-
01-27-2009, 02:05 AM #1
What if...
What if for close quarters maps like Care Bear or Gibby... the traditional Church or Toll squad spawned not with all Assault Medics, but:
3 Assault Medics
3 Recons
or if the commander is phail,
3 Assault Medics
2 Recons
1 Support
.
The purpose of the recons is to deploy a large amount of APMs, as with only 1 Recon only 2 APMs can be deployed, while 3 Recons can subsequently deploy 6 APMs, which can slow squads and kill buggies.
Additionally, RDX is teh awsm.
Feedback. I demand it.He was told that he should not kill, and he did not kill, until he got into the Army. Then he was told to kill, and he killed.


-
01-27-2009, 02:20 AM #2
Re: What if...
I like the idea but implementation is hard. IF you had a bunch of dedicated people who studied those flags and placed strategic apm mines and rdx in all the right locations....I could see it working....unfortunately...
we don't have lectures on tactics that last more than 2 minutes on how to defend and protect such flags....I have a short span of time to convey a simple objective with the kit selections along with spawn points...
If I had 10 minutes to tell people exactly what to do and how to do it...I think it would be a good kit load out....we're just too limited on time....
I have another type of kit load out for these types of flags:
3 engineers
2 medics (2nd choice for SL) I go with a medic kit since I'm pretty good at reviving and I can run away and regain health without a SM next to me...I'm a very mobile SL and being able to self-regenerate health becomes a necessity.
1 support (1st choice for SL)
It's very balanced and covers all the general needs of a squad especially when armor is involved. The recon is limited to to stopping infantry and to an extent the FAV....but beyond that....they lack stopping power for the walker (sure you can run cloaked to a walker with rdx however this is risky and ANY good walker driver can see you)...and that's why I choose engineers. They have mines and very few people have motion mine bait and even less people carry the defuser.

-
01-27-2009, 05:25 AM #3
Re: What if...
It's a good idea, but you will need another squad of medics to help you out. After someone has triggered the 1st apm mine, he gets revived and taken out by the second, and yes it slows them down, but eventually they will be at the flag. And you can't go replacing the mines as you will die trying. But give it a go, I'll join you in the attempt to see if it works.. You never know what might happen!
On a map with 1 walker and 1 buggy, this may be too much. You won't last very long if a squad of medics come up to face you. Again this would not really be a South Town or Toll defence squad as such, but pretty good addition to another squad of medics. I would only run this on a map like Sidi or Suez, where there are many walkers and tanks etc.
Also a walker that's really well used (Which you definitely do!), generally stays back and has an escape plan. In this case, simply don't show yourself to it. Let it come to you. 1 or 2 engineers is enough to deal with it in this case as it will have to approach on your grounds. And if it simply walks up the hill to you from someone who doesn't want it to stay alive, 1 Engineer can easily deal with it. At least then you have the same amount of medics/support etc to match their numbers.BF3 Soldier: DrSparky














"Cum bellum clamavit, respondivi"
-
01-27-2009, 12:45 PM #4
- Join Date
- Mar 2008
- Location
- Lowell/Medford, MA
- Age
- 26
- Posts
- 549
Re: What if...
Recon can effectively handle vehicles (assuming the walker guns can't blow up RDX). With two Recon, you can stop a walker from advancing past STC on Carebear. Have one recon put a line of RDX along the main street just north of STC/Church. Have another put a line of RDX along the street west of STC. With one engineer, have them put up a PDS somewhere around the STC flag so that the pulse covers as much of the approach to both RDX lines as possible. Have the recons also packing APMs and a Lamberts and order them to stay out of the fight unless the fight comes to them.
Which raises the question, is the Zeller the only gun that can blow up RDX? Or can the walker guns blow them up too? If the walker guns can't, then unless someone on the other team is a recon with RDX to blow up yours, or engie with defuser, you have a non-removable anti-vehicle defense.
If you're quick enough you could have them put the RDX up between Offices and STC and on the main road up front, but then you'd need another recon to cover the back of church, and that's getting to be a bit much.
-
01-27-2009, 01:46 PM #5
Re: What if...
I guess I overcompensate for the engineers since the engineers have very powerful smg which have no recoil and can be as effective as a shotgun in a close quarter combat situations...


-
01-27-2009, 02:23 PM #6
Re: What if...
nice discussion.
I like the 3 medics idea and 2 recon and 1 support (with EMP of course)
could be quite effective if the recons can place their candy (APMs RDX) in good hidden spots to make a truly effective trap. the support is a must due to the EMP grenades to lock vehicles, lone recons never have much luck against decent pilots. Also the SL must have an Otus to provide the squad with extra amounts of NetBat minimap information so everyone can flank and work together even better.Reapator, overlord of ponies

-
01-27-2009, 02:42 PM #7
Re: What if...
I agree and for all the reasons reaper quoted.
I've had some success as SL defending church with the help of some well placed APM's and RDX. If it's placed right and the recons stay alive they can provide the rest of their squad a safe place to pull back into in case of a heavy assault. Discipline and patience is the name of the game.

TG Primer * BF2142 Server Rules * BF2142 SOP's * BF2142 Admins
|TG-8th| Mercs * New to TG? Start here * Become a Supporting Member
Memor Depopulor Pro Vos Exuro
*****
-
01-28-2009, 07:33 AM #8
Re: What if...
Great discussion, although I have held recons in low regard in the past.....that has changed. In defending I find that the recon with RDX and APM and the NET BAT is very helpful for the entire squad. Considering that I usually defend ST, we go with 1 Engy, 1 Support, 1 Recon, and three Medics. Deployment is crucial, as is patience when defending. The recon can not push and get him/herself killed!
-
01-28-2009, 08:43 AM #9
Re: What if...
The worst thing is to have an awesome RDX trap all setup and the recon in your squad goes and gets himself killed.
|TG-6th|Damonte










Proud to have been an Irregular!
-
01-28-2009, 11:58 AM #10
Re: What if...
Jumping on the bandwagon here...
When you are a recon, and have RDX planted, GO HIDE. DO NOT GET YOURSELF SHOT UNDER ANY CIRCUMSTANCES.
The problem I think with RDX traps is that long term, the recon responsible goes an gets himself killed, and the trap is useless, leaving the flag undefended. RDX traps are only good if they're done short term, and by that I mean you or your squad is on the flag, or still defending it.|TG-Irr|Adaxa
Active in: BF2142, Project Reality

-
01-29-2009, 09:37 AM #11
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote








Bookmarks