Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - Tactics and Missions Discussion

Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

Reply
 
Thread Tools
Old 06-07-2009, 02:06 AM   #1 (permalink)
 
Mercenary90's Avatar
 
Join Date: Aug 2008
Location: California, USA
Posts: 405
Tournaments Joined: 0
Tournaments Won: 0
Killmongering

What are your secrets to killing lots of people quickly and efficiently?

I see some people have massive amounts of kills with comparatively few deaths, and would like to know why.

Good game sense/expert timing-u? Twitch reflexes that magnetically cause bullets to arc towards heads? Knowing where to be at the right times? Enlighten us.
__________________
He was told that he should not kill, and he did not kill, until he got into the Army. Then he was told to kill, and he killed.
Mercenary90 is offline   Reply With Quote
Old 06-07-2009, 09:53 AM   #2 (permalink)
 
TheDarkPenguin's Avatar
 
Join Date: Jun 2008
Location: Iowa, U.S.
Posts: 320
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

Lyramon and Zohar (sorry if spelling is wrong) stated to me that situational awareness via the IDS and PDS is what helps them get such high k/d ratio.
__________________


TheDarkPenguin is offline   Reply With Quote
Old 06-07-2009, 10:06 AM   #3 (permalink)
 
whitelancer11's Avatar
 
Join Date: Dec 2008
Location: vanvouver
Posts: 187
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

some just do camping..
__________________
If you show your head then your dead....
whitelancer11 is offline   Reply With Quote
Old 06-07-2009, 10:18 AM   #4 (permalink)
 
HiTestFest's Avatar
 
Join Date: Sep 2007
Location: Jersey
Posts: 1,319
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

Not my area of expertise. Now if you would've asked "What to do while you wait to respawn?", thats a topic i can lend my wealth of knowledge to.
__________________


I deserve a ribbon for Mortar Specialist

Artillery conquers and infantry occupies.
J.F.C. Fuller
HiTestFest is offline   Reply With Quote
Old 06-07-2009, 10:42 AM   #5 (permalink)

 
DrBeat's Avatar
 
Join Date: May 2008
Location: Maryland
Posts: 2,692
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

The most important thing is judgment. Every single time you engage a target, you need to think to yourself "can I win this engagement and escape alive?" If you answered yes, go in, but be careful for variables that you didn't think of, such as squad mates. If no, it isn't worth it. You need to be concerned with preserving your live first, not with depriving the enemy of theirs.

On a higher level, you need to be able to predict you enemy and predict their movements. I'm sure Crux has a guide sitting around here somewhere.

It's a difficult thing to explain I'll admit as killing and preserving my life has become second nature after playing this game for a while.
DrBeat is online now   Reply With Quote
Old 06-07-2009, 11:46 AM   #6 (permalink)
 
Specterr's Avatar
 
Join Date: Dec 2007
Location: Canada, Eh
Posts: 862
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

Experience: When you play a game (or do anything really) the more experience you have in it means your more likely to be put into re-occurring situations again and again, each time your put into a given situation you'll refine your actions to have the best possible outcome. People with the most experience have had the most time to refine their responses to situations and therefore tend to make better combat decisions. Look at the playtime of players who you feel are exceptional, it will generally be a fair bit more than the average player.

Skill: Two types, natural and trained. Some people just have better reflexes or precision naturally, not much you can do here except thank your mom or dad if you have it. Trained skill comes from practicing actions over and over and over, just by playing the game you are practicing countless actions, countless times each round. Greater skill can come from doing drills but then again this is less fun so you need to be driven to be better. Which brings me nicely to my next factor:

Drive: There are two types of people that play games, some people play games just to have fun and are not concerned with being the best, if they are having fun, that's all the matters. While nothing is wrong with playing this way these people will not be as good as players as those who have the drive to be the best and are not satisfied being middle of the pack. Being a driven player forces you to be better than your peers since your satisfaction always comes with performing above average.

Intelligence: Some of it is natural, some of it just comes from experience. This is the ability to solve problems quickly and to understand the flow of battle and where the enemy will likely be and what they will likely be doing.

