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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 12-02-2008, 02:00 AM   #16 (permalink)
 
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Re: Weak point on the APC?

Wait, aren't there weak points on the bottom of the APC?
Because I remember crawling under the EU APC once, and there were small vents next to each wheel, which might have been weak points.
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Old 12-02-2008, 02:14 PM   #17 (permalink)

 
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Re: Weak point on the APC?

The top is probably about the same on damage as the sides are.
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Old 12-02-2008, 03:24 PM   #18 (permalink)
 
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Re: Weak point on the APC?

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Originally Posted by Mercenary90 View Post
Wait, aren't there weak points on the bottom of the APC?
Because I remember crawling under the EU APC once, and there were small vents next to each wheel, which might have been weak points.
There are plenty of vents on the APC. As you can see from the pics Nathreal posted they aren't real weak points. As far as the bottom goes, it's possible but it makes no difference because how often you get a shot like that?
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Old 12-02-2008, 03:33 PM   #19 (permalink)
 
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Re: Weak point on the APC?

If you are able to, 2 shots with a pilum while under it will take out an apc. However, the trick is being lucky enough to actually get under the apc. Not to mention the wait time to reload after the first shot vs. people exiting the vehicle and seeing a leg sticking out which causes you to be either gunned down or knifed for your trouble. Then of course there is also the matter of you dieing with the apc when you blow it up in this fashion. It does however eliminate the vehicles ability to use its guns on you

That said it is still easier to flank the apc then trying to crawl under it when it has at least 2 people inside it.
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Old 12-02-2008, 03:42 PM   #20 (permalink)

 
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Re: Weak point on the APC?

A bottom shot is possible on Belgrade at pond or statue as the APC crests over the hill / ramp. There are some other places, but, like you say there aren't too many times where you will get the opportunity. If you really want to hit the bottom of an APC the best way would be RDX on a road.
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Old 12-02-2008, 03:55 PM   #21 (permalink)
 
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Re: Weak point on the APC?

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Originally Posted by Yabbadabbado View Post
If you are able to, 2 shots with a pilum while under it will take out an apc. However, the trick is being lucky enough to actually get under the apc. Not to mention the wait time to reload after the first shot vs. people exiting the vehicle and seeing a leg sticking out which causes you to be either gunned down or knifed for your trouble. Then of course there is also the matter of you dieing with the apc when you blow it up in this fashion. It does however eliminate the vehicles ability to use its guns on you

That said it is still easier to flank the apc then trying to crawl under it when it has at least 2 people inside it.
Hey Yabba, good to see you on the boards!
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Old 12-02-2008, 04:10 PM   #22 (permalink)
 
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Re: Weak point on the APC?

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Hey Yabba, good to see you on the boards!
Thanks, good to be here . I was able to read the forums but couldn't post until my bro came over and told me I didn't have my java scripting thing in internet options turned on lol. Now that it is on I am finally able to post lol. Yes, I suck at programs and the internet
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Old 12-02-2008, 05:25 PM   #23 (permalink)
 
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Re: Weak point on the APC?

Thanks for the info. I've always wanted to know the APC's weak point, but I guess I'll stick to the sides. I know this is off topic, but can anyone show me a pic where the walker's weakpoints are? Or direct me to where I can find one?
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Old 12-02-2008, 09:25 PM   #24 (permalink)
 
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Re: Weak point on the APC?

For walkers I have gotten a 1 shot 1 kill once with a pilum. The hit was in the area where it swivels at (where torso connects to the legs). I can confirm there were no other friendlies in the area, no motion mines in range of the walker and no friendly gunships were up, just me in the area. I'm not even positive if this was the actual area the pilum hit, I fired and saw the general area it was going and then ran for cover.

Please correct me if I am wrong here, but as far as I understand all vehicles are supposed to have a sweet spot where if it is hit will bring it down instantly or within a few seconds immediately following the hit (I've been in an apc/tank where 1 pilum has taken me out and I have done the same to others, always a shot to/near the rear area). But again, not sure if this is the way it's supposed to work or if it's some random glitch/bug in the way vehicles receive damage.
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Old 12-03-2008, 02:37 AM   #25 (permalink)
 
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Re: Weak point on the APC?

The back-most face of the waist section does 90-something damage or somewhere around there, enough to kill in one shot if it's not standing next to a crate. Shots to the joints in the legs will take it out in two shots with the pilum or rorsch (I always aim for the leg joints in the rorsch if I can't hit the rear of the waist). The top of the walker does so little damage you really may as well just not even bother firing at it.

Also I'm curious if anyone can tell me if walker missiles do more damage when they hit to the rear of the walker or to the legs or if that's just for AV weapons like the rockets, pilum, and rorsch.
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Old 12-23-2008, 10:54 AM   #26 (permalink)
 
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Re: Weak point on the APC?

ok heres some FYI on tactical anti tank action =]

1st, walkers yes u can one shot kill them in the vent, but its useless unless your lucky and there realy bad and dont know how to press Z. aim for the knee joints to do 1/3 there hp.

2nd tank, for pac lie down and aim for the underside diagonaly so you hit the anti grav orb it uses to float, this counts as an underside hit if you take on the back ones, usualy a 1 hit kill unless they get out and repair fast. < this is efective as you can be in front quite far away and still score a backside hit. it also shows a backwards hit on their hud maiking them turn if they survived = easier death
for EU aim at the back of the gun turret as this has vents and also counts as a back hit. BUT only if you do it from the side or front and the gun is turned slightly as its the slplash that registers as a back hit the initial target this should take about 1/3 - 2/3 depending on what angle the gun is in relation to the back.

