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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 08-08-2008, 03:16 PM   #1 (permalink)



 
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Titan location

Ok, so this topic has been hot on TS but I dont recall any posts about it, if there is I apologize now.

Titan movement is on and when I CO, its fun to move your titan. Like having a snowboard going down a rock road at a 3% grade :/ But overall, they are movable and the COs job on titan is resource management, not direct intervention like conquest. So this means your job becomes boring and the titan movement button is a juicy alternitive to OSs. I mean 4 guns and a launching platform?! wow that sounds so cool and all. I can get somewhere so quick and my team would love to pod out and do this!

Wrong.. How do you lose titan? By losing your titan. Your titan is the key to winning or losing. The better you hold them off and take their titan, the better chance you have at winning. Theres 2 overall offensive strats, Bumrush the core, or hold silos. The only defense option you have, is hold your titan or hold more silos. Since Holding silos is always a given, Think about the hold titan defense aspect.

How as CO can I help defend my titan? Well you can run around and RDX the living crap out of 1 hall and ignore your 5 other squads that are flying blind, or you can use your titan placement to your advantage. Titans can roughly be moved anywhere on your half of the map. Once shields are down they are no longer movable. So this needs to be thought about ahead of time.

The worst thing you can do to your team is place your titan over a silo. No matter what your titan guns have horrible angle of attacks. They have very long range of attack and thats a real bonus. Almost beyound line of sight. But, even worse is your own missles will hit your titan. It's like parking in a intersection. Your gonna get hit.

Think about defense. Distance gives you reaction time for yourself, but also your team. 2nd, It takes 3 times the effort for the enemy to make a move. thes 3 times more likely they are going to get killed just moving to your titan. Then APCs, laugh! they are dead meat when it comes to long hauls without escort.

In my opinion, holding or even moving your titan to a far corner over water is your best move you can make with your titan. I mid played titan is always assaulted with ease and your guns are almost always down by AAA from the ground turrets.
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Old 08-08-2008, 03:32 PM   #2 (permalink)

 
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Re: Titan location

Aye, couldn't agree more. The nights where I've been on and noticing the COs moving the Titan into combat, I've kindly informed them it'd be better to move it off into the distance so they could easily be defended. Also, moving them away from your main base will do a great good too, easily cutting down the likelihood of an APC being with easy reach for an enemy squad.
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Old 08-08-2008, 04:06 PM   #3 (permalink)

 
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Re: Titan location

Nice write up!

I actually like to move the titan forward until I get the message that the shield is down to 50 %. As soon as I received that message I start moving the titan in a completely different direction somewhere way out of the battle. Even if the titan is not reaching the dedicated coordinates it actually was of great use and is now out of the hot zone.

If you just move the titan slightly forward you will most the time allways have one silo coverd with the titanguns. But as soon as it might get a little nasty you start backing off and use the advantage of an area where the titan can not be accessed so easely.
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Old 08-08-2008, 04:17 PM   #4 (permalink)

 
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Re: Titan location

Please be aware that once the titan shields go down, the titan is immovable. It would be most unfortunate if the shields went down while the titan was passing over a friendly silo.

I'm of the opinion that the more isolated the titan assault is, the easier it is to quell it. It's easy to spot and destroy an APC in the middle of nowhere on Tampa -- it stands out, and it's an immediate threat. It's easy to pod down when it's empty, capture it, put a couple of Pillum shots at it, and it's game over for a squad trying to assault the Titan.

If, on the other hand, the titan had been parked by Silo 3, about three quarters of a million things would be happening at once -- not only would you not notice the APC due to the confusion and combat below, you would not get a chance to destroy it because there would be active enemy spawns nearby.

The more isolated the Titan is, the easier it is to defend it. I saw a nice example of this the other night. Eroak and Anospa were flying in a gunship on Tampa, and our Titan had been parked in the NE corner over the water. The gunship literally had a field day -- the enemy APCs were in the middle of about a 2mile x 2 mile stretch of open ground -- no cover, no spawn points. The gunship just tore through them, and it was even easier to notice the Transports -- they were unescorted and off alone in the middle of nowhere. I let my squad loose on the silos because it was literally impossible for the enemy to even approach the titan, much less assault the consoles. Granted, the gunship had some ground armor help -- a tank and an APC, but still, they had a huge advantage: free spawn point, resupplies, rearms, repairs within an arm's length. The other team had a vast expanse of nothing.
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Old 08-08-2008, 04:18 PM   #5 (permalink)
 
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Re: Titan location

Titan is all about winning the ground war, and to that end, the Titan guns need to be covering as many silos as possible.
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Old 08-08-2008, 04:48 PM   #6 (permalink)
 
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Re: Titan location

Location, Location, Location!!!

