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Old 08-03-2007, 04:28 PM   #151 (permalink)
 
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Re: Sniper + Squad

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Originally Posted by Guardianx11x View Post
I'm happy you went after the bait Bagheera. Let me just say that you are crazy if you think that tactic is effective. Since you made your argument from the snipers perspective I'll do the same....

Your accuracy with the sniper rifle is most likely around 50% as it is with most decent snipers, so in combat you can expect to land 50% of your shots. So there you have it...a grand total of 3 hits if you get to unload your ENTIRE CLIP, which takes a good long while. And what do you think the enemy squad is doing? All of them are in range of your squad that is a man down. They have an extra guy with an assault rifle! So my question is this...do you really think your doing more damage than he is?

PS: the answer is no.

If you still don't think this tactic is useless...PM me and we can play a game together, I'd like to see how high you can get your team score in an entire game by doing this...my record isn't even 15.
93. I think that beats 15.

The 50% is also averaging when I get bad pings, bunnyhoppers, etc. I usually end up with 60%-75% in a decent game (not my best) with good ping, normal players, etc. My best game (when I have good nights), I usually end up with 80%+.
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Old 08-03-2007, 04:51 PM   #152 (permalink)

 
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Re: Sniper + Squad

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93. I think that beats 15.

The 50% is also averaging when I get bad pings, bunnyhoppers, etc. I usually end up with 60%-75% in a decent game (not my best) with good ping, normal players, etc. My best game (when I have good nights), I usually end up with 80%+.
I'm gonna have to declare shenanigans on that man.

I'm an accuracy nut, so I know putting consistently around 60% can happen, thats generally how high I normally get on good/decent nights.

As for 93 teamwork score, I'm willing to bet you were either playing off TG, Titan, capping flags/silos. My best teamwork as a pure sniper would probably be at or around Guardian's 15.
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Old 08-03-2007, 06:23 PM   #153 (permalink)
 
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Re: Sniper + Squad

First to clarify...the 15 points is the result of me testing your "soften them up" tactic. All teamwork points were generated by sniper shot and damage kill assists. So I will go ahead and ignore your 93 because there is no way you achieved that using this tactic.

Bagaheera, I've seen you snipe before, and since you made yourself out to be a sniper with your first post I keep track of you in games. I have never seen you above 70%. I simply must be missing all these great games you are having.

PM me and I'll go on a little sniping raid with you and we can test it out.
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Old 08-03-2007, 06:24 PM   #154 (permalink)
 
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Re: Sniper + Squad

lol max teamwork score is such a meaningless stat. Titan server/low pop server/server immediately after reset/etc. So many ways to work that number and boost it sky high.

What's a more meaningful number is your average teamwork score on a full TG server. The rounds are pretty quick so you don't have a lot of time to rack up huge numbers.
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Old 08-03-2007, 06:48 PM   #155 (permalink)
 
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Re: Sniper + Squad

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Originally Posted by Guardianx11x View Post
First to clarify...the 15 points is the result of me testing your "soften them up" tactic. All teamwork points were generated by sniper shot and damage kill assists. So I will go ahead and ignore your 93 because there is no way you achieved that using this tactic.

Bagaheera, I've seen you snipe before, and since you made yourself out to be a sniper with your first post I keep track of you in games. I have never seen you above 70%. I simply must be missing all these great games you are having.

PM me and I'll go on a little sniping raid with you and we can test it out.
In regards to 93 final score, are you saying a recon should do one, and only one thing? That's like saying an assault guy should just shoot in CQC fights, and forget his medkit, forget his rockets, forget his defib, grenades, and any other toy you may think to bring along. I got 93 in a game with low pop (under 24) and capped silos, headshotted alot of people, assisted on plenty of other kills, and plenty of silo and titan defense scores with sniper rifle and apm/rdx. I hardly ever blow my rdx as the first thing to go, it's always used AFTER the apm's are blown/passed over, and after I'm reloading my gun. So, that score wasn't from the bulk of rdx, as I know that's what you're thinking.

