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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 06-13-2008, 10:39 PM   #31 (permalink)

 
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Re: Squad Bombin Hurts Your Team

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Originally Posted by Allectus View Post
I also didnt question the SL in game as I understand how it undermines his authority at a very inconvenient time.
I'm going to clarify something here and echo what a few others have said, you don't have to play without questioning orders or making suggestions. Quite often a squad leader has his or her attention on a great many things and might give an order or make a request that might not be the best thing to do. If you're in my squad, I encourage advice and ideas as long as my word is the final one. Often I say "yeah, let's go with that idea" or "hmm, maybe not right now" or "are you insane, we're not doing that!" You never know . Also, some squad leaders will split their squads up into fireteams and assign objectives, if and when that happens, relay ideas, suggestions and intel back to the SL, they'll love you for it.
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Old 06-13-2008, 11:24 PM   #32 (permalink)

 
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Re: Squad Bombin Hurts Your Team

I would strongly agree with Lorax! Many times I am killed because I am looking at the map to see where we are needed and lok at the big picture. I always encourage input from my SM's. Think of it this way:

The SL is the CO's eyes and ears
The SM's are the SL's eyes and ears

You may very well see something that I missed, please bring it up. But remember that I will have the final word. I have yet to bite someone's head off for this....I think
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Old 06-14-2008, 12:07 AM   #33 (permalink)

 
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Re: Squad Bombin Hurts Your Team

As a fairly inexperienced squad leader, it's pretty easy for me to lose track of my surroundings when I start thinking strategy. I often really depend on my squad members to give that input.
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Old 06-14-2008, 11:13 AM   #34 (permalink)
 
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Re: Squad Bombin Hurts Your Team

I completely agree with MDFubar about the SMs being the SLs eyes and ears but I don't know about the SLs being the COs eyes and ears
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Old 06-14-2008, 11:24 AM   #35 (permalink)
 
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Re: Squad Bombin Hurts Your Team

Indeed if your chaseing a guy and you kill him let the Com know if your SL then he can relay it to the other squads and not have frendlys running back through your base for a ghost. Also if you see a push in Q tag them if there not and let your commander know in a short message (few pushing in east side north of church, squad 2 chaseing). He will likely see them if he is good but even good commanders can miss some.
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Old 06-14-2008, 05:36 PM   #36 (permalink)
 
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Re: Squad Bombin Hurts Your Team

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Originally Posted by B-Rock200 View Post
I completely agree with MDFubar about the SMs being the SLs eyes and ears but I don't know about the SLs being the COs eyes and ears
And that can be the problem sometimes. Relaying occasional sitreps or requesting things over VoIP to the CO can be extremely helpful for them, and therefore helpful to the entire team. The more CO knows and understands the situations on the Battlefield, the better.
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Old 06-15-2008, 12:26 AM   #37 (permalink)
 
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Re: Squad Bombin Hurts Your Team

Regarding squad bombing, spawning in in hostile territory is perfectly ok unless their is explosives involved. Do not have a squad spawn in near explosives. The number of times I have seen a whole squad wiped out by 1 round of apc mortor fire cause the squadleader had their squad spawn in.


As for squad leading newbs, there are two types. Newbs that don't follow order and nubs that follow orders. Can't do much with the first type but with the second type I suggest rather than using a normal front line attack strategy, you scout for one of the better squads and directly support them. You can use the better squad to keep your new guys alive. It's less wasteful and more fun for the new guys. They still might not shoot anyone, but at least they can hang back and shoot at people and have fun instead of having their heads blown off instantly by unseen enemies.
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Old 06-15-2008, 01:43 AM   #38 (permalink)
 
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Re: Squad Bombin Hurts Your Team

whap.. whap...
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Old 06-15-2008, 01:33 PM   #39 (permalink)
 
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Re: Squad Bombin Hurts Your Team

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whap.. whap...
Yh...

This thread kinda reminds me of this picture I made for this thread...

