 |
|
07-07-2009, 09:03 PM
|
#586 (permalink)
|
Join Date: Mar 2005
Location: Loveland, CO
Age: 35
Posts: 930
Tournaments Joined: 0 Tournaments Won: 0
|
Re: How a Sniper helps a Squad
I would like to point out, as I have stated before, lone sniping isn't the best way to run in 2142. I'm all for the squad sniper personally. I was pointing out the fact that it seemed that everyone just started regergitating every negitive thing about the recon kit without looking at the specifics that he posted about. I don't support his idea of being alone, but the ideas he proposed to diverting enemy resources and taking out the last medic of an enemy squad, so the medic could not revive the entire squad, did have merits.
|
|
|
07-07-2009, 09:34 PM
|
#587 (permalink)
|
Join Date: May 2008
Location: Maryland
Posts: 2,681
Tournaments Joined: 0 Tournaments Won: 0
|
Re: How a Sniper helps a Squad
Quote:
Originally Posted by Xen
I would like to point out, as I have stated before, lone sniping isn't the best way to run in 2142. I'm all for the squad sniper personally. I was pointing out the fact that it seemed that everyone just started regergitating every negitive thing about the recon kit without looking at the specifics that he posted about. I don't support his idea of being alone, but the ideas he proposed to diverting enemy resources and taking out the last medic of an enemy squad, so the medic could not revive the entire squad, did have merits.
|
I agree that taking out the last medic is effective, I believe that there are more efficient ways to do so. Grenades, rockets, or even clark RDX could cover the area against multiple enemy threats.
|
|
|
07-08-2009, 12:01 AM
|
#588 (permalink)
|
Join Date: Jul 2009
Location: In a house
Posts: 98
Tournaments Joined: 0 Tournaments Won: 0
|
Re: How a Sniper helps a Squad
The problem is just that there's nothing a sniper can do that a medic with rockets can't do better, plus healing and reviving (actively working against ticket loss).
|
|
|
07-08-2009, 02:06 AM
|
#589 (permalink)
|
Join Date: May 2008
Location: Québec, Canada
Age: 21
Posts: 412
Tournaments Joined: 1 Tournaments Won: 0
|
Re: How a Sniper helps a Squad
Xen taking down the last medic doesn't change anything a good player would just kit switch with him and revive everyone. There is no such thing as last medic since you can grab kit on the ground by pressing G
|
|
|
07-08-2009, 08:40 AM
|
#590 (permalink)
|
Join Date: Apr 2008
Location: London
Age: 28
Posts: 1,855
Tournaments Joined: 0 Tournaments Won: 0
|
Re: How a Sniper helps a Squad
Quote:
Originally Posted by Nine.Thousand
The problem is just that there's nothing a sniper can do that a medic with rockets can't do better, plus healing and reviving (actively working against ticket loss).
|
My assault kit doesn't have RDX and APMs, or a cloak, and running these means that you should get more kills than deaths. Plus sticking with some medics, means you still get revived/healed, and as HellHarry points out, you can be their medic if needed..
I love the recon debat!
|
|
|
07-08-2009, 11:32 AM
|
#591 (permalink)
|
Join Date: May 2008
Location: Maryland
Posts: 2,681
Tournaments Joined: 0 Tournaments Won: 0
|
Re: How a Sniper helps a Squad
Quote:
Originally Posted by PM07SNV
My assault kit doesn't have RDX and APMs, or a cloak, and running these means that you should get more kills than deaths. Plus sticking with some medics, means you still get revived/healed, and as HellHarry points out, you can be their medic if needed..
I love the recon debat!
|
Agreed. The recon netbat is invaluable. The recon kit is simply as good as the hands as it is in.
|
|
|
07-08-2009, 01:09 PM
|
#592 (permalink)
|
Join Date: Jan 2007
Age: 32
Posts: 3,435
Tournaments Joined: 0 Tournaments Won: 0
|
Re: How a Sniper helps a Squad
One way I really find that a sniper helps my squad is they tend to be alone and hence not get revived which results in tickets lost for the other team. They also never do anything to slow my squad down even when they are firing at us.
Oh wait. This was about how a sniper helps a squad on their own team :P Doh!
__________________
....
|
|
|
07-08-2009, 05:41 PM
|
#593 (permalink)
|
Join Date: Jul 2009
Location: In a house
Posts: 98
Tournaments Joined: 0 Tournaments Won: 0
|
Re: How a Sniper helps a Squad
Quote:
Originally Posted by PM07SNV
My assault kit doesn't have RDX and APMs, or a cloak, and running these means that you should get more kills than deaths. Plus sticking with some medics, means you still get revived/healed, and as HellHarry points out, you can be their medic if needed..
I love the recon debat!
|
APM and RDX have veeery limited application. For the record, unless two people RDX a flag, there is almost ALWAYS a place where you can safely take cover and still cap it. Every flag has its special little spot. I'm talking use throughout the round, here, not one or two special instances where you get lucky. Same goes for the cloak, although there's no denying that the cloak rush has its place. Most people who cloak rush go Lambert, though, so I'm not sure that's really relevant here unless you plan to do a cloak rush with a sniper rifle, rendering you effectively defenseless if someone decides to engage at close range.
Also I gotta say, exchanging your sniper kit with someone else to revive them is almost worse than reviving them, because unlike whoever did the exchanging, the recipient is likely going to be unused to making the sniper kit work. You've effectively put him out of the fight and taken away his ability to heal/revive.