Edit: Here it is; 92 best round score (not 93), and up to 50% with the stock sniper rifles. Plus, with these rifles I lay more bullets down than I do with the Zeller. This is averaging my accuracy from the very first day I logged on and played, fyi, so it averages with that.

http://battlefield.ea.com/battlefiel...2407&Profiles=

93 Infiltrator pins, and I've only been playing since late May, and playing with a bad connection I might add. The lowest ping I get is around 90, which regularly spikes to 150 or more during every single game I play. Most people have been playing since late last year, so most people in this game have quite a bit more play time on their hands.

http://battlefield.ea.com/battlefiel...2407&Profiles=
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Old 08-03-2007, 11:05 PM   #156 (permalink)
 
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Re: Sniper + Squad

Maybe you don't understand, I'm not saying that you should do one thing only...I was making the point that I'd already tried this tactic of shooting torsoes for my squad and about 30 hits is the best I could achieve. Needless to say I don't feel the results were good enough and proved only one thing, that I was being useless. My squad was unaware of what I was doing, they thought I was just having a bad game.
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Old 08-04-2007, 03:35 AM   #157 (permalink)
 
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Re: Sniper + Squad

Using the Zellar as the gague for accuracy is actually a pretty bad way to judge a sniper. If you're like me with the rifle then the LOWER my accuracy the better I'm doing my job. Why? If I headshot 2 people and blow 98 Motion Mines/Sentry Guns/Spawn Beacons/APMs/EMP Mines with 100 shots then that 2% accuracy means I'm doing my job as an asset sniper to the best of my ability.

If you want a personel sniper's accuracy then look at the stock rifles and how they're stacking up with them.

Unless you're one of the few and proud members of the recognized TG snipers. No mater what they're using they're killing people and laughing in the distance while people like me curse their names and fire rockets into the distances.

On a somewhat related note. You can use the scope stabilizer to quickly stabilize your Lambert after firing on full auto or keeping it accurate at long range with semi-auto and pauses. Pretty handy if you're at range and an advantage over those assault trying to fire at extreme distances.
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Old 08-04-2007, 08:29 AM   #158 (permalink)
 
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Re: Sniper + Squad

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Originally Posted by Tarenth View Post
Using the Zellar as the gague for accuracy is actually a pretty bad way to judge a sniper. If you're like me with the rifle then the LOWER my accuracy the better I'm doing my job. Why? If I headshot 2 people and blow 98 Motion Mines/Sentry Guns/Spawn Beacons/APMs/EMP Mines with 100 shots then that 2% accuracy means I'm doing my job as an asset sniper to the best of my ability.
Interesting...never thought of that, but it could just mean they're terrible...

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Unless you're one of the few and proud members of the recognized TG snipers. No mater what they're using they're killing people and laughing in the distance while people like me curse their names and fire rockets into the distances.
Yep, that's an accurate description of what I do when I get taken out by an elite sniper,

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Originally Posted by Tarenth View Post
On a somewhat related note. You can use the scope stabilizer to quickly stabilize your Lambert after firing on full auto or keeping it accurate at long range with semi-auto and pauses. Pretty handy if you're at range and an advantage over those assault trying to fire at extreme distances.
Finally, someone agrees with me on that point.

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Originally Posted by Bagheera View Post
Edit: Here it is; 92 best round score (not 93), and up to 50% with the stock sniper rifles. Plus, with these rifles I lay more bullets down than I do with the Zeller. This is averaging my accuracy from the very first day I logged on and played, fyi, so it averages with that.

http://battlefield.ea.com/battlefiel...2407&Profiles=

93 Infiltrator pins, and I've only been playing since late May, and playing with a bad connection I might add. The lowest ping I get is around 90, which regularly spikes to 150 or more during every single game I play. Most people have been playing since late last year, so most people in this game have quite a bit more play time on their hands.

http://battlefield.ea.com/battlefiel...2407&Profiles=
I'm fairly impressed by your stats, especially if the thing about your ping being exceptionally high, is correct, I can't even hit air with a ping higher than 100, . However, one reservation I have about your stats is that you usually play on titan, which you can get consistently high scores on, much easier than you can on conquest, the reason I don't play much on titan is I get too laggy, especially when on the titan (nowhere near as laggy as your ping, but I just simply can't play with lag).
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Old 08-04-2007, 04:08 PM   #159 (permalink)
 
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Re: Sniper + Squad

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93 Infiltrator pins, and I've only been playing since late May, and playing with a bad connection I might add. The lowest ping I get is around 90, which regularly spikes to 150 or more during every single game I play. Most people have been playing since late last year, so most people in this game have quite a bit more play time on their hands.

http://battlefield.ea.com/battlefiel...2407&Profiles=
Sigh, why are you bringing stats into this?....but fine. I have 1,371 infultrator pins....heatshots FTW.
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Old 08-04-2007, 05:10 PM   #160 (permalink)
 
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Re: Sniper + Squad

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Interesting...never thought of that, but it could just mean they're terrible...
An asset sniper has just as much impact on the battlefield as a support EMP locking some armor. Saying the recon kit is all about getting kills is a limited way of viewing the kit and not taking full advantage of what the kit has to offer.

