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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Crux's Guide to Squad Leading! (Part 2) - So you spent some time reading Part 1 of the guide, and with some work
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    Crux's Avatar

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    Crux's Guide to Squad Leading! (Part 2)

    So you spent some time reading Part 1 of the guide, and with some work you feel like you can do a good job of managing your squad strategically. That is to say, you can put them in roughly the right place, doing roughly the right thing. Now comes the tactical management of your job, which is the nuts and bolts of squad leading. Mastering these skills is how you go from being a good squad leader to a great one. But note, if you can't manage the skills outlined in Part 1 of the guide, doing this alone won't make you a great squad leader.

    In fact, being good tactically without handling the strategic part makes you mediocre. People will *think* you are really good because you're doing the small things well, but the truth of it is even though your squad is performing well, they are doing it in a manner that has significantly reduced impact on the outcome because of your poor strategical judgment. So to reiterate, focus on strategic first before stressing about the tactical below. That said, here we go!

    Communication

    It doesn't matter how brilliant you might be as a tactical thinker if you cannot communicate your orders and expectations to your squad in a manner that makes sense to them. The part in italics there is very important. Your job isn't to communicate in a way that makes sense to you. You already know what you want. Your job is to make your squad understand what you want quickly and clearly.

    Pre-Round

    Your job starts the moment you create a squad. You should know the map, and have an idea of what role you want your squad to be playing, at least initially. Create your squad, and get some people into it! I recommend you don't start giving orders until your squad is at least 3/4 full. At this point a Commander should be appointed. Quickly identify to him which squad you are and what you want to do. Chances are he'll say 'ok' but he might ask you to do something else instead. The good news is, because you were patient, you now only have to communicate things to your squad once.

    1. Kit assignments. Know what you need to get the job done. Ask for volunteers for the specialist kits first, confirming people as they do so. Start with the less popular roles first (note: everyone wants to be support and carry a shotgun). EG
    You: I need 2 engineers
    Bob: I'll take one
    You: Bob has one engineer kit. I need one more.
    Silence
    Jim: I'll go engineer
    You: Jim is my second engineer. Now I need one support.
    Eveyrone else in the squad: Pick me! Pick me! Pick me!
    You: Billy is my support. Everyone else take assault kits please. Make sure you have your defib and either rockets or herzog.

    2. Explain your expectations. It doesn't matter where you're going or what you're doing if the people in your squad either don't follow your orders or don't know what they're supposed to be doing in general. As funny as this may sound, you often have to explicitly tell your assault kit users that their primary job is to keep everyone alive through use of their defib. Explain to your engineers and support whether you want them up front or hanging back in general when you move. Also at this point if anyone asked if they could take recon or support after being told to take something else, I'll make a point of explaining I expect all orders to be followed or they would be kicked from my squad and reported to an admin for rule violation.

    3. Explain the short-term goal. Start with whether or not you want people spawning in right away. Then tell them which flag you're going to and how you plan on getting there. If there's anything special you plan on doing when you arrive, explain it. For example:
    You: Once we get to power station I Joe (who has an assault kit) to hold back off the flag for revives. Everyone else get into cap radius. I'll hold back close to Joe behind cover so you all can spawn on me if we don't get the flag

    During the Round

    1. Explain changing circumstances. If you need people to switch kits etc etc, then do so clearly and firmly.

    2. Watching unit spacings. A clump of dots on the map is never a good thing - especially when that clump is your squad. Remind them to keep some space between themselves and their squad-mates. This is especially important as you converge on a flag as people tend to really compress in these circumstances.

    3. Always hold 1-2 medics back when flag capping. You never know when some well placed RDX or rockets will wipe everyone else out.

    4. Chain your orders. Your squad mates are people, not robots. They will always act with a certain amount of autonomy. The more pertinent information they have, the better they can do their jobs. This is where order chaining comes in. What is order chaining? It is explaining not just want you want them to do right now, but what will immediately follow. EG:

    YOU: We're going to get move through this building and cap Com Tower, which the commander says is undefended. The moment the flag caps, race out NE past the rocks. We're going through the gap there to go after Pond.

    This will change how people go about doing the initial action and put them in a better position to execute the second part. It also keeps people focused and reduces the chances of them wandering off.

    5. Constantly check the mini-map and big map for information. Your soldiers should be using their eyes. You should be using the "radar". Warn them of suspected or expected contacts. Give them a direction. "Squad strength contacts coming in from the NE".

    6. Take ownership of what is happening. If someone isn't understanding what you're telling them it isn't because they're an idiot. It is because you're not communicating it well. Actually they may be an idiot - but it is still your job to communicate it to them in terms they can understand.

    7. Always have a plan. Even a bad one. Otherwise your squad will lose direction, will fragment, and will quickly become inefficient. Nobody likes a useless squad!

    Post-Round

    No matter how good or bad the round was, always say something positive to your squad. They tried. You tried. That's the best anyone can do.
    "Next time we'll need to do a better job with the revives, but great effort out there guys".

    I'll edit in more later, but duty calls!
    ....

    Infantryman's Guide: Part 1 - Part 2 - Part 3 - Part 4 - Part 5
    Squad Leader Guide: Part 1 - Part 2
    The Paradigm Shift

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  3. #2

    MDFubar's Avatar

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    Re: Crux's Guide to Squad Leading! (Part 2)

    Great job Crux!



    Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination


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    Zhohar's Avatar

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    Re: Crux's Guide to Squad Leading! (Part 2)

    Quote Originally Posted by Crux View Post
    ..communicate your orders and expectations to your squad in a manner that makes sense to them. The part in italics there is very important. Your job isn't to communicate in a way that makes sense to you. You already know what you want. Your job is to make your squad understand what you want quickly and clearly.
    The most important part, in my opinion. This is doubly difficult if English is not your first language. Best advice I can give is to learn flag names, use move markers, and use compas directions.
    Fight!

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    Re: Crux's Guide to Squad Leading! (Part 2)

    Amazing pair of threads Crux. I never realized how complicated SLing is, most of this comes naturally to me, so I never really understood why others couldn't SL. Very well written and informatitive.

    Quote Originally Posted by Crux View Post
    Post-Round

    No matter how good or bad the round was, always say something positive to your squad. They tried. You tried. That's the best anyone can do.
    "Next time we'll need to do a better job with the revives, but great effort out there guys".

    I'll edit in more later, but duty calls!
    This bit of advice, although seemingly trivial, is important if you're new to SLing and want to continue with it. This is something I've noticed from past games in which I've been in a leadership role.

    When you don't have a reputation to command respect from others, you can't start railing on them for every little mistake they make. Remember that the only thing between them, and the "Leave Squad" button is how much they enjoy being in your squad. Create an overly critical atmosphere and you'll find that others won't readily join your squads as often as you'd like. Keep it upbeat, with constructive criticism, and you'll maintain/grow your respect with everyone around you.

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    cryinghavoc's Avatar

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    Re: Crux's Guide to Squad Leading! (Part 2)

    Nice for tips Crux learning something new today =D, i will try them on the battlefield

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    Sargentkyle23's Avatar

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    Re: Crux's Guide to Squad Leading! (Part 2)

    Just as good as the first! Thank you very much!
    Proud to have been an Irregular!
    |TG| S.Kyle23

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    Re: Crux's Guide to Squad Leading! (Part 2)

    Both of the threads are very interesting reads, and I learned something from each.

    Nice to have the experts dishing out some of their secrets .
    Anger is a gift - Malcolm X


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