Squad Mates A good squad makes all the difference in the world for your K/D ratio...get into a good squad that stays together so that you become more effective at killing people and also have others nearby to revive you when you do go down. People who have really low deaths in a round not only die less but they also get revived more. Also these people rarely put themselves in situations where reviving them is impossible (like running off by themselves or dieing out in the open).
Specterr is offline   Reply With Quote
Old 06-07-2009, 12:04 PM   #7 (permalink)
 
Holy's Avatar
 
Join Date: Apr 2008
Location: Maine
Age: 19
Posts: 243
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

Kind of building upon what Beat was saying; you must be aware of a situation, and calculate the odds of your winning over them. It is kind of like deciding what weapon would be best in a situation. When you see a large group of people your first instinct would probably be to pull out a grenade or your rockets. Without even thinking your calculated that with a mass of people that large the best thing to do would be to throw a grenade or unload a clip of rockets. Or say that an enemy walker is standing fairly close to you and you happen to have an engineer kit. Automatically you would choose your anti-vehicle weapon because you realize your chances of taking down a walker with a SMG is slim-to-none.

I would recommend maybe watching some BR files of when the <rk> guys come on our servers. They are the incredible ability to get tons of kills without dying (and they even do it with the Baur a lot of times). Or even join their squad once in a while and get an idea of how they play. Don't base your whole playing style off of what they do though.
__________________
|TG| HolyEnd
Holy is offline   Reply With Quote
Old 06-07-2009, 12:12 PM   #8 (permalink)
 
Crux's Avatar
 
Join Date: Jan 2007
Age: 32
Posts: 3,435
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

In my sig are links to some of the things that work for me. I'm going to be posting another guide addressing another major factor sometime in the next week. That being said...

Situation awareness is huge. Not just IDS and PDS. Noticing where friendlies are dying. When flags are going neutral. Remembering where enemies were seen last and understanding where they are probably going now.

Discipline is huge. Do all of the little things. Watch your ammo count. Take stairs instead of ladders. Run the long way around when you need to if it is safer. Never assume a corner is clear of both enemies AND APMs. Don't get greedy - if you get your kills get out of there before they or their squadmates get payback. Don't hotdog - going for knife kills when you have plenty of ammunition and no need to be silent. Trying to humiliate your enemy instead of just killing him.

Communicate well. You'll never see me die in a squad because I forgot to tell someone I was down, and where it was that I went down. I communicate my position, and any information I have about who killed me - number, weapons, movements. I'm not afraid to wave my squadmates off if it is not possible to safely get the revive. This makes them more willing to come in when I call for it.

Use Cover! Take a few extra steps and have cover when you fire at your enemy. Conversely, be ready to ditch your cover in an instant if rockets are inbound.

Work on your skills. Accuracy, rocketing, grenade throwing. Practice to become better at those.
__________________
....

Infantryman's Guide: Part 1 - Part 2 - Part 3 - Part 4 - Part 5
Squad Leader Guide: Part 1 - Part 2
The Paradigm Shift
Crux is offline   Reply With Quote
Old 06-07-2009, 01:17 PM   #9 (permalink)
 
MrJengles's Avatar
 
Join Date: Dec 2008
Age: 18
Posts: 543
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

I think the K/D ratio is entirely about staying alive, as Beat and Crux have said. Squad mates that are close to you, helping you, and most importantly reviving you make a huge difference that everyone noticed when they first found TG. On top of that, when you start playing in the mindset of staying alive in order to kill people, it's then you start heading towards the K/D ratios we see some people achieve again and again. The 3rd are the prime example of this, as that is exactly how they play, so.....what Crux said XD
MrJengles is online now   Reply With Quote
Old 06-07-2009, 01:24 PM   #10 (permalink)
 
Crux's Avatar
 
Join Date: Jan 2007
Age: 32
Posts: 3,435
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

I'll also add it isn't just about having squadmates nearby. I've had rounds running solo for whatever reason where I've had 30, 40 kills with between 0 and 2 deaths. Having people to revive you just helps a lot
__________________
....

