Welcome to Tactical Gamer

+ Reply to Thread
Page 1 of 3 123 LastLast
Results 1 to 15 of 37
Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Rethinking the Clark RDX - I don't know how many of you remember back to when I first came to
  1. #1

    LordKelvin's Avatar

    Join Date
    Mar 2008
    Location
    Ave Maria, FL
    Age
    22
    Posts
    1,623

    Rethinking the Clark RDX

    I don't know how many of you remember back to when I first came to TG, but I made a thread asking about the usefulness of the Clark RDX. Now, almost a year later, I'm back again, but this time I'm going to be writing a guide of sorts. Amazing what time and experience can do, eh?

    Ok, let's start with common beliefs and facts and even misconceptions about the Clark RDX:

    1) The Clark RDX is a long-range weapon.

    WRONG! The Clark RDX Shotgun is precisely that... a SHOTGUN. Even when angled high into the air at 45 degrees, it's maximum range is no more than 50-60m, and that's assuming your aiming is impeccable. The assault rifles have better effective ranges than this thing. If you are attempting to mortar people with it, you are using it wrong. So... how do we use it? Let's explore a few more points...

    2) The Clark RDX is a weak weapon.

    WRONG! Just as any weapon is bad when not used correctly, and any weapon is good if used correctly by a good player, the power level of the Clark RDX is fairly high even so. Your approach to the weapon, however, needs to change. The difference is in the way you engage your target. Unlike every other weapon in this game, except perhaps the guided AT rockets, you have to fire at where your opponent is going to be 3-4 seconds from now. This is because of the speed of your projectile and the nature of it's fuse before detonation. That said, two of those glowing balls are enough to kill a soldier. And just like grenades and rockets, they have significant and potent splash damage. So, how do we get two glowing blobs to blow up in our enemy's face? Let's keep going.

    3) The Clark RDX is ineffective because you can see the projectiles it fires and evade them since they are on a timer.

    This is true if you use it the way most people do: Aim high and fire in the general direction of the enemy. In that case, yes, the glowing RDX globs will drop onto the ground in random places and you can easily run away from them. However, you need to exploit the fact that the weapon doesn't detonate immediately. The Clark RDX Shotgun is a medium to close range weapon. Use it in ways which make the opponent have no choice but to run into them. Use your cover and their own cover to your advantage. See an enemy squad running down a corridor? Fire your rounds onto the corner or doorway where they emerge, and BLAM, three-four dead infantry for the price of 4 sticky explosives. Are you being pursued around a building? Light up the ground near the corner on your side of the building. When that shotgun whore or Voss bunny steps around it, he will have just enough time to say "Huh?" before he goes boom and you can run in for a quick teabag. The key here is to LEAD the enemy into your explosives. Bait him, trick him, use his own tunnel vision and lack of awareness against him.

    4) Rockets and Grenades are superior to the Clark RDX.

    This is wrong as well. Here's why: Rockets, while fantastic in their own right, have their own weaknesses. One, they leave a distinct smoke trail when fired. The Clark RDX's trail is faint and is really difficult to pinpoint the origin of, especially when used mid-range. Two, rockets do not arm under 20m. The Clark RDX arms at any distance it is capable of reaching. Three, rockets can fire over walls and cover, but they cannot fire OVER walls and cover. Rockets are limited to the immediate splash range of the height and distance of their detonation range. The Clark RDX will merrily drop down over that wall and hit those annoying guys you see on your IDS but can't otherwise engage without exposing yourself. Which brings me to the second part... why aren't grenades superior to the Clark RDX? Well, for one, the angles at which you can throw them effectively are much flatter than the Clark RDX. It is very difficult if not simply impossible to get grenades to land directly behind a tall wall. Two, grenades bounce around. They don't stick to ceilings and walls, they like to roll and ricochet around. When I throw a grenade into a second floor doorway, it has a chance to fall back out. The sticky globs don't. Lastly, grenades make a distinct hissing sound which alerts you to their presence. Most people are not accustomed to the much lower buzz of the RDX shotgun, and will probably write it off as microphone or headset static right before it blows up in their face. So, what does this mean? Rockets and 'nades aren't superior to the Clark RDX, they are its equal in utility, with each having strengths and weaknesses that are shored up by the others.

