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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 07-03-2008, 08:07 PM   #31 (permalink)
 
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Re: CO - tips and tricks

b talks to all, v talks to one squad/selected squads, i'll just say its hard to micromanage which squad to talk to when as I'm sure i'm down as one of those co's
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Old 07-03-2008, 08:11 PM   #32 (permalink)
 
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Question Re: CO - tips and tricks

ookay .... how does this sound ?

CO ... pronounced C.O. and not co
C.O. means COMMANDER ("c.o. UAV over ruins pls")
co means a squad of 1-3 persons that is supporting another squad ("commander please have the co spawn in with anti tank, we'll take it from there)

COMUNICATION
1. keep your leaders informed with what they NEED to know
information means
1a. UAV
- try to "spawn it" in order to cover the vastest battleground surface possible
1b. SatTrack info
- summarize it as short as possible "2 statue, 1 ruins, most at com
1c. Spot Check
- right click ahead of the advancing red spots ... specially if they are a squad ... and click spot this will usually give out at least one red
- as a side note to this, if a spot check turns a question mark and not a round red point, it means there is no one in the vicinity
1d. keep spotting items that NEED to stay on map
- gunship, transport, sniper, sneaker ...
- spot check them every 2-5 seconds)
1e. TALK to your SL
- USE VOIP/teamspeak if you can afford it (RL cash wise)
- USE the B key for short periods of time,
- allow your SL to answer and to talk to their squads
- if you need to speak to a SPECIFIC squad use the V key, or use the CTRL and select the wanted squads


USE AND PROTECT YOUR ASSETS / RESSOURCES
2a. LOOK at what a squad is doing, and help them
- drop supply boxes on their route,
- use UAV anticipatedly, so they know what to expect
- side note, if a sniper is undercover mission try not to reveal his position
2b. drop emp, then 5-6 seconds later orbit on a walker, apc…
- sidenote, drop it a little bit behind the target, they wont see it coming
2c. drop supply box near your vehicles
2d. equip recon + apm mines and c4 OR repair OR supplies + automated gun
- put the mines or the gun near the known objectives as UAV and orbit.
- equipping repair is BEST IMHO, because u can simply repair your stuff without wasting supply crates
- having a asset repaired at 100% makes it reload a tad faster (some sources infirm this information)
2e. the most important asset in this game are your SL and the crew, if you do not help them, better leave the position to someone else.


USE YOUR TIME AT MAXIMUM
3a. if you have spare time on your hands, get some unused vehicles from your base and move them close to battleground, then move your ass on a secondary position, or out the vehicle and continue commanding
- if you have 1 guy getting a flag/silo, you will double his capacity because of your presence.
- in most decent or elite servers this is not considered fighting
- side note do this ONLY IF you are able to keep commanding at the same time


DO YOUR STRATEGY
- most important of all, identify the squads strategies
some are fast-mode-pace, use them to kill sneakers, or other troubles (walkers, apcs...)
some are normal-pace, use them to attack flags (try to have a fast pace as a co too)
some are slow or very slow-pace, use them to defend very important flags/silos

- remind your squads to do what their order is, in a polite way… after all this is just a game and they are free to do whatever they want.
- remind squads that are close to enemy assets to make sure they neutralize as many of them as possible.
- make up your mind ONCE, and do not shuffle your resources UNLESS necessary.
- use the 2:1 method as much as possible (send 2 squads on a flag defended by only one squad)
- allow your SL’s independence, if they show a good understanding of the overall battle
- identify your strong points and use them (enemy is bleeding, a turtle neck in the camp gib, a good walker driver …)
- identify your weak points and protect them or correct them (you are under bleed, your assets are vulnerable, an apc humiliating your crew …)
- remember, ticket bleed is bad, but throwing your crew at un unbeatable flag is worse, with bleed you could (example) loose 10 tickets a minute, whilst with attack you can loose a lot more
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Old 07-05-2008, 01:34 PM   #33 (permalink)
 
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Re: CO - tips and tricks

[/quote]
Quote:
Originally Posted by MisticX View Post
ookay .... how does this sound ?
1c. Spot Check
- right click ahead of the advancing red spots ... specially if they are a squad ... and click spot this will usually give out at least one red
- as a side note to this, if a spot check turns a question mark and not a round red point, it means there is no one in the vicinity
http://www.tacticalgamer.com/tactica...er-primer.html

Quote:
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.
This is against TG rules, it is clearly not the intent of the game designers to give commanders the ability to spam spot checks around the map to show where the enemy is at. Further if you miss the person but a little bit it will sometimes not spot them meaning that there could be someone right by where there is a question mark or just out of range of it, that can also mean that you have squads running around to get enemys that are not there. The intended method from game design is to scan see the enemy and then spot them or to zoom in see the enemy and then spot them.





