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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Snipers: Tips and Tricks - To all mobile Snipers Your key ways of being effective are: 1. You should always
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    Snipers: Tips and Tricks

    To all mobile Snipers
    Your key ways of being effective are:
    1. You should always join a squad. This is helpful because spawn with your leader. If you are in tight situations, squad members can help. Plus you get upgrades and you get bonus points with squad.
    2. Stealth is a main key because if the enmy knows where you are they will go after you. If no one knows where you are you don't have as much pressure like when you are shooting a guy who is shooting you. To be stealth keep moving from place to place with your squad.
    3. As far as kits, I usually use the default guns because of more ammo. I always wear heavy armor because I have the 2 running upgrades. I usually have claymores for defending the bases and I have RDX.
    To camping Snipers:
    1. You need to find a good snipping place with no one else.
    2. Only aim for head because someone will know where you are if shot on body.
    3. When I camp I use the Zeller because of the power. I wear heavy armor with claymore behind you. I then use the ghost upgrade and put it not to close but far enough.
    Happy Snipping Disilord

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    Re: Snipers: Tips and Tricks

    I hope that you do not mind me posting this. But these are my little tips that I originally posted in another forum. Sorry if it is a bit long. I also added a few things compared to what I originally posted elsewhere. I hope you all like it.
    -------------------------------------------------
    Shot from the prone position. Crouching helps if in a hurry; but prone is better. Standing is the worst position. It cuts down on accuracy.

    Then their is the common sense of using cover. I find that if you position yourself slightly behind objects that it will help conceal you from sight as well as enemy fire.

    Always wait for a good shot. The head is the best. I also like the gut for some reason. Even an ankle shot can do damage. Do not be scared to shot someone in a certain part of that you think might not do a lot of damage. You would be surprised how much damage it actually does if you are on target. I have killed many people by shooting them in the foot. As it was the only body in visible sight. just remember to make sure the shot is straight and true. A steady shot is a better shot. Do not be in a hurry.

    Think of the surroundings for both you and the area of engagement where your targets might be.:
    If you are hidden then you should be safe for a bit.
    If you are in the open you might be spotted; so prepare to move to cover. (Relocate) Relocating is a very good practice. When you kill someone; if they are paying attention they will realize what direction the were hit from. This could possibly compromise your position. After a kill you might want to back off and run to another position just to be safe.

    Explosive Crates and Barrels. Part of the surrounding that you need to be aware of. These can help or hinder a good recon unit. If you are near them and are spotted the could be used to hurt you or even kill you. Stay clear of these. Yet keep in mind where they are. You can use them to your benefit. These items can be shot to kill multiple targets near them; like I mention that they can be used against you. They are best used as traps.

    Make sure to play as recon when you use the recon kit. What I mean by this is that you should always point out the enemy. It is a great benefit to the game. Yet keep in mind that you do not need to keep pointing them out constantly. Wait for the red blinking of the spotted enemy to stop displaying itself on the radars and maps. This way you do not flood the com with repetitive chatter. It can be annoying and lessens the chance of or important communications from getting through. Knowing where all the enemy troops are is a great benefit to winning the battle.

    Team play with recon. When in a squad; try to not get to far away from them. Make sure to cover them when sniping. If using the kit like an assault for things like the Titan; make sure to watch their back and remember that your RDX's will kill them when used on FF off servers. Communicate with them and listen to what the Squad leader says.

    Know your tools and their uses.:
    APM... Use this unlock to protect your sniper position. Place them in areas were the enemy might come from to sneak up on you. Also keep in mind that the sniper rifle ( I think the Zeller only) can be used to detonate them. You can clear enemy mines by shooting them. They to can be used as traps. If an enemy has placed them somewhere and an enemy is near them; you might be able to detonate it causing the enemy to be hurt or killed. This might depend on the server settings. I have used this tactic before to kill the enemy; but have not checked to see if FF needed to be turned on for the server. I got the kill so it might not be . It might need some testings to see.

