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08-06-2008, 02:02 PM
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#1 (permalink)
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Join Date: Jun 2007
Location: North Port, Florida
Age: 27
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Offensive Strategy Discussion: Port Bavaria
Finally, after a large tactical retreat, the European Union is ready to stage an attack against the PAC's Titan supply chain in hopes of retaking a point of control in the Alps. If they succeed, the PAC's supply chain will be ruptured and the EU will have a defensible base of operations for further offensive maneuvers.
As the assaulting team, how do you handle the funneled approach you are forced to take to the docking stations? Do you immediately try to take the landing platforms, or do you try to break through and take a control point in the backfield, giving your team a faster spawn point to use? How do you deal with the battlewalker and Goliath controlled by the other team?
Discuss.
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08-06-2008, 03:11 PM
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#2 (permalink)
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Join Date: Jul 2007
Location: Mountain Home AFB, ID
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Re: Offensive Strategy Discussion: Port Bavaria
Going for all the landing stations is futile, as they don't spawn anything worthwhile. The Goliath works against nooby teams, but it's really not that great except for spawncamping, so I don't see it being that useful on TG. Generally I think the best approach is to attack the westernmost docking station, and then move south to the area where the cargo crates are - I believe that flag spawns a walker. It's also highly defensible and works as a great jumping-off point to the other flags.
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08-06-2008, 03:17 PM
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#3 (permalink)
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Join Date: Jun 2008
Location: Twin Lake, MI; Home again
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Re: Offensive Strategy Discussion: Port Bavaria
I've played Port several times and the most basic defensive strategy is protecting Eastern Docks, that prevents the Goliath from spawning. The enemy has quite some time to form a strong defense due to the APC's slowness. You can take several approaches to attacking:
1. Take one of the docks. Yes, this gets you a flag and a vehicle, but they are usually heavily defended. That and if the enemy gets into the APC you used, you can't spawn there and have to waste more time to drive back. Like I said earlier, the enemy usually defends Eastern the most because of the Goliath, but as you take other flags they'll have no choice but to leave.
2. This was a strategy I was thinking of earlier. What if you had everyone go in an APC, drive to the docks, but this time have a SL pod out and climb the mountain while the main force assaults the docks? They'd have to be a recon because there are patrolling Hachies and the walker. Once they climb up, they could go to a back flag and cap it before the enemy could react. However, this strategy is risky and could be a waste of time if the initial assault succeeds.
The Goliath has several strengths; it auto-repairs with it's panels, the frontal armor is immune to motion mines, the pilot has a shotgun cannon and can launch motion mines, it can resupply and heal you, you can't destroy it in one hit (usually), and it is a spawn point. I don't like it because infantry can walk faster than it and it needs people to be effective.
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08-06-2008, 03:23 PM
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#4 (permalink)
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Join Date: Apr 2007
Location: Northeastern University (Boston)
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Re: Offensive Strategy Discussion: Port Bavaria
Getting the Goliath can usually help your team out, even if it can be taken down quickly by an efficient enemy. It can be a juggernaut of death, or merely a big slow distraction. Either way, its worth getting at some point.
Capturing a foothold is incredibly necessary at first, but sending the whole team to the same flag is a gross waste of resources. Instead, task a large squad to hit the platform in front of one of the flags, and a smaller squad to get up on top of the building and move towards taking and holding the entrance. Depending on the map size, either the center or western-most flag is probably the safest bet. Once its taken or things are going well, the smaller squad should head across the street and into the crates and start capturing the closest flag.
Gaining access to armor or a Hachimoto should help your teams efforts greatly in terms of strength and mobility.
For both sides, the roofs of the buildings can make for some very great ambushing positions.
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08-06-2008, 03:31 PM
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#5 (permalink)
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Join Date: Apr 2007
Location: Pittsburgh
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Re: Offensive Strategy Discussion: Port Bavaria
Two squads on a fast cap of Central, one from the roof the other from the south-side of the dock. The roof squad secures the bay from behind then immediately moves for the flag just across the street while the other squad caps Central. Roof squad then jumps for either Barracks or Eastern, depending on the strength of the Eastern defense. If EU can trap the entire PAC team in Eastern and the uncap, they'll have an edge in armor and position and can essentially shell the dock at Eastern with Hachi and walker-fire, racking up the tickets and pinning the PAC.
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08-06-2008, 04:03 PM
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#6 (permalink)
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Join Date: Jun 2008
Location: Canada GTA(Toronto)
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Re: Offensive Strategy Discussion: Port Bavaria
I must say this map is a hard choice to decide where to attack depending on how well organized the other team is, if they decide to hold spawn and spawn according to Eu numbers they will have a unbreakble docks defence and the best way to get past is to pod up to the ladders and go for warehouse.
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08-06-2008, 04:13 PM
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#7 (permalink)
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Join Date: Apr 2007
Location: Pittsburgh
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Re: Offensive Strategy Discussion: Port Bavaria
Remember that the PAC can't see how many people go where, only how many APC's go somewhere. Two squadleaders in one APC is effectively twelve people, but looks like six at the most. Have the squads tasked with attacking Central hold while the SL's take the same APC while every other squad spawns in and grabs as many APCs as possible while burning for Eastern. If they are holding spawn to see how EU reacts, this can at least throw them off slightly.
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08-06-2008, 05:12 PM
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#8 (permalink)
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Join Date: Apr 2008
Location: It's a secret
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Re: Offensive Strategy Discussion: Port Bavaria
Quote:
Originally Posted by Razcsak
Remember that the PAC can't see how many people go where, only how many APC's go somewhere. Two squadleaders in one APC is effectively twelve people, but looks like six at the most. Have the squads tasked with attacking Central hold while the SL's take the same APC while every other squad spawns in and grabs as many APCs as possible while burning for Eastern. If they are holding spawn to see how EU reacts, this can at least throw them off slightly.
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An interesting idea, but it also can cause some issues. What happens if the one APC with multiple SL's gets nuked? half your team is now waiting to spawn and they don't have an SL to spawn onto.
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08-06-2008, 05:37 PM
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#9 (permalink)
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Join Date: Apr 2007
Location: Northeastern University (Boston)
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Re: Offensive Strategy Discussion: Port Bavaria
Quote:
Originally Posted by YdoUwant2know
An interesting idea, but it also can cause some issues. What happens if the one APC with multiple SL's gets nuked? half your team is now waiting to spawn and they don't have an SL to spawn onto.
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The chances of that happening during the beginning of a round is pretty low unless the driver is completely unaware of what is happening.
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08-06-2008, 05:42 PM
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#10 (permalink)
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Join Date: Apr 2007
Location: Pittsburgh
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Re: Offensive Strategy Discussion: Port Bavaria
Quote:
Originally Posted by YdoUwant2know
An interesting idea, but it also can cause some issues. What happens if the one APC with multiple SL's gets nuked? half your team is now waiting to spawn and they don't have an SL to spawn onto.
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If I'm the PAC commander and I'm seeing one lone APC trundling off to Central and three heading to Eastern, chances are I'm going to emp/orbital the three heading to Eastern. Instead of stopping one attack cold for thirty seconds, I can force the other to come in piecemeal where it will be killed by my defenders. If its getting nuked by engineers, well, APCs have shields for a reason. I've never seen an APC effectively taken down by defenders before it fired the requisite two pods.
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