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07-03-2009, 03:51 PM #1
- Join Date
- May 2009
- Location
- 50ft above ground in an inverted gunship trying to solo someone
- Age
- 16
- Posts
- 519
Gibi SLing Support Kit Tactics
G I B R A L T A R
I have been playing the support kit quite a lot lately and have noticed that if a single squad leader and squad members (note: these tactics are not useful if ALL squads use them, at very most 2 squads should be using the area-specific ones) use these tactics, the squad's death count will be cut by at least 1/3 and will spend more time killing rather than being critically wounded.
KIT:
Support
Squad Leader
Shuko/Bianchi
Light Body Armor
Pulse Meter
Sentry Gun
Drone if unlocked, if not then beacon
-Always have orders going.
-Before start of round create squad, invite good players/players unassigned.
-At very start have orders to attack Harbor/defend Harbor.
-When a back flag falls defend/spawn there and tell squad to do so.
-If Harbor falls when you’re EU, attack it from sides, go under train cars in the West or along East side by desert.
-If PAC holds Harbor and you’re PAC find route least defended to attack Toll, NEVER go up the middle.
-If at all possible always attack and don’t be defending.
-Whenever not fighting resupply with AmmoHub. Throw it down very frequently to resupply every friendly soldier you come across. You get teamwork points and help out the team.
-Have Sentry Gun up all the time to defend/cover an area where enemies are nearby. Use it to cut off an exit that enemies may use (i.e. Ruins corridors leading in/out).
-Sprint from cover to cover never out in open for more than 2-3 seconds if at all possible.
-Use Pulse Meter every time you round a corner near/in enemy territory to check for enemies and alert squad of their positions.
-If you have less than 90% health, don’t go looking for action or join the frontline of battle, call for a medic or find a dropped MedicHub and heal before continuing.
-Check the tactical map (caps lock) every time your in a safe place.
-When coming around a corner in/near enemy territory do three things-Use pulse meter to see if any enemies are in the immediate vicinity, crouch and wait for the LMG’s crosshairs to pull in, then round the corner.
-Grenades are your best friend, and you have an infinite supply of them via your AmmoHub. When you know enemies are behind cover or around corners, start popping pins and raining hissing death on their heads. Never forget about grenade’s alternate fire.
-When charging in on a CP, send a nade or two there first to flush out and kill and last defenders before you get there.
-Whenever possible get on higher ground than enemies (i.e. Ruins second story. Whenever you assault Ruins go to the very back of the corridor, up the tower ladder and along the catwalk to get to the second floor).
-Never attack an enemy willingly right in the open without cover nearby.
-**Make it your ultimate goal to kill an enemy without him knowing where you are (i.e. shoot him in the back before he sees you).
** Thanks to Crux for this tactic, comes right from his Infantryman's Guide Part III, I'm not trying to plagiarize.
I have used these tactics to great effect on various servers over the last few days and I've been pleasantly surprised that my death count has been dropping quite rapidly.
Hope others can use them to good effect as well.
Playing BF2142 as:
-{SXGr}- J0KerRr
-{SXGr}- x^DeTeR
I'm always open for tips, tutorials and training in the gunship while online, just ask :)
Currently taking a break from MW2, but when I play its as:
eXileD// DeTeR
Even if you don't consider that I only have 7 days played in the gunship I'm one of the best pilots in the game
I will always accept a 1v1, friendly or not
MW2 Objective Player + BF2142 Gunship Pro
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07-03-2009, 06:36 PM #2
Re: Gibi SLing Support Kit Tactics
Well it's good standard tips.. but I really don't see the actual need for the SL to be support.
I would go assault/medic instead. Mather infact, these tactics works with any 'class'.
But if I do go as support, I would prefer the IDS instead of the pulse.
And the EMP nade or the sent gun, due to the situation, (aromor inbound or not).
But this is definitely something to read and remember if you're new to the BF2142.
Good post..
And welcome to the forums..
*edit - you could find some tip on how to use your drones (otus/acci) here"I'm gonna put your head through a wall, any wall, you can pick the wall, but it's gonna be a wall" - Luke Danes aka. Scott Patterson
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07-03-2009, 08:36 PM #3
Re: Gibi SLing Support Kit Tactics
I agree, and prefer to have the support kit as SL, with the shotgun, IDS and emp nades. The shuko does not give you enough accuracy to defend yourself in a close quarter map such as gibby. I put my ids on my otus so it follows me around. I have never used the pulse meter, but I think it would use up a lot of time, since you have to stop, wait for it to scan, turn, scan in that direction, then move.

