Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - Tactics and Missions Discussion

Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

Reply
 
Thread Tools
Old 07-21-2009, 11:09 AM   #76 (permalink)
 
Axis_Sniper's Avatar
 
Join Date: Jan 2009
Location: New Jersey
Age: 19
Posts: 1,164
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

Sorry if I am not stating the obvious, but 2 people seems like a much better idea, but not for the "less people = less tickets wasted" aspect, but more room for SLs to spawn in and spawn bomb the flag that needs the most help. 2 SLs spawning in the transport, telling the squads to hold spawn then dropping over the flag makes a pretty damn good idea, opinion-wise.
__________________
FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

Xbox Live GT: KrunchMastaFlex


Need to...



Axis_Sniper is offline   Reply With Quote
Old 07-21-2009, 11:25 AM   #77 (permalink)
 
Zoraster's Avatar
 
Join Date: Dec 2006
Location: Los Angeles
Posts: 2,160
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

Quote:
Originally Posted by Axis_Sniper View Post
Sorry if I am not stating the obvious, but 2 people seems like a much better idea, but not for the "less people = less tickets wasted" aspect, but more room for SLs to spawn in and spawn bomb the flag that needs the most help. 2 SLs spawning in the transport, telling the squads to hold spawn then dropping over the flag makes a pretty damn good idea, opinion-wise.
Now you're suggesting that the rofl waste TWO squad leaders on the rofl?

I guess that raises a question: do you feel that defending flags is a waste of a team's time?
__________________

Zoraster is offline   Reply With Quote
Old 07-21-2009, 11:45 AM   #78 (permalink)
 
SharinganTH1422's Avatar
 
Join Date: Aug 2007
Location: East London, England, UK
Posts: 2,434
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

I think Axis is talking about Titan, where people can spawn into the moving transport and when silos (not tickets) are the objective, in which case that is not really valid since we very rarely play titan.

At least I hope that's what he's talking about.
__________________
Anger is a gift - Malcolm X



BF2142 - Sharingan1422
SharinganTH1422 is offline   Reply With Quote
Old 07-21-2009, 12:04 PM   #79 (permalink)
 
Axis_Sniper's Avatar
 
Join Date: Jan 2009
Location: New Jersey
Age: 19
Posts: 1,164
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

Quote:
Originally Posted by Zoraster View Post
Now you're suggesting that the rofl waste TWO squad leaders on the rofl?

I guess that raises a question: do you feel that defending flags is a waste of a team's time?
So you insult me for making a suggestion? You make assumptions on how I think? Please, stop acting like you are better than everyone and know everything there is to everything. This is one of the reasons I barely play 2142. People like you. If it isn't the way you want it, how you want it. You groan about how everyone is wrong, and make a big fuss.

Quote:
Originally Posted by SharinganTH1422 View Post
I think Axis is talking about Titan, where people can spawn into the moving transport and when silos (not tickets) are the objective, in which case that is not really valid since we very rarely play titan.

At least I hope that's what he's talking about.
I was actually refering to Conquest. But he seems to get the impression that I want the SLs to sit in the transport until a flag goes nuetral. That is not what I want, I was thinking if a squad defending a flag gets wiped and it's about to go nuetral, he can spawn on the open transport for a quick drop onto the flag with the support of the "ROFLchopper".
__________________
FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

Xbox Live GT: KrunchMastaFlex


Need to...



Axis_Sniper is offline   Reply With Quote
Old 07-21-2009, 12:26 PM   #80 (permalink)
 
SharinganTH1422's Avatar
 
Join Date: Aug 2007
Location: East London, England, UK
Posts: 2,434
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

Ease up man, I don't see much insult in Zoraster's post.

Quote:
Originally Posted by Axis_Sniper View Post
I was actually refering to Conquest. But he seems to get the impression that I want the SLs to sit in the transport until a flag goes nuetral. That is not what I want, I was thinking if a squad defending a flag gets wiped and it's about to go nuetral, he can spawn on the open transport for a quick drop onto the flag with the support of the "ROFLchopper".
Sorry I don't fully get what you mean here, but I'll answer the 3 things you might be saying

If you mean that the ROFLCOPTER is separate to the squads and they spawn into the ROFL and then rush the flag, then I'm pretty sure you can't spawn into a transport unless it's Titan mode, but it's be a while so I could be wrong.

If you mean that the 2 soldiers would stay permanently in the ROFLCOPTER are 2 SLs, and they support their squads on the ground as an aggressive aerial spawn point, I guess this could be possible, but you'd need SL-SL channels and a lot of people on the same wavelength to pull something like this off, especially if here was a threat to each squad, which one would you prioritise? And besides, this wouldn't necessarily be a ROFLCOPTER anyway since ROFLCOPTERs fly around the map simply demolishing anything they fly over.

If you mean it's a temporary thing where the SLs simultaneously and spontaneously jump into a vacant transport and fly off to a flag, dropping their squads and becoming a temporary ROFLCOPTER...again, this would be very complicated.
__________________
Anger is a gift - Malcolm X



BF2142 - Sharingan1422
SharinganTH1422 is offline   Reply With Quote
Old 07-21-2009, 12:38 PM   #81 (permalink)
 
Axis_Sniper's Avatar
 
Join Date: Jan 2009
Location: New Jersey
Age: 19
Posts: 1,164
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

Quote:
Originally Posted by SharinganTH1422 View Post
If you mean that the ROFLCOPTER is separate to the squads and they spawn into the ROFL and then rush the flag, then I'm pretty sure you can't spawn into a transport unless it's Titan mode, but it's be a while so I could be wrong.
I was actually referring to this, but I didn't know you couldn't spawn in the transport unless it was Titan. Even then, the SLs could spawn at main(Or some safe flag close to endangered flag) with coordinated efforts with the transport and fly to the neutral flag and drop in with the regular ROFLchopper squad covering them.
__________________
FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

Xbox Live GT: KrunchMastaFlex


Need to...



