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05-19-2009, 09:46 PM #1
Defensive or offensive armour?
This is not questioning which is better. I would like to know how TG 2142 plays with their armour, do you use them defensivly, offensivly, or constantly rotating between the two.
I know that defensive (from a little test I did) armour is less likely to get you killed. The highest I get with a tank when playing offensivly is about 9 confirmed kills. I decided to play a bit defensive on Shuhia Taiba Titan version on an Australian server. I stayed on the EU side of the mountain (I.E. silo's 5 and 2) and never went past silo one. I managed to kill 21 people with the tank alone, with 2 deaths.
However I'm not sure I can classify that as playing defensive or playing safely, I hardly ever went in to capture a silo, I just waited for infantry to come along.|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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05-20-2009, 07:45 AM #2
Re: Defensive or offensive armour?
Defensive almost always. Motion mines are your worst enemy and engineers can take un-protected armor down with 3shots (1 shot at the best)! Also armor easily gets stuck on environmental stuff (rocks and such) when you try to retreat, and top of these 2 enemy armor has huge advantage on you when they have friendlies nearby!
Attacking works when it benefits the team more, good example is APC rush on Fall of Berlin!
On the other hand in big armor maps you might end up many times getting into position where neither side gains benefit and in this its just experience that counts. Flanking enemy works there too, but eventually if you try to go all the way for the flag you are just easy target!
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05-20-2009, 08:18 AM #3
Re: Defensive or offensive armour?
I think maybe more "Safe and Supportive Armor"
Tanks are good support for offensive infantry, but wants to stay away from busy areas where you are likely to have numerous hiding places for the enemy to pop out from.
You will have more kills with the tank sniping a flag or walker or tank from far away with some kind of cover to hide behind near by. You could use it for closer quarters in some cases, but you'll never run out of ammo doing that, coz you will die a lot quicker. (Unless you have some amazing round and useless engies on the other side) That's why the tank has such a good zoom. Use it, it's your friend!
APCs can get a little close to the action, but they hopefully have a squad to support it, and pod out from. You can deal with more close quarter action as the firepower on this is great, but still, don't have too many hidding places around you.
For both you almost have to sweep through an area, making sure you have an escape, and that your rear is clear. Keep the enemy in front of you. (and watch out for buggy doom squads)BF3 Soldier: DrSparky














"Cum bellum clamavit, respondivi"
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05-20-2009, 09:14 AM #4
Re: Defensive or offensive armour?
If I am in a tank or APC then I'll stay back and be more "defensive" and just snipe from a distance.
If I am in a walker then I'll be more aggressive, but I will never run into an area without infantry support, not sure what you want to classify that as...maybe "careful offensive".
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05-20-2009, 10:26 AM #5
Re: Defensive or offensive armour?
Since I am only decent in a tank and not much else, I'll talk about that. On maps like Belgrade, it is only possible to engage targets from middle range or closer, so you are essentially forced to attack. Therefore, I move around a LOT and am constantly adjusting my facing so that I have a lesser chance of being surprised. I drive up to buildings and shell them up close, I run over enemies, the whole nine yards.
On large armor maps, like Suez or Tampa or Verdun, I chill somewhere out by the edges of the map or on a good vantage area and just snipe infantry and other vehicles. I try and ensure that anything I would be engaging is in front of me, and then zoom in and begin shelling away. Unless someone becomes determined to ruin your day, you can rack up a nice number of kills this way, and most of them won't be revived.










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05-20-2009, 11:13 AM #6
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- 84
Re: Defensive or offensive armour?
On infantry maps armour is better used defensively...they have a distinct advantage in firepower over infantry, so to assault the defended flag effectively, the enemy has to send THEIR armour over, which means that it is not defending another flag.
On vehicle maps... Offense, definitely, the abundance of vehicles means that you can afford to lose some since they will respawn relatively quickly. Usually more flags held means that you also get more armor since you'll get new armor from the flag you just captured, so you definitely want to work towards that.
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05-20-2009, 12:44 PM #7
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Re: Defensive or offensive armour?
I do whatever my squad is doing.