((Insert slightly witty, yet incredibly common-sensical quote here, to possibly ellicit a comment in one of thousands of posts on a rather popular web forum.))




Because it's Tactical Gamer. not "Samurai Ninja Bushido Warrior" Gamer.
-Snowman Actual
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07-03-2009, 09:03 PM #4
Re: Gibi SLing Support Kit Tactics
Well, generally if you keep your situational awareness up you can limit the routes that the enemy will be coming from so only one scan is necessary. To be honest it's probably faster than using the IDS and picking it up/re-arming it, which is why a lot of shotgunners prefer it when assaulting.
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07-03-2009, 09:23 PM #5
Re: Gibi SLing Support Kit Tactics
just pop the ids on the otus.

((Insert slightly witty, yet incredibly common-sensical quote here, to possibly ellicit a comment in one of thousands of posts on a rather popular web forum.))




Because it's Tactical Gamer. not "Samurai Ninja Bushido Warrior" Gamer.
-Snowman Actual
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07-05-2009, 05:51 PM #6
- Join Date
- May 2009
- Location
- 50ft above ground in an inverted gunship trying to solo someone
- Age
- 16
- Posts
- 519
Re: Gibi SLing Support Kit Tactics
Personally I think that the SL shouldn't really be going into CQC at all, as there's more chance that he will be killed and then the squad won't have a spawn point at all. The Support class I find is the best for SLing because you provide more intel and supporting/cover fire for your squad than can be done for any other class. If you start going into CQC with the Support class your just asking for trouble unless you have the Clark out, but then you sacrifice long and medium range combat AND covering fire.
Concerning the IDS, I find that while it is useful when put on the Otus, it sort of overkill, as thats what the Otus does: find enemies nearby and mark them with the NetBat and the IDS does the same thing.
The IDS may have more range but generally on CQC maps like Gibby thats irrelevant because there are so many walls and building around and so many different levels that the Pulse Meter is more useful because it marks enemies on your main screen and shows where they are with a diamond rather than making you wonder whether they are on the second floor/storey of building or not.
Playing BF2142 as:
-{SXGr}- J0KerRr
-{SXGr}- x^DeTeR
I'm always open for tips, tutorials and training in the gunship while online, just ask :)
Currently taking a break from MW2, but when I play its as:
eXileD// DeTeR
Even if you don't consider that I only have 7 days played in the gunship I'm one of the best pilots in the game
I will always accept a 1v1, friendly or not
MW2 Objective Player + BF2142 Gunship Pro
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07-05-2009, 05:56 PM #7
Re: Gibi SLing Support Kit Tactics
Well that's just not always an option. I'm not arguing the pulse scanner over the IDS - there's a reason the IDS is a top-tier unlock and the scanner is at the bottom. I'm just saying it's not as useless as some people seem to think it is, especially if you have a recon in your squad.
Oops, Deterhek's post went in just as I was typing mine! See, I think you bring up some interesting points but have it a little mixed up. Supressive fire is alright but unfortunately it gives away your position something fierce and when facing multiple enemies that makes you rocket-fodder. Since, as a support, you aren't going to be firing rockets of your own, ranged combat is where you're going to be leaning on your squad-mates. You keep the shotgun for those times when the enemy gets the jump on you (it happens) or to provide that extra kick your squad needs to flip a flag. Avoiding all CQC hurts your team. Yes, you want your SL to stay alive, but if you aren't actively killing people, your team has that much less offensive power. There's no need to sit back and hide - just take up the rear in ranged combat and perform mop-up in CQC.
Also, sup Vancouver buddy? =D
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07-05-2009, 06:17 PM #8
Re: Gibi SLing Support Kit Tactics
The SL will never be able to avoid combat, since fast moving squads will eventually find you, and I always carry the shotgun because of its powerful use in close combat. The SL should almost always be able to avoid getting into medium-long range gun battles with other squads, due to the large amount of cover available to the SL on each map (unless its an armor map). The IDS coupled with the otus is never overkill; the more info about where enemies are stationed is always better, and the otus does put the diamonds, but the diamonds don't move with the unit, so the effective information you are recieving is about 2-3 seconds behind the actual location of the enemy. That's where the ids comes in to help, and having the ability to attach it to something that moves around with you is a great asset.

((Insert slightly witty, yet incredibly common-sensical quote here, to possibly ellicit a comment in one of thousands of posts on a rather popular web forum.))




