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06-17-2009, 11:55 PM
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#571 (permalink)
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Join Date: Jan 2009
Location: New Jersey
Age: 19
Posts: 1,161
Tournaments Joined: 0 Tournaments Won: 0
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Re: How a Sniper helps a Squad
I love how every single thread that ever enters these forums that goes against or brings up a point against the regular standards of TG will devolve into a flame war, majority of the time.
It's truly sad and pathetic. People are suppose to see a mature community of people who are here to have fun in a realistic, tacticful manner. Not have flame wars over a class some people don't like because it goes against their standard.
People just relax, and enjoy the yourselves. If you don't like Recon, fine. Don't let people in your squad use it when you SL. If you do like it, fine. Let people use it if they want, or it's needed.
Don't jump into someone's face for it.
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FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.
Xbox Live GT: KrunchMastaFlex
Need to...
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06-18-2009, 12:25 AM
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#572 (permalink)
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Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 2,032
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Re: How a Sniper helps a Squad
Quote:
Originally Posted by Axis_Sniper
Don't jump into someone's face for it.
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There is a clear division within TG: those who want to have fun, and those who want to win.
These two factions are generally passive if kept apart -- when they meet, conflict arises.
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Pfft, how can you call it suicidal if we lived through it?
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06-18-2009, 01:48 PM
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#573 (permalink)
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Join Date: Aug 2007
Location: East London, England, UK
Posts: 2,430
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Re: How a Sniper helps a Squad
Where is this flame war you speak of?
It certainly isn't in the last few pages of this thread.
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Anger is a gift - Malcolm X
BF2142 - Sharingan1422
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06-18-2009, 03:10 PM
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#574 (permalink)
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Join Date: Jan 2009
Location: Orlando
Age: 34
Posts: 249
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Re: How a Sniper helps a Squad
i was gonna ask the same
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I got yer Dancing With the F**&ing Stars right here!!
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06-18-2009, 03:52 PM
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#575 (permalink)
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Join Date: Feb 2007
Location: Wherever my gallbladder isn't
Age: 21
Posts: 3,713
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Re: How a Sniper helps a Squad
well that is why there are the first 30 or so pages for everyone else
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|TG-Mth| Ride.Everything.Also.Ponies.
Reaper & Co. - Now whopping PAC squads to run over and take their krylovs, please bring me an Otus PAC side
Krylovs and Otuses received so far - 7
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06-23-2009, 11:53 PM
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#576 (permalink)
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Join Date: Oct 2008
Location: canada
Posts: 93
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Re: How a Sniper helps a Squad
Well it's not really accurate to say it "devolved into a flame war" if it happened a while ago and has in fact EVOLVED into relatively civil discussion, is it?
e: gonna go do some sniping I think.
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06-29-2009, 11:18 PM
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#577 (permalink)
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Join Date: Jan 2009
Location: Alexandria, VA
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Re: How a Sniper helps a Squad
Sometimes sniping is my relief from the grind of pk rockets. I switched to sniper on shuhia taiba today and got some very satisfying kills (chris hooper you're MINE!!) I also ran with a sniper in my squad for 4 or 5 rounds on infantry only today (granted I had asked for medics, but got a sniper somehow each time), but it worked out, and they ended up helping and watching our flank very effectively,as well as picking off infantry from a vantage point before we got into the main conflict, making our lives a bit better.
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Because it's Tactical Gamer. not "Samurai Ninja Bushido Warrior" Gamer.
-Snowman Actual
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07-07-2009, 08:58 AM
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#578 (permalink)
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Join Date: Jul 2009
Location: Des Moines, IA
Posts: 81
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Re: How a Sniper helps a Squad
My thoughts on the "Immobile" sniper.
I know that most of the concept of TG play revolves around a squad mechanic, trying to incorporate and then reincorporate everyone into a group role. But overall the general concept is teamwork. And there are ways that a hiding sniper in defensive or offensive roles can be a team player.
Take this sniper of legend and place him solo within his own squad of 1. Now is he lone wolfing it? Not entirely because since he's a SL of his own squad he just made himself a commander asset.
Snipers are the only setup that can effectively put fear and confusion in enemy ranks at multiple flag locations at once, or around a single location if properly concealed, at a distance outside of IDS Range.
Also the commander can task this hidden sniper with spotting and SL targetting to help aid a rushing squad.
Overall that would be the best use for a sniper in a team scenario. Now is it a glorious killing machine, or glamorous work? No.
But a spotter on the ground counting out enemy prior to squad rush, capping the last medic at the end of a rush to ensure no revives, and generally harassing squads and forcing them into duck and cover tactics is sometimes enough to bring a smile to one's face.
You just gotta do what your CO says in those situations.
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07-07-2009, 02:46 PM
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#579 (permalink)
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Join Date: Mar 2008
Location: Ave Maria, FL
Age: 20
Posts: 1,844
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Re: How a Sniper helps a Squad
Please stop saying snipers instill fear in the enemy. In 2142, it is exceedingly rare for a sniper shot to insta-gib you, therefore, on servers like TG, no one fears for their life because they have 4-5 other guys ready to pick him/her up in an instant. What you percieve as fear is in fact mere annoyance, and a lost ticket for your team when they finally find you.
