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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Most Frustrating "Friendly Squad" actions? - Originally Posted by Lorax74 Not exactly a "friendly squad" issue, but a friendly CO one:
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    BeSiege82's Avatar

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    Question Re: Most Frustrating "Friendly Squad" actions?

    Quote Originally Posted by Lorax74 View Post
    Not exactly a "friendly squad" issue, but a friendly CO one:

    I absolutely detest getting a CO order to attack a flag only to get with the flags radius and have that same CO drop on orbital on us. Either drop it before we get there or use it somewhere else, do not drop it ON us. And those orbitals have a rather large radius, wish CO's would keep that in mind as well sometimes...
    I'm guilty of that. Just last night on Cerbere when the 6MD were playing, I was commanding EU. All of EU got bunched up in Command and it was hard to make sure I told our SLs to scatter before the orbital strike. We turned things around but we lost by 2 at the very end.

    If you are sometimes in a tight spot with orbital strike positions, I think the only thing to do is to call out to the SLs that they should find cover... Any suggestions on that?



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    Re: Most Frustrating "Friendly Squad" actions?

    Quote Originally Posted by Lorax74 View Post
    Not exactly a "friendly squad" issue, but a friendly CO one:

    I absolutely detest getting a CO order to attack a flag only to get with the flags radius and have that same CO drop on orbital on us. Either drop it before we get there or use it somewhere else, do not drop it ON us. And those orbitals have a rather large radius, wish CO's would keep that in mind as well sometimes...
    I love it when a CO does this to me. If I'm aiming to cap an ugly flag, I want a orbital on the flag itself, moments before I arrive there. This ensures that my people don't need to fight in the cap radius. I can just let them sit and heal up. Once our team actually starts spawning on the flag, Bob's my uncle.

    But the orbitals themselves are such a petty affair. In a squad of medics, it's easy to live through one. The dust they raise up provides cover, and ensures an easy cap. Of course, holding the cap is difficult afterward, especially with injured people, but you have "broken the ice" so to speak. I find it that I usually play this role in my team -- I break the ice on an ugly flag, and then the friendly hordes move in and clean up.
    Fight!

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    Re: Most Frustrating "Friendly Squad" actions?

    I have three favorite friendly squad mistakes that I love to hate:

    1) When a lone-wolf smartass runs off with my squad's armor only to be blown up by a slew of very vengeful engineers seconds later. Classic.

    2) When I've killed three enemies, and carefully crouched past all their APMs, Mr. Brilliance himself runs past and kills both of us, and niether of us gets a revive. Way to go.

    3) My most favorite by far, however, are those walking brainstorms that think it is a sound tactic to run in front of my tank that is going full steam ahead. Better yet, his friend runs to revive him as I'm backing up to avoid enemy fire and BOTH of them die. By this time I have lost 9 points and am distracted from my mission, resulting in the loss of the armor asset and my own unrevivable death. The clincher is the wonderful scrolling text at the bottom of my HUD telling me I was punished for three teamkills.



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    Re: Most Frustrating "Friendly Squad" actions?

    Quote Originally Posted by Zhohar View Post
    I love it when a CO does this to me. If I'm aiming to cap an ugly flag, I want a orbital on the flag itself, moments before I arrive there. This ensures that my people don't need to fight in the cap radius. I can just let them sit and heal up. Once our team actually starts spawning on the flag, Bob's my uncle.

    But the orbitals themselves are such a petty affair. In a squad of medics, it's easy to live through one. The dust they raise up provides cover, and ensures an easy cap. Of course, holding the cap is difficult afterward, especially with injured people, but you have "broken the ice" so to speak. I find it that I usually play this role in my team -- I break the ice on an ugly flag, and then the friendly hordes move in and clean up.
    The flag I find this happening the most on is Power Station on Tunis where the defenders have adequate cover and space to defend the flag radius. An orbital on that flag plus the defenders rockets and grenades often prove too much even for a full squad of medics. Of course if the defenders aren't dug in or panic, they might miss a medic in the debris and that could turn things back around in the aggressor's favor.



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    Re: Most Frustrating "Friendly Squad" actions?

    Quote Originally Posted by Lorax74 View Post
    The flag I find this happening the most on is Power Station on Tunis where the defenders have adequate cover and space to defend the flag radius. An orbital on that flag plus the defenders rockets and grenades often prove too much even for a full squad of medics. Of course if the defenders aren't dug in or panic, they might miss a medic in the debris and that could turn things back around in the aggressor's favor.
    Ah, fair enough. Power is pretty open -- there's plenty of space to fire off rockets and lob in nades.

    I was thinking more alone the lines of tight flags like Gibraltar's Toll Station or Shingle's Dunes.
    Fight!

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    Smile Re: Most Frustrating "Friendly Squad" actions?

    Quote Originally Posted by Zhohar View Post
    Ah, fair enough. Power is pretty open -- there's plenty of space to fire off rockets and lob in nades.