Infantryman's Guide: Part 1 - Part 2 - Part 3 - Part 4 - Part 5
Squad Leader Guide: Part 1 - Part 2
The Paradigm Shift
Crux is offline   Reply With Quote
Old 06-07-2009, 01:31 PM   #11 (permalink)
 
Lyramion's Avatar
 
Join Date: Jan 2007
Location: Germany
Posts: 2,220
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

Being a Squadleader and abusing the lives of your squadmembers also helps
Lyramion is offline   Reply With Quote
Old 06-07-2009, 02:05 PM   #12 (permalink)
 
FL1Pmode's Avatar
 
Join Date: Oct 2007
Location: Ottawa, Ontario, Canada
Age: 19
Posts: 1,500
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

Quote:
Originally Posted by Lyramion View Post
Being a Squadleader and abusing the lives of your squadmembers also helps
Precisely how Zhohar does it
__________________


Zhohar- "We need to get Eroak into this squad before he TK'es the whole team"
|TG| Eroak has joined your squad
Spiff913 -"The team is saved!"
FL1Pmode is online now   Reply With Quote
Old 06-07-2009, 02:22 PM   #13 (permalink)
 
Holy's Avatar
 
Join Date: Apr 2008
Location: Maine
Age: 19
Posts: 243
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

Quote:
Originally Posted by Crux View Post
Use Cover! Take a few extra steps and have cover when you fire at your enemy. Conversely, be ready to ditch your cover in an instant if rockets are inbound.
.
I've been in situations where (I am SL, many times with a Clark and IDS since sometimes people don't have an IDS) and my SMs and I are clearing out an area, and sometimes I encounter an enemy infantry hiding behind something like a non explosive barrel or another piece of cover that conceals everything but their head and top of their gun while the rest of my squad is slightly lagging behind (nothing major, maybe a couple of yards at most). In situations like these I try to engage in fire with these people but they clearly have an advantage in firepower and cover. I was wondering if I should rely upon my SMs to take out the enemy infantry or see if I can rush the infantry in hopes that my SMs will revive me?
__________________
|TG| HolyEnd
Holy is offline   Reply With Quote
Old 06-07-2009, 02:33 PM   #14 (permalink)
 
MrJengles's Avatar
 
Join Date: Dec 2008
Age: 18
Posts: 543
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

Zig-zag like crazy! Ignore the guy...I've acted that way occasionally and it seems like I've gone crazy, completely ignoring the enemy by running off in some other direction. The guy is probably intent upon the kill, so, following you with his gun he will probably be killed by one of your SMs quickly, and you can return. Or if he does fire at them instead - it's not you so you live
MrJengles is online now   Reply With Quote
Old 06-07-2009, 02:33 PM   #15 (permalink)
 
FL1Pmode's Avatar
 
Join Date: Oct 2007
Location: Ottawa, Ontario, Canada
Age: 19
Posts: 1,500
Tournaments Joined: 0
Tournaments Won: 0
Re: Killmongering

Quote:
Originally Posted by Holy View Post
I've been in situations where (I am SL, many times with a Clark and IDS since sometimes people don't have an IDS) and my SMs and I are clearing out an area, and sometimes I encounter an enemy infantry hiding behind something like a non explosive barrel or another piece of cover that conceals everything but their head and top of their gun while the rest of my squad is slightly lagging behind (nothing major, maybe a couple of yards at most). In situations like these I try to engage in fire with these people but they clearly have an advantage in firepower and cover. I was wondering if I should rely upon my SMs to take out the enemy infantry or see if I can rush the infantry in hopes that my SMs will revive me?
You should rely on your SMs first unless you are absolutely sure they will follow you and get the revive if you go down. Otherwise, let your SMs do the heavy lifting, since you are the SL and need to stay alive in case of trouble.
__________________


Zhohar- "We need to get Eroak into this squad before he TK'es the whole team"
|TG| Eroak has joined your squad
Spiff913 -"The team is saved!"
FL1Pmode is online now   Reply With Quote
Reply

Bookmarks

Tags
infantry tactics, k/d, k:d, kdr, kill death ratio, ratio


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 05:12 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved