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03-30-2007, 06:36 PM #31




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03-30-2007, 08:41 PM #32
Re: Sniper + Squad
A couple rules of thumb on Snipe+Squad...
1) Never more than 1 sniper.
2) Must stick close so they can pick up an Assault kit if necessary.
3) The sniper must be either very good, or be SL.
4) If the 'sniper' is using the lambert, they should spot as many enemies as possible (Fade Delay) and take advantage of cloaking so they can flank the enemy; killing them, or at least being a distraction so the rest of the squad can get away.
5) Best employed when camping
6) The Zeller is more helpfull for squad play (removing mines).Last edited by DrunkenCommando; 03-30-2007 at 08:42 PM. Reason: sp.
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03-31-2007, 11:19 PM #33
Re: Sniper + Squad
Honestly, if I see a guy spawn with a sniper rifle in my squads, unless it's a VERY specific instance, I'll tell him to please spawn with something else next time he dies. They're utterly useless at close range. Sure, maybe some people can kneel and pop off quick headshots, but it's very akin to whipping your knife out and charging headon at a guy with a voss.
The only time that they DO help is when you're defending an open flag. For example, Monorail on Belgrade, Square on Berlin, Warehouses on Sidi, or Toll on Camp Gibraltar. A Lambert user shouldn't lose that much to assaults one on one, the Lambert chews through people so fast it's funny. Even Vosshats fall if you're decent at aiming. Just have to remember that it has almost no recoil and you can kill 3 people in 1 clip if you're lucky (have done!).
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04-01-2007, 12:44 AM #34
Re: Sniper + Squad
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04-01-2007, 12:13 PM #35
Re: Sniper + Squad
Yeah, though the Scope stabilizer doesn't help with recoil. Just the starting scope drift. I tested it.
Also, you'll usually have RDX + camo or something along those lines, as I take recons for both the Otus-mapping capability AND the fact that on vehicle-light maps, they are a superb, more useful replacement for engineers. Cloak + RDX = Walker-b-gone.
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04-01-2007, 05:22 PM #36
Re: Sniper + Squad
No, you're right...I meant the random variability associated with firing standing shots as opposed to crouching or prone. Sorry if I was unclear.
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04-08-2007, 10:42 PM #37
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Re: Sniper + Squad
I think it's more the urge to show off perceived "skill" at taking someone down with (possibly) 1 shot, esp. for the pubbies or newbies in the game.
The regular person just starting out, with either assault or supply kit, sees an enemy, and just starts shooting wildly, constantly, until the clip is empty. What? All those shots, and the guy STILL isn't dead?
But the recon kit, with a 1- or 2-shot kill, *plus* the feeling of getting some guy when he least expects it, from a position of perceived relative far-off safety... I think that's the draw.
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04-08-2007, 10:57 PM #38
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Re: Sniper + Squad
And in my case at least, it came from the demo. Since there are no defibs (or unlocks at all), all recon act as snipers, and can be very effective at rapidly taking down tickets. When I bought the full game, it took me a bit to notice that I actually wasn't doing anything, whereupon I switched to assault as my default class.
One thing recon is occasionally good for is rapidly taking down Goliath panels. Its very possible, if you are careful, to get right up next to the Goliath and run along it, especially on many areas in Bavaria. Since the body itself will shield you from the blast, you can live to run alongside the Goliath and kill (at least for a bit) the spawners who jump out. While a well-coordinated Goliath crew will probably spot and kill you, iits occasionally worth the risk.
Again, though, that is the role of the Special Ops branch of recon, not the snipers.
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05-15-2007, 03:12 AM #39
Re: Recon Kit Guide
****IMPORTANT****
For those of you who have trouble hitting targets on the move, long range, and long range on the move. DON'T FOLLOW Elite_Master's advice, you'll make yourself and elite failure.
Why?...in short...BF2142 physics
A) Bullet Speed: Bullet needs time to travel to target, it's not a laser. You NEED to lead targets that are moving esp. at range and running orthogonal to your line of fire.