[quote=MisticX;1029275]

USE YOUR TIME AT MAXIMUM
3a. if you have spare time on your hands, get some unused vehicles from your base and move them close to battleground, then move your ass on a secondary position, or out the vehicle and continue commanding
- if you have 1 guy getting a flag/silo, you will double his capacity because of your presence.
- in most decent or elite servers this is not considered fighting
- side note do this ONLY IF you are able to keep commanding at the same time[quote]

The problem with this is that scan respawns so fast that you dont have time to bring any vehicle up. If you are bringing up vehicles up then your investing a lot of time doing that, I would report a commander that is bringing up vehicles up a lot because YOU CAN NOT DO IT AND COMMAND WELL. The best commanders on TG have said before that they don't have time to do this and command if your commanding and doing this your not likely as good as the ones I am talking about so your likely doing a lot worse than you should be.

Haveing a team that is ausome and is reacting to every threat and killing everything that comes your way is no reason to negelct your duties. If your commander you need to pull your weight as commander.


Quote:
Originally Posted by MisticX View Post
DO YOUR STRATEGY
There has been a large amount of commander orders that were very retarded lately, I have been asked to attack flags that were on the other side from me like being on the flag in the enemys base and getting an order to attack the flag closest flag to your base. Look where a squad is before you give an order to them.

Also if a squad has an objective dont give them the same order they have it is both distracting and anoying to have to look down to see what the commander wants you to do only to find out that he ordered you to protect a flag your at and already have your squad set to protect the flag and you end up dead because those orders always come up just as the enemy pushes in.

Also if I am say at tollstation and I have a move to icon on the east side of the flag and my team is on the east side or moveing towards the enemy on the east side dont try to get me to change it to stright defend, the "move too" objective is a powerful advantage that should be used to show where a team should move to to catch an enemy squad that is pushing.
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Old 07-05-2008, 02:47 PM   #34 (permalink)
 
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Re: CO - tips and tricks

as commander, there is no extra spare time unless people are pushing on a cappable back flag and you can defend it or grab the armor in shingle or fall of berlin. Even in a 4v4 on the second server, I couldn't fight and command at the same time.
You only want to inform the squad's and let them make the decisions, let them win the battle for you unless all the squads shift together leaving an area exposed and then interject.
About 2b, drop it behind...well generally if the walker is shooting targets it will stand still and focus and cannot actually look below it and never ever do emp orbital if the walker/apc has moved if only slightly (walker/apc drivers NEVER stay still, you can't die unless you just saw an orbital happen).
Last note, do not use orbitals for kills, it is only used strategically for cover and armor destruction, a well placed orbital is a lot better than just waiting for the respawn time and shooting it in where the most guys are
For 2c, I have found dropping supply boxes behind your vehicles in cover is the best places because then they can heal without taking hits, just notify them where it is and keep the supply crates going on armor
For spotting, you can zoom in making it a lot easier but even then it still doesnt spot all the time
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Old 07-10-2008, 09:31 AM   #35 (permalink)

 
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Re: CO - tips and tricks

Sleeper I don't agree with your opinion on the spot checks thing. For a start there is various technologies today that could come close to that and it is a game set 150 years in the future.

To take down a walker from full health you have to drop emp and orbital in the same place as close to each other as possible. If both your emp and orbital hit dead on (i.e. the red symbol are sitting on the armour) then you win walker dead. If either miss or you've waited more than 3-4 seconds then it will survive. Tanks are slightly weaker and APCs slightly weaker again. From my experience though both need to hit dead-on to take down any vehicle from full health. Of course if it is in need of repairs anything goes.

For 2c always try and drop supplies behind cover so the enemy can't destroy them easily. I'm also still going to disagree with 2d also. If you lay down anything that could harm the enemy then you are a valid target. Also about repairing your own assets it does take you out of the game for a good amount of time. I will also never believe you can command effectively on a full server while bringing up a vehicle.

Go read this if you want me to view my opinion on things. http://www.tacticalgamer.com/battlef...ml#post1033546
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Old 07-10-2008, 02:26 PM   #36 (permalink)
 
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Re: CO - tips and tricks

Quote:
Originally Posted by daithi1 View Post
Sleeper I don't agree with your opinion on the spot checks thing. For a start there is various technologies today that could come close to that and it is a game set 150 years in the future.
There is no technology now or that I have hear of that will let you say there is someone where you think there is and make the actual person postion appear solely because you thought they may be there.


I bolded the part of your statement that is most important, that tech in 2142 is sat track, if your able to do a better sat track that you don't need to wait for by not useing that tech to me that is a red flag. When your useing the spotted function to find people you dont know about your not useing new tech that is 150 years in the future your useing very old tech your useing your finger and voice to say there is something there.


http://www.tacticalgamer.com/tactica...er-primer.html
Quote:
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.
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Old 07-10-2008, 03:19 PM   #37 (permalink)

 
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Re: CO - tips and tricks

As far as I'm concerned it is part of the intended commander interface and I set this apart from bunny hopping and dolphin diving. I see what you are saying but I don't think it is against the TG primer and will continue to use it unless I am told otherwise by an admin. I don't want to argue about it here as it isn't really the purpose of the thread. I would be more than happy to continue to debate it in a new thread or by PMs.
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Old 07-10-2008, 04:59 PM   #38 (permalink)
 
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Re: CO - tips and tricks

thread started about this issue:

http://www.tacticalgamer.com/battlef...ml#post1033865
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