Rockets Rockets Rockets - Rockets are the long arm of your Squad.
There are spots on a map that you can gain control over with Rockets. If you have the control over them you can advance. If the enemy has control over them first it means you will most likely die.
Rocket Basic Basics:
Quote:
You can adjust the range of your Rockets manually. Zoom in to some object on the map and your Zoom will automatically dermit the range. Now you can use your mousewheel to go 2 meters back or forth.
The basic maneuver:
A) Aim at a cover
B) Add 2 to 4 meters using your mousewheel
C) Aim slightly above the cover
D) Shoot Rockets
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Controling specific Areas is espeically important fighting uphill. One of the best examples for this is Church on Cerbere. It is a very ugly flag to take because it can be defended very well from the outside. Your respawning soldiers will get spawncamped very easily. To prevent this you need to control the surounding ledges:
Controlling these spots will push enemies in originally superior positions into defense. Another example nearby is Southtown. It is an easier flag to take but not controlling this ledge will cost you many tickets and in the end the flag.
Another example - still going uphill - would be an approach to Command Center. If the enemy has those spots and can rain down Rockets and Grenades on you you will have a hard time advancing. The bodies of dead soldiers will be camped and cost you tickets or even the life of your Squadleader including all effort made to advance.
Light a Camp Fire:
Once you killed an enemy behind cover - don´t rest! Camp his body! Either the ticket will be secured and the poor guy is taken out of game for the next 15 seconds or even better some poor fool comes to revive him. In the best of all cases you can keep a little puddle of death going up there, keeping 2-3 players out of the action while you take the flag or advance.
Always remember:
Invasion of Normandy would have been a lot less bloddier if the Allied Forces had PK-Rockets.