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03-27-2008, 05:05 PM #421
Re: The importance of Recon
Gloop is correct, it is fair game once it unlocks. However, if it locks back up then the assaulting team must vacate immediately leaving any unmanned vehicles behind in the process. Once EU gains control of that flag it is theirs until PAC either takes it back or the round ends.




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03-27-2008, 07:16 PM #422
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03-28-2008, 03:19 AM #423
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Re: The importance of Recon
That kinda defeats the point of Assault Lines, but honestly I've NEVER seen the enemy base ever come close to being captured. The entire enemy team is going to be on that one flag, and on, say, Highway Tampa, it becomes equally hard to secure the other flags to the extent that it'll be pretty much hopeless to try to grab it.
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03-28-2008, 03:30 AM #424
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Re: The importance of Recon
I was referring to the:
1) Guy lying prone he ran towards, within two meters of, and right past.
2) His buddy right behind him, who just continued on his way.
3) The guy he ran into and past between the crates.
4) The two guys he ran into at the same time.
5) The guy who was following him for a good twenty meters before he ran up the stairs (and the other guy just ran on his way, oblivious)
Once he got up the stairs there was really no way of knowing he was up there. That he got TO the stairs was nothing short of a miracle. I know stealth in this game is neither invisible, or even silent. Lyra got extremely lucky on the run up there by encountering very inexperienced players.
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03-28-2008, 04:53 AM #425
Re: The importance of Recon




Curiosity is going to kill this Cat.
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03-28-2008, 04:59 AM #426
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03-28-2008, 10:30 AM #427
Re: The importance of Recon
Managed to get it once as EU, we caped all the flags, surrounded their base, and basically besieged them and then we stormed the base with walkers;tanks;and APC's. That was the only time we managed that. Most battles turn into a massive cluster**** at Gas Station (the middle flag).
300 to 1? No problem. Might need more bullets though...
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03-28-2008, 02:05 PM #428
Re: The importance of Recon
tasty assault line pins
Reapator, overlord of ponies

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04-08-2008, 05:35 PM #429
Re: The importance of Recon
I'm terribly sorry I bring this subject up again.
I also should note that I really couldn't read 15 pages full of bickering like : " It's good " "No it isn't " "Yes it is!" and such (no offence to you guys, but I think that no one is being really objective, you all put your PERSONAL thoughts about a sniper, because you had good/bad experiences with a sm sometimes...)
So, I would like to comment:
Recon isn't all about sniping OR spec opsing, it's snipe-opsing, a good balance between the two.I also heard that an extra medic is of good use to the team instead of a sniper.
IMO, I think that a lot of people hate snipers, just because about 70% of noobs play them, so there are a lot less quality recons/snipers (in BF2) out there.
...Let me get back to the point: A lot of people have AT LEAST 2-3 assaults (medic geared) on their team, so in case they encounter a vehicle problem/enemy behind cover firing, another recon on a hidden place, would 1 extra medic SOLVE the problem?
I think not. But , a sniper A BIT separated from his team, in close communication and given objectives can help his team a lot! I know from my some-what experience in BF2 and PR...
And here, recon gets APX, which is being able to kill infantry AND vehicles, if used properly and not of blowing it in people's faces...
So, in fear of boring you all to death , I'll just say that you all seem to get used to the assault/medic combo, which (although it might work) doesn't bring any fun, diversity, and only brings limitations (it seems that EVERYONE plays the winning combo of 70-90% of the team being medics in every game, which is the reason of simplified games) ...
I , for one, LOVE to play sniper/recon/rogue/assassin and not the rambo/terminator dude, I think stealth is the key to 80% of situations, but maybe I'm wrong! I'm not saying recon dudes should camp, but move with their squad (but NOT very close to it, but separated a bit , maybe 10-20 meters) ... And get special orders that other SM's can't fulfill (like kill the enemy SL, blow the assets , and other generally HELPFUL things) ...
I also know that I'm new here, and I should be "being smart and all" but I couldn't help but interfere.Thanks for reading all of this
See you
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04-08-2008, 06:04 PM #430
Re: The importance of Recon
LOL, You are not interfering. Opinions are welcomed, but I think you may ahve wanted to read most of the posts. People don't "hate" snipers, some just feel they are not as effective as other roles in thier squad. Depending on the objective of the squad, they can be useful. Recon for asset destruction has proven to be very valuble over time. No one says that you can't play sniper, just they may not want a sniper in thier squad. So, form a squad and be a sniper. Sl and tell your SM's what you want them to do, provide overwatch, intel, and snipe. Have fun. Just don't expect everyone to welcome a sniper into thier squad, and please be respectful of that.
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04-08-2008, 07:56 PM #431
Re: The importance of Recon
Various Squad Leaders have an irrational dislike for recons and snipers. When I am SQLing, I’ll call for best kits as others before me have called for. I expect one or two recons (not five) and members to change kits as the tactical situation dictates. Recon(s) go well with the Otus (also known as how to spot who is the SQL to kill) putting up all those diamonds. Some maps are better for sniper/recons than others.
If you like to snipe consider forming a locked squad with one to two members tops. A open sniper squad will fill up quick and be useless. A camping sniping SQL on a full squad is also useless. Assets squad sounds better than Snipers (Are Us Squad). If running around the UCB remember the server rules.

















There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. -- BuSab Manual
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04-08-2008, 08:38 PM #432
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04-08-2008, 08:44 PM #433
Re: The importance of Recon
Hey, everyone has their preferences. Most SL's like the superior volume of fire of a full assault/medic squad, others (very few) enjoy the surgical precision that a sniper can offer. And as said before the sniper is a situational kit.
It's kind'a like alcohol, good in small amounts, but absolutely pointless and counterproductive in larger numbers.300 to 1? No problem. Might need more bullets though...
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04-08-2008, 08:58 PM #434
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04-08-2008, 10:07 PM #435
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Re: The importance of Recon
I was SLing a round on Minsk once when a sniper surprised me. I called for all medics and an engineer when the squad wasn't full yet. A 6th person joined the squad a couple of minutes into the game and spawned sniper. At first I asked why he was Recon, he told me he'd switch if I wanted, but he prefers sniper. I told him to switch then soon changed my mind...
We were EU, and PAC had gotten Hill. We were already at Monument Compound, but all vehicles were destroyed or in use, so I decided we'd hike it. Halfway there the lone recon kit was doing.... recon...
We had no commander, so nobody could see what was going on there, and our sniper was walking along with the team while using the sniper rifle as binoculars giving us an activity report of the surroundings around the flag, warning us of 2 contacts entering the bunkers on our side and a contact in the tower between us and the flag. As we approached the flag, he picked off the lone enemy about to take the tank that spawned there then threw RDX in the bunker while we hid just outside it to take care of the 2 contacts there. We were able to storm the flag and wipe it clean because our Recon warned us of not just 1, but 2 potential traps, then was also a skilled enough shot to pick off a lone enemy running to the tank.
That round single handedly changed my opinion of snipers. A well played sniper is something I now find almost essential when walking around in vehicle maps.
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