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07-21-2008, 12:44 PM
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#1 (permalink)
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Join Date: Jun 2007
Location: North Port, Florida
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Defensive Strategy Discussion: Operation Shingle
During World War II, the area around Anzio and Nettuno, Italy became known for the Battle of Anzio, also known as Operation Shingle. The intent was for an advance of Allied forces to open an avenue of attack to Rome. Now, two centuries later, the Anzio region will play a large role in the war between the Pan-Asian Coalition and the European Union.
Here's the situation: In a reversal of roles for this war, the PAC is firmly entrenched in the Anzio region. The EU is planning an assault to gain a foothold in the area, perhaps opening the way for a more sizable force to take hold of the area. As the PAC, how do you respond to this bold tactic? The area in which you're camped has multiple avenues of attack, many of which are shielded from human eyes. Which sections of the camp are most valuable to the defense of the area? How do you prioritize which spots you'll hold and which you'll let the enemy take, should the choice be unavoidable? More importantly, how much of a threat are the buggies and battlewalkers the EU brought with them?
Discuss.
Note: I'm still working on the TacticalWiki articles for the first set of these discussions, so I might not get to the new maps and NS for a while. But I will get there.
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07-21-2008, 02:03 PM
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#2 (permalink)
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Join Date: Nov 2006
Location: Bridgewater, NJ
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Re: Defensive Strategy Discussion: Operation Shingle
In my opinion, like Gibraltar the buggies are the largest threat and countermeasures should be in place immediately to prevent them from getting very far. The walker, while powerful, is slow and the terrain isn't exactly friendly to it.
If PAC has four squads, I feel the best deployment would be on squad on Warehouse, one squad on Trenches (mining the road), one squad on Dunes Station (mining the road) and one squad on Command Center spread out to watch both Dunes and Trenches and react accordingly. Any additional squads should come in on Warehouse.
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07-21-2008, 02:15 PM
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#3 (permalink)
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Join Date: Aug 2007
Location: MD, USA
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Re: Defensive Strategy Discussion: Operation Shingle
I agree with Lorax except the squad from warehouses should be pushed back to the top of columns and let a team have warehouses, columns and command are the highest points of the map and can cover basically every angle even preventing the refugee flag from being turned with a few rockets.
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07-21-2008, 02:26 PM
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#4 (permalink)
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Join Date: Nov 2006
Location: Bridgewater, NJ
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Re: Defensive Strategy Discussion: Operation Shingle
Giving up a flag early on in the game eliminates the bleed. The longer you maintain control of the bleed the better. Once you loose control of the bleed than I agree, put a squad on Columns.
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07-21-2008, 03:24 PM
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#5 (permalink)
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Join Date: Jul 2008
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Re: Defensive Strategy Discussion: Operation Shingle
I agree with the apportionment of the squads. Most of the time when i lead a squad on shingle on the PAC-site i prefer to defend dune-station ( 1 engineer with motion mines and EMP-mines for the buggies, 1 support with ids and sentry-gun and the rest medics ) to stop the first wave on dune-station and take a look at the road to stop the buggies from driving up the command-center. after the push on dune decrease we assist to hold warehouse by flanking it or hold the road between warehouse and dune-station. If warehouse is lost in my opinion its pretty easy to take back for PAC if it is her only base except if the UCB. there are to many ways to attack warehouse for PAC what makes the defend difficult.
if your able to hold dune in my opinion it´s a key-position to take back warehouse.
all of this works pretty well for my and my squad the few times i was able to analyse it.
cheers and beers
Mirror
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07-21-2008, 03:48 PM
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#6 (permalink)
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Join Date: Aug 2007
Location: MD, USA
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Re: Defensive Strategy Discussion: Operation Shingle
From columns, you can send about 3 men to recap warehouses, simple flag to cap, what if someone bails on the buggy and hits columns, then they have an easy time capping warehouses, that's two flags down, and now they have support on dunes, three flags down..When I say "let them have warehouses," I don't mean it literally. I just mean I would rather give that up than any other flag. In a normal game, people will always spawn warehouses, in a scrim, have a firesquad coming off the designated squad at columns that chills above warehouses while getting cover from columns.
The problem that might happen with your plan. The squad at warehouses goes down to a squads and loses the flag to pull back to columns. If they died, they will spawn SL most likely but the spawns are pretty terrible and they have a possibility of being first floor, second floor, or isolated if they don't die when the flag is getting capped. The only way a squad could possibly hold columns is either top floor or the one right under it. The squad that just got through warehouses will most likely mow over the squad at columns.
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07-21-2008, 04:19 PM
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#7 (permalink)
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Join Date: Jul 2007
Location: Vancouver, west coast of Canada
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Re: Defensive Strategy Discussion: Operation Shingle
All this Warehouses/Dunes/Trenches business is just foreplay: the map cruxes on Command Centre in more ways than one.
1. The high ground is there.
2. It's easily defensible.
3. CO's assets are there.
4. Armor spawns there ... *plenty* of it.
5. It allows easy access to The Rock (otherwise known as Columns, or the-most-ridiculously-difficult-flag-to-take-ingame).
A buggy rush will usually work there, as engineers aren't as keen on mining both passes as they are on Gibraltar. If buggy rush doesn't work, try east or west -- the key is to distract all the PAC pubbies to one side and the rush the other. Make a lot of noise on Dunes and both Refugee and Columns will look at you. Die as an SL, and do a west rush for Trenches and immediately run to Command.
