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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
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Join Date: May 2008
Posts: 35
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CO - tips and tricks
CO ... pronounced C.O. and not co
C.O. means COMMENDER ("c.o. UAV over ruins pls") co means a squad of 1-3 persons that is supporting another squad ("commander please have the co spawn in with anti tank, we'll take it from there) tip1 keep your leaders informed with what they NEED to know information means - UAV (try to "spawn it" in order to cover the vastest battleground surface possible) - SatTrack info (summarise it as short as possible "2 statue, 1 ruins, most at com) - spot check (right click ahead of the advancing green spots ... specially if they are a squad ... and click spot this will usualy give out at least one red) - keep spotting (gunships, transports, snipers, sneakers ... can be "kept on map" if you spot check them every 3 seconds) tip2 USE VOIP/teamspeak if you can afford it (RL cash wise) USE the B key for 10-15 seconds every 20-30 seconds (allow your SL to answer too) tip3 LOOK at what a squad is doing, and help them - drop supply boxes on theyr route, - EMP a known mines location about 5 seconds before a green (your team) vehicle will pass - drop emp+orbit on a walker when it engages your team - drop supply box near your vehicles tip4 do not fight and command, if you have spare time on your hands, get some unused vehicles from your base and move them close to battleground, then move your ass on a secondary position, or out the vehicle and continue commanding if you have 1 guy getting a flag/silo, you will double his capacity because of your presence. in most decent or elite servers this is not considered fighting tip5 equip recon+apm mines and c4 OR repair OR supplies+automated gun post the mines or the gun near the known objectives as UAV and orbit. equipping repair is BEST IMHO, because u can simply repair your stuff without wasting supply crates trick 1 when you repair orbital/emp use fast clicking at the bottom of the asset usualy after 10 fast clicks it is repaired, then you hold the click and it repairs to 100% when you do so at the UAV/ST, fast click at the top of the asset, and go round it 5-7 seconds and you have it. trick 2 having a asset repaired at 100% makes it reload a tad faster tip 6 remind your squads to do what theyr order is. also remind squads that are close to enemy assets to make sure they neutralise as many of them as possible. after doing so, ask them to leave behind 2 c4's on orbital (1 each opposite corner) and 1 c4 on each of the others. if the enemy commander calls a suply crate on them (you can see this when zooming in 2 times) you can ask for a blowout, that blows both crate and asset. tip7 most important of all identify the squads strategies some are fast-mode-pace, use them to kill sneakers, or other troubles (walkers, apcs...) some are normal-pace, use them to attack flags (try to have a fast pace as a co too) some are slow or very slow-pace, use them to defend very important flags/silos by following these tips (and some more that i will post as soon as i remember them) you shouldn't leave a round without a medal (75% gold, 20% silver, 5% bronze) and without a good chance to win. i apologize if i shouldn't have posted this due fact i am not a TG member, if this offends, please have it removed. ifnot, please coment on it, and add new stuff you think it's important |
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#2 (permalink) |
![]() Join Date: Nov 2007
Location: Albany, NY
Posts: 975
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Re: CO - tips and tricks
These are good guidelines in general. I would probably emphasize using the spot-clicking more than voip, and I think that your voip estimates are too much. You have to give your SL's a chance to talk to their squads. Intra-squad communication tends to be vastly more important and there is usually not that much a CO has to say to his squads that can't be said with the CO interface.
