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02-10-2008, 02:11 PM #346
Re: The importance of Recon
The advantages of having primary assault medics are pretty clear (see Azura's post above) and that's why most SL's will insist you be one. That said, you always have the option of leaving the squad, and don't forget, if you really really want to kit yourself out a certian way than all you have to do is create your own squad, as a SL you gain the freedom to choose any kit for yourself and your squad members.
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02-10-2008, 02:16 PM #347
Re: The importance of Recon
Even if I don't defib, I still can heal teammates which I think is more important than the medic trying to be heroic and get himself and his mate killed 3 times in a row.
Proud Battlefield 2142 Player Since November 21st, 2006
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02-10-2008, 02:22 PM #348
Re: The importance of Recon
Healing is good, but if your low on health you still can run, gun, and heal/revive. But if your dead, you can't do that. Your squad leader is more of a tool in battlefield, it is your spawn point, protecting him and reviving him is a must. Yea you can always swap kits, but that is slow and that makes you very vulnerable.
Yea an enemy keeps killing your revivee, then stop and shoot that enemy. If he shoot you, you can shoot him. At least you try!!
There is nothing worse, when you go down and the person who can revive you moves on... It takes less than a second to revive, read Bommando's sticky about reviving! http://www.tacticalgamer.com/battlef...-1-revive.html
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02-10-2008, 02:29 PM #349
Re: The importance of Recon
Well, I'm referring to two - three man squads with the solid intent of the SL to hold down infantry. Such as the SL saying "Guardian, I want you in this building holding down the west. Skull, you're going to be in this tower to the east. I'll be mobile spawn point and resupply. If you see a squad coming, Guardian take point on the kills. Skull you're job is to down the medics as they roll in. Skull, you're going to APM the flag, and Guardian, you're going to place down RDX. I want you spotting before you shoot, so we know where everyone is. If you go down, let us know, so we can keep an eye on your watch."
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02-10-2008, 02:31 PM #350
Re: The importance of Recon
Again, this is coming from a lone wolf mentality. If you have a squad of 6 that is working together, your teammates will clear the area before the revive. You should invest in some time at TGU, take some infantry and some assault classes. Take the class on the revive, read about teamplay before commenting on something you are not understanding. Join up with some TG led squads to get a full understanding of the concept before just throwing it away as nonsense.
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02-10-2008, 02:34 PM #351
Re: The importance of Recon
I've got to tell you, I've tried some STUPID revives in my time. I find myself with my squad in a firefight, and our point has gone down. I run out to revive them - knowing that I will most likely die to revive this person.
The reason I do it? I know that a majority of the time, my squad is throwing covering fire. I know my squad is put shots on that position, or nading, and they are keeping me from getting killed.
Also - I will GLADLY, at any time in the game, commit "suicide" to revive my SL. Unless I know that by going to him and reviving him he will immediately die after the revive (such as an APC mortar dialed in on him,) I will never hesitate to pick my SL up. I do this by reviving, and then placing my body between the SL and the gunmen. In addition, 85% of the players out there grab a kill - and then move on to the next target with a gun.
Why? Because even if they can't revive me, I will still respawn in the same spot.
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02-10-2008, 02:40 PM #352
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02-10-2008, 02:54 PM #353
Re: The importance of Recon
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02-10-2008, 07:45 PM #354
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02-11-2008, 08:10 AM #355
Re: The importance of Recon
Then you need to form your own squad and if you do and the commander tells you to load a kit you don’t like then you can be the commander and play what kit you like from the base and tell everyone to load up nothing but sniper rifles and shotguns.
The TG server is not about what YOU want to do its about doing what is best for the whole team so everyone plays there part and has a good time. If one side makes a ton of bad equipment mistakes they will get pwned hard and they will likely not have fun.
The Defib is the single most important piece of equipment in the game you can get. If it were put in to any other kit instead of the assault kit that kit would be the best kit to use for that alone and you would see tons of that kit and not assault in the game. As has been said many times it's advantages out weight every other upgrade in the assault kit and baring special needs (AT weapons IDS etc) it is the most important unlock to have.
Rockets are not the second best thing to have there’s a lot of better things to have like: IDS, Motion mines, Plium, sentry gun, Emp Grenades, repair tool. The problem is if you take the best tool (defib) then your stuck with the next best weapon on the assault kit.
A shotgun can take out a whole squad but that does not happen very often, rockets can be used to get a few kills every round and hold the enemy at bay/deny the enemy areas to defend.
The assault kit with rockets and revives is not the kit to use because someone rolled a dice. It has been tried many many times and it is the kit make up that works best.
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02-11-2008, 10:59 AM #356
Re: The importance of Recon
It's by preference, for the first few matches I used the Herzgog more than the rockets mainly because I didn't know how to use them. Now it's an even balance between the two. For the most part I snipe, whether I camp or not is dependent on the situation and the SL's orders.
300 to 1? No problem. Might need more bullets though...
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02-11-2008, 11:27 AM #357
Re: The importance of Recon
If you have an organized squad, the rocket/herzog balance could be played with- but think of it this way:
Where the herzog excels, your assault rifle will do in a pinch, but where the rocket excels, the rifle and herzog aren't going to help you at all.
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02-11-2008, 11:59 AM #358
Re: The importance of Recon
A few weeks ago I reverted back to the Herzog / Defib combo once again, usually when squad leading or in tight quarters. I think it has a place and if used properly can be quite effective both offensively and defensively. Granted the herzog has absolutely no impact on the long range fight, but neither rockets on the short. In the end, it all comes down to preference and how you plan on utilizing your kit. The defib should always be packed.
Also, to touch on something someone else said: the commander should NOT be the one assigning kits to squad members, that is the squad leader's job. The CO can assign a squad an objective (give an order), but it's up to the SL to figure out how to best accomplish that objective.Last edited by Lorax74; 02-11-2008 at 01:13 PM.




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02-11-2008, 12:05 PM #359
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02-11-2008, 12:41 PM #360
Re: The importance of Recon
What comes to mind are snipers on the monorail in Belgrade. While it may be a viable place to fight from on many other servers... they are nothing but rocket bait on TG.
Many a time Damonte has heard the following discourse: "Down! Sniper!" "On the monorail!" Squad member is revived. "Spotted!" Moments later streaks of rockets fly from three different locations to one position. "Sniper down!"
If the solder who was shot is Reaper, there is usually a "I hate Zellars!" mixed in there.
Minutes of effort to get into a particular position wind up as an exercise in futility.
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