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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Soviet Block VS Spawning on Backflag - When the Squads on the start EU Berlin look like this: - 2 Man APC
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    Lyramion's Avatar

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    Soviet Block VS Spawning on Backflag

    When the Squads on the start EU Berlin look like this:

    - 2 Man APC
    - 3 Man Pubby Squad
    - 6 Man Xpriment Squad

    - Rest of people not having formed up



    .. it is NOT smart to defend Roadblock and give Crossroads up for "free"
    Last edited by Mordona; 05-30-2009 at 12:59 PM. Reason: Requested by OP

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    LogicalHarm's Avatar

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    Re: Dear experiment ;)

    I'd say it would be smart to give the whole map up and hold on outpost. You lose that and the cap-out is inevitable.
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    Re: Dear experiment ;)

    Quote Originally Posted by LogicalHarm View Post
    I'd say it would be smart to give the whole map up and hold on outpost. You lose that and the cap-out is inevitable.
    I seriously hope that is a joke, because that is so wrong it hurts.

    If you want to win there are three things you need to consider:

    1. Bleed
    2. Ticket Bleed
    3. For the love of God, Bleed.

    EU has the disadvantage on Berlin once ticket bleed is taken off. You need to hold it as long as possible to win.

    As for the inevitable cap out, not true. If you are smart, and have a team that is working together, you can win that map without the back flags. A while back, I commanded a round where EU won by 20 or so tickets only holding Square and Roadblock. Still, the only reason we were able to do it was we built up a ticket lead early on by holding bleed as long as possible.


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    Re: Dear experiment ;)

    Quote Originally Posted by YdoUwant2know View Post
    I seriously hope that is a joke, because that is so wrong it hurts.

    If you want to win there are three things you need to consider:

    1. Bleed
    2. Ticket Bleed
    3. For the love of God, Bleed.

    EU has the disadvantage on Berlin once ticket bleed is taken off. You need to hold it as long as possible to win.

    As for the inevitable cap out, not true. If you are smart, and have a team that is working together, you can win that map without the back flags. A while back, I commanded a round where EU won by 20 or so tickets only holding Square and Roadblock. Still, the only reason we were able to do it was we built up a ticket lead early on by holding bleed as long as possible.
    This isn't a tactical decussion or it be posted in the tactics subforum. Lyra is trying to get a point across and scarcasum is sometimes hard to read in Lyra. Of course he doesn't mean to give up all those flags. Hes trying to say rear flags are not importent if you cover your flanks on corssroads and to pick on his age.
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    Re: Dear experiment ;)

    Y I think what Logical was getting at, is that there was no "working together" and it would be best to dig in, just as Experiment did. I have to respectfully disagree with you Lyra, Exp. digging at roadblock the start may not be a bad thing. If he knows he cannot count on his armor squads to help him out then he will quickly loose crossroas flag along with the tickets of hits squad-mates. Why not dig in a Roadblock and work on "Death Bleed", it is a perfectly acceptable strategy.

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    Re: Dear experiment ;)

    No itīs not. Even if all ppl in experiments Squad suffered multiple deaths - everyone would have to die 5 (!) times to make up the difference in starting tickets.


    2 weeks ago I commanded a lot to get better at it. I had a few Squads trying to be "smarter than the enemy".

    This includes:

    - Spawning at Roadblock instead of Crossroad on Berlin
    - Spawning on Roadblock on Cerbere. "We will spawn there to catch people cloaking thru or the buggyrush!"
    - Spawning at Tollstation on Camp G in mass.


    While you have made 1 step in your thoughts: "The enemy will most likely try rushing for a backflag and we have to stop it" You didnīt make the second logical choice. You are treating the symptoms instead of the illness directly.


    - On Camp G you can block off harbour by quickly spawning engineers with EMP mines and having recon RDXing the road for the first few critical seconds. Itīs not needed to spawn in tollstation with a horde of engineers. If a smart enemy SL gets there itīs too late already. You will face 5 medics against your mix of engi/medic/whatever. At the same time you are weakening Harbour to get overrun.

    - On Cerbere you have to close off Southtown tight. A Squad at roadblock will weaken the Southtown/Mainroad/Church defense.

    - On Berlin you have to keep ALL flags on EU as long as possible. Even if some recon Squad breaks thru and takes Square .- it takes time! Whatīs better? Losing Crossroad NOW and bleed stops or losing Square in 2 minutes and the bleed continues to bleed till then.