I'd be careful about getting in vehicles on the TG server as a CO, even if it's just to bring them to the frontline. If the squad you're bringing it to gets wiped, then you're stuck in the vehicle. You can either remain in the vehicle, with both your ability to pilot the vehicle and your ability to command compromised, or you can abandon the vehicle and give it to the other team. As a rule of thumb, it's best to leave vehicles in the UCB for your fighting team-mates to grab. I'd suggest having a look at the stickied posts in the 2142 general forum and the posts under "Command Guides" in Eroak's sticky in this forum. There's some great information there regarding CO comms (such as how to speak to only one squad at a time -- very very important. Nothing is more frustrating as a SL than to hear your CO giving orders + information to a completely different squad, all the while impeding your ability to talk with your squad. |
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#3 (permalink) | |
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Join Date: May 2008
Posts: 35
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Quote:
from as far as i know, when a SL pushes the V button, he no longer hears the commander. but then again i might be wrong as a further sidenote, the strategies here are the ones I use, others may have different ones, (most of the times prolly better ones) that gets theyr crew better success rate. i am pretty satisfied with my success rate up so far (today in TG server my crew won 4 battles out of 4 that i commanded ... ) but then again, i am sure there are LOTSA others WAY better then me
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BF2142, ikariam alpha, contact me if you want a tactical game |
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#4 (permalink) |
![]() Join Date: Oct 2007
Posts: 468
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Re: CO - tips and tricks
I disagree with:
tip1 keep your leaders informed with what they NEED to know information means "- spot check (right click ahead of the advancing green spots ... specially if they are a squad ... and click spot this will usualy give out at least one red)" If your squads are looking for a guy that is not there they are not focusing where the enemy is, scan and then show them the real places enemies are at. "- keep spotting (gunships, transports, snipers, sneakers ... can be "kept on map" if you spot check them every 3 seconds)" Good for some things like an FAV or runner (someone that has broken past your lines) great for snipers that are picking off your team not so good for gun ships and transports, they often can last a long time meaning you would need to invest a silly amount of time keeping your squads aware. Good to tag it a few times on a titan map less so on conquest aside from wake. tip2 USE the B key for 10-15 seconds every 20-30 seconds (allow your SL to answer too) If your talking more than say 10-15 seconds every min your gona make your SL ears bleed and not want to be a SL when your commanding. It's important to talk to your squad but tont talk thier ears off. "tip3 - drop supply boxes on theyr route," Sometimes your SL is cloaking in to a flag and your supplies will give him away, also depending on the fighting on the ground they may need to keep on moveing past your supply box. Good places to drop them is where a vehicle is fighting a battle with other anti armor vehicles, a flag or silo near the enemy base, they attract attention and need a lot of reloads, places where vehicles are defending there postion. - EMP a known mines location about 5 seconds before a green (your team) vehicle will pass I am not sure of the benefit of this, it could help but would likely be better to just tell the SL that they are there. As a commander EMP is your most limited resource because it takes the longest to spawn ONLY use it to keep a vehicle still while you orbital it or if your team needs help over comming an enemy force that is defending too solidly and that is debateable. tip4 if you have spare time on your hands, get some unused vehicles from your base and move them close to battleground, then move your ass on a secondary position, or out the vehicle and continue commanding I think this is a bad idea also, your team will spawn in your base to get the vehicles and bring them up, your the only commander but anyone can bring up a vehicle. 10 second is a dogs age when the enemy is postioning and moveing up to attack it can mean the differance between a cloaked runner makeing it through and not. Plus it will take you time to get the vehicle up to the front lines in the first place it may not seem like much but as commander it is easy to focus on one area for only a very short time and look at the big map to see you have lost a major flag to the enemy and your team is no wheres near them. tip5 equipping repair is BEST IMHO, because u can simply repair your stuff without wasting supply crates It reaily depends on what map your on some maps yes some maps no, I think that on maps with a large rush factor motion mines & IPS or EMP mines work well, on maps where your flag is NOT a UBC a sentry gun & IDS work wonders. On a titan going APM and RDX will go a long way to defending your titan or slowing down the enemy. tip 6 after doing so, ask them to leave behind 2 c4's on orbital (1 each opposite corner) and 1 c4 on each of the others. if the enemy commander calls a suply crate on them (you can see this when zooming in 2 times) you can ask for a blowout, that blows both crate and asset. I think this would take too long to explain to a SL to bother, a much better thing to do is assign a a person or small squad to attacking the asset's tip7 most important of all identify the squads strategies some are fast-mode-pace, use them to kill sneakers, or other troubles (walkers, apcs...)are normal-pace, use them to attack flags (try to have a fast pace as a co too) some are slow or very slow-pace, use them to defend very important flags/silos I agree with this one but some squads require you to set up orders for them others are best left to themselves for the most part or only put on limited some, Ask who needs to have there targets selected for them and who wants a longer leash. As a couple otehr things before you order a squad to go somewheres look where you want them to go, is there 12-20 red dots there? if so 1 squad even of TG regulars will likely not fair well. Do they have a target that has not moved in a bit? Set a command to what they are doing sometimes SL forget to change it. Are they working on getting a flag that is easyer to get and keep but will have greater problems for the enemy? If so leave them. As ageneral Rule of thumb if I see a squad led by someone from an IHS I give them a long leash so they can do what they want freeing me to look at the big picture more. It may sound harsh but if you don't have a mic dont Command till you have one, it is a lot harder to command with out one and prevents you from giveing any detail when nessary. UNLESS no one has steped up after 2-5 min in to the game.