B) Bullet drop: The reason why our friend Elite_Master can't hit anything at 100+ meters is cause he doesn't compensate for bullet drop. His bullets are falling at their feet when he is aiming for their shoulders (not to mention landing behind them-see "A")
Also, if there are enough people interested (making it worth my time). Let me know and I'll put together a full length recon sniper guide based on my experience that will include but is not limited to:
1) Screen shots showing proper compensation for target distance and elevation.
2) Advanced movement and tactical tips
3) Favorite spots
4) Target hierarchy (what to kill and when)
5) Adopting the sniper role as a squad element
Lastly, if your wondering about my qualifications for such a write up. Some short data to save you the time (as of 5/15/07).
--------------------------
Guardianx11x:
Time as Recon- 10 Days 01:55:45
Kills as Recon- 13788
Kills w/ Sniper Rifles- 8824
Combined Sniper Rifle Accuracy- 53.58%
# of hits with sniper Rifles- 12902
Kill to Hit Ratio- 0.684
Kills with APM- 1214
Kills with RDX- 360
--------------------------
Prophaniti:
Time as Recon- 03 Days 20:29:15
Kills as Recon- 2975
Kills w/ Sniper Rifles- 1217
Combined Sniper Rifle Accuracy- 43.16
# of hits with sniper Rifles- 2172
Kill to Hit Ratio- 0.560
Kills with APM- 419
Kills with RDX- 175
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Elite_Master:
Time as Recon- 11 Days 01:58:59
Kills as Recon- 7433
Kills w/ Sniper Rifles- 1728
Combined Sniper Rifle Accuracy- 47.55%
# of hits with sniper Rifles- 3162
Kill to Hit Ratio- 0.546
Kills with APM- 398
Kills with RDX- 201
--------------------------
If there is a person more and qualified willing to take this on I'd be happy to defer the task to them. There are a lot of really useless snipers out there, and an individual who enjoys recon very much I'd like to do my part to improve the sniper community and diminish snipers poor reputation.Last edited by Guardianx11x; 05-15-2007 at 03:36 AM.
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05-15-2007, 09:08 AM #40
Re: Recon Kit Guide
I would love to see a sniper guide.
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05-15-2007, 09:38 AM #41
Re: Recon Kit Guide
Time As Recon- 09 Days 17:56:49
Kills As Recon- 13442
Kills w/ Lambert Carbine 4451
Kills with APM- 2975
Kills with RDX- 1603
I am the best Sniper!
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05-15-2007, 10:05 AM #42
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05-15-2007, 10:20 AM #43
Re: Recon Kit Guide
Ahhh yes, I donno about the best Sniper...but you defiantly beat me out in the infiltrator category of the class. You can do that portion of the guide
Sadly, I've only spent about 12 hours with the Lambert but somehow have managed to rack up about 800 kills. <-- Definatly my weakness with the recon class.
Although if you look closely...
(Lyra total recon kills) - (Kills with all sniper rifles = 727) - (RDX kills) - (APM kills) - (Lambert Kills) = 3686
Probably has something to do with your sexy vehicle/frag/knife skills
EDIT: Added for Anospa
- Lyra Avg. sniper accuracy: 50.91%
- # of hits w/ sniper rifle: 1331
- Kill to Hit Ratio: 0.546Last edited by Guardianx11x; 05-15-2007 at 10:27 AM. Reason: More Lyra info added
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05-15-2007, 11:38 AM #44
Re: Recon Kit Guide
I would like to know, do you have to load the scope separately, or is it automatic?
I've tried being a sniper numerous times, and i think it's pretty fun to be able to take out people at range an them not know where it's coming from.
To be honest, I didn't know BF accounted for bulletdrop and bulletspeed, which would explain why i've been having so much trouble sniping. I may go an experiment with the sniper kit some time.umm... hello?
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05-15-2007, 11:44 AM #45
Re: Recon Kit Guide
This is an interesting thread, I personally would love to see a recon/sniper guide. I do not have nearly the time invested as you all do but here are the numbers:
Time as Recon: 37 hours 26 minutes
Combined sniper rifle hits - 1013
Combined sniper rifle kills - 439
Accuracy(per 2142 Stats) - 47.16%
AP mine kills - 272
RDX kills - 42
Always willing to learn new things!
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