Axis_Sniper is offline   Reply With Quote
Old 07-21-2009, 03:06 PM   #82 (permalink)
 
LordKelvin's Avatar
 
Join Date: Mar 2008
Location: Ave Maria, FL
Age: 20
Posts: 1,844
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

We tried this on Sidi... we made a ground squad and an air squad. The air squad was a ROFLcopter that served as a permanent transport and gunning platform for the ground squad's movements. The transport moved with the ground squad, helping them accomplish the objectives.

Unfortunately, about half of us DCed early into the round so we didnt get to see how effective it would be really, but TS coordination is awesome and certainly doable.
__________________




Also playing as: |TG-SC| MyNameIsKelvin

EVE Online: Yumi Hikare


Why MTG has lost any sense of balance:
Lotus Cobra
LordKelvin is offline   Reply With Quote
Old 07-26-2009, 02:49 AM   #83 (permalink)
 
Join Date: Dec 2008
Posts: 22
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

Easiest way is probably to stick a TV missile into it's side.
CTFalcon is offline   Reply With Quote
Old 07-26-2009, 05:29 AM   #84 (permalink)
 
ArmoredBear's Avatar
 
Join Date: Aug 2008
Location: Left Coast, USA
Posts: 156
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

Quote:
Originally Posted by CTFalcon View Post
Easiest way is probably to stick a TV missile into it's side.
I think somewhere in this discussion it was decided the TV missile is the most effective to counter the roflcopter. As Lyramion says:

Quote:
Originally Posted by Lyramion View Post
During our very active Roflcopter times me and reaper often would go to TBG Suez Titan. Kinda insane choice if you know the best Gunship pilots frequent that server. There was no chance in hell to kill the good ones. Only to kill bad ones that didnīt use their TV or tried to solo Gunship.
Any time a roflcopter is on a TBG server, at some point there will be a TV missile heading its way and it usually doesn't miss. I can't tell you how many of TBG's gunship pilots have killed me with the TV missile while in dogfights.
__________________

"Press the red shiny button"~Vortex


ArmoredBear is offline   Reply With Quote
Old 07-26-2009, 07:10 AM   #85 (permalink)
 
Greyed's Avatar
 
Join Date: Jun 2009
Location: Sin City
Posts: 424
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

Easiest? I'd be ecstatic if I could get a gunship TV missile to hit a stationary tank or walker. If I were to actually hit a moving ROFL I'd log out and get into the first slot tournament I could find.

Speeder TVs I can aim, gunship TVs just replicate a sine wave.
Greyed is offline   Reply With Quote
Old 07-26-2009, 08:09 AM   #86 (permalink)
 
SharinganTH1422's Avatar
 
Join Date: Aug 2007
Location: East London, England, UK
Posts: 2,434
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

Quote:
Originally Posted by Greyed View Post
Easiest? I'd be ecstatic if I could get a gunship TV missile to hit a stationary tank or walker. If I were to actually hit a moving ROFL I'd log out and get into the first slot tournament I could find.
LoL, QFT, I once went pub gunshipping with some old TGer ages ago and he was a pretty awesome pilot and I was some noob gunner, he would literally hover over a piece of stationary armour for like 5-10 seconds and I still kept missing. You should've heard the awesomeness over VoIP when I finally hit something .
__________________
Anger is a gift - Malcolm X



BF2142 - Sharingan1422
SharinganTH1422 is offline   Reply With Quote
Old 07-26-2009, 08:16 AM   #87 (permalink)
 
Mixa's Avatar
 
Join Date: Mar 2008
Location: Finland
Posts: 918
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

Rofl is supposed to be stationary, in order to be most effective. Its bigger than tank and usually it is in straight line in front of you. So in most cases I'd say hitting Rofl is actually easier than hitting stationary tank / APC (which may make sudden movement at any point).

Also TV has higher change of bugging through the shields of the transport than tank for instance!
__________________


Proud to have been an Irregular!

Mixa is offline   Reply With Quote
Old 07-26-2009, 09:49 AM   #88 (permalink)
 
LordKelvin's Avatar
 
Join Date: Mar 2008
Location: Ave Maria, FL
Age: 20
Posts: 1,844
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

Quote:
Originally Posted by Mixa View Post
Also TV has higher chance of bugging through the shields of the transport than tank for instance!
This bothers me. A lot. It doesn't have a 'higher chance' its more like every 8 out of 10 times it goes right through it.
__________________




Also playing as: |TG-SC| MyNameIsKelvin

EVE Online: Yumi Hikare


Why MTG has lost any sense of balance:
Lotus Cobra
LordKelvin is offline   Reply With Quote
Old 07-26-2009, 01:35 PM   #89 (permalink)
 
Join Date: Dec 2008
Posts: 22
Tournaments Joined: 0
Tournaments Won: 0
Re: Countering the damn ROFLCOPTER

Tv'ing through shields is normally a product of angles. If you know the correct angles to hit a shielded target then you obviously have a much better chance of getting the missile through. Granted sometimes the shields just flat out fail, but most of the time you can predict if it'll go through or not.
CTFalcon is offline   Reply With Quote
Reply

Bookmarks

Tags
clarkrdx>roflcopter, roflcopter


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 11:51 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Đ2004-2008 - Tactical Gamer - All Rights Reserved