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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 05-15-2008, 02:30 PM   #1 (permalink)
 
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SAAW tips

The SAAW is fairly underrated from what I have seen. Most squads would rather have an engineer carry a Pilum. I think that ha ing a SAAW can be very useful under the right circumstances. Would anyone like to offer up some tips so that more people can use SAAWs effectively?
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Old 05-15-2008, 02:45 PM   #2 (permalink)

 
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Re: SAAW tips

We have a wiki page on how to use the SAAW effectively. I just can't for the life of me remember the link. Gloop put it together with my input. I'm sure that when he sees this thread he'll provide the link.

EDIT: Found it.

http://www.tacticalgamer.com/wiki/in...tchell_SAAW_86
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Old 05-15-2008, 02:56 PM   #3 (permalink)
 
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Re: SAAW tips

The SAAW is a good weapon to bring in certain situations, I agree.

Some instances that it would be useful in are:
  • If you were involved in a squad utilizing the Transport to move everyone where they need to be and you want an active deterrent to hunting Gunships
  • On defense at a flag/silo/titan that you want to deny Gunships or Transports ready access to
When you do decide to use a SAAW bear in mind that there are a few situations that offer a better chance of a hit when you fire that particular weapon.

As far as tips are concerned, you want to try to take the enemy pilots by surprise so that they don't have a lot of time to react to their audio warnings inside the cockpit. Ultimately the closer the ship is to you when you lock and fire, the better.

Try to take your shots when the aerial vehicles are flying directly toward you or away from you. The AAMs fired from a SAAW fly the most direct path on the way to their target maneuvering accordingly. It is possible for an airship to out-maneuver a missile due to the weapon's lower speed and average maneuverability. (A gunship being more agile and a transport being a pig wallowing in mud) This ties directly into locking and firing on a vehicle closer to you as it affords the pilot less time to attempt evasive maneuvers.

Generally speaking, you won't be blasting Gunships or Transports to Narnia at a 100% success rate with the SAAW. It's better used as a ward against those evil flying interlopers that wish bodily harm on your person and members of your squad. Use it as such and the weapon has served its purpose. A flaming pile of wreckage falling from the sky is just gravy on the proverbial poutine.
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Old 05-15-2008, 02:57 PM   #4 (permalink)
 
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Re: SAAW tips

Take down UAV's......nothing better than a blind enemy!!!
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Old 05-19-2008, 03:26 PM   #5 (permalink)
 
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Re: SAAW tips

people in the 3rd told me on friday may 17 that SAAW was the best anti infantry weapon lol
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Old 05-19-2008, 03:33 PM   #6 (permalink)
 
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Re: SAAW tips

Go shifty!!! Your sig is brill....Man U ftw!!

I may be gaming this wednesday......after the final that is.....poor chelsea, they won't know what hit 'em!
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Old 05-19-2008, 03:34 PM   #7 (permalink)

 
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Re: SAAW tips

The SAAW also makes short work of FAVs.

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Old 05-19-2008, 03:53 PM   #8 (permalink)

 
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Re: SAAW tips

Quote:
Originally Posted by jonathanshifty View Post
people in the 3rd told me on friday may 17 that SAAW was the best anti infantry weapon lol
Hahah, well, for the engineer anti tank weapons, I find it the best: 2 shots, nearly no deviation, and they are fast!

Check out that wiki link though, Draeh's got some good stuff there, he's shot me down enough in the past to figure it out.
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Old 05-20-2008, 05:55 PM   #9 (permalink)
 
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Re: SAAW tips

I thought that SAWS flew in a funny hit the ground arc (unless you aim high) if it was not locked on to air craft.
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Old 05-20-2008, 06:09 PM   #10 (permalink)

 
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Re: SAAW tips

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Originally Posted by Thesleeper01 View Post
I thought that SAWS flew in a funny hit the ground arc (unless you aim high) if it was not locked on to air craft.
They sorta do. Its only good close. I like it because you can keep moving a bit.
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Old 05-21-2008, 04:30 PM   #11 (permalink)
 
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Re: SAAW tips

The SAAW does very little damage to things that aren't equipped with jet engines. I wouldn't use it against a Tank unless someone else is already shooting at it (or will soon).
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Old 05-28-2008, 01:39 AM   #12 (permalink)
 
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Re: SAAW tips

SAAW owns infantry. its the fastest non-bullet projectile and kills an FAV in 2 hits. it does roughly 12% damage per bullet to tanks, apcs, walkers. the saaw also has a tiny bit of splash damage.
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Old 06-03-2008, 04:07 PM   #13 (permalink)
 
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Re: SAAW tips

the "defending cow"

take the cow (the transport in titan mode)
put 3 guys in it
1 pilot = supply-boy
2 SAAW = share same side of the cow, either positions 5 and 7 either 4 and 6
have the cow positioned on tops of your vehicles, at a medium-high altitude

unsuspecting gunships will soon appear,
wait 3-4 seconds with one of the SAAW's locked
(they will prolly engage shields)
after the 3-4 seconds have the SAAWs fired
the way we do it is define a "first SAAW" and a second one, as soon as the first shoots the first missile, the second does too


the missiles follow the gunship for about 12 seconds, only very experienced flighers can avoid 1+2+1 missiles for 12+ seconds, WHICH means that those 2 guys in the gunship wasted at least 20 seconds time in which they could have killed 3-7 of your mates

then u can swap the saaw-boys on the 2 and 3, and do some ground damage, or swap them back to the fire positions to do some repairs.


this tactic is excellent, even if you cut 3 fighters from the budget, you gain several advantages
- get fear in the enemy lines (both gunship-ers and infantry)
- clean the skies for a very long while
- provide a spawn point for the rest of the crew
- stop or slow down tickets bleedings (if the case)
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