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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 07-30-2008, 12:19 AM   #1 (permalink)
 
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The Clark RDX Shotgun

I've been tooling around on the few 1.4 pubbie servers left, and decided to try out the Clark RDX shotgun as a field upgrade.

All I can say is... I think I'm in love. When you are running about with a shotgun, it makes a great way of blowing the hell out of those pesky snipers, Ganz users, and assault-medics, not to mention blowing the driver out of an FAV. Of course, there is the issue of aiming the shots correctly...

What are your thoughts on this weapon? I personally think that it's great for... you guessed it... support. Throw down an ammo box, and you have infinite streaming little pulsing orbs that blow your enemy into tiny bits... all without ever having to even see them. BOMBARDMENT!
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Old 07-30-2008, 01:03 AM   #2 (permalink)
 
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Re: The Clark RDX Shotgun

It's like the Spanky. A fun little toy to tool around with, but not my top pick as far as kit selection goes.
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Old 07-30-2008, 01:05 AM   #3 (permalink)

 
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Re: The Clark RDX Shotgun

I would rather take the IDS and EMP nades any day...
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Old 07-30-2008, 01:07 AM   #4 (permalink)
 
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Re: The Clark RDX Shotgun

Especially since the "lob exploding balls" ability is better filled by frag grenades.
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Old 07-30-2008, 01:10 AM   #5 (permalink)

 
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Re: The Clark RDX Shotgun

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Originally Posted by Razcsak View Post
"lob exploding balls"
Story of my life...

But back on the thread. I haven't really used the Clark RDX all that much and I suppose its devastating in the right hands...but I have never seen that.
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Old 07-30-2008, 01:11 AM   #6 (permalink)
 
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Re: The Clark RDX Shotgun

I was messing around with it, and I liked it. If you're going to be in a situation in which you don't need EMP nades, it's really not a bad unlock. I remember I was squad leading on some titan map and R.Stark ended up being revived with a support kit with that unlock. He sat there diligently shooting down the corridor until the end of the round. Made me realize they can be used as rockets in a pinch.

Their biggest issues are the aiming. They fire more like a mortar, meaning you have to arc your shot quite a bit to hit your target at anything past close range, but it seemed like a weaker rocket. I'd love to see more tests on the dmg potential of this unlock.
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Old 07-30-2008, 01:28 AM   #7 (permalink)
 
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Re: The Clark RDX Shotgun

I've done damage tests... if your shots are within a couple meters of the target, two shots kill them. For badly aimed or difficult to reach places, it'll often take 3 or even all 4. Anyone under 40-ish health dies from one shot, as long as they get hit by at least some of the splash damage.

And just like rockets, they do minimal to no damage to vehicles, except the FAV. It takes 6 shots to destroy an FAV with it, meaning that this is in fact a purely anti-infantry weapon.
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Last edited by LordKelvin; 07-30-2008 at 01:31 AM. Reason: Additional info
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Old 07-30-2008, 01:40 AM   #8 (permalink)
 
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Re: The Clark RDX Shotgun

So it's the same damage as a rocket. It just comes down to timing the shot, and mastering the aim. I see it being used more as a deterrent. Spam shooting it at a very narrow pathway from a safe position and it's effectively a rocket spam. If a sentry gun would be too vulnerable to enemy fire, drop an IDS and use the Clark RDX Shotgun as if you were an assault rocket spamming.

Unlike rockets however, it's almost impossible to get ranged shots because of the delay before the shot explodes. Along with the huge arc needed in order to hit at a good range.

It has it's uses, but they're pretty limited, and highly situational, but there certainly are time when having a Support with IDS and the pseudo-rockets can make a difference.
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Old 07-30-2008, 01:45 AM   #9 (permalink)
 
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Re: The Clark RDX Shotgun

Maybe if they exploded instantly and did more damage, I'd use them more.
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Old 07-30-2008, 01:54 AM   #10 (permalink)



 
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Re: The Clark RDX Shotgun

I actually like using it. As was stated, it can be as useful as the rocket. I love using it on the hill on care bare to the west of south town as the bad guys come up from office. A wide spread across the road can do alot of damage. A concentrated group around the rocks or in a building on Gibraltar can do alot of damage. They can be used as a cover fire device as a wide spread can cover a large ares with some "Oh-my-word-there-is-an-explosive-shiny-object-flying-at-me" mentality.
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Old 07-30-2008, 02:13 AM   #11 (permalink)
 
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Re: The Clark RDX Shotgun

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Originally Posted by Kaboodles View Post
Maybe if they exploded instantly and did more damage, I'd use them more.
Permanent replacement for Sentry gun in situations EMP nades aren't needed if the above was true, for me at least. You just got to be smart about it, it's like using the Herzog on the assault kit. Highly situational, but in those situations can be the difference.
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Old 07-30-2008, 08:27 AM   #12 (permalink)
 
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Re: The Clark RDX Shotgun

I thought it would be the Support's answer to Anti-Vehicles but I realized that's what EMP Grenades are for.

I had some success using it in Belgrade when I was shooting into the buildings to kill those pesky rocketeers.
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Old 07-30-2008, 11:50 AM   #13 (permalink)

 
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Re: The Clark RDX Shotgun

Heh, Kelvin, you're doing a fantastic job of bringing up all the old controversial topics!

But its good because newer folks never got a chance to see these threads:
http://www.tacticalgamer.com/battlef...en-nerfed.html

My personal opinion, its next to useless, EMP grenades do a more useful effect to enemy infantry. It can be said it can be used as an area denial tool, but grenades do this fairly well also. Only plus its got is that it can detonate enemy explosives.
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Old 07-30-2008, 01:22 PM   #14 (permalink)
 
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Re: The Clark RDX Shotgun

In order to kill with the Clark RDX, you have to think differently. Using it as a primary weapon will get you nowhere IMO. But usually will get you more kills than a sentry gun if used properly.

Have a squad of troops about to turn a corner on you? find cover, stick a bunch of those glowing balls to said corner, pull out your primary weapon and get ready. Stick them to ceilings and people don't notice most of the times. 2 clips will take out a titan console. It's just a situational weapon, and should be used as such. I still think it sucks, and underwhelming, just not useless.
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Old 07-30-2008, 02:07 PM   #15 (permalink)
 
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Re: The Clark RDX Shotgun

Quote:
Originally Posted by Anospa View Post
Heh, Kelvin, you're doing a fantastic job of bringing up all the old controversial topics!

But its good because newer folks never got a chance to see these threads:
http://www.tacticalgamer.com/battlef...en-nerfed.html

My personal opinion, its next to useless, EMP grenades do a more useful effect to enemy infantry. It can be said it can be used as an area denial tool, but grenades do this fairly well also. Only plus its got is that it can detonate enemy explosives.
It's a pity that thread ended the way it did.

On the other hand, Crux is now my hero. If I ever get back to the TG server, there shall be a reinstatement of the Clark RDX.

And sorry for bringing up old topics... I suspected that this weapon had been discussed before, but I partly wanted to share my elation with the weapon as well as ask a general opinion.
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