    RDX... These are used for destroying multiple of things. mostly its purpose is for assets. Yet they can be used to set traps as well. If you place them in certain areas, they can be used like the explosive crates and barrels. You can either detonate them by remote. or one ate a time. To detonate them one at a time; you well need to have line of sight on them. It involves you shooting them with the sniper rifle ( I think this is also the Zeller only). This has been very useful for me. You should place these in area that the enemy might go. Like around a flag or silo. Also main corners as well. They are also good for falling back on when your two APM's are used up. If the enemy is coming; say like up a ladder of a tower you can toss one down and remote detonate it to kill him. (Note: Do not use these in the bunny-hop method. It is frowned upon; and is a major server rule for a lot of servers.)

    Dys Tek Hi-Scope x4... This unlock can help in aiming it is applied to your rifles when unlocked. To use it; just scroll the mouse wheel when in aiming through the scope. Basically it is self explanatory on the benefits and uses of this unlock. A must for all Recon units. This is passive and does not take up any slots for kit customization.

    Net Bat Fade Delay... This unlock is used when in a squad. When an enemy is spotted; their location can be tracked through objects like buildings and walls. It will put a diamond on them which is seen through the said objects. It is very helpful when trying to keep track of the enemy. A must for Squad game play. This is passive and does not take up any slots for kit customization.

    Gruber 5 Stabilizer... This unlock will help you get a more accurate shot. You use it by holding the shift key down when looking through the scope. It will help keep the gun from drifting. It runs down; so you have to wait for it to recharge. This is a must for the recon units that want to get the most out of each shot from their sniper rifle. It is my personal favorite unlock for the recon kit.

    IT-33... This unlock is a cloak. When selected you hold down the trigger and you will become cloaked. It is best for moving through the battlefield unseen. (Note: It is still possible to see a person using it if the people are looking hard enough. It is like trying to see the Predator. It is a blurry distorted humanoid shape. But do not be discouraged from using it. In the heat of battle and at a distance; it will be hard for them to notice you. You can also hear it when up close to someone using it. This might take a good sound-card for it to work best.) It is best used to sneak by an enemy location or to sneak up on them for a silent kill.

    Zeller-H Advanced Sniper rifle... This is an upgraded weapon. People well very on their opinion of this weapon. It is supposed to be a little bit more powerful and a little more accurate. It has a smaller clip/magazine which holds 3 rounds. It has 10 clips/magazines; 1 initially load and 9 spares to fall back on. (The clip/magazine size and amount of ammo is a main request for upgrades to the game by people.) It is 5 less round than the original rifle. The original rifle you have has 7 total clips/magazines with 5 rounds each. I believe that this is the only weapon that can detonate and RDX and an APM. I might be wrong; but that is what I am lead to believe. All the ones that I have blown up have been done with this weapon. Some people do not like the scope compared to the stander rifle you get. I personally like this weapon as my favorite in the game.

    Lambert Carbine... This weapon unlock is not the strongest carbine but works well for close courters combat. Like in the Titan or urban settings. It comes with 6 clips/magazines and 30 rounds each. This can become a must have weapon for attacking the Titans.

    Northern Strike unlocks.:
    TL-S1C... This unlock is an improved version of the IT-33 cloak. It works the same way as the IT-33. It will last longer than the IT-33. It will replace the it when chosen; meaning that it is passive and when chosen is applied to the IT-33 unlock changing it to the TL-S1C.