I will say that, having played almost exclusively sniper for the last two or three weeks because of this thread, it is by far the hardest kit to do well with but also has the greatest potential for excellence. It's the only kit where I've lone wolfed and gotten 0 deaths, and I did it twice! In one week! (not meaning to brag but I am proud, and I am getting to something here) To me, the sniper kit is basically the Baur in kit-form. A considerably greater learning curve, but correspondingly a much higher glass ceiling. Also, playing sniper for a long time makes you feel like superman when you actually return to support or assault, and that's where my real argument stems from. Having returned to support/assault, I realize how incredibly easy combat is in comparison. And ultimately, that's why I think the other kits are your go-to. Because this game is about combat, easier combat means greater success, and this thread - based on my own bias and observation - is merely an attempt to quantify what exactly "easier combat" is.
Last edited by Nine.Thousand; 07-08-2009 at 05:53 PM.
Reason: clarity
|
|
|
07-08-2009, 06:34 PM
|
#594 (permalink)
|
Join Date: Mar 2005
Location: Loveland, CO
Age: 35
Posts: 930
Tournaments Joined: 0 Tournaments Won: 0
|
Re: How a Sniper helps a Squad
Quote:
Originally Posted by Nine.Thousand
APM and RDX have veeery limited application. For the record, unless two people RDX a flag, there is almost ALWAYS a place where you can safely take cover and still cap it. Every flag has its special little spot. I'm talking use throughout the round, here, not one or two special instances where you get lucky. Same goes for the cloak, although there's no denying that the cloak rush has its place. Most people who cloak rush go Lambert, though, so I'm not sure that's really relevant here unless you plan to do a cloak rush with a sniper rifle, rendering you effectively defenseless if someone decides to engage at close range.
|
If the Recon is working with a squad w/support, specifically on defense, RDX can be quite useful. RDX is more useful stopping the vehicle flag rush. You place it where the enemy vehicles enter the site and pop it when they get to the entrance. You APM cover near the flag, not on it, as the enemy will usually take the cover before going for the flag.
Quote:
Originally Posted by Nine.Thousand
Also I gotta say, exchanging your sniper kit with someone else to revive them is almost worse than reviving them, because unlike whoever did the exchanging, the recipient is likely going to be unused to making the sniper kit work. You've effectively put him out of the fight and taken away his ability to heal/revive.
|
Agreed, mostly. If there are multiple kits on the ground I would say yes, do it. Otherwise don't go for it.
Quote:
Originally Posted by Nine.Thousand
I will say that, having played almost exclusively sniper for the last two or three weeks because of this thread, it is by far the hardest kit to do well with but also has the greatest potential for excellence. It's the only kit where I've lone wolfed and gotten 0 deaths, and I did it twice! In one week! (not meaning to brag but I am proud, and I am getting to something here) To me, the sniper kit is basically the Baur in kit-form. A considerably greater learning curve, but correspondingly a much higher glass ceiling. Also, playing sniper for a long time makes you feel like superman when you actually return to support or assault, and that's where my real argument stems from. Having returned to support/assault, I realize how incredibly easy combat is in comparison. And ultimately, that's why I think the other kits are your go-to. Because this game is about combat, easier combat means greater success, and this thread - based on my own bias and observation - is merely an attempt to quantify what exactly "easier combat" is.
|
I think this is the heart of the debate right here. It's a kit that is too hard for the average person to use. And with the addition of pubbies to the server, no one trusts that a pubbie using the Kit can be effective at using it. Just a thought.
|
|
|
07-08-2009, 06:41 PM
|
#595 (permalink)
|
Join Date: Jan 2009
Location: Alexandria, VA
Posts: 301
Tournaments Joined: 0 Tournaments Won: 0
|
Re: How a Sniper helps a Squad
I think I am going to start SL'ing with the recon kit and see how things go. I want to try out the otus with the recon netbat, and see what happens. I was in a game today with Flik and he was yelling at me to put the otus away while I was support, since it gave outdated info.
I have gotten a lot better in the past month with a sniper rifle, and can hit almost anything now (running perpendicular to standing still), which will make me more helpful with the kit. It might also force me to let my other squadmates charge in first instead of me, which usually doesn't happen.
__________________
Because it's Tactical Gamer. not "Samurai Ninja Bushido Warrior" Gamer.
-Snowman Actual
|
|
|
07-09-2009, 02:57 AM
|
#596 (permalink)
|
Join Date: Jul 2008
Location: Germany / Gießen
Age: 22
Posts: 1,172
Tournaments Joined: 0 Tournaments Won: 0
|
Re: How a Sniper helps a Squad
I would recomment to pack the Lambert. not that crappy weapon. And depends on what your are doing the cloak and decoy or some rdx/apms. always good for a defense. with the outus out you have a bigger radius then with an IDS and it´s mobile so you can place the IDS on the more often used ways for the whole team and you move around where you think a break-through is maybe going to happen.
Oh and don´t forget... don´t pull your outus out when you plan to cloak through enemy lines..
|
|
|
07-09-2009, 04:50 PM
|
#597 (permalink)
|
Join Date: Jun 2008
Location: Iowa, U.S.
Posts: 320
Tournaments Joined: 0 Tournaments Won: 0
|
Re: How a Sniper helps a Squad
Quote:
Originally Posted by DrBeat
The recon kit is simply as good as the hands as it is in.
|
This is the best statement I have heard in this whole thread, and I think this should sum up this whole argument/debate.
|
|
|
 |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|