Because it's Tactical Gamer. not "Samurai Ninja Bushido Warrior" Gamer.
-Snowman Actual
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07-05-2009, 07:22 PM #9
- Join Date
- May 2009
- Location
- 50ft above ground in an inverted gunship trying to solo someone
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- 16
- Posts
- 519
Re: Gibi SLing Support Kit Tactics
Yes, while you are right that if the SL is not engaging in CQC he is not killing as much BUT he dies less, thus saving his team a ticket and allowing his squad to not waste valuable time moving from a flag spawn point to the action on the map. I wasn't trying to say completely avoid CQC all the time, just be more careful about going into it-this is where the Pulse Meter is most useful. For example, going into Central Camp on Gibi is generally confusing when you have an IDS going but you don't know whether enemies are on the top floor or bottom floor. A quick Pulse Meter check takes maybe 1-2 seconds and then you know the positions of enemies both upstairs and downstairs. Its a pity that most people I see who are playing support don't have the Pulse Meter in their kit in favor of the IDS on primarily infantry maps (yes I agree that on armor maps the IDS is more useful-sticking to vehicles and such-but for CQC in my experience the meter has been more useful to me, including not needing to check my minimap for locations of enemies nearby. That delay itself makes the pulse meter's cooldown time less of a hinderance in comparison.
Also, yes the IDS-movement is great but the pulse meter is always with you as well.
I still think that the overkill point is valid. The Otus (and Pulse Meter) scans the area around you and puts those NetBat diamonds on your main screen. The meter/otus scans about every 3 seconds so you have a pretty good idea of where the enemy is. It may not be "exact" but the enemy won't have moved so very much during that time, even if he is sprinting in a completely different direction you will most likely have seen him if he comes toward you and if he is going away then he isnt very much of a threat for the time being. In CQC, having to check your minimap to see where enemies are is a a pretty annoying problem and gives the enemy more time to kill you. The diamonds on your screen from the Otus/meter stay for a considerable time and by then the meter/Otus will be most likely going again. My questions: why would you need to check your minimap in CQC when you could just simply keep looking at your screen? Especially as in CQC the distance between yourself and the enemy are close enough that the Otus will detect them and mark them automatically without you having to do so much as look up.
Quote: "there's a reason why the IDS is a top-tier unlock and the scanner is at the bottom"
This actually is misleading. DICE decided in every unlock tree that the first and third unlock were going to be ones where you had to equip them and they took up a place in one of your 2 equipment slots. The 2nd unlock of EVERY tree is a passive unlock (i.e. Netbat, x4 scope, advanced ammohub, etc), and the 4th unlock are always weapons. So technically, the scanner is 1 of the 2 highest level unlocks apart from the weapons in the support kit (the other being the sentry gun). The IDS however, wasn't introduced until NS came out, so really, the IDS isn't a "higher" level unlock, its just another one that was inevitably going to HAVE to be on the top of the unlock tree. Otherwise there wouldn't be any unlocks for NS at all.
As for the point you made about relying on your SM's rockets, thats not entirely true. As I said earlier, when you are Support it doesn't matter what you have unlocked, you have an UNLIMITED amount of nades. If you get out of the way (which shouldn't be so hard on most maps, considering the amount of cover around) you can lob a few in their direction, throw down an ammohub and start blasting away at them. At worst you distract them or scare them away long enough for an ally to take care of them, at best you score a direct hit and kill em.
Sorry if I've offended anyone with all the shooting down of tactics.
And yes Nine. Thousand you're right. Canucks FTW :P
I think Zhohar's from Vancouver too eh?Last edited by Deterhek; 07-05-2009 at 08:02 PM. Reason: Only replied to 1 post

Playing BF2142 as:
-{SXGr}- J0KerRr
-{SXGr}- x^DeTeR
I'm always open for tips, tutorials and training in the gunship while online, just ask :)
Currently taking a break from MW2, but when I play its as:
eXileD// DeTeR
Even if you don't consider that I only have 7 days played in the gunship I'm one of the best pilots in the game
I will always accept a 1v1, friendly or not
MW2 Objective Player + BF2142 Gunship Pro
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07-05-2009, 08:31 PM #10
Re: Gibi SLing Support Kit Tactics
/tangent
has anyone tried using spanky with the pulse meter? Since the pulse meter puts the diamonds on the screen, maybe spanky would attack more...
((Insert slightly witty, yet incredibly common-sensical quote here, to possibly ellicit a comment in one of thousands of posts on a rather popular web forum.))