    I was thinking more alone the lines of tight flags like Gibraltar's Toll Station or Shingle's Dunes.
    But, at Power, the space does allows a well trained squad to split up and attack from different directions. Just get the guys ready, orbital, and then move them in. Is that too lofty to think about?



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    Re: Most Frustrating "Friendly Squad" actions?

    Returning to the OP topic...
    The most frustrating thing that a friendly squad can do is send rockets or nades flying toward the place where your squad is going, and you have no communication to tell said squad to stop.
    Though to be fair, sometimes that's because I told my underlings to take out their knives.
    He was told that he should not kill, and he did not kill, until he got into the Army. Then he was told to kill, and he killed.

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    Re: Most Frustrating "Friendly Squad" actions?

    Quote Originally Posted by Mercenary90 View Post
    Returning to the OP topic...
    The most frustrating thing that a friendly squad can do is send rockets or nades flying toward the place where your squad is going, and you have no communication to tell said squad to stop.
    Though to be fair, sometimes that's because I told my underlings to take out their knives.
    Easiest way to handle that is to tell the CO to order the rocketing squad to cease fire right before your squad enters the destination.



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    Re: Most Frustrating "Friendly Squad" actions?

    My favorite is when people shoot the static AA at tanks and APCs, that and shooting buggy guns at any thing other than people or other buggies.
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    Re: Most Frustrating "Friendly Squad" actions?

    Quote Originally Posted by Reaperassault View Post
    My favorite is when people shoot the static AA at tanks and APCs, that and shooting buggy guns at any thing other than people or other buggies.
    I sometimes do that just to try to confuse the tank while an engy attacks it. The buggy gun, however, no. That won't attract any tanks attention.
    One time, however, I did attack a walker with a normal assault rifle so that my SL would get on a Railgun and kill it (it fail and we both died).

    What I hate the most when when you are in a good squad (meaning, good SM and SL, which means a squad that follows orders) with a good CO (that knows how to give orders) but the rest of the team sucks. I hate it so much because if the CO has a plan that involves two Squads, then the good squad is going to get killed when the second squad doesn't show up.

    I also hate bad drivers, it is one thing for you to be driving and some guy just runs in front of you, it is another thing for you to get on a vehicle on your starting base and simply run over everything that is in front of you (and not even apologize). Also, if you do not know how to drive something, try not to drive it. How many people have been on a transporter that lifts off and the falls down. And what about those nice guys who get on the transport before you, fly to where they wanted to go and then pod out of it without telling you. Three second later you are dead.

    And last but not least, lone wolfs. They are a disadvantage to the team. When you choose to not be one then you are choosing to not communicate with your team, it is that simple.

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    Re: Most Frustrating "Friendly Squad" actions?

    Quote Originally Posted by Lorax74 View Post
    Heh, I can't tell you how many times I had a squad break through in Cerbere, take Roadblock, then Statue and eventually Command only to look at the map and notice the rest of the team is still fighting over Cross Roads as Statue and Roadblock return to EU.
    Which damn map are you talking about? Cergradelin?

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    Re: Most Frustrating "Friendly Squad" actions?

    Quote Originally Posted by spiff913 View Post
    Which damn map are you talking about? Cergradelin?

    Exactly! I love that map.



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    Re: Most Frustrating "Friendly Squad" actions?

    Quote Originally Posted by spiff913 View Post
    Which damn map are you talking about? Cergradelin?


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    Re: Most Frustrating "Friendly Squad" actions?

    Quote Originally Posted by Finsternis View Post
    Quote Originally Posted by Reaperassault View Post
    My favorite is when people shoot the static AA at tanks and APCs, that and shooting buggy guns at any thing other than people or other buggies.
    I sometimes do that just to try to confuse the tank while an engy attacks it. The buggy gun, however, no. That won't attract any tanks attention. One time, however, I did attack a walker with a normal assault rifle so that my SL would get on a Railgun and kill it (it fail and we both died).
    I've done this with assault rifles twice now, both times on Minsk. Not to get the thing killed, mind you, but so my SL could run to safety. Worked both times. The trick to succeeding is knowing whether or not you have a chance in a first place. If it's somebody competent in the seat of the armour, don't even bother... they'll notice you aren't an engy and probably fire on something more threatening first. If it's some random name you have never seen before on the server that hasn't been wiping the floor with your team from said armour, then you might actually have a chance.

    Back on topic: One thing that drives me up a wall more than anything isn't necessarily the action of a whole squad, but a squad leader: those squad leaders that don't acknowledge or deny orders you give them as commander. If you aren't going to listen to me, at least tell me. If you intend to listen to me, accept the orders so the rest of your squad knows, too. Of course, this doesn't apply to any TG squads, but there's enough guest squads that I see it at least once whenever I command.
    Bucklin out.

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    Re: Most Frustrating "Friendly Squad" actions?

    Quote Originally Posted by LordKelvin View Post
    2) When I've killed three enemies, and carefully crouched past all their APMs, Mr. Brilliance himself runs past and kills both of us, and niether of us gets a revive. Way to go.
    There really ought to be a "mine spotted" option on the comm rose. Or some kind of "STOP" command.

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