    So, to summarize.

    The Clark RDX Shotgun is a mid-to-close range weapon, and should be used as such. It enables you to lay localized explosive traps for enemy contacts while being a safe distance away. You can fire it's projectiles into unlikely places where unsuspecting and unobservant infantry will blunder right into it. You can cover downed bodies with it just as well as with rockets and grenades. You can hit people you have no line of sight to with it. You can use it to engage contacts even at shotgun range by ducking behind cover and lighting up the ground that the enemy will be stepping onto in order to follow you. With a little practice and getting a feeling for the recoil, you can place the projectiles on a rooftop or other area faster than rockets, because you don't have to take the time to scope and range them. It can function as an effective range extenders for shotgunners, making that iffy middle range where assault rifles win more level ground. Soften them up with the Clark RDX, then finish them off with a shotgun blast.

    But if you take nothing else from this discussion, here is the biggest point: The Clark RDX lets you engage enemies before they can engage you, and that is a key factor in victory in 2142.

    Feel free to comment below.



    EVE Online: Yumi Hikare


    "I've done everything I can... There are no heroes left in man..."

  2.  
  3. #2

    PM..'s Avatar

    Join Date
    Apr 2008
    Location
    London
    Age
    30
    Posts
    2,243

    Re: Rethinking the Clark RDX

    *Can see the IDS/EMP debat showing up soon..*

    I honestly haven't used this weapon to do anything, as it doesn't do what I want it to do, and that's explode on impact! That's all I have to say, as I haven't found the patience to play around with it some more.
    BF3 Soldier: DrSparky



    "Cum bellum clamavit, respondivi"

  4.  
  5. #3

    N.B. Forrest's Avatar

    Join Date
    Apr 2009
    Location
    Homer, NY
    Posts
    286

    Re: Rethinking the Clark RDX

    It's up next on my unlock tree and I've been pretty intrigued by it - mainly because it's rarely used and that alone tells me that it has potential to catch guys by surprise.

    I definitely don't see it as a lone-wolf weapon, but in true support of an organized squad, it could be a real game changer.

    It appears that it could be really effective in titan mode for clearing camped corridors or in conjunction with IDS for titan defending. I also see it being quite useful in ambush situations - mass of bad guys gathered outside of a titan corridor for example.

    I'm looking forward to trying it out.

  6.  

     
  7. #4


    Join Date
    Apr 2007
    Location
    TN
    Age
    30
    Posts
    3,878

    Re: Rethinking the Clark RDX

    I still think its better to equip emp and ids. I don't know of too many situations where the clark rdx would be superior to having the emp nades. It is unfortunate/fortunate that we are allowed to bring only so many items.




  8.  
  9. #5


    Join Date
    Mar 2008
    Location
    Lowell/Medford, MA
    Age
    26
    Posts
    549

    Re: Rethinking the Clark RDX

    Kelvin you forgot one of the more useful features of the Clark RDX shotgun. If a Zeller can blow it up, so can the Clark RDX Shotgun. Motion mines, APMs, RDX, can all be be blown up by the gun. Engineers have the Defuser, Recon has the Zeller, Support has the Clark RDX Shotgun.

  10.  
  11. #6

    LordKelvin's Avatar

    Join Date
    Mar 2008
    Location
    Ave Maria, FL
    Age
    22
    Posts
    1,623

    Re: Rethinking the Clark RDX

    Ah yes, this is true, although I haven't really used it in that fashion much.

    Nonetheless, it a useful side-effect, and good to keep in mind on armor maps or heavily mined areas.



    EVE Online: Yumi Hikare


    "I've done everything I can... There are no heroes left in man..."

  12.  