    DS-22 Sniper Decoy... Other wise known as the Ghost. This unlock is a Sniper Decoy device. The opinion on this unlock varies through the community as well. It works by giving a false location of your position on the enemy radars. It must be placed within a 50 meter radius of the enemy radar scans. It will show them a red dot on the radar that is away from your location. Your red dot that would appear for you does not show up. (Their is some speculation that this does not work the way it is supposed to. Some people say that it works while others say that it does not.) For what I have seen it does seem to work. It is best used on the battlefield to lure the enemy into a false state of security. It does this by luring them into an area that has no enemy targets. By doing this you could essentially bring to enemy into your line of site. (Example: Kind of like shooting the enemy communications cable in the middle of no- mans land. They have to send some one out their to fix it; at which time you can pick off each of them when they arrive to fix it.) When place in the right areas; you will want to go to a spot that is in the line of sight of the area that you placed it at. This spot should be a good sniping position; so keep that in mind when placing the DS-22 some where. You also want to make sure that they do not notice it right away. This way it will be more useful too you. (Their is some speculation of how long it will stay their on it own. Some say that it has a timer and will self detonate. Others say that it will last the whole round if not detected or destroyed. I am not sure on this; because I have not tested it in that much detail.) I can say this about it. I like it. It has helped me kill a lot of people. It has also help me distract the enemy long enough for our team to gain control of some very important positions in the game. Any distraction to the enemy helps in battle. It also can be used for sneaking by the enemy; which is a very effective tactic in many games.

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    Re: Snipers: Tips and Tricks

    Welcome to TG, Disilord

    If I may offer a critique of some of your tips, please don't take anything I say personally, I only intend to help:

    Your entire "To camping Snipers:" section can be summed up in:
    1. Don't.

    Sitting still, in theory, makes you harder to see, but in actuality you have very little camoflage and the people here on TG will notice your soldier sitting still and your position will be flooded with rockets really quickly.

    If you are going to be sniping in BF2142, you can't go in with the mentality that you're going to make a nest somewhere and camp. BF2142's pace is too fast for this type of sniping and your effectiveness will be greatly diminished. You need to think of your sniper rifle as a more powerful Baur that's single shot only. By sticking with your squad, you can help pick off strays. Your mentality as a sniper in a squad should be to run with your squad, and pick your targets, but never sit still.

    When I've sniped in squads, I'd follow them around and wait until a moment when I see a target who's death will weaken the enemy's position (either looking for a soldier who is the furthest from everybody else, forcing his squad to come out from cover to revive, or the squad leader if easily recognizable for the same effect). I've had much success with this style of sniping.

    You seem to equate "sniper" to "lone wolf" which is a bad tendency to have, as it'll get you killed in BF2142, especially on TG servers. In other games this may be different, but not this game, not on these servers. If you could apply your ideas to a more squad based playing style, with an emphasis on teamwork, you'll have a much easier time sniping here.

    Another tip, when you're sniping alongside a squad, aiming for the head may be an instant kill, but if you aim for the body that's still a huge chunk of health gone in one hit. If any of your squad members are shooting him also, your target will still die, and you'll have a much higher hit %age than if you aim for a headshot.

    I've also used the sniper rifles effectively as cover fire. See someone in the distance running towards a flag? Fire a shot at him, if he hears the bullet hit a wall around him, he might panic and duck for cover, foregoing his original plan for the time being.

    Hope that helps!

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    Re: Snipers: Tips and Tricks

    The Recon in your Squad and the Otus Drone

    Sniper + Squad

    Zeller or Default?

    The importance of Recon

    LordKelvin's Sniping Guide

    Recon Kit Guide

    None of those posts covers all of the info, and there's plenty of bad advice in them, but there's also a good amount of useful info and tips.

    I'd comment more, but I've taken part in this conversation countless times I think lol, so I'll let previous posts made by myself and others hopefully make my points.

    I do run the TGU Recon class, and there will be one coming up soon.

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    Re: Snipers: Tips and Tricks

    Camping is hit or miss. One time I was sniping from the tower at power station on Tunis and just mowed down TGers for what must have been at least ten minutes. It wasn't rockets that killed me in the end but a knife in the back. Sniping is fun and all but the battle changes so fast that it's usually impractical in my opinion.

