MUCH higher success rate than two head shots and is the only scenario I can think of that I intentionally go for the body. If you're a recon you should always take RDX and APMs when you aren't doing a recon run. They are you're best tool by far. Unlike Uranium I'm not a big fan of using APMs and RDX to cover the same thing and I'm rarely ever close enough to put RDX on the guy I just killed (having a sniper rifle and all, I play like a sissy). I use RDX when I can watch it from afar or on a flag when i can observe it go neutral and know when to blow it. I've also found the trick to effective APMs is facing them near railings or drop-offs. APMs are an annoyance and only reall effective is you use them to fire someone into the map geometry so that they cant be revived. Otherwise they just serve to alert you to when someone is moving to an area, but they are almost always revived.
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2142: |TG-3d|Guardianx11x CoD4: |TG-3rd|Zodiac |
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#15 (permalink) |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 1,122
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Re: sniping - head or body?
I don't always use them together, but it depends. If I'm defending, most certainly I will, unless there's a lot of ground to cover. For example, the Ruins flag on Camp G has like 5 entrances. One APM at each, RDX on the others, and I'll put myself in a position where I can't see or be seen through the ones that are APM'd.
I'll combo them up when there's limited access, or when setting traps 'in the field'. I'll take a couple seconds during an advance to drop an APM, throw some RDX on the walls, and fall back. A little bit later, a squad blunders in and gets turned to salsa. You just have to be creative, really. RDXing flags COULD work against noobs, but against experienced people, they'll just wait right before it flips and haul ass out of there, or leave one guy, revive him, and keep capping it. By the way, this gives me a good chance to share some not-too-common-knowledge: You can pick up APMs and RDX with the 'G' key. This should work with all droppables, including mines and IDS. It might also work with sentry guns and health / ammo boxes, but I'm unsure about those last two. One time I was setting up a line of RDX on Berlin to pop the inevitable APC, and a friendly APC rolled through, getting my RDX stuck on the wheel. Had to chase it down to pull it off ![]()
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