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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
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Join Date: May 2008
Posts: 1
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My Ideal Infantry Squad Composition
What I am about to present is what I think the ideal squad is. Bearing in mind that the tactics for this squad will most likely not work in 2142 given its fast paced, generally close quarter’s nature and I have also not had an opportunity to try out the combination but think it provides the most flexibility of tactics without having to have anyone repawn with a new kit.
Squad: Point Man Recon with APM and RDX and Sniper rifle 2 Assault Troopers Assault with Herzog attachments and either Voss or standard rifles 1 Trooper with smoke grenades the other with defib 1 Grenadier Assault with Rockets, Baur, and defib 1 Engineer Any weapon (SAAW if there are gunships and transports, but only one of every three squads with a SAAW engineer) Motion Mines and PDS-1 Motion Mines and EMP mines for maps with heavy buggy rush SL Support with either HMG or LMG EMP Grenades, Otis, and IDS Order of March: Point Man Assault Trooper Assault Trooper SL Engineer Grenadier Offensive Tactics Overview: The point man stays 75 to 100 yards out in front of the squad looking for contacts. When he encounters an enemy squad he spots them on NetBat then looks for a good position to snipe at the flanks or rear of the enemy squad. What he is looking to do is not cause the enemy to lose tickets, only to turn the attention of the majority of the enemy squad away from his squads approach, allowing them a better chance for surprise. If some of the enemy moves to engage him he should use his APM and RDX to set up an ambush. Once the point man has engaged the enemy the squad leader lays down suppressive fire and tries to catch as many of the enemy out in the open as possible. While he is laying down suppressive fire the two assault troopers are advancing on the opposing squad or flag, under cover of smoke if appropriate and the Grenadier should be providing indirect fire support with his rockets in order to keep the enemy pinned down. Once the Grenadier has used his rockets he should advance to provide close support and medic for the Assault troopers. The primary responsibility of the engineer when no vehicles are threatening is to protect the squad leader and act as flank and rear guard. If necessary he can also advance to help press the attack. Defensive Tactics Overview: The point man mines the most likely enemy approaches’ with APM’s and RDX while the Engineer does the same with likely vehicle approaches. The point man then positions himself in such a way that he can detect an approaching enemy and fire a few shots to cause them to deploy early and give the rest of the squad a little extra time to prepare the defense. After he as engaged the enemy he should pull back to a spot near his squad and target enemy SL’s, support personnel, and medics. The squad leader should be a little back from the rest of the squad with a good field of fire while the Grenadier is positioned to hit likely places the enemy would take cover with his rockets. The two assault troopers with the engineer are in close to the choke points for close quarter’s defense. The Grenadier should be close enough to both the SL and Assault Troopers to provide revives and support as needed. Questions I am sure someone will ask: Why is there a recon in the squad and if there must be a recon why does he have the sniper rifle and not the Carbine? My purpose with the recon soldier is to provide, first and foremost, observation and explosive ambush abilities. Only secondly should he be shooting at all and when he does it should be from long range to force the enemy to keep their heads down and distracted. A recon with a carbine is more likely to try to go in close and engage the enemy when he should be staying back looking for targets of opportunity and guarding the flanks and rear of the squad. Why is there an engineer? There is an engineer because every map has armor, it is an irresponsible SL that thinks “ok, there are vehicles’ on this map but my squad will most likely not encounter it, and if they do I will force my team to lose a ticket because I was irresponsible enough not to bring an engineer in the first place now one of my squad MUST die in order to fix my failure.” Close range I would not wager on the outcome of the SMG vs Voss assuming both people know how to use their weapons. Also I am tired of humping it from Harbor to EU base on Camp Gib because no one mined toll station to stop the buggy rush(I have not played Camp Gib on TG so it might be different here.) Why does only the Grenadier have rockets and the Assaults have Herzog’s? The job of the Assault Trooper is to get in as close as possible with the enemy as quick as possible so the squad will not get pinned down by rocket and MG fire. In close quarters the shotgun attachments give them an edge and more ammo before they must reload and rockets would be of no use anyway. I am sure that there are a lot of problems with this idea but keep in mind this is an attempt to form a squad with the most versatility, able to tackle any order without having to have anyone respawn with a different kit. While this might not necessarily be the ideal kit to win a round I think it would provide for a lot of flexibility and creativity in tactics. I would love to hear everyone’s thoughts and ideas. |
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#2 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,912
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I'd like to issue a word of warning to anyone replying to this thread: This thread is about squad makeup, it is not about the recon/sniper kit, how to use it, how good someone is or is not with it, why the sniper rifle sucks or rocks, etc. If you disagree with the choice of kit, fine, say so, but do not turn yet another thread into sniper bashing thread.
