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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - How a Sniper helps a Squad - Im going to overlook the points we agree on - for the sake of saving
  1. #121

    SVD_Sniper's Avatar

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    Re: Sniper + Squad

    Im going to overlook the points we agree on - for the sake of saving my precious calories

    Quote Originally Posted by SharinganTH1422 View Post
    WHAT!?!?!?! You're telling me that the recon rifles, that are not even semi-auto. they seem more like bolt-action the way you have to wait a little before each shot, and with clip capacities of 6 or 7 at the highest, have a higher fire rate than the Lambert?????
    No, that is not what I'm telling you. Im telling you that the assault rifles available for assault (the SCAR11, Krylov, Voss and Baur) have better accurracies, damages and RoF's in most cases, and as such are better weapons than the lambert.

    Quote Originally Posted by SharinganTH1422 View Post
    Well that's like saying, "You shouldn't be an engineer because you won't get a defib, but u cant be assault because you won't get motion mines." You can say that for any kit, you shouldn't be that kit because you'll be missing out on something from another kit, you're always going to, miss out on something.
    That is not really what I'm saying at all. If you take the lambert, and you do not have RDX, you are an assaul without medpacks, revive ability or (the overpowered) AR rockets. If you have RDX, you add anti-armour capabilities to your role, which can be useful as a lambert is usually better than an SMG.


    Quote Originally Posted by SharinganTH1422 View Post
    And it is possible to use the stabilizer, don't know why you missed that out.
    There is no point wiht the lambert - Even I, a passionate critic of the cammo would rather take that if I had a lambert (for whatever reason).

    Quote Originally Posted by SharinganTH1422 View Post
    And as I said before, only n00bs blow up their own team.
    It happens. It really is as simple as that.

    Quote Originally Posted by SharinganTH1422 View Post
    More like one of the most useful pieces of equipment in the game, but, whatever.

    ...

    Look who's coming round to APMs.
    No, I am being fair and giving credit where its due. They are no where near the most useful bit of kit ingame, but they do have uses. Its part of unbiased logical analysis.

    Quote Originally Posted by SharinganTH1422 View Post
    Its high fire-rate is immense, and when you can aim at the chest or higher, you can really make their life bar run down fast. At distances, i can easily hit people as close to the head as possible with a few single shots, the n when the person starts to react to getting shot, I switch to full-auto, and mark the person a lot. I don't usually kill, but I do very much soften them up, and I'm used to seeing a kill-damage assist being awarded to me not too long after. But after all, the Lambert is about fighting CQB, with a recon kit, its the only gun you can do it with in the recon kit. I mean how am I going to kill an engineer healing a walker with a sniper up close, and then taking out the walker with RDX.
    If he is repairing, he is probably standing still. Shoot him in the head. with regards to your points about the lambert hurting then going full auto, I have to add that a baur/krylov would have killed them in that semiauto phase. The Lambert is good if you want an antiarmour kit for dealing with one tank/walker/apc,then spending the rest of the time fighting infantry. If you are engaging 2 heavy veichles, engineer is better, if you are engaging infatry, assault is better. The lambert has a place, but it is simply too limited to be a sustainable option, its something you may do for 2 minutes of a round not for 15 consecutive spawns.
    I use the 3 call rule: If I ask you for ammo/health/repairs 3 times and you just stand there and look at me, im TK'ing you and taking what I need.

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  3. #122

    SVD_Sniper's Avatar

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    Re: Sniper + Squad

    Sorry for doublepost!

    Quote Originally Posted by WaffleHousChef View Post
    No worries, as long as you don't mind people telling you about it over and over. It would be worth reading so that you know where all of the rest of us are coming from. I would recommend taking a peek.

    And, certainly your level of participation is not going to be an issue. Enjoy the forums, just keep in mind that the self-imposed rules and mindset that are applied to the servers will influence the discussion and attitudes here on the forums.

    We have two seperate in-house squads specifically for Euros. So, I'd say that they've found a way to be effective even across the pond.
    Noted, and also on the euro squads - can I ask which numbers they are? Encouraging stuff, thankyou
    I use the 3 call rule: If I ask you for ammo/health/repairs 3 times and you just stand there and look at me, im TK'ing you and taking what I need.