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    Re: Snipers: Tips and Tricks

    To all mobile Snipers
    Your key ways of being effective are:
    1. You should always join a squad. This is helpful because spawn with your leader. If you are in tight situations, squad members can help. Plus you get upgrades and you get bonus points with squad.
    2. Stealth is a main key because if the enmy knows where you are they will go after you. If no one knows where you are you don't have as much pressure like when you are shooting a guy who is shooting you. To be stealth keep moving from place to place with your squad.
    3. As far as kits, I usually use the default guns because of more ammo. I always wear heavy armor because I have the 2 running upgrades. I usually have claymores for defending the bases and I have RDX.
    To camping Snipers:
    1. You need to find a good snipping place with no one else.
    2. Only aim for head because someone will know where you are if shot on body.
    3. When I camp I use the Zeller because of the power. I wear heavy armor with claymore behind you. I then use the ghost upgrade and put it not to close but far enough.
    Happy Snipping Disilord
    There are ton of sniping theory/practice threads laying around here and I am probably one of the more moderately knowledgeable members around here about the recon class. People like Anospa, and I'm sure many others could tell your more or even correct some of the things that I'm about too say. Since you used a 1,2,3,4,5 format I'll respond in the same way.

    1. I like that you used the fact of mobile snipers, many I find isolate themselves in 2-4 areas of the map and never move after they make a kill.
    2. In the majority of the squads I've been in the Recon class doesn't last long. Some SL's may call for a Recon kit for a specific purpose like RDX or something at the beginning of a match but that's where it usually ends.
    3. In the case that it doesn't end, be the eyes for the squad. Always scope in, scope out look in balconies, etc. Reporting enemy positions is key to squad survival and success.
    4. Light Armor > Heavy Armor any day. It's a security blanket that should be disposed of as quickly as possible, this applies to every kit and almost every situation.
    5. There is no good sniping place, period. It may be good for a few kills here and there, but in most cases if you get to comfortable you'll find yourself getting rocketed by Eroak.... guarantee it.
    6. Camping defeats the purpose of a mobile sniper and can be a detriment to any squad. I personally use the default sniper over the Zeller 99% of the time. The only time I ever usually take out the Zeller is in "High-Action" maps like CG or Tunis, where the enemy soldier may have already taken damage... so a body shot will do in this case.

    By the way, take Anospa's Recon class... it was a great class and even though I've already attended myself I'll probably go again just for the fun of it.
    Last edited by Kappa; 12-05-2008 at 06:53 AM.
    A.E.K.Δ.B.



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    Re: Snipers: Tips and Tricks

    Alright, now I'm gonna comment on VectorRoll's input... I just didn't want to quote that much =P.

    When I looked at your post I see that it included a lot of info, but this is some of the few points that I disagree with.

    1. Your statement that prone it the best position to snipe. Crouch is the best in most situations IMO, I would explain it too you here but instead I'll link you to a video that will describe it to you better describe it, SoaNe's Sniping Tips Episode One. This vid will show you angles and how to use them for your advantage and a few other things (Note that the dolphin diving/jumping prone is not permitted on TG servers). He has a ton of sniping vids so I would look at them when you have a chance, I don't agree with everything he does but it might show you a better/different perspective.

    2. The last couple things that I looked at in your post that made me question them were your comments on the Stabilizer and APMs.
    a. Stabilizer is another one of those security blankets better replaced with RDX or APMs.
    b. I would like to include that APMs should be used for defending a squads position and not just yours. If you are defending a flag use the APMs in high traffic areas around the flag, etc. When you are thinking of defense try to think "How will this benefit my squad as a whole", rather than how it will just benefit you.

    Again, as I stated before there are more knowledgeable people around. Additionally, I would also recommend you to take Anospa's class weather if your a expert on the kit or not... the class is that good.
    Last edited by Kappa; 12-05-2008 at 06:59 AM.
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  15. #8

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    Re: Snipers: Tips and Tricks

    Quote Originally Posted by Anospa View Post
    The Recon in your Squad and the Otus Drone

    Sniper + Squad

    Zeller or Default?

    The importance of Recon

    LordKelvin's Sniping Guide

    Recon Kit Guide

    None of those posts covers all of the info, and there's plenty of bad advice in them, but there's also a good amount of useful info and tips.

    I'd comment more, but I've taken part in this conversation countless times I think lol, so I'll let previous posts made by myself and others hopefully make my points.