     
  13. #7

    Holy's Avatar

    Join Date
    Apr 2008
    Location
    Maine
    Age
    21
    Posts
    243

    Re: Rethinking the Clark RDX

    I mostly use Clark RDX as a distraction so that the enemy has to evade the shots while the rest of my team can just run to capture another flag.
    |TG| HolyEnd

  14.  
  15. #8

    FLIPmode's Avatar

    Join Date
    Oct 2007
    Location
    Ottawa, Ontario, Canada
    Age
    22
    Posts
    2,436

    Re: Rethinking the Clark RDX

    Quote Originally Posted by Holy View Post
    I mostly use Clark RDX as a distraction so that the enemy has to evade the shots while the rest of my team can just run to capture another flag.
    I mostly laugh when I see people using the Clark RDX...weak damage, weak range and and I would rather use a sentry gun than the clark RDX instead of IDS

  16.  
  17. #9

    HellHarry's Avatar

    Join Date
    May 2008
    Location
    Montréal, Québec
    Age
    24
    Posts
    690

    Re: Rethinking the Clark RDX

    Here goes

    Don't compare rocket with clark RDX since they come from two different kit. Even if the clack RDX was better the assault cannot use it.

    Clack RDX vs Grenade
    First clark rdx cannot one shot kill and grenade can. When you say that grenade bounce around and that this is bad you miss one of their most use full feature because you can launch them at location even the clark rdx can't reach since it would stick to the ceiling/wall. You can even decide the strength at which you throw them and make them explode at the same location you would launch your clark rdx. But again grenade vs clark rdx is not really usefull since you have grenades all the time. Using the clark rdx does not remove the grenade from your kit. Then again some people would say that grenade are way better because of that reason. Since they don't take space better use them to their full potential.

    Clark rdx should be compare with the other item it deprive you of... IDS, Sentry or EMP nades.

    My view is that all those item are either as useful or more useful (IDS). Sentry and EMP grenade can be seen as equal to the clark rdx but since you have grenade that can do the job in a pretty good way (even taught not in all the clark rdx circumstance) the effectiveness of the clark rdx cannot surpass those of the sentry or the emp grenade because you already have something that can do pretty much the same thing.

    The big issue here is that advance player that know how to use the grenade to it's full potential will never see the clark rdx as viable since they will use other unlock that can be more useful in certain situation. I'm pretty sure you will use the IDS/clark rdx combo... then what will you do in front of armor like on tunis... your only option is to run for cover and wait for someone else to do the job. If you had the EMP grenade you could launch them toward the armor. Even if you don't hit him a good player will retreat in fear of being emplock. (The reason why I don't speak of the sentry anymore is that I only find this unlock usefull in pure infantry map even there the emp grenade can be useful)

    All you need to remember is that even if the grenade are not better then the clark rdx they still do the same job in the end and using the clark rdx remove an other unlock that can be more useful

    I personally find IDS/EMP grenade better because of the anti-vehicle feature of the EMP grenade. Nothing beats an EMPlock.

    This is my opinion on the matter.

    By the power of Ponyskull
    I AM THE POWERRRRRRR!!!!



  18.  

     
  19. #10

    Crux's Avatar

    Join Date
    Jan 2007
    Age
    34
    Posts
    3,756

    Re: Rethinking the Clark RDX

    I love the clark RDX. I honestly think it should be given a major boost to its damage, and it would be legitemately in the debate about what a support soldier should bring along. Sadly it does not have that boost and doesn't really belong. It isn't that it is terrible. It is just that the other things a support can bring instead of a Clark RDX are far more useful to his squad.

    And trust me, I was in the top 60 globally with the weapon for a while. I really am a fan.
    ....

    Infantryman's Guide: Part 1 - Part 2 - Part 3 - Part 4 - Part 5
    Squad Leader Guide: Part 1 - Part 2
    The Paradigm Shift

  20.  
  21. #11

    Lyramion's Avatar

    Join Date
    Jan 2007
    Location
    Germany
    Posts
    2,427
    Blog Entries
    2

    Re: Rethinking the Clark RDX

    I could write something here but I won´t. Please use more CLark RDX and also Baurs.

  22.  
  23. #12

    Reaperassault's Avatar

    Join Date
    Feb 2007
    Location
    Wherever my gallbladder isn't
    Age
    23
    Posts
    4,777

    Re: Rethinking the Clark RDX

    Quote Originally Posted by Lyramion View Post
    I could write something here but I won´t. Please use more CLark RDX and also Baurs.
    I 2nd this for truth
    Reapator, overlord of ponies


  24.  