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  5. #123

    Anospa's Avatar

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    Re: Sniper + Squad

    Hey, SVD, go back and read my post again to see what I say about the Otus and why it really is impossible to give elevation/distance through Voicecomms.

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  7. #124

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    Re: Sniper + Squad

    Quote Originally Posted by SVD_Sniper View Post


    on the euro squads - can I ask which numbers they are? Encouraging stuff, thankyou
    Yes, I would also like to know that info please, I'm located in the UK too.

    Quote Originally Posted by SVD_Sniper View Post
    Im going to overlook the points we agree on - for the sake of saving my precious calories
    I will be doing the same, and also won't be responding to things I misunderstood and you clarified.


    Quote Originally Posted by SVD_Sniper View Post
    No, that is not what I'm telling you. Im telling you that the assault rifles available for assault (the SCAR11, Krylov, Voss and Baur) have better accurracies, damages and RoF's in most cases, and as such are better weapons than the lambert.
    I'm not too sure about accuracy and rate of fire, but yes, The Lambert bullets are weak, but its other advantage is decent clip capacity, and quicker reloads than most other assault rifles.

    Quote Originally Posted by SVD_Sniper View Post
    That is not really what I'm saying at all. If you take the lambert, and you do not have RDX, you are an assaul without medpacks, revive ability or (the overpowered) AR rockets. If you have RDX, you add anti-armour capabilities to your role, which can be useful as a lambert is usually better than an SMG.
    Well, usually I do pack some RDX, but still, its the only kit with camo, which i'm not a great fan of, but again, for going behind enemy lines and taking out dominating walkers by combining with RDX, and also taking out CO's toys. And I just love APMs, end of.

    Quote Originally Posted by SVD_Sniper View Post
    There is no point wiht the lambert - Even I, a passionate critic of the cammo would rather take that if I had a lambert (for whatever reason).
    Well, I did try it out once or twice, and its not bad, keeps it very steady, and decreases recoil dramatically, sometimes if I'm in the mood, I pack it with me, and it can be very effective, before you know it, every time you zoom with your Lambert you're holding down shift without a second thought, and it does help.

    Quote Originally Posted by SVD_Sniper View Post
    It happens. It really is as simple as that.
    Not to me. I'm always very careful, the only time I TK with RDX, is if I have all 5 on the reactor core, and my teammates a running around, not moving away from it, and I have no choice but to detonate, as people are coming through in huge numbers.

    Quote Originally Posted by SVD_Sniper View Post
    No, I am being fair and giving credit where its due.
    Yes, i got that, just messin dude,

    Quote Originally Posted by SVD_Sniper View Post
    They are no where near the most useful bit of kit ingame,
    Well, we'll have to agree to disagree there, draw a line under it, and not bother to discuss it further, as it completely depends on opinions and style of play.


    Quote Originally Posted by SVD_Sniper View Post
    but they do have uses. Its part of unbiased logical analysis.
    Agreed.

    Quote Originally Posted by SVD_Sniper View Post
    If he is repairing, he is probably standing still. Shoot him in the head.
    I know a number of engineers that move while repairing to avoid that, and if I'm rushing the vehicle, I don't want to stand still and aim in the middle of the field, with the walker taking me out at anytime, I would probably be using the camo (sorry I didn't mention that earlier), then when I got so close the walker would find it difficult to see me, I would take out the Lambert. And if the driver or the guy in the AA realised what was going on, (which occasionally happens when the engineer stops suspiciously for no reason, and then screams "Mediic!") they might jump out, and with a sniper, I wouldn't be able to do much, but with RDX in my hands, and the guy coming out of the walker, without situational awareness, we would be at equal disadvantages, and I might be able to take the guy out with my Lambert.

    Quote Originally Posted by SVD_Sniper View Post
    with regards to your points about the lambert hurting then going full auto, I have to add that a baur/krylov would have killed them in that semiauto phase.
    Yes, I know that, give me some credit, I do use assault as well.

