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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 06-04-2008, 01:30 AM   #1 (permalink)
 
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Smile Verdun



I thought about this not too long ago as a way to capture and hold on to key areas of Verdun.
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Old 06-04-2008, 03:29 AM   #2 (permalink)

 
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Re: Verdun

I'm really not sure what you're trying to say. Can you summarize this tactic in words please?
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Old 06-04-2008, 03:56 AM   #3 (permalink)
 
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Re: Verdun

My tactic suggests a way of holding Hillside Farm, taking out Valley Farm's armor with the PAC armor squad and engineer squad, allowing the two assault squads to take church, and finally the well rounded 5th squad would take Valley Farm and then take the duty of patrol.

The PAC team would have 5 squads, (1 armor, 1 engineer, 2 assaults, and 1 general rounded harassing squad).
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Old 06-04-2008, 08:44 AM   #4 (permalink)



 
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Re: Verdun

Battle flow is too dynamic to say this is going to work for a round. You're going to have to think up a overall offensive to defensive strategy. Logic says holding two flags is key to winning. Hold onto 3 would be nice for quick bleed, but 3 flags are harder to defend than 2. With Church you keep armor on the north and south flanks. Armor never moves well in Chruch. Keep your ground assault team there with armor backup. Your quick squad sits in Hillside: mobile and fast to move, well balanced. The third squad is support of the defensive line. They move as needed between the squads, either assisting in defense or regaining a lost flag.

Why is this good? PAC is reinforced from their UCB without having to cross enemy flags. You control bleed, flanks, and have more armor. You will win so long as you can keep the flags.
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Old 06-04-2008, 02:01 PM   #5 (permalink)

 
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Re: Verdun

Quote:
Originally Posted by BeSiege82 View Post
My tactic suggests a way of holding Hillside Farm, taking out Valley Farm's armor with the PAC armor squad and engineer squad, allowing the two assault squads to take church, and finally the well rounded 5th squad would take Valley Farm and then take the duty of patrol.

The PAC team would have 5 squads, (1 armor, 1 engineer, 2 assaults, and 1 general rounded harassing squad).
The problem with that is that you don't specify the sequence of events for the initial assault. The first 3-4 minutes of Verdun determine the game in a large number of cases. Once the armor is encased, once mines are down, it's very hard to dislodge even half-way decent players from a flag.
Any strategy on Verdun should focus on a flag Blitzkrieg in the first two minutes of the round.

I like the fact that you have an armor squad in the middle of the map, protected by a cluster of buildings but that has never really worked for me. The same goes for a patrol squad -- what armor do they use? They can't simply walk around the map, and using heavy vehicles would remove those assets from flag defense.
I do like the idea of a mobile squad. It would be an interesting idea once the team is holding 3 flags, but that's a very fragile situation. Just like on Tunis, holding three flags supresses the other team and it's just a matter of time before one of the back flags falls.

I like the two squads defending Church entrance -- it's a good plan to be executed once you actually have the flag. The squad defending there, though, ought to be engineers with both Motion Mines and EMP mines. A popular strategy for taking Church is to have an SL in a buggy alone to rush through the corridor you've marked and have his squad spawn in on the flag or in the ruins around the flag. This makes him hard to dislodge with armor (even harder if he brings EMP grenades or an engineer) and at that point it turns into an infantry fight. It's good that you've realized that the southeast corridor of Church is crucial, but at the same time, I've seen ground based assaults (walking, aye) from Hillside work on the other side of Church. You should have put a squad on that end, instead of bunching up two squads on one entrance.

In all, I think you really need to present a sequence of events, BeSiege, because that's how the game plays out. The things you've presented seem to be happening mid round -- at that point, it's very hard to get things accomplished unless the other team is caught offguard or you have a manpower advantage.
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Old 06-04-2008, 04:03 PM   #6 (permalink)
 
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Re: Verdun

I'll have to rethink my plan... thanks for the opinion.
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