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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 06-30-2009, 12:05 AM   #1 (permalink)
 
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Commander as an Asset

One of the key assets to a team is the commander. The commander brings UAV, supplies, orbital, situation awareness (big picture), strategy and more to the team. There have been many posts about this topic. There have been TGU classes. For experienced TG players, you know the value the commander brings to the game. I do not need to belabor this.

However, recently I have been experiencing TG tagged squad leaders not following Commander's orders. I wish I could say they were isolated incidents, but they are not. On more than 1 occasion I have heard people yell out "report them" but I felt a post is more constructive.

This post is a brief reminder of the advantages a good commander can bring to the game and the importance of following the orders of a commander. If you can't follow the order, explain to the commander why not. It may make total sense. If you don't understand the order, ask for clarification. If you are trying to figure out what the strategy is, ask. Just don't ignore the commander, or even worse, choose to acknowledge the order and do something completely different. The commander is counting on you to follow your orders so the strategy can come together for the entire team. Remember, the commander sees the big picture.

Typically when you see a TG tagged commander, it is a safe bet that the orders make sense and there is some experience behind those orders. If the commander is a pubbie, you need to use your own discretion. If he/she is not communicating with you and randomly issues silly orders or changes orders too frequently, mention it to the Commander. If the commander talks all the time, politely ask to lessen the chatter. Help that person learn why these things do not work. Help them become a better commander.

Choosing to not follow orders, not communicate with the commander or not work with the commander forfeits a tremendous asset to help your team win the round, it is such a shame to waste this valuable resource.
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Old 06-30-2009, 06:09 AM   #2 (permalink)
 
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Re: Commander as an Asset

I always follow the first order the commander gives to me, just to show him/her how it works and to see how good the commander is. Sometimes orders don't work in which case I will usually try to keep doing something simple in which case worst commander can do is to give faraway order aka ''teleport order'' which you can't follow!

For instance I'am not able to attack square when I'm on crossroad flag on Fall of Berlin, but still I will keep it in my mind.

Commanders don't have bad plans, its how people accomplish them, most frustrating what happens is when commander mutes me after I've tried to explain him that there is no need to give the exact same attack order that I've just given.

Value your commander, he is the one that can do most for the tactical gameplay of the whole team!

/Great post road/
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Old 06-30-2009, 06:26 AM   #3 (permalink)
 
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Re: Commander as an Asset

Can a commander see your attack orders? The few times I've hopped into the CO chair I have not seen any attack/defend orders that the SLs place.
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Old 06-30-2009, 07:18 AM   #4 (permalink)
 
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Re: Commander as an Asset

Quote:
Originally Posted by Greyed View Post
Can a commander see your attack orders? The few times I've hopped into the CO chair I have not seen any attack/defend orders that the SLs place.
They can, for all the squads they have selected + distance of SL from the given order point.

If you select squads with mouse then you might select more than one and give one squad ''stupid'' order, what it has no way to follow, when it was only ment for one, and couple times I've been muted too so no way to ask if this is for real or what...
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Old 06-30-2009, 07:21 AM   #5 (permalink)
 
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Re: Commander as an Asset

I don't know if this applies in 2142, but SLs in PR are allowed to ignore unreasonable orders given by COs in PR.

Unreasonable is the keyword here.
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Old 06-30-2009, 08:58 AM   #6 (permalink)
 
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Re: Commander as an Asset

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Originally Posted by Axis_Sniper View Post
I don't know if this applies in 2142, but SLs in PR are allowed to ignore unreasonable orders given by COs in PR.

Unreasonable is the keyword here.
If the order is total nonsense you are allowed to "ignore" it.. But instead of ignoring it, i use to talk about the order or explain my situation. i.e. When i am Assaulting a back-flag on Belgrade to stop bleed and distract the enemy-team a bit, sitting in my buggy racing for Monorail and i get the " attack ponds " order i start to wonder.. I mean there is no way i am driving back the whole map just to attack that flag if i am about to take another and moving on to support a friendly squad assaulting playground right now. Well i tell the CO what i am already about and most of the time he understand that the order was not very useful. Well in the other case he is not even responding to explain to me why ponds would be a better choice than monorail
It´s a very very small line as SL if you ignore an CO-order.