    This is exactly how Squadleaders like Zohar DESTROY your team. They make a hugh chaos. Rush thru. Everyone is like "ZOMG ZOMG ZOHAR IS RUNNING THRU!!!!111". And all while everyone is chasing him random ppl are able to easily take bleed off by taking Crossroad.



    Threat the reason not the symptoms !

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    Re: Dear experiment ;)

    Quote Originally Posted by Lyramion View Post
    No itīs not. Even if all ppl in experiments Squad suffered multiple deaths - everyone would have to die 5 (!) times to make up the difference in starting tickets.
    Yes but if his 6 man squad is the only squad that is at crossroads, they are not going to get the chance to die 5 times. They are going to die once, and then the flag will be in enemy hands, just as fast as if they weren't there.

    Different people have different trains of thought, and more than one train of thought can lead to a solution or a failure. You shouldn't jump to dismissal just because it wasn't what you would've done.
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    Re: Dear experiment ;)

    Yes, we should all hide on our backflags to not have our people die at the beginning of the round

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    Re: Dear experiment ;)

    Quote Originally Posted by YdoUwant2know View Post
    I seriously hope that is a joke, because that is so wrong it hurts.

    If you want to win there are three things you need to consider:

    1. Bleed
    2. Ticket Bleed
    3. For the love of God, Bleed.

    EU has the disadvantage on Berlin once ticket bleed is taken off. You need to hold it as long as possible to win.

    As for the inevitable cap out, not true. If you are smart, and have a team that is working together, you can win that map without the back flags. A while back, I commanded a round where EU won by 20 or so tickets only holding Square and Roadblock. Still, the only reason we were able to do it was we built up a ticket lead early on by holding bleed as long as possible.
    You reckon you could hold on to Crossroads 'When the Squads on the start EU Berlin look like this:

    - 2 Man APC
    - 3 Man Pubby Squad
    - 6 Man Xpriment Squad'


    ???

    If they're the starting squads, there is absolutely zero point in worrying about bleed.

    PAC are going to cap a flag in this situation, it is inevitable. Outpost is the easiest flag to defend with little resources. Also, it's where your armour spawns. If outpost goes, the enemy has you surrounded. When that happens, its more likely than not going to be a cap out unless you get outpost back.

    In that situation my only concern is holding outpost. That is the primary objective. Bleed is irrelevant in the aforementioned situation.
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    Re: Dear experiment ;)

    Yes those are the starting Squads BUT you know there will be a lot of unsquadded people spawn in also. The point is that you should focus on the frontline with the squad that has the most teamwork and coordination potential at this point. And not protect a backflag "in case someone makes it thru"

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    Re: Dear experiment ;)

    I am going to piss someone off, but here it is.

    I find it of the greatest irony that Xp (being as he is one of the very few people running full infantry squads recently with all of the regulars missing) is being criticized by someone who does not.

    Lyra, here's a suggestion: try running an unlocked infantry squad when your squad is full of pubbies and very inexperienced TG'ers who almost constantly seem to think they know better than their SL, combined with the rest of the team that appears more knowledgable about running in circles than actually forming a coherent line, and then you can talk about SLs playing it too cautious or not cautious enough.

    If you still feel the need to impart your wisdom, a simple private message would have sufficed.
    Put yourself out there and you'll be feeling the TG love quicker than you can say "can I come in sniper"! - Jazy

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    Re: Dear experiment ;)

    It boils down to the age old problem of a conservative way of fighting or a more aggressive way of fighting. Both arguments have merits and both have problems.

    Try not to argue because there's more than one way to play this game in a successful way.

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    Re: Dear experiment ;)

    Quote Originally Posted by Lyramion View Post
    The point is that you should focus on the frontline with the squad that has the most teamwork and coordination potential at this point. And not protect a backflag "in case someone makes it thru"
    This isn't about 'in case someone makes it through'. This is about the likelihood that they will. In all probability an organised PAC team against a disorganised EU team will take the first flag or move beyond it.
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    Re: Dear experiment ;)

    Quote Originally Posted by LogicalHarm View Post
    This isn't about 'in case someone makes it through'. This is about the likelihood that they will. In all probability an organised PAC team against a disorganised EU team will take the first flag or move beyond it.
    so in that case it seems prudent to hold bleed as long as possible (and therefore reduce enemy tickets)
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  29. #15

    Mordona's Avatar

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    Re: Dear experiment ;)

    Moving to tactics.
    The soldier formerly known as, Eroak.


    From the TG Primer: 2) Create an environment where there is
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