    Quote Originally Posted by SVD_Sniper View Post
    The Lambert is good if you want an antiarmour kit for dealing with one tank/walker/apc,then spending the rest of the time fighting infantry. If you are engaging 2 heavy veichles, engineer is better, if you are engaging infatry, assault is better. The lambert has a place, but it is simply too limited to be a sustainable option, its something you may do for 2 minutes of a round not for 15 consecutive spawns.
    I agree with your analysis(The Lambert is good if you want an antiarmour...if you are engaging infatry, assault is better), but not quite your conclusion (there onwards). I'm the type of player that likes to fight as many people as possible, even as a sniper with no explosives, I still look to get underneath the walker and shoot it with the powerful sniper as many times as possible, that's just the type of person I am, I usually have the most deaths in the game, . Being a recon with a Lambert, RDX and APMs gives me so much freedom to fight who I want. I can tackle almost any type of player, at almost any range (except long range snipers and Baur users ), and thats the type of player I am. I can follow orders, and use any kit well, but I'm at my best when I'm not limited.

    And also, APMs, RDX, and a Lambert. That's 100% about destruction, Recon is just about killing, no easy points by healing/reviving/repairing/resupplying, it's just you killing people any way you can, and I love it.

    Crap, I'm siging that (APMs, RDX, and a Lambert. That's 100% about destruction, Recon is just about killing, no easy points by healing/reviving/repairing/resupplying, it's just you killing people any way you can, and I love it.)
    Last edited by SharinganTH1422; 08-02-2007 at 04:04 PM. Reason: I wanted to change some stuff
    Anger is a gift - Malcolm X


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  9. #125


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    Re: Sniper + Squad

    Quote Originally Posted by Anospa View Post
    Hey, SVD, go back and read my post again to see what I say about the Otus and why it really is impossible to give elevation/distance through Voicecomms.
    How is it impossible to give elevation/distance through voice comms? Come play ARMA, trust me you can. I can see were having the nme on the mini map as apossed to the hud could be useful.

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  11. #126

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    Re: Sniper + Squad

    Quote Originally Posted by SVD_Sniper View Post
    Okay, first of all - ignore the lambert, forget it exists. If you are playing as close togther as TG say they do, then you dont need it. If you come face to face with someone, you will 99.9% of the time have enough time to land a round in their chest, AT LEAST. Then if a med is near you, he can engage a target that has 10-20% health while he has 100%. Easy win, sniper gets a revive. Cycle continues.
    Come on. That is complete rubbish. In my experience if they are within 10m you will not hit that shot reliably. Also, chances are its two assaults vs. sniper+assault. You get your butt kicked.

    Quote Originally Posted by SVD_Sniper View Post
    Also, snipers can be invaluable in corridors and other good lanes of fire. In the time it would take an assault player to deal about 100 damage at 60 meters, the target has had the chance to realise the lane is hot and get back into cover. If the first round that hits him takes him down to 20% or less, hes not going to have a second chance.
    Ummm....he got shot and is still alive....that IS a second chance!

    Quote Originally Posted by SVD_Sniper View Post
    The advantage of the rifle is not in its range. Its in its massive damage per bullet value. When you can co-ordinate togther it is devastating. Im tlaking about lanes of fire, angles to cover, locking down areas totally and combined arms.
    Wrong Wrong Wrong. If this were true, use the shotgun. The only great thing about the sniper rifle is that you can kill people with one shot from a SAFE DISTANCE.

    Quote Originally Posted by SVD_Sniper View Post
    Lets say, we are locking down toll station on gib. The SL is on one of the roofs next to it providing a spawnpoint for people to rush the flag from. If you have the SL as support, (say) and a sniper and a medic with him, he can lock the whole flag area down. Any target will take damage from assault rifles, and HMG and then a sniper round to either finish him off uberfast or to soften him beforehand.
    Stop talking about injuring the enemy, supports/assaults/engineers are all thinking kill....and you're thinking wound. Shows the weakness of the kit.
    Shhhh I'm being made




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  13. #127

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    Re: Sniper + Squad

    Quote Originally Posted by johnflenaly View Post
    How is it impossible to give elevation/distance through voice comms? Come play ARMA, trust me you can. I can see were having the nme on the mini map as apossed to the hud could be useful.
    ARMA is a much slower game, you have the time to do such things. BF2142, is much faster paced and it would be unrealistic to expect this to be done by everyone all the time.
    Shhhh I'm being made




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  15. #128

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    Re: Sniper + Squad

    Quote Originally Posted by SharinganTH1422 View Post
    no cheap points by healing/reviving/repairing/resupplying, it's just you killing people any way you can, and I love it.
    I wouldn't call those "cheap" points.

