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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 04-08-2008, 11:48 PM   #436 (permalink)
 
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Re: The importance of Recon

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Originally Posted by Damonte
Damonte would like to point out that one man's irrationality is another's lucidity. Your opinion is duly noted. Damonte would still like you to spawn with an assault kit.
I personally do not use the recon kit. When following another SQL, I follow their instructions.

When SQLing I call for best kits. SM will ask does that mean snipers? The answer is yes. The recon/sniper kit works well with the OTUS.

BF2142 is a game I play to have fun. I try to be cheerful and upbeat while communicating to my squad. I do not worry about what kits my squad may have. Specific kits such as engineers with mines will be called for or I expect my SM to change as the situation dictates. I do not kick or kick/lock my SM out.

If we win, I will bask in the warm glow of their glory. If we lose, I have failed.
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Old 04-09-2008, 11:12 AM   #437 (permalink)
 
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Re: The importance of Recon

Is Sights mistaken, or does Damonte use 3rd person when he is talking about himself?Sights is confused

Uh, well, as long as the SL is tolerant, he can use Recon to do miracles, but only if the Recon guy is a teamplayer, if he isn't, then he takes support, or assault.
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Old 04-09-2008, 11:47 AM   #438 (permalink)

 
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Re: The importance of Recon

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Is Sights mistaken, or does Damonte use 3rd person when he is talking about himself?Sights is confused
He does, it's annoying at first but you eventually get used to it...
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Old 04-09-2008, 11:59 AM   #439 (permalink)
 
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Re: The importance of Recon

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Is Sights mistaken, or does Damonte use 3rd person when he is talking about himself?Sights is confused
Its really helpful in many new squads when you don't know the voices of the people yet. "I'm down!" doesn't help get you revived anywhere near as much as "Raz down on the flag" or some variation thereof. Calling out the name then lets someone else then call "Reviving Raz in 3" to avoid having the whole squad go for the pickup, potentially having them all end up killed by a frag. It also lets me know that someone is picking me up and not someone else, so I get ready to get up and get out of dodge before whatever killed me comes back for another go.

Somehow, though, Damonte adopted this practice to forumspeak.
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Old 04-09-2008, 01:35 PM   #440 (permalink)
 
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Re: The importance of Recon

Oh, well that makes sence ... I think.

All in all, I think that recons help a lot, and can't wait to play with you guys, and Sights can't wait to play with Damonte
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Old 04-09-2008, 03:19 PM   #441 (permalink)

 
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Re: The importance of Recon

It’s dawned on me that several things that make BF2142 really not fun all stem from the same source: exhaustion. When you’re tired, your attention span and patience are severely reduced – this leads to you making mistakes (such as being knifed) and it disables your ability to positively deal with failure (ie. you blow up and get very irritable when you start losing).

I’ll list the in-game symptoms I think stem from exhaustion. Look for these things and realize at that point that you’re tired, that you’re making mistakes, and that you’re really not having fun anymore. Call it quits and have some sleep.

Common in-game symptoms stemming from exhaustion:
- being knifed (reduced spatial and tactical awareness is a well-known symptom of exhaustion)
- being extremely irritable with small things (ie. blowing up when your expectations are not met, cursing, yelling at people)
- sitting back and sniping people (your body can’t produce enough adrenaline to keep you sustained through the mentally and physically intensive close quarters combat)
- shooting your own team-mates (slower thought process and less control over instinctive reactions)
- blaming your team mates for doing things wrong (this is related to irritability – you are trying to find the cause of what’s gone wrong and you want it to end – there isn’t anything wrong with acknowledging that your team isn’t very skilled but what is wrong is the blame and negativity you’ve coupled with this fact)

There's nothing really new in this post but I'd just like to raise the fact that people need to learn themselves -- learn what happens to you when you're exhausted, learn to recognize those symptoms, and understand that it's not just you "playing like crap tonight" -- your body is telling you to quit thinking and get to bed.
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Old 04-09-2008, 03:42 PM   #442 (permalink)

 
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Re: The importance of Recon

Those same symptoms appear when drinking too!! What a coincidence!
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Old 04-09-2008, 04:04 PM   #443 (permalink)
 
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Re: The importance of Recon

When I'm exhausted and cranky, only two things can make me feel better. A little Sunshine, and a tasty slice of Pecan Pie.
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Old 04-09-2008, 05:05 PM   #444 (permalink)
 
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Re: The importance of Recon

I know this isn't the place to ask, but:

Can I play on your server(s) if I'm from Europe (which I am) ? Thanks ahead!
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Old 04-09-2008, 05:30 PM   #445 (permalink)


 
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Re: The importance of Recon

Lyramion plays from Germany. A fellow named Concrete played from the Netherlands. We have members of the E1st squad who play from all over The UK and Europe.

So... yes!
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Old 04-09-2008, 08:12 PM   #446 (permalink)
 
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Re: The importance of Recon

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Originally Posted by pred011586 View Post
Our sniper was walking along with the team while using the sniper rifle as binoculars giving us an activity report of the surroundings around the flag, warning us of 2 contacts entering the bunkers on our side and a contact in the tower between us and the flag.
You gotta hand it to DICE for inventing the world's most expensive binocs.
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Old 04-09-2008, 08:29 PM   #447 (permalink)
 
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Re: The importance of Recon

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You gotta hand it to DICE for inventing the world's most expensive binocs.
Technically a Monoc, but we'll let it pass.

More to the point, there's a howitzer attached to the bottom of it.
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Old 04-09-2008, 09:47 PM   #448 (permalink)
 
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Re: The importance of Recon

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Technically a Monoc, but we'll let it pass.

More to the point, there's a howitzer attached to the bottom of it.
I'd only call it a howitzer if it guaranteed that the target won't be getting back up. I hope they give the sniper rifles non-revivable headshots in the new patch.
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Old 04-09-2008, 09:54 PM   #449 (permalink)
 
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Re: The importance of Recon

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I'd only call it a howitzer if it guaranteed that the target won't be getting back up. I hope they give the sniper rifles non-revivable headshots in the new patch.
Yea, me too. I just find things too unbalanced that a soldier with his head blown off could still get back up. A headshot from any sniper rifle should be counted as Killed rather than Critically Injured. Seriously the sniper (oh sorry) *marksman* just doesn't command the fear of the normal grunts anymore. It's just: *BLAM* headshot and before my rifle even cycles *ZAP! Your good to go!* and my target runs off. That just frustrates me to no end.


But on a good note, playing the sniper here on TG makes all the other pubbies seem like they are standing still. TG is like my training grounds, so thanks guys.
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Old 04-16-2008, 06:19 PM   #450 (permalink)
 
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Re: The importance of Recon

Hmmm what about Ghost?Found it very amusing to

a) set clay (I know it's APM, but just can't get rid of the term CLAY ) right on top of it
b) leaving it on the roof near enemy base, letting the enemy waste their grenades, while I'm far enough not to spawn camp or base rape, and close enough so it works :P

I don't know is it worth the unlock, seems very fun + adds fear factor (which I value the most , look at my sig ) , or is the + camo unlock better?How much more time does it add?

Thanks a lot! Sights
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