Last edited by Lorax74; 05-30-2008 at 06:08 PM. |
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#3 (permalink) |
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Join Date: Nov 2007
Location: Georgia
Posts: 223
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Re: My Ideal Infantry Squad Composition
This squad make up would be good on a map that had a long strip of land the point man would be able to move on, close quarters combat for the assaults and vehicles so the engineer had something to do. But I think they're only 2 maps like that, Shingle and Wake Island, so on those 2 maps this would work rather well. I would make all the assaults except for the one w/ the smoke nades and defib to use the Voss or the Baur w/ rockets and defib as the Herzog shotgun doesnt prove to be very useful in most situations. The point man I would try and keep him hiden so he could keep targets called out on NetBat and allow him to snipe targets while the main squad kept the enemies attention as they have the medics w/ the defib, it would be near impossible for one of the medics to make it to the point man in time to revive him if he were killed. But other then that it doesn't look bad.
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#4 (permalink) |
![]() Join Date: Aug 2007
Location: MD, USA
Age: 18
Posts: 262
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Re: My Ideal Infantry Squad Composition
Well, I like the idea that a recon is actually in a squad make-up. I think RDX is has a horrible rep as you can ambush a whole squad by dropping it in likely places they will try to break through, also for ppl below you or over walls in conjunction w/ ids. I only fear with a sniper a recon will lag too far out of place to help the squad seeing as herzog is extremely close quarters which I assume means a fast paced squad w/ light armor. I also like the idea of a destined eingie because then the apc tht rols in usually taking out a squad will go down in three shots.
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#5 (permalink) |
![]() ![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 1,264
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Re: My Ideal Infantry Squad Composition
From experience, the best infantry squad is a single support with five medics. This works well on maps like Gibraltar, Cerbere, Tunis, and recently, Shingle.
From experience, the best armor map squad is three engineers, three medics. One of the medics (usually the SL) can take support instead. This works well on maps like Verdun, Suez, and Shuhia. The other roles are called on as necessary. ie. the support EMPs the armor while a dead SM spawns in with the engineer kit. This is the tried and true method for my squads and it's the default I'll call in on a map. I don't mean to be a cynic, Wolf, this is a nice theory and all, but there is a world of difference between something that looks like it should work and something that actually does work. If you're aiming to write about a tactic or recommend it to other people, at least take the time to actually try it out.
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TacticalGamer -- 3rd Special Forces Detachment -- Zhohar
"Those cats were fast as lightning In fact it was a little bit frightning But they did it with expert timing..." |
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#6 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 4,141
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Re: My Ideal Infantry Squad Composition
Aye, have to agree with everyone else so far. I love this tactic and have seen it work perfectly in other games (slower paced, more open maps, gameplay less focused on choke points).
The idea of always having an engineer with you is actually something I'd like to see squads do more often. It can turn into a very boring job on many maps sadly, but having one when you need it is a great thing. On the other hand, knowing where the rail guns are ahead of time can be almost as good of a deterrent as mines are. The question of a recon is actually something I'm pretty down for. Lately, I've noticed less and less squads putting down IDSs in the usual spots. Back last fall, it was a strange site to not see IDSs covering the choke points and known routes. On some of the evenings I've been playing as of late, its been a welcome relief to see them put down. Getting back to recon, pairing their netbat abilities with the Otus drone can give you unlimited intel. One thing I have noticed lately is the different makeups and tactics that SLs have been calling for and been using. Be interesting to see how we approach the two new maps.