    They are the happy fluffy pink points that make everyone useful. I like them a lot.

    PS: SPAM SPAM SPAM!!!
    Shhhh I'm being made




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  17. #129

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    Re: Sniper + Squad

    Quote Originally Posted by johnflenaly View Post
    How is it impossible to give elevation/distance through voice comms? Come play ARMA, trust me you can. I can see were having the nme on the mini map as apossed to the hud could be useful.
    Like my post says, go back and look at my other post. You get a diamond, and thats it. He may be just behind that wall, or 30' behind it. Netbat upgrade will show you where he is.

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  19. #130

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    Re: Sniper + Squad

    Noted, and also on the euro squads - can I ask which numbers they are? Encouraging stuff, thankyou
    Check out the In House Squad Wiki page. The E1st and E17th are the two Euro squads.




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  21. #131


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    Re: Sniper + Squad

    Quote Originally Posted by Anospa View Post
    Like my post says, go back and look at my other post. You get a diamond, and thats it. He may be just behind that wall, or 30' behind it. Netbat upgrade will show you where he is.
    Didn't relize what you were referring to my mistake.

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  23. #132

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    Re: Sniper + Squad

    Quote Originally Posted by Guardianx11x View Post
    Come on. That is complete rubbish. In my experience if they are within 10m you will not hit that shot reliably. Also, chances are its two assaults vs. sniper+assault. You get your butt kicked.



    Ummm....he got shot and is still alive....that IS a second chance!



    Wrong Wrong Wrong. If this were true, use the shotgun. The only great thing about the sniper rifle is that you can kill people with one shot from a SAFE DISTANCE.



    Stop talking about injuring the enemy, supports/assaults/engineers are all thinking kill....and you're thinking wound. Shows the weakness of the kit.
    Agree with this post completely, except I'm confused, your best weapon is the Zeller...so why are you saying the kit is weak?

    Quote Originally Posted by Guardianx11x View Post
    I wouldn't call those "cheap" points.

    They are the happy fluffy pink points that make everyone useful. I like them a lot.
    yes, well, not cheap points, let me rephrase, more like easy points.

    Quote Originally Posted by Guardianx11x View Post
    PS: SPAM SPAM SPAM!!!
    uh, what???

    Quote Originally Posted by WaffleHousChef View Post
    Check out the In House Squad Wiki page. The E1st and E17th are the two Euro squads.
    Thanks for this information by the way
    Last edited by SharinganTH1422; 08-02-2007 at 04:29 PM. Reason: Wanted to respond to WaffleHousChef, without double posting
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  25. #133

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    Re: Sniper + Squad

    Crap, I'm siging that (APMs, RDX, and a Lambert. That's 100% about destruction, Recon is just about killing, no easy points by healing/reviving/repairing/resupplying, it's just you killing people any way you can, and I love it.)
    Your new sig quote drove me back here. This makes no sense to me, are you implying that it is harder to score points using the recon kit? Healing points, repair points, etc are not "easy points" (i won't touch the ammo/resupply one though, we all know how we at TG love our rockets and the ammo whores who keep resupplying them for us). And for the record, the recon kit isn't "just about killing", the opposing side usually relies a great deal on their assets. If the opportunity arises, a good squad leader should always consider sending a recon (plus an escort if needed) in to neutralize assets. Also, no offense intended here, but the more I read of your posts, the more I see how much you suffer from tunnel vision. In other words, you are not seeing the big picture (in either the game or the community).
    Last edited by Lorax74; 08-02-2007 at 06:32 PM.