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#5 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 21
Posts: 1,028
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Re: CO - tips and tricks
Absolutely do not be on the comm with all SLs for over half the time. They need to talk to their squads and squad-chat is much more important than SL-CO chat. If you are talking half the time, that's fine, provided its to one squad at a time.
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|TG-3rd|Razcsak ![]() Proud to have been an Irregular!
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#7 (permalink) |
![]() ![]() Join Date: Aug 2007
Location: Ireland
Posts: 1,208
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Re: CO - tips and tricks
Tip 1 is fine.
Tip 2 is kill the CO time. If you take up 10 seconds of every 40 from the SL his SMs will die, a lot. Tip 3 is fine except I'm not sure if the mine thing works but will test it out. Tip 4 things metioned here should get you kicked from our server. Anything that keeps you out of your CO screen for more than 5 seconds in my book kills your team. Tip 5 is okish. If I have an uncap I will take engi kit and throw down a PDS so I can see incoming asset killers. If I don't have and uncap I'll usually take recon with RDX and APMs. Mine the flag and put APMs over most used paths to that flag. I'll do that over a space of time taking about 3-4 breaks so I can make sure everything is going smoothly. I never take a sentry or mine my assets because then you are a legit target in the uncap. Didn't know fully repaired assets charged quicker, more testing. Tip 6 I've got nothing against but it wouldn't be my style. Tip 7 is by far the most important thing for any CO, know your SLs. I hate to say better SLs than others possibly more responsive is better. Basically know what your SLs are good at if anything. I hate to be critical but on TG things are very, very different to any other servers you'll ever play on.
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|TG-AIR| daithi1
Proud to have been an IRRegular! ![]() ![]() ![]() ![]() ![]() * 11th Air Tactical Wiki*Make Somebody Warm and Fuzzy, Ribbon Nomination*Lost? Try TG Mentoring* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#8 (permalink) |
![]() ![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 1,268
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Re: CO - tips and tricks
As a frequent Squad Leader (SL), I'd like to offer some tips to COs in order to make their life easier with SLs.
1. PLEASE cut the chatter. Quickly and suscintly relay relevant information and stop talking. To that effect -- use the V key to speak to a specific SL. Do not carry conversations with the B key. I would advise you to VERY RARELY use the B key. Speak to a specific SL with the V key. Equally, do not micromanage intel. Most competent SLs carry engineers with PDSs on armor maps and supperts with IDSs on infantry maps -- intel is important, yes, but keeping it brief and general is just as important. I really want to emphasize this tip because it is extremely hard to accomplish objectives as an SL while the CO is talking the entire time. CO to SL comms should be sparse, informative and beneficial. The B key should only be used when giving a Sat Track report (once every 2-3 minutes) or asking all SLs if they need Supplies, EMP and Orbital, or UAV. The B key is extremely distracting -- please use it with caution. 2. TG SLs organize their squads with Move orders. These orders do not generate any points for the SL or the CO. The Attack Flag and Defend Flag orders do generate points for both the SL and the CO. Move orders are extremely important in organizing a squad: - they are beneficial to the SL as they cause him to talk less - they are beneficial to the SMs because they can stick close to the squad for support - they are beneficial to the CO because he can know what approach the squad is taking to a specific flag Move orders are also useful when an SL notices a point of interest away from a flag -- a lone infantry, an unspotted armor, etc. As you can see, though Move orders do not generate points, they are vital and extremely important. As a CO, please do not ever ask an SL to change a Move order into an Attack or Defend order to generate points. TG is not about generating points for the CO or the SL -- it is about teamwork and tactics. Communicate your orders via VOIP and allow the SL to set his orders, be it Move order or the Attack or Defend Flag order.
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TacticalGamer -- 3rd Special Forces Detachment -- Zhohar
"Those cats were fast as lightning In fact it was a little bit frightning But they did it with expert timing..." Last edited by Zhohar; 06-05-2008 at 05:11 AM. |
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#10 (permalink) |
![]() ![]() Join Date: Aug 2007
Location: Ireland
Posts: 1,208
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Re: CO - tips and tricks
To go on slightly I will hardly ever order anyone to so anything on the main server because since you don't have active comms with all SLs it seems kind of pointless. I give general info of the battle over B and then say a buggy run to X will work very well. If after a minute I see a buggy lying there and we neeed a flag I'll say over B the buggy run is still an excellent option and then over V to a responsive SL I'll ask he takes the buggy, rather than order.