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05-20-2009, 03:33 PM #8
Re: Defensive or offensive armour?
I can see how APC's are more offensive in a way, their job is to transport troops right into the action and provide them with fire support. The APC mortar gives a chance for a defensive play. As you can constantly mortar an enemy threat while out of their range.
Even with battle walkers, infantry still are king in urban combat and they always will be. Because there are lots of places to hide and manouveur for an infantryman.
The PR concept can be quite the opposite, usually armour will venture out to engage enemy targets while infantry conducts their duties but sometimes it's not the best thing. As the primary objective of armoured units should always be to support the advancing infantry.
But if you have an opportunity to take out a large amount of armour would you leave your infantry behind? Whenever I've led armour squads (for PR) they've always supported infantry. But that question is a tough one, I think maybe even in 2142. Although respawn times on vehicles are pretty quick in 2142. It's probably a matter of the threat the armour poses, if they took a flank and captured a flag behind the main force of combined armour and infantry then I would say that's enough for the friendly armour to go back and neutralize the enemy.|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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05-20-2009, 07:18 PM #9
Re: Defensive or offensive armour?
APC's on Belgrade/Fall of Berlin= Offense!!!!
Otherwise, I like using them defensively. This isn't including Aerial Vehicles.

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05-21-2009, 04:11 AM #10
Re: Defensive or offensive armour?
My questions have been answered, but I'll leave the thread as it is in case more people want to share something different.
|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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05-21-2009, 12:35 PM #11
Re: Defensive or offensive armour?
On heavy armor map offensive armor can be usefull.
On map where you have a really restricted armor selection (belgrade, tunis, berlin,...) then play defensively. The lost of a piece of armor is much more important on those map.
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05-22-2009, 03:33 AM #12
Re: Defensive or offensive armour?
It really will always depend on the map. I mean Gunship is normally offense. But I have gunships lay back and just knock that armor around silly with TVs.
With everything else, I must say at the end it depends on maps.
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05-22-2009, 05:35 AM #13
Re: Defensive or offensive armour?
On maps with more than just one or two pieces of armor a team has to find a balance. If the majority of armor is trying to offensively cap flags the team won't be efficient as they will lose them too fast and lack support on defense. If the majority is sniping random infantry far away or sitting on defense away from the frontlines then your team will suffer from the lack of armor support up front and get rolled trying to hold flags.(e.g. Suez EU Inner Bridge armor - you have to move that stuff up to keep the PAC tanks in check) Also if all your armor is bunched in one area the team will suffer elsewhere - that should be obvious but I see it happen too often.
In general whether offense or defense move with infantry support always in front of you and position yourself where enemy infantry won't be behind you. Your infantry support will alert you to traps and weed out the enemy allowing you to pick them off. The enemy will then start spawning anti armor kits to take you out which lessons their ability to negate friendly infantry. Its a win win combo.|TG-12th|mantis


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05-22-2009, 11:23 AM #14
Re: Defensive or offensive armour?
For me it really depends on the current state of our team, the game-mode, and the competency of my squad.
In Conquest, if my squad is on-the-ball and communicative, I opt for offense unless the team as a whole is suffering. An example is EU on Gibraltar. With a decent squad you can basically push all the way back to PAC base and do massive damage to the advance--but if my squad is the only prolific one on a team of lone-wolfs, and we've had to retake EU Base once already, I like to hold the gate near Ruins in the walker, with infantry support from behind. Typically unless their commander is decent, I can do that for the rest of the game. If I tried to push past Central, however, I'd be extremely vulnerable to Supports holding me down with EMPs, on account of the interior Central likely being off-limits to my squad.
In Titan, with Walker, I am offensive on account of the large number of offensive tanks. I can't count the number of times I have destroyed walkers before they get close to me because they're simply standing on a silo, or near one, and I have a clear shot with a tank from a damn mile away. Walkers also cause panic-y squads to scatter from silos when you slide up on them, usually stopping their capture, or letting your infantry take it faster (which is essential for stealing a silo 30 seconds before it launches).
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05-23-2009, 07:56 PM #15
Re: Defensive or offensive armour?
Defensive, and very mobile. At the maximum, you need to move after two shots. Preferably you shoot and relocate after one shot. You don't have to move to a completely new area. If you're smart, you've found a hull-down position to camp in. If you get into a long-range duel with another tank, at least move forward and backwards to mess with the other tank's gun range.
If you're in a walker: for Christ's sake, stay back and let the infantry do the work. Find a nice place to hunker down in, and CROUCH behind some cover! That's why you can crouch, to protect that vulnerable "waist" area. Get behind a conex or something (those big empty cargo containers on a lot of maps) and crouch down. You can still see over the top of them.
On both vehicles, get a gunner. If you're in a tank, wait until someone jumps into that anti-infantry gun slot. Same with the walker. Two sets of eyes beat one.--------------------------------------------------------------------------------
Blah blah blah.
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