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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#16 (permalink) |
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Join Date: Mar 2008
Posts: 59
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Re: CO - tips and tricks
I much prefer verbal orders than set commander orders. Nothing irritates me more than standing on pond as EU then having an order sent out to gaurd playground on the other side of the map when you have 4 other squads there already and only 1 target. Some commanders I'll accept all orders while others I'll cancel all orders because they are just causing confusion to my squadmates. Think about what squad you want to send where and when. Don't just roll dice and point to a flag.
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#17 (permalink) | |
![]() Join Date: Oct 2007
Posts: 468
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Re: CO - tips and tricks
Quote:
Today I was playing shingle and the commander asked me to cap ware house I was in the buggy to command center I told him and he let me cap it then told me to go to ware house again ... about the farthest 2 flags on the map. I took the order then dallied defending against the guys attacking command center. I eventualy got to ware house only to start bleeding tickets fast from snipers, rockets and other things. Only after a while some 50-100 tickets or more did I start ignoreing the commander and start capping flags that would not get us slaughtered. Try it the commanders way even if it's wrong, he could have information that you don't or just be right. Only after it's been proven very wrong would I ever sudgest not listening.
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#18 (permalink) |
![]() Join Date: Mar 2008
Location: Lowell/Medford, MA
Age: 22
Posts: 251
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Re: CO - tips and tricks
Ah yes, the interesting commanders orders I get at times. I remember once I was defending Statue in Belgrade. My squad and one other squad were getting rushed by 3 enemy squads from all directions, and I hear over VoIP that our commander wants both squads defending statue to abandon it and head for Pond... I asked why abandon a winning battle and he said another squad needed help capping Pond. I immediately went prone behind cover and checked the situation at Pond on the map. The squad that was ordered to cap it had an APC shelling the crap out of them. As Pond was the only cappable flag that PAC still had, i hit PgUp to accept the commander's orders, and told my squad on VoIP to remain at Statue and ignore the order. I then snuck away from the Statue skirmish myself to confirm whether what I saw on the map was actually happening... And there was a rather well protected APC launching 3 mortor shots at my face as I looked towards the flag...
1.) If you give an order to move a squad somewhere, and they question it on VoIP, at least tell the squad part of your decision process. If you're backing up a squad at a flag because an APC is tearing them apart, that's something you should mention. I'm not going to throw 6 tickets down the drain because we didn't have an Engy in the squad. 2.) Please, please, please learn the finer workings of ticket bleed and how it works before you take up the CO position. I used to try COing alot on TG servers until I realized how little I knew about ticket bleed. I've since stepped down from COing until I feel analyzing the effects of ticket bleed becomes second nature to me. If your team has every flag except one, and the entire enemy team is defending that one flag, and it's a highly defendable flag, DO NOT send more squads to their deaths. I'm sure we've all seen Cerbere Landing when EU holes up in Command Center. If PAC keeps throwing bodies at that tower, EU has a rather high chance of winning. This is a situation that you need to recognize as a CO, and to be able to distribute your forces accordingly. 3.) Read the names of your squads, and keep them in mind. If a squad is named after a important flag/landmark, then leave that squad on a long leash. Too many times I'll be in a TollDef squad in CampG and our CO ask my squad to defend Harbor. I'm sorry, but my squad's kit layout is built around toll station, and my guys are nestled in defensive positions. I will question the CO 90% of the time that my squad is the only squad defending an important area and I get an order to move elsewhere. The other 10% would be when the current CO is someone I know is very capable at the position, someone I know who is actually taking into account the fact that my squad is built around a certain flag. For instance, I've had many COs who will ask my Statue squad on Belgrade to attack Ruins, or Playground, and to return to Statue after. In case the above was too long to commit to memory: 1.) Give relevent info when needed. 2.) Learn how bleed works. 3.) Know your squads.
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[T-BAGZ]Pred011586 |
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#19 (permalink) |
![]() Join Date: Aug 2007
Location: MD, USA
Age: 18
Posts: 262
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Re: CO - tips and tricks
Commanders fighting, is that an automatic kick after an SL informs them of it and they continue fighting? Someone said they changed the rules and CO's were able to fight if they commanded also, now I've commanded a couple times, both unsuccessfully and successfully, but I've found the most important thing is intel, u cannot constantly give intel if your busy fighting. I understand if say outpost is going down and you grenade the flag momentarily taking you away from duty, but say getting in an apc, or actually be at the front lines. Just today, our CO in an apc dropped an orbital on my squad's head twice. Now i know sometimes the sacrifice is for the greater good, but this wasn't one of those times.