We've already discussed the merits of APM speedbumps and RDX defenses in other threads so if you want to discuss the merits of using your rifle then that's fine. However, if you choose to go into the game with the mindset of the sniper then don't lose sight that you are recon first and sniper second.
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Old 08-04-2007, 07:33 PM   #161 (permalink)
 
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Re: Sniper + Squad

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An asset sniper has just as much impact on the battlefield as a support EMP locking some armor. Saying the recon kit is all about getting kills is a limited way of viewing the kit and not taking full advantage of what the kit has to offer.

We've already discussed the merits of APM speedbumps and RDX defenses in other threads so if you want to discuss the merits of using your rifle then that's fine. However, if you choose to go into the game with the mindset of the sniper then don't lose sight that you are recon first and sniper second.
If you're referring to my sig, then that's just a bit of fun, I know that's not the case. Second, I did know that you could be an affective asset to your team sniping this way, but I never thought of a low score with a Zeller, possibly meaning that they are good with it...second, I'm a rubbish sniper, I only use the rifles occasionally, I'm usually more in love with the lambert. I use the rifles when holding open battle lines such as the one between Roadblock and Crossroads in FOB, (the ones that are less narrow (like Harbour and Toll on Camp) and more open.) I know I'm an easy target, but when I'm in the right position, so is everyone else.
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Old 08-06-2007, 04:44 AM   #162 (permalink)
 
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Re: Sniper + Squad

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Sigh, why are you bringing stats into this?....but fine. I have 1,371 infultrator pins....heatshots FTW.
Grats. As mentioned before, you (like many others here) have had exponentially more play time than I.

However, back on track. I think locking the recon class (with or without sniper rifle) into one style of play alone would be the same as locking any other class into a single style of play. Truly brilliant players will unleash classes in ways that are unexpected and devastating on the battlefield.
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Old 08-06-2007, 04:56 AM   #163 (permalink)
 
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Re: Sniper + Squad

I have recently learned the value of having an in-squad sniper.
While trying my hand at being a sniper with my new Logitech G5 Laser mouse (love the ability to change the DPI of the laser ingame), I found that having someone in the squad carrying around the Zeller can be very useful.

1. Short range precision fire: The Zeller, or any other sniper rifle tends to have the ability to take out huge chunks of health out of people, no matter where you hit them (and 90% of the time, you'll be hitting them in the upper torso area, unless you have a very clear shot at the head). When you are in tight quarters, sometimes it's hard for squad members to shoot around people because of bullet deviation and the potential of hitting one of their own teammates. Snipers/Marksmen do not have this problem as their shots go nearly exactly where they want them, and you have your squadmates to distract the enemy while you line up your shot. Also, while in short range with your squadmates, you are probably going to get as many kills as kill assists as you both soften up the enemy and finish off enemies that your teammates have weakened.

2. Long range suppression: When your team needs to cross an open area, and you know there are a few enemies ready to take pot shots at your fellow squadmates, have your sniper suppress them to allow your teammates to pass. Even if you don't hit anything, many of the people you're aiming at will want to take cover. But the best way to do this is to start popping people's heads off and let the medics who are generally too busy with rockets to heal their fallen decapitated comrades. Also works backwards, having your squadmates draw the fire from the enemy to allow your sniper to take out a few of their guys.

3. Explosive neutralization: Yup, the Zeller works for taking out placed explosives. This becomes very useful if there is RDX placed around an area and needs neutralization, or theres a bunch of motion mines that need clearing, your sniper with the good ol' Zeller can help you out.

