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Re: The Modkaman book of Tactics
Expanding on kit switching....
Pack a few patches, they put in a timer for medkits, that if you threw one down, you'd have to wait a bit of time to take another one out (sometimes its bugged, but thats beside the point). There's a way around this:
When you just cleared out a squad or a lone assault, pick up his kit, throw down his medpack, and reap the benefit of healing yourself/friendlies with the enemies equipment. I don't know how many times I've made a small field hospital with a dead squad's kits. Nothing better than finding a dead support, throwing down his crate, taking three dead medic's kits, and going to town with nades and rockets!
You heal faster when you're holding a medkit as opposed to throwing in on the ground.
Stuck behind enemy lines and hurt? Don't throw your medkit! Your character will yell something and possibly give away your position.
Don't like Russian? Too bad! Keep the sound settings as is, or you'll think everyone is EU and possibly mistake that flanker about to throw a frag at your squad as being a friendly!
Learn to use nades: Think you're not close enough to hit that squad with a nade? Think again. Right-click and hold, and you can throw your nades a bit further. Just be careful to hold down the click, otherwise you might become Mr. TKer.
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