Defensive strategy here? Outwith the pubbies on your team. If they keep a fight on Dunes, keep Warehouses and the west pass to Trenches. Always be aware where your team is and go where they are not. Pubbies move like molasses and they win by numbers -- if you can exploit that, you have a chance of covering a TG breakthrough.
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Pfft, how can you call it suicidal if we lived through it?
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07-21-2008, 04:45 PM
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#8 (permalink)
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Join Date: Apr 2008
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Re: Defensive Strategy Discussion: Operation Shingle
I have to agree with Zho on this one. More times than not a cap of Command Center comes from trenches. The best way to take the map is to cause hell on dunes and then sneak in from the west.
As for defending, I find it is best to create a line from trenches to warehouse and over to dunes. using the walls and buildings as much as you can for cover. The key to defending is staying put and letting the enemy come to you. Make sure you have a squad on both sides of the map at all times and keep the roads mined and give them hell. If you have more than three squads have a couple moving back and forth depending on the enemy. While it is best to anticipate the enemies movements, ultimately you have react to what they do just don't get caught with your pants down. make sure you keep forces on both sides of the map.
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07-21-2008, 04:46 PM
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#9 (permalink)
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Join Date: Mar 2008
Location: Ave Maria, FL
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Re: Defensive Strategy Discussion: Operation Shingle
Can someone post a picture of what this map looks like? Since I don't have 1.50, I don't even know what this place looks like, and consequently have no idea what any of you are talking about ^.^
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07-21-2008, 04:57 PM
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#10 (permalink)
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Join Date: May 2008
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Re: Defensive Strategy Discussion: Operation Shingle
The map centers around command, with columns as the second most important. At the beginning of the game, it is best to have a squad on columns giving rockets, clark rdx, and sniper shells to the struggling PAC team.
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07-21-2008, 05:08 PM
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#11 (permalink)
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Join Date: Nov 2006
Location: Bridgewater, NJ
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Re: Defensive Strategy Discussion: Operation Shingle
Operation Shingle is unique in that it is an EU bleed map. EU has to cap a flag in order to stop bleeding, not PAC. I searched google for the image and video.
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07-21-2008, 10:40 PM
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#12 (permalink)
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Join Date: Apr 2007
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Re: Defensive Strategy Discussion: Operation Shingle
Hold Columns and Command Center at all costs. There really isn't much else. From Columns, you can support any flag but Com, and from Com you can really only strike to Columns.
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07-22-2008, 02:45 AM
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#13 (permalink)
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Join Date: Mar 2008
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Re: Defensive Strategy Discussion: Operation Shingle
Quote:
Originally Posted by Lorax74
Operation Shingle is unique in that it is an EU bleed map. EU has to cap a flag in order to stop bleeding, not PAC. I searched google for the image and video.
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Thanks. This helps me visualize a bit. The map looks like an interesting hybrid between Camp Gib and Tunis....
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Also playing as: |TG-SC| MyNameIsKelvin
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Why MTG has lost any sense of balance:
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07-22-2008, 08:49 AM
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#14 (permalink)
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Join Date: Aug 2007
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Re: Defensive Strategy Discussion: Operation Shingle
Firstly, the roads either side of warehouse need to be mined and stay mined!
The defenders should take a line from the tower SW of warehouse through warehouse to the 2 towers NE of warehouse. IDS's should be used plenty here!
1 squad member should spawn at command and bring the walker up. I would possibly bring up the buggy's too in case 1 or both mobile squads need to react quickly! Try to keep all flags as long as possible. Columns is a key flag with command and as such all recon runs (with decoy) should be covered by secondary IDS's lines further back. A squad of fast mobile players should use Otus and IDS combo to chase down anyone who breaks through and send em to their graves!
I reckon 1 squad west, 1 centre and 1 east should be the frontline with 1 backup squad west and 1 east just behind this line (far enough back to negate the recons decoys). In this setup however full squads may be the downfall of PAC as they will not make at least the 5 equal stength squads required for proper defence.
I'm not a great tactician or SL but by my reckoning SL's should be Support with shotty, IDS and otus. 1 engy every squad, get them mines down to negate the buggy rushes and the rest medics with rockets (Frontline squads may opt for a second shotty and IDS combo). Also, keep someone near the Rorshes.
Any extra players should possibly snipe and RDX chokepoints and flags.
Now............tear that apart!
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09-28-2008, 11:57 AM
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#15 (permalink)
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Join Date: Sep 2008
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Re: Defensive Strategy Discussion: Operation Shingle
Shingle is easy to defend against buggys, keep either side of warehouse mined and someone in a rorsch, put some EMP mines ahead to slow their speed and make an easier target to hit if you want to. Enemy infantry can advance on far left or far right side and can sneak into trenches (left side) or dunes station (right side) So you have to keep squads on these areas to eliminate any enemy squads. Make sure you keep moving as positions on the roof will easily be naded, rocketed and sniped out. It is imperative that cover is utilized and the best way to take out the enemy is hitting them in a flank as all decent commanders and above should know. If the enemy advances towards warehouse the far right and far left squads can make a quick, flanking counterattack and quickly retake it back.
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