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11-01-2008, 10:52 PM #1
UAVs, to shoot or not to shoot?
OK, I did realize this was a issue but zome dont know the dynamics of UAVs here at TG.
UAVs as we all know show all emeny on a 200m range by the CO. There is a phyical drone that flies in the air. They are treated as air craft. Thus they are fully targetable by AA fire and SAAWs.
The issue is, when you are able to lock onto a drone. You think it's the enemies drone. This is not the case! All drones are targetable and lockable and that means you can kill your own teams drone!
So what do you do? Do you see where the drone is circling? Will if you notice on your NetBat map there is a palse in that area, then dont kill it!. If your map is clear, then take it out. If you don't know, don't shoot it! You can really be hurting your team members that rely on this intel like myself.The soldier formerly known as, Eroak.





From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers and where all members
would be working together to advance the enjoyment of their hobby.
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11-01-2008, 11:00 PM #2
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11-02-2008, 12:52 AM #3
Re: UAVs, to shoot or not to shoot?
I was always under the impression that your own UAV had a little UAV symbol at the lower middle if you look at it.
The enemy UAV doesnt
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11-02-2008, 01:39 AM #4
Re: UAVs, to shoot or not to shoot?
The soldier formerly known as, Eroak.





From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers and where all members
would be working together to advance the enjoyment of their hobby.
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11-02-2008, 08:43 PM #5
Re: UAVs, to shoot or not to shoot?
When commanding, I announce to the squad leaders that I'm putting up a UAV and where it is to prevent friendly fire shoot down. If they don't pass on the info or both UAV are circling overhead, our team's UAV may be killed.


















There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. -- BuSab Manual
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01-19-2009, 02:24 PM #6
Re: UAVs, to shoot or not to shoot?
I thought enemy UAV's have a red diamond on them.
Friendly UAV's have no such diamond (plain).
Is this TRUE or NOT?
Now, you have me questioning myself!
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01-19-2009, 04:07 PM #7
Re: UAVs, to shoot or not to shoot?
UAVs are indistinguishable for either team, best to check you mini map!
Reapator, overlord of ponies

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01-19-2009, 05:02 PM #8
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Re: UAVs, to shoot or not to shoot?
I never knew you could actually shoot the darn things.
|TG-82| C.T._EMRIE
82ND COMMAND DIVISION
"Ipsa scientia potestas est" -Fracis Bacon

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01-19-2009, 05:24 PM #9
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Re: UAVs, to shoot or not to shoot?
The only argument I have about shooting down UAVs, is this question: Why are you looking up when you should be looking forward?
You won't notice that there's an enemy UAV up immediately, by the time you realize there is a UAV, establish that's an enemy UAV, lock onto it with your SAAW/AARorsche, and taken the amount of shots necessary to shoot it down, the damage is done. You might trim off at most a few seconds off of the enemy UAV, during which your attention is probably better spent focusing on the targets who are trying to kill you.
If anything, if you see an enemy UAV up, let your SL know that the enemy knows your position via UAV in case he's planning an ambush, then focus on the enemy soldiers.
The only people who should be taking out enemy UAVs, are the gunships. From the time the UAV goes up, if the gunship's in the area, and not under fire, they can take it down in seconds. Other than that, focus on the troops and just keep in mind that they know where you are now.
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01-19-2009, 07:14 PM #10
Re: UAVs, to shoot or not to shoot?
If I'm in an AA gun and there is a UAV nearby I check the minimap and if it isn't friendly it's going down. I will continue to scan the sky for Gunships and Transports. In my opinion rob all enemy intel. If you see a UAV, IDS or PDS take the time to find out its origin. (Look at the minimap) If it's theirs, take it out.
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01-19-2009, 08:04 PM #11
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Re: UAVs, to shoot or not to shoot?
pred011586: Would you say it's perfectly fine to be clearing the skies of enemy UAVs if you are defending a back flag that isn't seeing action at the moment?
Bucklin out.
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01-19-2009, 08:25 PM #12
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Re: UAVs, to shoot or not to shoot?
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01-19-2009, 09:32 PM #13
Re: UAVs, to shoot or not to shoot?
Killing the UAV pokes out the second best weapon in the commander's arsenal. Obviously destroying the actual assets is best but anything to deny intel for the enemy commander and their team is good.Originally Posted by jazy2
In my opinion rob all enemy intel. If you see a UAV, IDS or PDS take the time to find out its origin. (Look at the minimap) If it's theirs, take it out.

















There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. -- BuSab Manual
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01-23-2009, 02:31 PM #14
Re: UAVs, to shoot or not to shoot?
If you're toting an SAAW, why are you looking forward when you should be looking up?

Seriously, if you're carrying the SAAW, especially on a larger map (as most maps with gunships are), you won't constantly have an opportunity to fire at the enemy gunship. Why not use some of the many SAAW rounds you have to keep the enemy commander from knowing where your team is?
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01-23-2009, 05:54 PM #15
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Re: UAVs, to shoot or not to shoot?
If someone's carrying a SAAW, I hope they're not walking around with it out. Maybe it's just me, but if I'm packing a SAAW I default to the SMG. First realizing there's an enemy UAV, from the time the enemy commander clicks the UAV button, to the time you realize there's a UAV in the sky takes at best 2-3 seconds. If it's directly over you, it'll take alot longer to notice it's there, gunships approach from an angle, so you wouldn't be looking directly up. If it's further away such that you can notice it easily, then it's a distance where it's pulse, if it's friendly, may not be on your minimap. So you open up your normal map, quick glance, go back, let's give that 1 second.
So you bust out that SAAW, which takes about 1 second. Aim at the UAV that you've determined is enemy, and wait for a lock, which takes about 2 seconds at best. Fire off your two shots and continue holding click for a strong lock, and wait for your shots to get to the UAV and hit, for a total of 5-10 seconds? (we'll assume 5 for best case scenario). If your first volley doesn't destroy it, then you now have to reload which takes 5 seconds, get a lock which takes 2 seconds, fire a volley and hold click til impact for another 5 seconds.
Total all that time up, and it takes about 23 seconds to fire off two volleys at a UAV. Seeing as a UAV lasts for 30 seconds (correct me if I'm wrong here). You can shave off 7 seconds off the end of a UAV. By which point the damage is already done.
Or you can spend those 23 seconds planting Motion Mines or shooting your pellet gun at incoming infantry, or repairing a vehicle.
If you're at some back flag, with no combat going on around you, then by all means, destroy the UAV. But situations like that happen rarely, and usually if you're at a back flag defending, you'll be too far away from the action for the UAV to show up on your screen. Unless it's directly over you, in which case you won't notice it's there at all.
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