Quote:
Originally Posted by Grimmfist
...I'm waiting for the game where EU doesn't spawn Harbor and just sits Toll and the game lasts for about an hour and all the grenade, rocket and emp grenade spammers can have a great time!
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It's not as much fun as you would think. The real problem is that the only way to win this type of battle it to not push. Anyone that moves forward is a lost ticket. This first off is very hard to do. A single squad not listening will cost you the game. Add to it that most people don't want to play the same map for 4 hours and it digresses fast.
One time I have see where both teams were disciplined enough not to push. it was ugly, it was boring, and it made for a bag game. In 15 minutes of game play each team only lost 10 tickets. Another 15 minutes another 10 tickets. When each team still had over 200 just think how long and drawn out it becomes.
The whole game devolved into shoot all of your rockets, throw all of your grenades, get revived, resupply, repeat.
In the end, even seasoned
TG players said enough was enough and started to push. They did not care that they were losing the game, they just wanted it to be over. The stalemate took all of the fun out of the game.