Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - Tactics and Missions Discussion

Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

Reply
 
Thread Tools
Old 07-04-2009, 07:52 PM   #1 (permalink)

 
Fruvous's Avatar
 
Join Date: Jul 2008
Posts: 787
Tournaments Joined: 0
Tournaments Won: 0
Making Shuhia Taiba more enjoyable

A constant? People will leave during Shuhia Taiba. Even I groan at Shuhia.

How can we make Shuhia Taiba more enjoyable?

[apologies to those looking for a guide]
__________________
Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
Hello. My name is Anakin Skywalker. I am your father. Prepare to die.
Hello. My name is Oedipus Rex. I killed my father. I want to die.

http://www.captainforever.com/captai...iad1d3ad14obd1
Fruvous is offline   Reply With Quote
Old 07-04-2009, 08:17 PM   #2 (permalink)
 
Mixa's Avatar
 
Join Date: Mar 2008
Location: Finland
Posts: 918
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

By taking it off the roll and only using it at armor days?

I hate many other maps much more than Shuhia, mixed feelings about it. Rounds can be really bad or okay level so...
__________________


Proud to have been an Irregular!

Mixa is offline   Reply With Quote
Old 07-04-2009, 09:01 PM   #3 (permalink)
 
LogicalHarm's Avatar
 
Join Date: Sep 2008
Location: South-London
Posts: 691
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

I think Shuhia is great. I think Sidi is the killer map. We could always stick Minsk in there...
__________________
In Order to Dance


LogicalHarm is offline   Reply With Quote
Old 07-04-2009, 09:17 PM   #4 (permalink)
 
LordKelvin's Avatar
 
Join Date: Mar 2008
Location: Ave Maria, FL
Age: 20
Posts: 1,844
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

I like both of them... If I had to pick one to remove, it would be Suez.
__________________




Also playing as: |TG-SC| MyNameIsKelvin

EVE Online: Yumi Hikare


Why MTG has lost any sense of balance:
Lotus Cobra
LordKelvin is offline   Reply With Quote
Old 07-04-2009, 09:36 PM   #5 (permalink)
 
Zoraster's Avatar
 
Join Date: Dec 2006
Location: Los Angeles
Posts: 2,160
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

as far as armor fests go, i prefer sidi to shuhia. It's go more lines open to different flags. The flags themselves involve some infantry battles.

Shuhia is far more standoffish and far less infantry friendly than sidi. Also, for whatever reason it crashes my game. Even if it weren't for that, it's usually my sign that I need to take a break.
__________________

Zoraster is offline   Reply With Quote
Old 07-05-2009, 12:39 AM   #6 (permalink)
 
Greyed's Avatar
 
Join Date: Jun 2009
Location: Sin City
Posts: 424
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

I'm not sure if it can be made fun, at least not for me. I'm not a fan of armor maps to begin with and that one just seems horribly lopsided for armor on the winning team as it is. The combination of elevation along with the lack of decent routes means if the team that is holding the center is half-way decent with their armor they can pretty much engage on their terms with little fear of retaliation both from enemy armor as well as enemy infantry. The only decent answer seems to be the modified ROFLcopter that a few of our pilots employ (introduced to me by Mr.Ander50n) which is neither armor nor infantry and, while fun every now and again, is hardly something I want to do every time a map comes up.
Greyed is offline   Reply With Quote
Old 07-05-2009, 12:41 AM   #7 (permalink)

 
DrBeat's Avatar
 
Join Date: May 2008
Location: Maryland
Posts: 2,684
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

Excuse me for being a fly girl, but I like Shuhia for the gunships. On Suez 32 player, EU only has one gunship while PAC has two. On Shuhia, each team has two and is on even footing. I prefer Suez over Shuhia but I would rather us run Suez 64 player so that the air battles are a bit more balanced.
DrBeat is offline   Reply With Quote
Old 07-05-2009, 07:38 AM   #8 (permalink)
 
Lyramion's Avatar
 
Join Date: Jan 2007
Location: Germany
Posts: 2,216
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

I think Suez 32 with 1 EU Gunship and 2 PAC Gunship is perfectly fine for air balance. 2 EU Gunships with the EU walker Guardinng the air would really overpower PAC.
Lyramion is offline   Reply With Quote
Old 07-05-2009, 08:58 AM   #9 (permalink)

 
MDFubar's Avatar
 
Join Date: Feb 2007
Location: New Castle, DE
Age: 42
Posts: 2,541
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

I like the map, just takes some planning and teamwork. I have never seen a standoff when playing this map. There are too many ways to get to a back flag and weaken the lines.
__________________



Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination

MDFubar is offline   Reply With Quote
Old 07-05-2009, 09:28 AM   #10 (permalink)
 
black_Mirror's Avatar
 
Join Date: Jul 2008
Location: Germany / Gießen
Age: 22
Posts: 1,173
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

I think in the vurrent rotation are far to many armor maps.. but thats just the opinion of an infantry guy...
There are always less SLs on armor maps than on infantry maps and i for myself donīt lik SLing in these maps as well.. but if we hit the 30 second marker and there is still no Squad i have to step up and make one... but since i pretty suck at leading those maps and donīt have that much fun playing them the gaming-moral drops pretty heavy and more often i just leave then.

