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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - APC on Berlin/Belgrade: how many people and what kits? - Seems to be a few differing conventions on this, so I figured I'd ask for
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    Zhohar's Avatar

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    APC on Berlin/Belgrade: how many people and what kits?

    Seems to be a few differing conventions on this, so I figured I'd ask for everyone's opinion. How many people should be in the APC and what kits should they be running?

    Try to include the pros (+) and cons(-) of each kit you're carrying in the APC. If you're running the APC as a part of a larger squad (such as ARMOR squad or APC 6-man squad) include that too.

    I'm interested in the best practice. I'm tempted to make this just about Belgrade as the APC on Berlin is (I believe) played differently on PAC and EU, but let's leave it for now.

    Your opinions? I'm hoping we can arrive to an agreed solution to make it standard practice so that we, as TGers, can pick up any random TGer and know exactly how things ought to work, without too much talking.
    Fight!

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    Anospa's Avatar

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    Re: APC on Berlin/Belgrade: how many people and what kits?

    Like you said, depends on the map/side, and also how far along into the battle the teams are.

    On EU, for Berlin, it'd be wise to start with two people to avoid seat switching so the EMP/OS can be avoided a bit easier. Same can be said for PAC. Once the battle is full swing, the EU could probably get by with only 1 person in it, while the PAC would be wise to keep two in until EU is pushed back to about square.

    For 1 man squads, Engineer with bait, and depending on map, PDS or one of the mines

    For 2 man squads, Engineer with the same loadout above, and driver with IDS and unlock of choice (EMPs work well for when APC is destroyed/abandoned)
    Driver should be support, and gunner engineer, able to jump out for quick repairs, with the option of driving away under shields if needed.

    1 Man Pros:
    + One more body on the ground able to cap flags
    + No explaining where the APC needs to be to mortar effectively
    + Only one ticket lost if/when APC is destroyed
    + Squad up with an infantry squad as fire support

    1 Man Cons:
    - Higher risk of tunnel vision when mortaring
    - Need to seat switch to react and move
    - APC could be "hijacked," and driven somewhere else when you are mortaring

    2 Man Pros:
    + More situational awareness
    + Can suppress with the drivers weapon, as well as EMP (combine with Tank/Walker to take out enemy armor)
    + Faster reaction time

    2 Man Cons:
    - One less body on the ground
    - More tickets lost if/when destroyed

    For Belgrade, the APC can operate on its own with a pretty good degree of safety. Provided the driver is knowledgeable, and the team is pushed reasonably far forward, you can assist on the front lines. If things aren't going great, you can set up pretty far away from activity and attack long range. For instance, if positioned correctly, the APC can mortar Com Tower from Monorail, effectively shutting down the flag. Add a strong front line, and the APC has minimal worries of being hurt.

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    Re: APC on Berlin/Belgrade: how many people and what kits?

    For an APC squad I've always been a fan of seeing the SL driving as support kit. Drop an IDS underneath the APC, switch to EMP grenades and hop in the driver seat. With that setup, everything that a support kit brings to a squad can be accomplished from the driver seat.

    I think the gunner should be Engineer with MMBait and PDS. Again PDS underneath and switch to MMBait before hopping in.

    If you're running a 2-man APC squad, that's enough right there. If 3-5 have the rest as assault kits, if 6-man APC squad, bring a second engineer with MMs and MMBait.

    For the Pros and Cons:


    Support kit:
    + Mobile Ammo box
    + IDS gives you 360 degree vision so that you don't get RDX as easily.
    + Having a non-Engineer in the driver seat means you can pop shields and back off if needed, while in mid-repair. You can have all the situational awareness in the world, but you don't know if that infantry halfway across the map is even looking at you, nevermind aiming a pilum at your face. Plus without someone in the APC, you won't hear the beeps from Rorsche, default rockets, or gunships.
    + As SL, gives your squad a much safer spawn point compared to being exposed to open air.

    - Repairing will be slower in a less than 6 man squad.


    1st Engineer kit:
    + Mobile repair kit for other vehicles
    + PDS gives you 360 degree vision so that you can keep tabs on that enemy walker that's around the corner and predict it's movement.
    + Self-repairs and MMBait. What else could you ask for? <3
    + Can switch to a pod seat and flank enemy armor for a high dmg shot with the aid of the APC's Emp mortar.

    - n/a


    Assault kits:
    + Gives your APC flag capping ability. At first you might think 4 assault kits vs the enemy is a sure loss, but don't forget that it's 4 assault kits and an APC vs the enemy. As long as your assault kits only assault flags that the APC can give support fire for they'll have a degree of success similar, if not higher, than a 6-man assault squad.

    - Having more people sitting still in your APC is taking away from the team. If you're going to be sporting a full squad don't back and shell flags. A 2-man squad and a full squad have to play differently in that aspect. If you have people in your squad that are being useless, either change your tactics, or ask them to leave squad so they can be useful somewhere else.


    2nd Engineer kit:
    + Gives you that 2nd repair kit you lose by having a Support kit driving.
    + Allows you to do minor repairs on the APC while both the driver and gunner seats remain active.
    + MMs allow you to lay traps for enemy armor that's chasing the APC.
    + MMbait allows for you to clear MMs while the driver and gunner seats remain active.

    - If he's not needed, he's wasting firepower that another squad could be using.


    Kit vehicle positions for 2-man squad:
    SL - Support - Driver
    SM - Engineer - Gunner

    Kit vehicle positions for 6-man squad:
    SL - Support - Driver
    SM - Engineer - Gunner/Passenger
    SM - Assault - Gunner/Passenger
    SM - Assault - Gunner/Passenger
    SM - Assault - Gunner/Passenger
    SM - Engineer - Gunner/Passenger

    It really doesn't matter who's gunning. In fact if you're running a full squad it may be better to let one of your assault kits hop in the gunner seat so that you don't lose any firepower during emergency repairs.


    In my opinion the 2-man APC squad is better. Although it's nice to be able to pack a small squad in the APC with you, those are 4 guns that could probably be used better somewhere else. If the APC is part of a larger armor squad, I still feel that the SL should be driving. The APC can be used to transport your squad members to the nearest piece of armor if they can't spawn at it. In this case, there should be a designated 2-man APC fire team, with the remaining squad members taking other armor, rather than sitting in the APC.

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    Re: APC on Berlin/Belgrade: how many people and what kits?

    3 Man:
    Driver - Support - to reload the APC and others around - never leaves APC
    Gunner -Medic - to heal others around, never leaves APC
    Passenger - Engie with bait and PDS - repairs, clears mines, shoots emp nade tosser, enemy walker, etc
    |TG| RoadWarrior

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    Re: APC on Berlin/Belgrade: how many people and what kits?

    Normally i would try and squad up, and try and have a "Squad APC" so to say, it get a little tedious when random people who just want to do "their thing" walk in.

    But normally a driver (obviously) 2 gunner, and a main gunner with the artillery type shells. 2 gunner because you can have them easily eject and repair the vehicle if needed.

    +Engineer Kit mainly if your going APC (this is for me) because you can repair from inside and outside. and arm yourself with a pilum to take out heavy armor when the APC is not enough.

    - however, if your getting sneak attacked by recon, RDX that is, there isn't much luck unless your moving the apc constantly. but if theres damage, then engineer can always repari

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