    I do run the TGU Recon class, and there will be one coming up soon.
    I'm honored, Anospa! I thought my sniper guide thread had been swallowed never to surface again...

    *works harder to live up to being in spotlight*



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  17. #9


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    Re: Snipers: Tips and Tricks

    Quote Originally Posted by Fall3n View Post
    Alright, now I'm gonna comment on VectorRoll's input... I just didn't want to quote that much =P.

    When I looked at your post I see that it included a lot of info, but this is some of the few points that I disagree with.

    1. Your statement that prone it the best position to snipe. Crouch is the best in most situations IMO, I would explain it too you here but instead I'll link you to a video that will describe it to you better describe it, [REMOVED TO ACTUALLY POST REPLY BECAUSE I HAVE YET TO HIT 15 POST LOL] This vid will show you angles and how to use them for your advantage and a few other things (Note that the dolphin diving/jumping prone is not permitted on TG servers). He has a ton of sniping vids so I would look at them when you have a chance, I don't agree with everything he does but it might show you a better/different perspective.

    2. The last couple things that I looked at in your post that made me question them were your comments on the Stabilizer and APMs.
    a. Stabilizer is another one of those security blankets better replaced with RDX or APMs.
    b. I would like to include that APMs should be used for defending a squads position and not just yours. If you are defending a flag use the APMs in high traffic areas around the flag, etc. When you are thinking of defense try to think "How will this benefit my squad as a whole", rather than how it will just benefit you.

    Again, as I stated before there are more knowledgeable people around. Additionally, I would also recommend you to take Anospa's class weather if your a expert on the kit or not... the class is that good.
    First off thanks for the input. I appreciate everything that you had to say. That was a pretty good video also. Thanks for posting it. Also I had to edit your link out of your quote to post the reply.

    I can see your point on the prone and I will have to improve on that statement.
    As I wrote this info a long time ago; I was taking my information from my experiences in the the game. It was based on my accuracy while shooting. Meaning that I get better accuracy depending on my stance.
    But in the heat of battle their are other factors to take in mind. Which is maybe why I said that crouching helps if in a hurry. Still it does not give your point about crouching; justice. I probably should change that entire line to distinguish the benefits of the stances as well. It would be more comprehensive and better to show the examples of when and how the stances could be implemented. I will have to remember this for the next time I post these tips somewhere.
    Now days I actually shot from crouch more than I do prone.
    The jumping and prone thing. I do not do that. So I have to never worry about it. In fact the only time that I have ever tried that maneuver was when I was testing the Wake Island map and I was trying to get in that cubby hole in a certain building in the game. The one next to the Tank spawn at the first upper left flag.

    The APM's...I actual do use them to defend my team or squad quite often as well as key area's. I am actually surprised that I did not mention that. But as I said before most of this was from a long time ago. I am going to have to add that in. Thanks for bringing it up.


    The stabilizer...I have to disagree with the security blanket part. Yes their are more important things that can be used depending on the situations at hand. I will never deny this as I always try to make the point that every item in the game is useful. Yet if you look over the way that I post about each item; it is was made to be in a way to describe each item. Not to suggest what the person should use.
    I do mention that this is my favorite. This is because I like to try for extremely long shots and it comes in handy for destroying the motion mines; which happens to be something that I like to do quite often. Those motion mines can be extremely hard to hit at those long distances. Using the stabilizer just helps me to do this.
    The comment before me saying that it is my favorite; "This is a must for the recon units that want to get the most out of each shot from their sniper rifle."; is sort of an example of what I just said about extremely long shots and better accuracy on the smaller targets like the motion mines by keeping the aim steady. I do not want people to take the "must" part of that comment as me saying that it should always be picked. The entire comment was made to emphasize the way that it helps with accuracy of the shot. Nothing more.


    I want to say one last thing. It has nothing to do with this thread.
    Fall3n.......In the US EA forums...I am thinking that it was you...You are one of the few; which I think it was only two people; that caught on to a few hints that I have given.
    But I will not go into it any further in this thread as it is off topic.

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