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Old 06-16-2008, 02:44 AM   #40 (permalink)
 
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Re: Squad Bombin Hurts Your Team

I've found some of the best squad leaders on other servers to have lower scores than most of the squad members. Once I had a squad leader who never touched the flag but was always hidden away tucked around a corner operating as a silent beacon. He had a constant stream of SM's attacking the flag and the other team had no idea how we managed to consistently bring forces to the flag so quickly. Other times I've seen squad leaders rush in on the objective and 5 other people suddenly spawn in and take the flag very quickly. It's very situational and as many people have brought up: it depends on how well your squad members bond and work together as team.
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Old 06-22-2008, 04:30 PM   #41 (permalink)
 
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Re: Squad Bombin Hurts Your Team

The issues raised here are very interesting. The reasoning is the key. Two heads are better than a single.

I can not say who's exactly right. But all that is said here helps to reflect and to forge an idea.

Thank you all.

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Old 07-04-2008, 12:31 PM   #42 (permalink)
 
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Re: Squad Bombin Hurts Your Team

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I've found some of the best squad leaders on other servers to have lower scores than most of the squad members. Once I had a squad leader who never touched the flag but was always hidden away tucked around a corner operating as a silent beacon. He had a constant stream of SM's attacking the flag and the other team had no idea how we managed to consistently bring forces to the flag so quickly. Other times I've seen squad leaders rush in on the objective and 5 other people suddenly spawn in and take the flag very quickly. It's very situational and as many people have brought up: it depends on how well your squad members bond and work together as team.
when i play campgib, i always order my crew to hold spawn and be ready to spawn as 4 medics and 1 support, i go close to the entrance of the toll station and if there are mines i order a spawn in, ifnot i push forward and delay it untill i am close to one better deeper target.

honestly most of my score is dued to squad score, because personaly i am playing more to achieve the tactical goals (destroy consoles, sneak behind enemy lines, assure and advanced spawn point) but if my squad is not helping back, then i am doomed.

once, as doc says, i played in colaboration with one other squad leader, as soon as i made it to ruins, i invited him in my squad, he spawned on me, left squad and reinvited his members.
in less then 20 seconds we had 12 members out of 25 deep in the enemy teritory.
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Old 07-04-2008, 05:12 PM   #43 (permalink)

 
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Re: Squad Bombin Hurts Your Team

The other day on Camp G, I saw the first of what I now call the "Clown Car" maneuver. Two SL jumped in a car and headed for Toll. My defending squad was ready, but once they jumped out all the members of each squad spawned. Hence the "clown car."
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Old 07-04-2008, 08:53 PM   #44 (permalink)
 
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Re: Squad Bombin Hurts Your Team

I swear Fall of Berlin is cursed, so many times I get my kit ready for for the EU side to find out I'm PAC....

Anyways this is more for giving credit to the quality of TG. I had everything ready for defending Crossroads under EU until with 20 seconds left I realized we were PAC. I was frantically setting up my kit to spawn in and take Crossroads quickly while telling my squad the last minute plan. Thankfully they were all smart enough to hold their spawn (which in the confusion I forgot to ask for), and when they finally did spawn in on my command, they all came as assaults (again a key aspect to my plan that I forgot to ask for). Thanks to the intelligence of my squad we were able to instantly flip Crossroads before we lost our ticket lead.

And just when I thought that was a shining example, part way through the round I was sneaking past roadblock heading to square, and I saw most of my squad was dead. I was sprinting as fast I could, cutting corners to get to Square before my squad spawned on me to give my position away... only they didn't spawn in until I was behind cover.

Squad bombing with an intelligent squad can be a difference maker. Because of our quick flip of Crossroads, Square and eventually Outpost on that one run alone, and my squad having the intelligence to hold spawn without me having to tell them, PAC was able to obliterate the EU side.

Hats off to my squad, I forget who you were! (it was the round NightDragon had the EU up and running even 5+ minutes after Outpost was under PAC control, I believe I had |TG| BigMcLarge in my squad on that round? Sorry I forgot, I'm bad with remembering who was in my squad in different rounds.
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Old 07-05-2008, 12:51 PM   #45 (permalink)
 
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Re: Squad Bombin Hurts Your Team

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Originally Posted by DrBeat View Post
The other day on Camp G, I saw the first of what I now call the "Clown Car" maneuver. Two SL jumped in a car and headed for Toll. My defending squad was ready, but once they jumped out all the members of each squad spawned. Hence the "clown car."
There was a scrim not long ago that all 3 squad leaders were in one FAV and everyone held spawn so that no one was in our base and the FAV ran to the back and caped the back flags with no defence. Squad bombing is so powerful that it requires some defenders to stop it.
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