I've only a few minutes so I'll keep this short. The purpose of this note is to encourage more
TG SLs to be
aggressive, and to anticipate common
TG strategies.
1. At the start of Tuns Harbour, most infantry flows toward Power Station from the two UCBs. Why not cut that off? If on PAC, why not go for Junkyard? If you get there quickly enough, you can take the flag against light infantry.
If not, at least you can slow down the enemy's progression of re-inforcements to Power Station.
2. At the start of Verdun 32p, strike equally for flag farthest from your UCB. A well executed buggy rush will catch the flag before enemy infantry walks to their closest flag on foot. This not only means you have bleed without Church, it once agains slows down the armor coming out of the enemy UCB.
3. When fighting Gibraltar, after a successful blitzkrieg on Harbour as PAC, why stop? Why establish fight lines at Toll?
Most of the team is PAC pubbies and they will push alone, squandering tickets. The stalemate at Toll is
boring, and usually doesn't hold the ticket advantage in Harbour blitzkrieg (pac starts with 30 tickets more than EU).
Hence, after taking Harbour, do not wait to clean out the contacts. Spear head a squad straight down the main road to Toll flag. Be agressive, take the fight to EU. Strike them before their rocket spots and sniper spots are down. Strike them while they are confused.
I am quite aware of the lack of bleed incentive -- taking tolls changes nothing with regards to bleed, but the stalemate at Tollstation will usually lead to PAC attacking in a disorganized fashion and wasting tickets. Furthermore, and quite importantly I believe, that stalemate is
boring. The game is meant to be fun.
Once Toll falls, the game is usually more fluid.
What really motivates this thread is a quote by one of the MG guys: "Does Gibraltar on
TG really have to be such a huge camp fest?"
And I think he's right. Is it really the best we, as a community of tactics-focused gamers can come up with is to hole inside of Toll Station and throw grenades, watch for the odd buggy, recon rush, or revive push on catwalks?
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The points I've meant to make:
1. Be aggressive. Do not expect the similar situations to establish themselves, and do not play expecting things to turn out one way because they've done so a hundred times before. Write your own history, try out your own new tactics.
2. Anticipate what the common
map tactics are (flow from UCB to Power/Church), and what the common
TG tactics are (buggy rush to Eastern from EU -- mine the east side of eastern to stop it).
3. Focus on the fun. When bleed leaves the equation and two tactics being equal, try the fun one, even if it seems risky. You might learn something, and it'll definitely be fun.
Post scriptum: For the record, the things I've talked about here all come from experience. No hypothetical situations were featured. I've done all of the below myself:
- mine east side of Eastern to stop
TG buggies from EU
- take a buggy to Hillside from EU UCB and arrive before infantry, instantly getting bleed
- pushing hard and fast on Gibraltar, against a
very decent team of TGers, both through Toll Station and Ruins. Ruins was ruined by a server crash be we had 60 tickets on them and we could have capped them out. Striking fast to confused people and catch them offguard
works.
That's all. I know sc1ence is probably shaking his head because there isn't a single, clear, succinct point in this thread but I had to write it down: too many TGers seem to take the route that's worked before, the road travelled before, the safe and tried road. We need more wild things and we need to punish people for taking the safe road of common strategies.