Because it's Tactical Gamer. not "Samurai Ninja Bushido Warrior" Gamer.
-Snowman Actual
-
07-06-2009, 02:01 AM #11
- Join Date
- May 2009
- Location
- 50ft above ground in an inverted gunship trying to solo someone
- Age
- 16
- Posts
- 519
Re: Gibi SLing Support Kit Tactics
Never tried that, as I don't have the accipiter so I can't be of "experience" assistance on this subject. However from what I have heard spanky only fires on targets on the NetBat, and as Pulse Meter uses the NetBat, it may just work.
Someone will have to try this out to clarify but hey... If it does work then thats just one more reason to use the Pulse Meter when your SLing. Now (if it works) it provides intel AND marks targets for the accipiter.
Playing BF2142 as:
-{SXGr}- J0KerRr
-{SXGr}- x^DeTeR
I'm always open for tips, tutorials and training in the gunship while online, just ask :)
Currently taking a break from MW2, but when I play its as:
eXileD// DeTeR
Even if you don't consider that I only have 7 days played in the gunship I'm one of the best pilots in the game
I will always accept a 1v1, friendly or not
MW2 Objective Player + BF2142 Gunship Pro
-
07-06-2009, 04:04 AM #12
Re: Gibi SLing Support Kit Tactics
Well, a couple things right off the bat... the more you play 2142, the more the position and behavior of your dots on your minimap will tell people of their position.
I'll stick to Central Camp as an example. If I look on my minimap and see dots on the East of Central Camp and their movement is still or North-South I can be almost certain they're on the second floor (nobody EVER camps the tunnel facing IN to Central, they always face out).
If they're in the South-West corner toward in the more open area, it means they're taking cover at the boxes. If they're more Southerly, they're on the second floor... etc.
Other downsides to the Pulse Meter:
cool-down time (in 2142, every second is an eternity)
only helps your squad (IDS helps the whole team)
you have to put your weapon away in order to use it
Also, while you do theoretically die more, if you let your squad run up ahead and do the mop-up yourself, you put yourself in far less danger than most CQC, increase the survivability of your squad, and consequently increase the number of revives you use.
Throwing an ammo hub down and hurling a tsunami of grenades has its place, yes, but all it takes is ONE grenade to give away your position. Staying in one place long enough to provide an offense as effective as rockets will get you killed. This is why it's preferred your teammates deal with the ranged threats.
Also, the Pulse Meter uses a different subset of NetBat than drone target acquisition does (an invisible one that's based on maintaining LOS with your target - this is why it tends to kill people after the SL dies, your killcam makes you stare at your killer) so using it doesn't help sentries or the Accipiter do any better.
oh... and "FTW" indeed :P so close...
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07-06-2009, 10:46 AM #13
Re: Gibi SLing Support Kit Tactics
Well, Being an SL 90% of the time and being constantly on the move...I use the IDS and Accipiter. The IDS and drone are good combinations, but the intel from the drone is not live, if it is gonna float over my head then it better be shooting at something! The pulse meter and the Accipiter are a good combination and seem to work well from what others have said. I do not use it as I must put my shotgun away.
I carry the shotty and I make the battle CQC. The rockets are useless under 20 meters, so close the distance while the squad provides cover fire.
As for the SL dying, you will find that there are those that hang back and those that lead from the front. We rely on our SM's to revive us and each other. I have seen many SL's, myself included, that lead from the front and have less deaths then most of the other players....why? TEAMWORK!
I would like to point out that this is a good post but, you do not need to stack your squad with good players. I can take an entire squad on pub players and lead them to be the top squad on our server. People learn from experience, everyone is welcome in my squads and we get the job done.
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07-06-2009, 02:04 PM #14
Re: Gibi SLing Support Kit Tactics
I just played a round on monkey gamers, and had all non-TG in my squad (excluding Logical_Harm who left after the first round). My squad took 1st through 5th place in the game after the round was over, due to the extremely good Teamwork that was going on, and exclellent revives. I got more revives out of those guys then I usually do in some games on TacticalGamer! It was awesome!
We scored a ton of points, and helped our team to a victory on camp G without dying too many times (I think our entire squads deaths totaled together were under 30). Teamwork is essential, and situational awareness is key to this.
((Insert slightly witty, yet incredibly common-sensical quote here, to possibly ellicit a comment in one of thousands of posts on a rather popular web forum.))




Because it's Tactical Gamer. not "Samurai Ninja Bushido Warrior" Gamer.
-Snowman Actual
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07-06-2009, 08:10 PM #15
Re: Gibi SLing Support Kit Tactics
Haha yes, there is nothing greater than gathering together a group of randoms and leading them to glorious victory! Bonus points if they all use voip.
I've found that if I SL and talk regardless of whether people are responding or not (and issue move orders with brief explanations) you'll usually end up with at least a few people who use voip. I think most people are just shy :3
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