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08-18-2008, 10:29 PM #16
Re: The Ugliest Flag to Assault
I wonder if that position could be escaped with some proper CO coordination, though if a team had that they would likely never get themselves trapped inside their UCB.
Perhaps with the use of smoke and a well timed Orbital a sufficient diversion could be created to move two or three cloaked SL's.
I hope I never have to find out.

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08-18-2008, 10:36 PM #17
Re: The Ugliest Flag to Assault
Try it on 16p Verdun with vehicles. You loose all three flags and your even worse off. Engineers camping the closest flag to the hostile uncap and the APC backing them up. We tried it once but the armor pilots tried bringing the armor in on the flags rather than skirting the edges, clearing ground and letting the infantry cap the flags. It was brutal.




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08-19-2008, 01:31 AM #18
Re: The Ugliest Flag to Assault
To get to this postion you need to have your side wiped out and be dead with only there home UCB to spawn in. Knowing that you now needto engage 200m targets the defenders have the advantage because you can come back in sniper / ganz heavy and start spraying from very long range not moveing up. Consideing the enemy will likely be heavy into assult (mostly useless long long range) you sould be able to take the mommentum and likely a lot of tickets, if you would be able to keep it up translateing it to flags or kills is the question.

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08-19-2008, 01:42 AM #19
Re: The Ugliest Flag to Assault
Any flag that Lyramion is defending with a walker.
Someone has to lighten the mood here!
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08-19-2008, 02:06 AM #20
Re: The Ugliest Flag to Assault
The onus is on the attackers to get the flag -- assaults needn't expose themselves to the sniper rifles/Ganz fire. They can sit back and enjoy a cup o' tea and throw an occasional volley of rockets.
And more horribly, once you're within range of the flag, the ganzes and the sniper rifles will be useless and there goes the entire push.
I would be tempted to head north to the thick tall wall, but that's even worse: it's about a 2 meter opening once the wall ends and that's still a ways away from the flag. It's easy to rocket it throw grenades that way. It does buy you territory, sure, but it's impossible to do anything there.
I have never tried a south run, and I believe that is what the Focused fellas tried on me once -- their problem was that there isn't a lot of cover beside the wet river bed, and even that is lost quickly because the out of bounds is very narrow.
Any way you look at it, even a half-way decent defense seems impenetrable.Fight!
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08-19-2008, 07:39 AM #21
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Re: The Ugliest Flag to Assault
Command Center, I suppose, but it's really the most unnecessary flag to take.
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08-20-2008, 01:25 AM #22
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08-20-2008, 07:44 AM #23
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Re: The Ugliest Flag to Assault
Yes, why wouldn't I have? It's still an unnecessary flag. You can win Titan without ever setting foot on it, and you can win Assault Lines without even getting near the enemy base. And you'll win Cerbere just fine playing defensively without zerging up the hill wasting tickets.
LuckAnyone got strats on how to do it? You've got a walker and a buggy, and there is some (albeit shoddy) cover on either side of the hill.
The walker isn't worth it, I've never seen it get close before it's sniped with Pilums. The most effective way of capturing Command Center to me would be to get a squad leader inside the base itself, amongst the cargo crates, so his squad can footzerg up the stairs, thus pulling defenders from their task of raining rockets. Naturally, they'll find it hard if not impossible to kill the SL acting as the spawn point.
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08-20-2008, 12:09 PM #24
Re: The Ugliest Flag to Assault
Complete agreement. Mostly for the short cap radius and long turn rate. A person can run from roadblock and get in attack distance before a single soldier could turn the flag from neutral to cap.
Strat to defeat. - not a 100% but in Shockwave I used a buggy rush to put a squad far north behind the buildings with a beacon. At the same time the rest of the team must push. The squad to the north must use the cover of the building to hold out spliting there forces allowing for numbers to overtake the the west or east pass and get on flag.
On the Flag itself, when you reach the flag level, keep one medic and SL to the south of the building not visible from the east or west stairway. Cover stairways by peering out. Send medic to revive downed men on flag radius have squad spawn on SL and rush flag radius.
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08-25-2008, 12:50 AM #25
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Re: The Ugliest Flag to Assault
The first flag in Minsk, No Vehicles mode is pretty hard, but in my opinion the ugliest one to take is the flag near the PAC Home Base in Liberation of Leipzig. The flag is basically in a crater or hole of some sort, vehicle access is blocked but they can still shoot at you, and to conclude, the support of friendly vehicles is impossible because most of the PAC engineers will spawn the place with motion mines.
If you're playing as a PAC soldier, just drop a nade in that hole while someone is capturing and it's all done
I prefer equipping radar grenades to take that spot, as they seem to help a little but it's still virtually impossible unless the opponents are idiots.
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08-25-2008, 08:25 AM #26
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08-25-2008, 08:41 AM #27
Re: The Ugliest Flag to Assault
Donate Blood. Ask for a gun and a bucket.




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08-25-2008, 03:32 PM #28
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Re: The Ugliest Flag to Assault
LOL Doctah it's my personal opinion, as the nade helps a bit because of the RADAR part if the commander is inactive, or doesn't care about that certain spot your squad moved to take.
Yeah, there are thousands of unlocks better than the RG and most of them can be used in a greater quantity..
I guess there's a stereotype about it, as I've heard many people comment about its uselessness.
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08-25-2008, 03:34 PM #29
Re: The Ugliest Flag to Assault
I think it could be very useful if you had more than one. Flags like Harbor on Camp Gibraltar would be much more interesting for one...




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08-30-2008, 05:38 PM #30
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Re: The Ugliest Flag to Assault
Hmm...the hardest two flags would be crossroads and minsk first flag, but both are doable. Minsk has that spot in the building where you can cap it from, while crossroads flag has a large cap radius. Command centers are actually ok...Cerebere one is slightly annoying, but only seriously sucks when the rest of your team is just throwing itself into nades and APMs on the left side. Right side is the way to go...get a shotgun, IDS, jump into right side and among the boxes and you're fine - hardly anyone goes there, and rockets can't get there from inside the command center
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