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|TG-AIR| daithi1
Proud to have been an IRRegular! ![]() ![]() ![]() ![]() ![]() * 11th Air Tactical Wiki*Make Somebody Warm and Fuzzy, Ribbon Nomination*Lost? Try TG Mentoring* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#11 (permalink) | |
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Join Date: May 2008
Posts: 35
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Re: CO - tips and tricks
Quote:
edit: for some reason when i edit it it won't let it go down from caps to normal
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BF2142, ikariam alpha, contact me if you want a tactical game Last edited by MisticX; 06-05-2008 at 09:24 PM. Reason: SORRY for the caps |
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#13 (permalink) |
![]() Join Date: Oct 2007
Posts: 468
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Re: CO - tips and tricks
Holding ctrl I think but maybe it is shift will let you select more than one squad so more than one SL will hear you talking with the V key.
When your SL you should set the tempo like on a map where you have the option of pushing or holding you should generally push if you are down tickets and flags if you are up tickets and flags you should try to hold your position. If one sides score is flashing they are under bleed the rate of their tickets dropping from flags is a LOT larger. If it's you you need a flag soon or it's game over if it's them holed on to as long as you can and expand it if you can with more flags. When a squad moves from one flag to a different one they get spread out with the first person arriving and fighting a full squad then the next 1-2 getting there as any defenders that were killed are revived and so on till your whole squad is wiped out because attackers are only trickling in a few at a time. As a commander you need to coordinate squads so that you can overwhelm attackers. If your having problems with a flag get your squads to just throw grenades and rockets from a safe distance to make the enemy, once you have beaten them down hard it is usually a lot easier to cap the flag. One of the reason it works is that because your reviving your dead and they can not because the constant grenades and rockets so you don’t die and they constantly do. Because anyone alive will have to back off the flag it is now open for a fast cap.
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#14 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,912
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Re: CO - tips and tricks
One thing I detest from COs is indecision. If you have an order, give it. If you want advice, ask for it. But do not come over comms and say "well, you might be able to do this" or "do you want to do that?". I might want to do a lot of things, but that doesn't mean it is in the teams best interest. You decide for me, you have more information than I do. If I object or don't feel I can accomplish the given order due to circumstances in my present location, I will let you know.
Another thing, and I don't recall seeing it mentioned here yet: If a squad has been success in defending a highly contested point, leave them there to do what they're doing best. Do NOT send them to the other side of the map to assist another squad. Nothing irritates me more than hopping between flags only to loose the flag we just left OVER and OVER and OVER. If we have the bleed, assign defenders to flags and let the bleed do its job, don't get greedy and go for all the flags unless you have to (cap out situation). Last thing, and it has been brought up but it could stand to be repeated many more times: If you are commanding, do NOT talk throughout the whole round, it makes intrasquad communications next to impossible. A chatty, indecisive CO makes me want to log off for the night, don't be that CO, please. Learn the keys to use to talk to specific squads, your SL appreciate you all the more for it. |
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#15 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 21
Posts: 1,028
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Re: CO - tips and tricks
I'll deal with a lot of things from commanders, but one thing that annoys me is assaulting when there is no need. Most of the time, if an attacking team is on a roll, they'll keep trying to cap you out. Twice when commanding on Suez, we won against a superior team simply because we didn't push out. Every player stayed on the defensive, every piece of armor remained where it was, and and we had numerical superiority in every immediate battle.
Tonight, too, on Cerbere. Our team was grossly outmatched by the other. We held on to South Town for a bit, then got rapidly rolled back to Command. From there, my squad held Command against most of their team while the other squad kept pushing out and dying (from my perspective). Once I convinced him to stop trying for a breakout, we rapidly gained a ticket lead, which we held until the other team stopped trying to cap us out. Lesson: If you're losing and the flag is very defensible: stay there. If you're attacking a defensible flag and losing repeatedly: stop (or try something else).
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|TG-3rd|Razcsak ![]() Proud to have been an Irregular!
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