A sniper's place is with his squad, firing at the targets his squad is engaging and planting defensive explosives. That's it.
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Why MTG has lost any sense of balance:
Lotus Cobra
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07-07-2009, 04:06 PM
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#580 (permalink)
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Join Date: Mar 2005
Location: Loveland, CO
Age: 35
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Re: How a Sniper helps a Squad
And yet, you completely missed the point of his post, in delaying the enemy, killing the "last" medic so there are no revives, and basicly diverting a full squad off objective to go look for him. Yea, none of that can help the team ever...
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07-07-2009, 04:08 PM
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#581 (permalink)
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Join Date: Oct 2007
Location: Ottawa, Ontario, Canada
Age: 19
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Re: How a Sniper helps a Squad
When multiple medics are in the area able to revive a person, the sniper can only pick do so much.
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07-07-2009, 04:13 PM
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#582 (permalink)
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Join Date: Mar 2005
Location: Loveland, CO
Age: 35
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Re: How a Sniper helps a Squad
Quote:
Originally Posted by SGT.Link
capping the last medic at the end of a rush to ensure no revives, and generally harassing squads and forcing them into duck and cover tactics is sometimes enough to bring a smile to one's face.
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I don't think anyone can read, so I'll point it out this way. Where in the quote above does it talk about multiple medics? You want to kit bash that's fine, but read posts all the way though. No where did anyone mention when there was more then one medic left in a rush.
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07-07-2009, 04:27 PM
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#583 (permalink)
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Join Date: Mar 2008
Location: Ave Maria, FL
Age: 20
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Re: How a Sniper helps a Squad
No, I can read fine. But snipers have never been the one to finish me off when a push of medics has been thwarted. It's always the opposing squad of medics that used cover more effectively and revived better.
Snipers either kill me when I'm off by myself or when there's a bunch of friendlies around. Those 'glory shots' happen so rarely it's not worth discussing them.
As for 'harrasment' there are better ways to do that. Bring a tank, or other piece of armor and shell them to kingdom come, or fire Rorsches/AV weapons at them to cause permanent ticket loss. That's EFFECTIVE harrasment. Sniping at distance is nothing more than a nuisance, and achieves nothing. That's why a sniper rifleman is best employed weakening the targets of the medics in his squad. That's when he's effective.
And full squads do not go looking for single snipers. They spot him, rocket him out of his hidey hole, then go on their merry way. There is no "diversion". And any yahoo can spot things. The only advantage the sniper has in spotting far targets is that he can fire at them, but without follow-up from his squad, even that is useless.
I love sniping, don't get me wrong, but the way most people snipe is a terrible waste of time.
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Also playing as: |TG-SC| MyNameIsKelvin
EVE Online: Yumi Hikare
Why MTG has lost any sense of balance:
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07-07-2009, 05:54 PM
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#584 (permalink)
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Join Date: May 2008
Location: Québec, Canada
Age: 21
Posts: 412
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Re: How a Sniper helps a Squad
Just a side not for Xen
If a sniper harass my squad a request the commander to spot a little around us to find the sniper for us while we engage ground troop. Since sniper show differently on mini q-spot them and they become easy target for rocket and are a lost ticket for their team if they are not with their squad.
On the topic
The thing about killing the "last medic" is that most tg squad run at least 3 medic and most of them 5 medic... if you kill the last medic that means an entire squad was helping you on the ground to kill the other normally 4 medic there. In this sense of thing sniper is ok cause he was with is squad. Not at some random far location lone wolfing.
You can put it anyway you want but a one man sniper squad in the middle of nowhere to snipe people is a lone wolfing soldier and that is against server rule.
I know some good snipe/recon kit user but it's not for everyone. You need to be particularly aware of where your squad is so that you don't lose them since you are prone to be a little further away from them then other kit as a sniper.
I'll never consider sniper being a great asset for a squad in the 2142 setting. They can be useful in meatgrinder or on defending team for their explosive but most of the time I'm going to call a demo recon with Lambert to make sure he is always in revive range so that we don't lose ticket.
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07-07-2009, 06:12 PM
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#585 (permalink)
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Join Date: Jan 2009
Location: Alexandria, VA
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Re: How a Sniper helps a Squad
Recently we were playing verdun on infantry only (like yesterday), and I was in L.E.H.F's squad. Two of us spawned sniper to cover our advance to church. When we got near the enemy, we began to body shot every opponent we could see, taking each squad member down to around 10 health. Our squad then easily mopped up those infantry and were able to advance further.
Next I laid APM's around corners of the church to block the enemy from flanking my squad (I got about 9 kills out of that). We were able to hold off two or three squads for a while at church doing that, and the enemy team lost many tickets.
The amount of damage a single sniper shot does is very useful, particularly when an entire squad is attacking you. Body-shotting three of them with the zeller means three of them are going to insta-die to any rocket, bullet, or nade that goes their way.
Useful on larger maps.
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