well watever, just my 2 cent.
__________________


TG-E1st TacticalGamer European Division - having fun on the battlefield, the "TG way"



Proud to have been an Irregular

“Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.”
~ Sun Tzu
black_Mirror is online now   Reply With Quote
Old 07-05-2009, 07:21 PM   #11 (permalink)
 
Mr.Ander50n's Avatar
 
Join Date: Jan 2009
Location: Alexandria, VA
Posts: 301
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

Quote:
Originally Posted by Greyed View Post
The only decent answer seems to be the modified ROFLcopter that a few of our pilots employ (introduced to me by Mr.Ander50n)

I love the armor maps where the roflcopter can be effectively used, particularly on sidi where there is only one gunship spawn, and if your team gets the gunship, air superiority ensues, making it quite fun to shut the enemy team down with motion mines and machine gun barrages =)

On larger maps, such as suez, I like flying and gunning in the gunships, and to some extent playing around in infantry squads with a saaw or a medic kit. I don't usually like going engy, since everyone else is already one, and I feel like it's overkill. I just stick to shooting down enemy air and reviving the lemmings who fall around me =)
__________________


((Insert slightly witty, yet incredibly common-sensical quote here, to possibly ellicit a comment in one of thousands of posts on a rather popular web forum.))


Because it's Tactical Gamer. not "Samurai Ninja Bushido Warrior" Gamer.
-Snowman Actual

Last edited by Mr.Ander50n; 07-05-2009 at 08:29 PM.
Mr.Ander50n is offline   Reply With Quote
Old 07-05-2009, 07:51 PM   #12 (permalink)
 
LordKelvin's Avatar
 
Join Date: Mar 2008
Location: Ave Maria, FL
Age: 20
Posts: 1,844
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

Sidi is the one with one gunship, Mr. Anderson.
__________________




Also playing as: |TG-SC| MyNameIsKelvin

EVE Online: Yumi Hikare


Why MTG has lost any sense of balance:
Lotus Cobra
LordKelvin is offline   Reply With Quote
Old 07-05-2009, 08:12 PM   #13 (permalink)
 
FL1Pmode's Avatar
 
Join Date: Oct 2007
Location: Ottawa, Ontario, Canada
Age: 19
Posts: 1,500
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

Quote:
Originally Posted by black_Mirror View Post
I think in the vurrent rotation are far to many armor maps.. but thats just the opinion of an infantry guy...
There are always less SLs on armor maps than on infantry maps and i for myself donīt lik SLing in these maps as well.. but if we hit the 30 second marker and there is still no Squad i have to step up and make one... but since i pretty suck at leading those maps and donīt have that much fun playing them the gaming-moral drops pretty heavy and more often i just leave then.

well watever, just my 2 cent.
Agreed. Shuhia is the map that makes me quit most often.
__________________


Zhohar- "We need to get Eroak into this squad before he TK'es the whole team"
|TG| Eroak has joined your squad
Spiff913 -"The team is saved!"
FL1Pmode is offline   Reply With Quote
Old 07-05-2009, 08:30 PM   #14 (permalink)
 
Mr.Ander50n's Avatar
 
Join Date: Jan 2009
Location: Alexandria, VA
Posts: 301
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

fixed. thanks for the catch
__________________


((Insert slightly witty, yet incredibly common-sensical quote here, to possibly ellicit a comment in one of thousands of posts on a rather popular web forum.))


Because it's Tactical Gamer. not "Samurai Ninja Bushido Warrior" Gamer.
-Snowman Actual
Mr.Ander50n is offline   Reply With Quote
Old 07-08-2009, 08:27 PM   #15 (permalink)

 
Fruvous's Avatar
 
Join Date: Jul 2008
Posts: 787
Tournaments Joined: 0
Tournaments Won: 0
Re: Making Shuhia Taiba more enjoyable

Quote:
Originally Posted by MDFubar View Post
I like the map, just takes some planning and teamwork. I have never seen a standoff when playing this map. There are too many ways to get to a back flag and weaken the lines.
Fubar, would you care expanding this?
Every map is fun with planning and teamwork. However, most infantry SLs don't like it because it's vehicle-reliant.

There are infantry vs infantry from Freezers -> Central, Freezers -> WMP, Central -> Offices. Paratrooper vs infantry most heavy on freezers, then office, then central.

Except for properly coordinated paratrooper drops, APCs will wreak havoc on any of the above mentioned situations, making infantry really only useful at a highly conservative defense effort or paratroop flag capture (and then steal armour to assault a flag).

That's how I view the map. Of course, this is only playing it and analyzing it for two SLing rounds (like black_mirror, I will only SL this map when noone steps to the plate. Then I'll take a transport (even though I can only barely pass as a pilot) and take the armor-denying flag).
__________________
Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
Hello. My name is Anakin Skywalker. I am your father. Prepare to die.
Hello. My name is Oedipus Rex. I killed my father. I want to die.

http://www.captainforever.com/captai...iad1d3ad14obd1
Fruvous is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 10:20 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Đ2004-2008 - Tactical Gamer - All Rights Reserved