Oh and don´t forget.. If the CO is argumenting with you about an order.. JUST DO IT! We have a chain of command here and we have to obey it ( for the case the CO is not just sitting in the UCB, is not talking at all and giving random order just to farm some points
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Old 06-30-2009, 09:22 AM   #7 (permalink)
 
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Re: Commander as an Asset

There´s a 3 kinds of SLs for a CO:

1) The Lemming - Prolly had army experience Follows each and every order given no matter how suicidal it may be.

2) The Overlord - A Commander is my Slave and has to serve me in the best way possible! Orders are only taken when they are the same nature as the Plan in his mind

3) The Life Partner - Long walks on the beach and endless conversations possible. Very teamworks but might get cought up in so much chatter that he forgets his Squad.
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Old 06-30-2009, 09:59 AM   #8 (permalink)
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Re: Commander as an Asset

Zhohar and Damonte transcended that last description last evening on Verdun.
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Old 06-30-2009, 10:16 AM   #9 (permalink)
 
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Re: Commander as an Asset

Bwahaha, I wonder how all three types of SL deal with me in the CO spot.

Greyed as CO: No orders and very little communication. Mainly because he's there since noone else would CO. Knows darn well the SLs have a better idea what to do than he does.so he lets them be about their business and drops UAVs, EMPs, Orbitals and the odd advice of where enemy squads are when possible. Requests from SLs, what're those? Missed in the rush to do everything else. Conversations with SLs? I can't even tell which SL is grumping at me at any given moment. Orders to the SLs!? HA, you kidding!?
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Old 06-30-2009, 10:47 AM   #10 (permalink)
 
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Re: Commander as an Asset

Maybe a refresher TGU Basic Commander class may be helpful??
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Old 06-30-2009, 12:35 PM   #11 (permalink)

 
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Re: Commander as an Asset

There are no hotkeys
for commander assets.
This makes Fruvous sad
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Old 06-30-2009, 12:39 PM   #12 (permalink)

 
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Re: Commander as an Asset

Quote:
Originally Posted by Greyed View Post
Bwahaha, I wonder how all three types of SL deal with me in the CO spot.

Greyed as CO: No orders and very little communication. Mainly because he's there since noone else would CO. Knows darn well the SLs have a better idea what to do than he does.so he lets them be about their business and drops UAVs, EMPs, Orbitals and the odd advice of where enemy squads are when possible. Requests from SLs, what're those? Missed in the rush to do everything else. Conversations with SLs? I can't even tell which SL is grumping at me at any given moment. Orders to the SLs!? HA, you kidding!?
As a CO, you can provide intelligence. Through SAT tracks and UAVs, keep your squads informed about enemy movements.

When I communicated with my CO, I always say my squad number first.
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Old 06-30-2009, 03:28 PM   #13 (permalink)
 
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Re: Commander as an Asset

Quote:
Originally Posted by Fruvous View Post
There are no hotkeys
for commander assets.
This makes Fruvous sad
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Old 06-30-2009, 04:27 PM   #14 (permalink)
 
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Re: Commander as an Asset

I have never commanded on TG for the sole fact that I'm not very good at it. I can count on one hand the number of rounds that went well with me in the CO chair and 3 of those were in vanilla BF2.
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Old 06-30-2009, 04:31 PM   #15 (permalink)

 
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Re: Commander as an Asset

Quote:
Originally Posted by Damonte View Post
Zhohar and Damonte transcended that last description last evening on Verdun.
Round prior? We get capped out by 220 tickets on Shingle.
Next round, 16p Inf. Only Verdun: 3 flag bleed on them and a win by 40% of the map's tickets. Tasty!

A good CO<->SL relationship is a force multiplier like none other.
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