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#20 (permalink) | |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,912
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Re: CO - tips and tricks
Quote:
If a CO is giving orders, providing information, and utilizing the resources available (sat track, uav, supply drops, etc) and they can defend a flag or deliver a piece of armor to a squad, I say more power to them. However, this breed of CO is a rarity. A CO in a gunship or running around in an FAV going for road kills or leading an assault on a flag is obviously not making commanding his top priority. That person can and should be informed of the rules. If they persist, report them immediately. I'd like to remind eveyone to not threaten players with being banned or kicked, that is an admin's job and one we don't appreciate seeing others do. This is not directed at anyone in particular, just a general reminder and FYI to those that might not otherwise know this. Last edited by Lorax74; 06-14-2008 at 10:57 AM. Reason: hehe.. horrible type :) |
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#22 (permalink) |
![]() Join Date: Mar 2008
Location: Lowell/Medford, MA
Age: 22
Posts: 251
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Re: CO - tips and tricks
Yesterday we had a commander who in Belgrade who braught the APC up to statue, then stayed in it, and commanded. He didn't do anything, just sat in the APC behind the buildings doing nothing. Our team ended up losing by like 20, if our APC wasn't tucked in a corner in the middle of nowhere i'm sure the mortor would've gotten those extra 20 tickets and we would've won.
I reported him 3 times in that round alone, but alas there was no admin on at the time. The next round he did the exact same thing, just with a tank. Hid in a corner in the tank, and wouldn't let anyone else use it.
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[T-BAGZ]Pred011586 |
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#25 (permalink) | |
![]() Join Date: Mar 2008
Location: Lowell/Medford, MA
Age: 22
Posts: 251
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Re: CO - tips and tricks
Quote:
Honestly, I know it's against server rules but it got so frustrating I ordered the walker in our squad to blow up the APC so that it could respawn back at our base since there was no admin on to force the CO back the the legit way. If that warrants a temp ban, I'll take responsibility for making that order, but I'm not going to stand for idiotic commanders. Time and time again I hear CO orders and wander wtf they're thinking. I've found that the quality of commanding I've seen lately has dropped significantly. You know it's bad when some kid who claims he got the game a few days ago steps in as commander and does one of the best jobs I've seen for days. Just for a clarification, if obeying a commanders orders puts my squad into a tactically stupid situation, one which following result in 6 lost tickets, and the loss of an important flag, am I still required to follow the order? You don't know how many times my squad will be the only line of defense against 2 enemy squads and some sort of armor at an important flag, and the CO decides it's a brilliant time to ditch the flag and head somewhere else. Am I still required to follow those orders?
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#26 (permalink) |
![]() Join Date: Oct 2007
Posts: 468
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Re: CO - tips and tricks
As a new commander you can go into battle but given that the commanders that have been doing it for a long time have a hard time getting everything even when they are doing nothing but commanding I would suggest that as a newer commander that you don’t fight, if your fighting you can not learn the tools you need to use a lot as a commander.
As commander sit at a back flag that has no one on it or put motions out then hide and command. If an enemy gets to your areas go kill them or toss grenades to hold them off. That kind of thing should not get you in trouble. But you need to be reasonable if the enemy takes toll station and you were there that does not now mean it’s ok to go back and take it back single handedly.
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#27 (permalink) | ||
![]() Join Date: Nov 2007
Location: Albany, NY
Posts: 974
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Re: CO - tips and tricks
Quote:
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#28 (permalink) | |
![]() Join Date: Mar 2008
Location: Lowell/Medford, MA
Age: 22
Posts: 251
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Re: CO - tips and tricks
I understand two wrongs don't make a right, and I had a little debate about it in my squad before giving the order. If I remember right, everyone in my squad who voiced an opinion on the matter said to just leave him, which is why I said if there's a temp ban attached to that, I'll take responsibility for that action.
I just wish there was an easier way to handle very stupid late at night when there's no admin on. This guy was commanding for 5 rounds in a row. I tried to get commander before him so we'd have at least a half-competent commander but he kept getting it before me. It was getting frustrating because every single round he'd sit in an asset and do nothing. When we came around to titan, he sat in the transport's pilot seat and did nothing, effectively killing ANY chance we had of winning that round. If I see the commander of our team doing that on ANY server that has FF on, I'll request he stop, request with slightly more force, and finally yell over VoIP at him to gtfo. If he refuses to listen, and there's no admins available, then I'll TK 100% of the time to at least give someone else a chance to use that asset to win. I know TKing is wrong, but tactically speaking the smarter decision would be to free up that asset, and give our team a chance to win. I would never TK if the person was actually using the vehicle, but if you're sitting there doing nothing for 5-10 minutes, not letting anybody else use it... Quote:
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[T-BAGZ]Pred011586 |
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#30 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,912
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Re: CO - tips and tricks
While commanding, who does "B" talk to and who does "V" talk to? I never remember and I'm not fond of COs that speak to everyone when they only need to speak to one squad.
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