EDIT: for a tank against a tank if your PAC or just happen to have a grav tank, ram the EU git, just drive into him so he stops, then ((presuming u shielded his hit or even if u didnt)) just prss like up and right at the same time and you will move faster then the UE tank can turn and just shoot the back of its gun turret up top to get a one shot kill ^^ <<u did damage with the ram and u took less cos ur tank floats upwards and looses some of the shock dmage>> [THIS TIP is a last ditch attempt to remove a trouble some tank sniping ur bases from afar, if u cant get a team mate to take out the crate near him this WILL kill him but be warned unless hes alone, or has realy bent people with him url prolly be pilumed in the ass for trying this,]

3rd, APC the above diagrams show it reasonably well, however different serveers im sure youl notice differnt damages. idealy the best way to take out an apc is with the rorsh or motions.

rorsh *no i dont care i spelt it wrong :P*, aim at furthest point to the back of the apc u can possibly hit, also shooting underneath it into its underhull will cause catastrophic damage and a standard driver will reverse, simply aim at the side for a finishing shot. the rorsh is like a snpier rifle, always kill the repair engi behind it first, i aim for the legs, cos soon as he kneels or lays down he dies anyway.

also motions, if your set on one enemy and motioning em to death, bring emp pannels, these are absolutely the best godamn thing any tru motion user can have with them. simply place a cluster of them funneling a bridge to go past a narrower area, making sure there is plenty of room to go past them, sort of like a line with a whole to the LEFT OR RIGHT not the MIDDLE as this is obvious, make it look like an FAV drove past and they havent been replaced, that way the APC will take at max speed the gap, which u have cunningly hidden motion mines around a tree base or in a bush right next to where they will be traveling. an APC cant travel fast enough to outrun motions and theyl zoom us his exaust fast, hes already gona take a back hit cos of his speed but now if people bail hel get hit past them meaning ul hit ppl bailing with the AOE splash damage from motions =]

this is a tactic that doesnt always work on our servers. however any other server i can almost guarantee unless there organised they will die from this. if you have ever played with me as an engi you will have heard me no doubt scream stop over my headset if i suspect anything remotely trappish with motions, also youl no doubt have heard me say "tank/APC/Walker down" before my squad can even tell where it is =] all because of these and some other " no i wont share these :P" tips i use when taking out armor.

OH ALRIGHT il share one more, if your against the pac, equip your pilum, ram the front panel of an apc if there traveling at medium to top speed and bail before it hits, then just fire your pilum at its plain boring underside as it rears up like an elephant against a mouse, if u hit it head on or with 15 degrees it will pop a wheely and u will be safe from its guns, the lower you hit it the more damage ul do. if u bailed in time it will have about 85% armor if it traveld at top speed and the car wont have blown up. then u can just shoot and laugh as u rambod an apc, <<this realy is a last ditch survival attempt if your driving at it before you see it, NEVER STOP this is suicide, just try this>>
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Last edited by P.Stringer; 12-23-2008 at 11:03 AM. Reason: my grammar, spelling, punc. my gosh its just all bas well i am at work after all :P long short post eh
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Old 12-23-2008, 10:58 AM   #27 (permalink)
 
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Re: Weak point on the APC?

We don't allow intentional ramming on the server, as far as I'm aware.
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Old 12-23-2008, 11:24 AM   #28 (permalink)

 
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Re: Weak point on the APC?

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Originally Posted by P.Stringer View Post
aim for the knee joints to do 1/3 there hp.
Or better still, from the rear just above the legs.. 1/2 health damage!

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EDIT: for a tank against a tank if your PAC or just happen to have a grav tank, ram the EU git, just drive into him so he stops
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Originally Posted by P.Stringer View Post
ram the front panel of an apc if there traveling at medium to top speed
Ramming not allowed.. Naughty, naughty! I smell the bannhammer! You better change your ways...
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Old 12-23-2008, 11:52 AM   #29 (permalink)

 
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Re: Weak point on the APC?

Correct, ramming is not allowed.
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Old 12-23-2008, 11:59 AM   #30 (permalink)
 
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Re: Weak point on the APC?

i know the rules :P

anything like that its intended as a tactical choice, more like butting heads than an intentional ram, say for intstance your up against a tank or apc at close range, the above is simply how to surivie it as a tactic, im not trying to get like bullet bills roaming the playing field :P but say u just dont see them untill your ontop of em, or vicaversa
this is how u live to talk about it ^^

a good example of how this relates to our servers is on suez, there are a lot of hills there and providing your in the wrong place at the right time, going forward saves a lot more lives than standing still or reversing to avoid a semi suicidal driver intent on crosing over your FAV

im not talking airship to airship ram spam or tank sumo fights, just if its there and retreating is going to be suicide, this is the lesser of two evils, with a chance of survival, its a hell of a lot better than the driver bailing giving the enemy camoflage vehicles :P

<<oh and say im driving an APC and an FAV zooms up in front i presume i am allowed to alter course to mow them over?>>

Or better still, from the rear just above the legs.. 1/2 health damage!
true but keep in mind most of my tactics are the more likely options you will face, if there good in a tank or walker you wont see the backs of anything, my way u can get back hits from afar, same as if u hit the inside of the knee join on a walker it counts as an underside hit =] u can do that from accros the battlefield with a pilum if they stand still for a second or two, and then ur with ur own troops not dodging bullets as ur last pilum shot gave u away and ur behind their lines
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