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  27. #134

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    Re: Sniper + Squad

    Quote Originally Posted by SharinganTH1422 View Post
    Agree with this post completely, except I'm confused, your best weapon is the Zeller...so why are you saying the kit is weak?
    I did not say the kit was weak as a whole. I said that when players are arguing for its merits by saying things like: "oh I can really hurt the guy you will kill"...it doesn't really gain a lot of ground. We keep going over a lot of the same information and tactics as Lorax pointed out, however you all make points. One think I'm getting tired of hearing though is that argument above. "I'll hurt him for you." Yes, you can hurt him...did you know that under 60ish meters an assault can easily do the same or more damage in the amount of time it took you to take one shot and reload! The kicker is...if you are looking outside of that range, your assault wont be able to finish off your guys unless you are far removed from your own squad. In the grand scheme of things you are doing nothing an assault cant do...in fact you're doing much less. So then...what do you do? Well there is only one think you can do! Head-Shot only. All the time. If you can do this consistantly you can make a difference, thinking any other way is delusional.

    If any assault guys would like to come forward and prove me wrong with a somthing like "yea we had 'so and so' sniping for us...our enimies went down really really fast with him just shooting their feet...it was very effective." I've tried this tactic before, nobody in my squad ever noticed a difference.
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  29. #135

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    Re: Sniper + Squad

    Quote Originally Posted by Lorax74 View Post
    Your new sig quote drove me back here. This makes no sense to me, are you implying that it is harder to score points using the recon kit? Healing points, repair points, etc are not "easy points" (i won't touch the ammo/resupply one though, we all know how we at TG love our rockets and the ammo whores who keep resupplying them for us). And for the record, the recon kit isn't "just about killing", the opposing side usually relies a great deal on their assets. If the opportunity arises, a good squad leader should always consider sending a recon (plus an escort if needed) in to neutralize assets.
    If every sig was completely correct, this would be a very boring world, , but yes, I do get that, If you want me to remove it, because you think it might be promoting a "non-TG" way, I might consider complying. But yes, I do know these facts.

    Quote Originally Posted by Lorax74 View Post
    Also, no offense intended here, but the more I read of your posts, the more I see how much you suffer from tunnel vision. In other words, you are not seeing the big picture (in either the game or the community).
    I've spent most of my time on 2142 as a lone wolf, I join squads, but they aren't proper squads, the members very rarely communicate, and it even more rare for me to join a squad that is playing like an actual squad should play (actually, I think this is never). But that's why I'm at TG, to get better at playing in a team, and to become part of a great team, that are great, because they know how to co-exist with maximum efficiency. My posts so far have been on my experiences, but I wish to change them at TG, I'm not someone that has already come knowing how to be an effective SM, SL, and CO, with my team and/or squad.

    Quote Originally Posted by Guardianx11x View Post
    I did not say the kit was weak as a whole. I said that when players are arguing for its merits by saying things like: "oh I can really hurt the guy you will kill"...it doesn't really gain a lot of ground. We keep going over a lot of the same information and tactics as Lorax pointed out, however you all make points. One think I'm getting tired of hearing though is that argument above. "I'll hurt him for you." Yes, you can hurt him...did you know that under 60ish meters an assault can easily do the same or more damage in the amount of time it took you to take one shot and reload! The kicker is...if you are looking outside of that range, your assault wont be able to finish off your guys unless you are far removed from your own squad. In the grand scheme of things you are doing nothing an assault cant do...in fact you're doing much less. So then...what do you do? Well there is only one think you can do! Head-Shot only. All the time. If you can do this consistantly you can make a difference, thinking any other way is delusional.

    If any assault guys would like to come forward and prove me wrong with a somthing like "yea we had 'so and so' sniping for us...our enimies went down really really fast with him just shooting their feet...it was very effective." I've tried this tactic before, nobody in my squad ever noticed a difference.
    Definitely, I have agreed with almost every post you've made, if I see you heading a squad on the battlefield, thats the one I'm joining, no question. (unless its locked, full, or is called |TG-3rd| )
    Anger is a gift - Malcolm X


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