Defining the words.
Taking the Brunt is nothing else then to place yourself as a defending shield in front of your friends to ward them from the main body of the enemy offence. It is arguably the most effective tactic to reduce pressure on the center battlefield and give your allies an easier time capping the remaining flags and defending their own.
Usage and limits.
The only limit that is narrowing down the tactic is the kind of map you are on. The only factor maps have to meet is that both sides have an UCB. This due to the fact that if you are on a map where you can outcap the defender (for example the EU on Cerbere Landing), you have no base to 'take the brunt' from if there is any form of decent leading on your side.
Setting up your squad.
The first thing to do is to look at the map and see what would be a good defensive flag. The only advice I can give here is that you look for the flag in direct approximity of the enemy UCB, this is essential to the effectiveness of the tactic.
Next thing you want is to give your squad a suitable name. On the
TG servers this is mostly done by naming your squad to your objective. For example 'eastern' when you are playing EU in Tunis Harbor and want to cap the Eastern Docks.
Wait untill your squad fills up - a full 6 man squad is usually required to keep up with the attacks. Now, a setup I like to go with is as follows:
If you are on a map with lots o' vehicles:
SL - Support [ IDS / EMP Grenade ] [Beacon]
S1 - Assault [ Defab / RANDOM ]
S2 - Engineer (AT) [ Motion Mines / Mine Bait ]
S3 - Engineer (AT) [ EMP Mines / Mine Bait ]
S4 - Engineer (AA) [ Motion Mines / PDS ]
S5 - Engineer (AA) [ EMP Mines / PDS ]
This is recommended on maps with more vehicles than the APC / Walker format and a MUST in the bigger vehicle maps. It's a balanced squad set-up that suits the task and keeps your squidmates busy. You take care of supplies, occasional infantry and EMP'ing yourself while your Engi's take out anything big and your Assault keeps them up.
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If you are on an infantry map (vehicles not exceeding use of APC / Walker / FAV):
SL - Support [ IDS / Enforcer ] [Beacon]
S1 - Engineer (AT) [ Motion Mines / Mine Bait ]
S2 - Asssault [Defab / Rockets]
S3 - "
S4 - "
S5 - "
One skilled Engi is usually enough to take on a Walker and/or APC and it gets easier when an AT-rorsh is present. You will take care of supplies and support (duh) the Assaults against enemy infantry.
How to get there.
Remind your squad to hold their spawn while you get out to get a FAV. Always go for the FAV when you can since it is usually a long way down and for the sake of dodging tanks and gunships that would be your bane with respectivily the apc and transport.
Stay clear of the main road unless you are 100% sure you get to your objective first, which is unlikely as it is the flag furthest away from your base. When you are in or near (depending on how much red blips you can see), tell your squad to spawn in and get them on the flag while you look for a good position for a beacon.
There are some factors deciding if you want to break off or not.
Should your initial attack fail for some reason which neutralised the surprise effect, or if your enemy has a squad defending it, you must ask yourself the following:
- Is it doable to overcome there defences without losing too much tickets in the process?
- Does the Commander need my squad somewhere else?
If you are able to answer 'yes' to one of these questions, break off. If not, try a different approach.
Defending the Flag
In most cases, getting there and capping the flag is the hardest and most unpredictable. If you arranged a good squad setup defending won't be much of a problem.
The most important thing to do is make good use of your recources. Most of the following applies not to only this tactic but to tactical gameplay in general:
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Scanning. Make use of the IDS and PDS in your squad and spot whatever enemy you see! You save the Commander an UAV which can be used somewhere else, and you'll have a solid way of seeying any incomings at which your squad can adept.
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Stationary Weapons. Never underestimate those as it's guarenteed ticket loss on the enemy side and are mostly pretty accurate in long range occasions as well.
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Location. Some flags are easier to defend then others due to the lack of cover and some are more fitting for purpose of 'taking the brunt' and require adjustment of tactics. For example 'taking the blunt' on PAC in Belgrade should mean that you take the Station but the danger is that two well placed APC rounds can take out your squad as you can only get cover behind the containers clustered around the flag and the Metro station up top. This is where you can consider to take Statue instead, which is much easier. As for large maps like Shuhia Tabia, the enemy has quite some room to get past your flag, so it is either required to use armour to expand your reach or consider doing something else.
Notes
AA Rorshes.
There is a difference between chasing off and killing, which is respectivily the difference of staying inside or outside the AA gun.
Most Gunship pilots start evasive manouvering as soon they are locked on by enemy AA countermeasures. Sure, you saved the day of your squad, but they'll just destroy some armour further down the map.
Instead of staying inside the AA scanning the skies for any flyboy's, stay outside and wait untill they get reckless. A lot of Gunship Pilots are willing to take more risk if they aren't locked. Wait untill they are afloat over your base, trying to take down your armour, THEN get inside the AA gun. I promise, you never had an easier kill. First fire an EMP missile which is bound to hit, then rip the thing apart with a concentrated burst of AA shells. Unless you are really unlucky, the Gunship didn't have time to put shields up, if it did manage, use your 2nd EMP missile to lock him in place again and then take him down. You saved the day of your squad AND the lifes of your allies further down the battlefield.
* When trying any of these things, execute them the TG Way *
Coming up:
- List of suitable maps and flags.
- Video showing the use of the tactic (got the footage, just need to edit).
- Link to Server Rules
Hope to get these done by the end of the weak.
Comments and advise welcome. Happy
TG gaming.