     
  25. #13

    LordKelvin's Avatar

    Join Date
    Mar 2008
    Location
    Ave Maria, FL
    Age
    22
    Posts
    1,623

    Re: Rethinking the Clark RDX

    I would appreciate it if this thread wasn't flagged with sarcastic and obviously mean tags. It is not constructive to the discussion and is very immature and therefore unbefitting members of TG.

    I just wanted to add in regards to bringing EMP grenades that they really are epicly useless except in situations where you want to lock down armor in a cohesive manner within a squad. I have spammed EMP nades at oncoming infantry 'til I was blue in the face, and not once has it stopped them from steamrolling my squad. The disorientation it causes clearly isn't as potent a force as another gun firing at said enemy. Therefore, on infantry maps or maps where I don't plan to be working with or engaging armor... leave the EMP nades at home and bring something else, like the Clark RDX or Sentry gun. In fact, if you are the squad's second support, bring both! If you, as the squadleader, have designated a person to bring IDS, equip yourself with the Accipiter, slap the IDS on it, and bring Clark, Clark RDX and Sentry gun, you are effectively a 3 man squad leading an extra 5 people around. That's an amount of firepower and flexibility that is incredibly impressive.



    EVE Online: Yumi Hikare


    "I've done everything I can... There are no heroes left in man..."

  26.  
  27. #14

    HellHarry's Avatar

    Join Date
    May 2008
    Location
    Montréal, Québec
    Age
    24
    Posts
    690

    Re: Rethinking the Clark RDX

    Lord you never have too much IDS running two IDS on an infantry map is something we the 3rd often run. You get one on the flag you are defending and one where the squad is (which is normally not directly on the flag you are defending). This gives your squad an advance IDS for frontal defense and one on the flag to provide information on a possible backdoor attack.

    As for the EMP nads and the fact the you got steam rolled. Well I saw alot of situation where someone used an EMP nad against me and it worked as I was force to retreat as an infantry and I used it against enemy squad and it worked well. Like Crux said the damage are not high enough for this to be worth a spot that the IDS, EMP or sentry could take.

    By the power of Ponyskull
    I AM THE POWERRRRRRR!!!!



  28.  
  29. #15

    Crux's Avatar

    Join Date
    Jan 2007
    Age
    34
    Posts
    3,756

    Re: Rethinking the Clark RDX

    Quote Originally Posted by LordKelvin View Post
    I would appreciate it if this thread wasn't flagged with sarcastic and obviously mean tags. It is not constructive to the discussion and is very immature and therefore unbefitting members of TG.

    I just wanted to add in regards to bringing EMP grenades that they really are epicly useless except in situations where you want to lock down armor in a cohesive manner within a squad. I have spammed EMP nades at oncoming infantry 'til I was blue in the face, and not once has it stopped them from steamrolling my squad. The disorientation it causes clearly isn't as potent a force as another gun firing at said enemy. Therefore, on infantry maps or maps where I don't plan to be working with or engaging armor... leave the EMP nades at home and bring something else, like the Clark RDX or Sentry gun. In fact, if you are the squad's second support, bring both! If you, as the squadleader, have designated a person to bring IDS, equip yourself with the Accipiter, slap the IDS on it, and bring Clark, Clark RDX and Sentry gun, you are effectively a 3 man squad leading an extra 5 people around. That's an amount of firepower and flexibility that is incredibly impressive.
    No support player should EVER be without IDS. You simply cannot have too many IDSs in a squad. Two supports should always equal two IDSs.

    That said, EMP is not designed for infantry. It is there to deal with armor. If you are playing infantry only, then the sentry gun is a better play than the EMP nade. I will concede if you are GOOD with the clark rdx, then it is only a small step down from the sentry (or maybe even a neutral proposition) depending on the circumstances.

    But the Clark RDX should never be brought in place of IDS or emp nades. Ever.
    ....

    Infantryman's Guide: Part 1 - Part 2 - Part 3 - Part 4 - Part 5
    Squad Leader Guide: Part 1 - Part 2
    The Paradigm Shift

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top