When commanding, I like to move to a defendable location ASAP. Parking over deep water is my best spot and impassable terrain second choice. The enemy transport becomes the only mode of assault. I do however try not to play edge of the world. An engineering PDS or support IDS helps and as the commander they will last a long time.

Quote:
Originally Posted by Eroak
The worst thing you can do to your team is place your titan over a silo. No matter what your titan guns have horrible angle of attacks.
Good Point. I noticed the guns don't quite fire directly down.

I'll rep you but I need to spread some around.
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Old 08-08-2008, 07:18 PM   #7 (permalink)
 
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Re: Titan location

I parked the titan over the lake in Sidi and it limits the enemy to use the air approach, making life easy for the defenders.
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Old 08-08-2008, 10:29 PM   #8 (permalink)



 
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Re: Titan location

Quote:
Originally Posted by Razcsak View Post
Titan is all about winning the ground war, and to that end, the Titan guns need to be covering as many silos as possible.
hmm.. Its a bold statement for this thread. But whats worse is you don't back it up. I like to hear why would a titan be better out in the midfield.

Teh confusion, ease of assault, nearly impossable to supress every APC. Its easier to kill titan guns then to keep them up.

While the titan pods are a nice feature. They are also limited compared to other means. The titan pods allow about 150-200m rage pending maps. The transports spawn quck and have unlimited range and can be redirected if they have another choice. Thats hard to do with pods and must be done at the top of your arch. Otherwise, it's a long walk.
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Old 08-08-2008, 10:59 PM   #9 (permalink)
 
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Re: Titan location

But people can pod out faster than the transports can appear. The titan isn't all about defense because those guns can rain death to anything below. In fact, if I can't find a good place for the titan, I'll guard silos with it because of the reasons above. AA guns are easily destroyed or people can pod down and kill the gunner. Provided you've got good defensive people that like staying in the titan no matter what, it can prove to be quite the offensive tool.
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Old 08-09-2008, 12:59 AM   #10 (permalink)
 
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Re: Titan location

Eroak: Sorry for the terse post, I'm in a bit of a hurry. My summary is this: even if your Titan is isolated, you're going to need to pull someone back to it to defend it. Further, if it is isolated, the enemy is less likely to focus on it. We've all seen how one squad can hold off three times their number for quite some time, which can swing the tide in favor of the defenders. People are going to board your Titan but it almost always doesn't matter, assuming you can lock down a corridor.

Not using the guns on the battlefield puts you at a serious disadvantage when holding silos compared to an aggressive Titan. I'd consider it a loss if I managed to keep my Titan free from boarders but lose the ground war because I can't cover a silo with the guns and the other team can. The core should be a last-ditch effort, not the goal.

More late.
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Old 08-09-2008, 03:06 AM   #11 (permalink)
 
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Re: Titan location

I think it depends on the map.

On Tampa, I park it in the middle of nowhere, but on Verdin I race to the center to defend three silos. Some maps it is better to just move forward and use the guns to obliterate anyone that gets near your titan. While yes your titan guns can get destroyed, they can also be repaired and with unlimited repair vs limited ammo. titan will win with time.

While I agree moving the titan back can make it easy to defend the Titan, I contend that moving your titan forward can make defending your silos easier. A single squad in titan guns can cover three flags in a well placed forward titan. they can also take out 95% of the APCs faster then the gunship. Plus your titan guns don't run out of ammo.

The real problem is not that the titan is in harms way, it is that people don't use it to its full potential. The guns are useless if you are the only one using them. get a few people on them and just watch anyone try to get near your Titan.
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Old 08-09-2008, 11:48 AM   #12 (permalink)
 
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Re: Titan location

By experience, I found that trying to place the Titan in a defensive position was virtually meaningless.

By now, most people know how to fly an air transport under the AA gun line - once it lands and the beacons are down, the assault begins. And since pretty much half of the Titan beacons I see are indestructible, then you're as good as surrounded by a dozen APCs. The number of attackers shouldn't matter in the end - if your defense is solid, then a squad can take care of that job all on its own regardless of how many invaders are standing in the corridor's doorway.

Thus, you're better off taking the Titan to an offensive stance. Choose a silo or two and cover it. Titan pods are popular insertion methods and allow a view of the area before you get to it. If someone wants to try to destroy some Titan guns, he can help himself all he wants - those sorts of people usually get retal-killed first salvo or get knifed thanks to their fabulous display of AA fireworks. For one thing, I sure don't want to attack silos 1 and 3 on Suez if the PAC titan is parked over there and ready to fire. And on vehicle maps, the Titan guns provide some much-needed support to pull your teammates out of disadvantageous situations.
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