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#7 (permalink) |
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Join Date: Apr 2008
Location: The US of A
Posts: 80
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Re: My Ideal Infantry Squad Composition
The squad makeup looks good, and I think that the recon kit has it's place in this type of squad. It is still a very big debate on the values of Recon players in general. I have actually begun to use Recon and see it's uses as I have SLed on TG.
When playing as a sniper, the Recon's most important role is not to take pot shots at enemy from the other side of the map. Instead, the Recon is most useful when performing the role of a spotter. On maps with multiple routes and wide open land (think Verdun, Minsk, Cerbere, and the like) I have started employing spotters to pick out targets for my squad. So with this in mind, I'd say that the squad makeup you have offered definitely needs a Recon, as long as the person playing the recon knows their responsibilities and role in the squad. It has already been stated that this squad makeup would be good on a linear map, and I think the recon is a good addition to the makeup. The only changes would be to have both Medics carry Defibs and Rockets/Smokes depending on the situation. As an SL, you could: "Medics, when you spawn in next please pack Rockets/Smoke"
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#8 (permalink) |
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Join Date: Dec 2006
Location: Maryland
Age: 20
Posts: 277
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Re: My Ideal Infantry Squad Composition
4 medics, one engie and one support is my usual makeup, unless there's zero armor in which case the engie will become an assault.
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#10 (permalink) | |
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Join Date: Apr 2007
Location: Virginia, USA
Posts: 308
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Re: My Ideal Infantry Squad Composition
Quote:
i have to agree with Zhohar if i ever make a squad thats usually my kit assignment but if we are defending a flag for example Toll station on camp Gib i usually have one enginneer to lay emp and motion mines
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GO MANCHESTER UNITED ALL THE WAY! HAIL CRISTIANO RONALDO in game name= TG Shifty.P 2nd in the US with bianchi lmg for most kills 7th in the world with Bianchi LMG for most kills K/D of 31/1 with bianchi LYra=stop aimbotting shifty |
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#11 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,912
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Re: My Ideal Infantry Squad Composition
Cerbere Landing: Full squad of ghosts on PAC.
All other maps: "favorite kit, mostly assault" ![]() My typical squad composition is one recon, one support and the rest fill in as assault and/or engineers depending on the map and opposition. |
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#12 (permalink) | |
![]() Join Date: Oct 2007
Posts: 468
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Re: My Ideal Infantry Squad Composition
Quote:
On heavy armor maps I usualy go one SAWS eng 2 pilum/defaults 1 support and 2 medics because you can not revive when in armor. |
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#13 (permalink) |
![]() Join Date: Mar 2008
Location: Ave Maria, FL
Age: 19
Posts: 589
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Re: My Ideal Infantry Squad Composition
As a sniper, I would say that my talents are somewhat under-appreciated on TG... almost every squad leader asks that I be a medic instead.
However, the Recon kit is one of the most versatile things to have in your squad. With APMS and the carbine, the recon soldier becomes a defensive assault soldier. With camo and RDX, he becomes a backup engineer. With the Zeller, he can take out enemy mines and FAVs, not to mention the great scope for spotting hidden enemies. Any squad could benefit from one recon kit. |
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#14 (permalink) |
![]() Join Date: May 2008
Location: Bethesda, MD, USA
Posts: 1,080
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Re: My Ideal Infantry Squad Composition
As a squad leader on a mostly infantry map, here is what I like:
-1 support -4 assault -1 assault ready to go engy once down But on a very dense vehicle map, I'd like: -1 support -3 engy -2 assault Though it's really subjective due to the map, the vehicles on the map, and what you want your squad to do. |
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#15 (permalink) | |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 1,122
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Re: My Ideal Infantry Squad Composition
Quote:
There can be a little flexibility in both of those squads by about one squad member, but ideally that's what you need. A little more diversity would be nice, but that's the way the classes were made, and there's no way around how useful some are compared to others. Support is pretty much mandatory if you have an engineer in your squad, as being able to quickly replace mines and reload their sparse ammo is nice, without having to wait for your commander to drop a crate someday. If you really, really want to bring a recon, they pretty much should always be bringing RDX, APMs, and the Lambert. They can be a lot of fun on defense, and aren't too shabby on offense.
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