Really so much more. Your sniper is probably just as capable as any other person in the squad at medium to long range combat. As for short range, they'll need the help of their squadmates for cover. But even so, the sniper can probably take out at least one person when engaged in short ranged combat (headshot'ing support guys is SO much fun). Not to mention the usefulness of taking a unscoped pot shot at a knifer running at you. If you line up the center of your screen on them, you'll have a 90% chance of hitting them (30% chance of hitting them in the head if you do hit them).
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Old 08-06-2007, 02:41 PM   #164 (permalink)
 
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Re: Sniper + Squad

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Originally Posted by Aerosecurity View Post
I have recently learned the value of having an in-squad sniper.
While trying my hand at being a sniper with my new Logitech G5 Laser mouse (love the ability to change the DPI of the laser ingame), I found that having someone in the squad carrying around the Zeller can be very useful.
IMO the Zeller should only be used on large vehicle maps to eliminate motion mines.

Quote:
1. Short range precision fire: The Zeller, or any other sniper rifle tends to have the ability to take out huge chunks of health out of people, no matter where you hit them (and 90% of the time, you'll be hitting them in the upper torso area, unless you have a very clear shot at the head). When you are in tight quarters, sometimes it's hard for squad members to shoot around people because of bullet deviation and the potential of hitting one of their own teammates. Snipers/Marksmen do not have this problem as their shots go nearly exactly where they want them, and you have your squadmates to distract the enemy while you line up your shot. Also, while in short range with your squadmates, you are probably going to get as many kills as kill assists as you both soften up the enemy and finish off enemies that your teammates have weakened.
Its harder to hit short range targets in motion than any other shot. Sniper rifles dont "tend" to have the ability to take out huge chunks of life...they DO have that ability...but its unreliable at short range as you will probably end up dead esp. if you dont make it a headshot. I also dont like the idea of using squadmates to distract the enemy so I engage them with a weapon not designed to dispatch mutiple enimies quickly.

And I wont rant again about the problem with shooting for the body to "soften them up". Please just test it yourself...it only takes a short time to realize that you aren't doing anything productive. I think this is beginning to boil down to this..."I can't hit their heads, so I'll shoot for somthing easier and rationalize it later"


Quote:
2. Long range suppression: When your team needs to cross an open area, and you know there are a few enemies ready to take pot shots at your fellow squadmates, have your sniper suppress them to allow your teammates to pass. Even if you don't hit anything, many of the people you're aiming at will want to take cover. But the best way to do this is to start popping people's heads off and let the medics who are generally too busy with rockets to heal their fallen decapitated comrades. Also works backwards, having your squadmates draw the fire from the enemy to allow your sniper to take out a few of their guys.
This works best when you can strike from an off angle. Nothing makes you feel unsafe behind cover like instant death of the man next to you. You can make entire squads move away from a tactically advantagous position like this.


Quote:
3. Explosive neutralization: Yup, the Zeller works for taking out placed explosives. This becomes very useful if there is RDX placed around an area and needs neutralization, or theres a bunch of motion mines that need clearing, your sniper with the good ol' Zeller can help you out.
The cases where you run in to RDX that can be sniped are rare. It is not worth bringing the Zeller along for this unless the situation is as stated above.

Quote:
Really so much more. Your sniper is probably just as capable as any other person in the squad at medium to long range combat.
Hopefully more capable.

Quote:
As for short range, they'll need the help of their squadmates for cover. But even so, the sniper can probably take out at least one person when engaged in short ranged combat (headshot'ing support guys is SO much fun).
If your enemy is any good at all...you're dead if you try to engage. That is just the reality of the situation. You are at a heavy disadvantage.


Quote:
Not to mention the usefulness of taking a unscoped pot shot at a knifer running at you. If you line up the center of your screen on them, you'll have a 90% chance of hitting them (30% chance of hitting them in the head if you do hit them).
False, unscoped pot shots are useless. Sure, it feels great to nail one in the moment of desperation...but you are wrong. They do not fire in the center of the screen, nor in the same spot consistantly. Also, these shots have a TON of deviation if you are moving at all, so much so its unlikely you could depend on this shot.

Fortunatly, you always scope in to the center of the screen...so you can always do that quckly and fire.
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Old 08-06-2007, 04:24 PM   #165 (permalink)
 
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Re: Sniper + Squad

whoops. well, we all learn by mistakes. Thanks Guardian!

I was actually pretty much messing around those rounds anyway on a different soldier. I'll take this stuff in consideration while playing on my recon soldier. I somehow have this urge to use the Zeller or other sniper rifle as a mid-range assault rifle.
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