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07-26-2009, 07:53 PM #1
Static map or rotating map ?
I have always used static maps in all games and rotating maps annoy me when I see them in youtube videos etc
I estimate that most people use rotating maps and have trouble with compass directions. I know the compass is there but telling direction is just quick with a static map as top of the map is always north
whats your opinion
just post up the word, static or rotating
..and maybe a comment
lets see lots of posts to get a pattern
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07-26-2009, 08:00 PM #2
Re: Static map or rotating map ?
Static...much easier to do compass directions with it.
I've always said I'll ease up on my hours played when I can orient myself without the minimap...I'm dangerously close on some of the maps to doing this.
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07-26-2009, 08:15 PM #3
Re: Static map or rotating map ?
When I first started playing I used static, but after a reinstall I didn't change it over and have used the rotating map ever since. I've played enough hours to know the directions pretty well without the compass so it doesn't really bother me.
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07-26-2009, 08:20 PM #4
Re: Static map or rotating map ?
Static = Better for giving directions, as you don't have to look for the minimap in order to tell where is north etc.
Also you see the whole area better as the map moves slower. With static you need some knowledge of the map, as you can easily lost direction in fast combat.
Non-static= Better for fast intel: You instantly see if the enemy is in your side or behind a close wall.
I used non-static for year and I'am now trying static. it can be very confusing but usually it gives me very clear image of what is happening, but I'am still used to the style of non-statc: If something is on up right corner of the minimap I instantly assume it is on my right side, even though the green dot may be facing exactly opposite direction.
And yes static is better for your videos
And those who don't know what this is, in option menu (gameplay) you can switch if your minimap is static (greendot turns but map stays still)) or if its non-static (map moves but the greendot stays still)
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07-26-2009, 08:50 PM #5
Re: Static map or rotating map ?
Static
north is top, south is lower, west is left and east is right. I just prefere it simple as that
"Imagination is more important than knowledge" - Albert Einstein
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07-26-2009, 08:54 PM #6
Re: Static map or rotating map ?
Can't deal with static. Rotating for sure.
In Order to Dance



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07-26-2009, 08:59 PM #7
Re: Static map or rotating map ?
I've stuck with the default rotating map, and it's served me well.
Side point: it's not wise to change the type of map you use after using one type for a long time. There is no functional difference between the two, and the only result of the change will be lower situational awareness in the short term.Fight!
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07-26-2009, 09:08 PM #8
- Join Date
- May 2009
- Location
- 50ft above ground in an inverted gunship trying to solo someone
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- 16
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Re: Static map or rotating map ?
Default rotating is what I use. Provides faster intel and its what I've been using 70% of the time since I started playing, so its hard to change now.

Playing BF2142 as:
-{SXGr}- J0KerRr
-{SXGr}- x^DeTeR
I'm always open for tips, tutorials and training in the gunship while online, just ask :)
Currently taking a break from MW2, but when I play its as:
eXileD// DeTeR
Even if you don't consider that I only have 7 days played in the gunship I'm one of the best pilots in the game
I will always accept a 1v1, friendly or not
MW2 Objective Player + BF2142 Gunship Pro
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07-26-2009, 09:49 PM #9
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07-26-2009, 09:50 PM #10
Re: Static map or rotating map ?
I know it seems odd, but using the static map gives me motion sickness... I think it is because the 'world' appears to spin, yet the map is stationary thus throwing me off. Needless to say it is one of those things that you just accept and move on. So yeah I'm 100% in favor of the rotating map.
~ Draken
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07-26-2009, 09:51 PM #11
Re: Static map or rotating map ?
Rotating rotating rotating
Much better for OTUS / IDS freaks. So easy to aim at people even when they not yet visible. Compass directions are no problems after so many years of 2142.
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07-27-2009, 05:40 AM #12
Re: Static map or rotating map ?
I <3 Rotating
Relative directions makes it so much easier to tell where enemies are relative to you..
That is alot more time-dependent and more-frequently-useful than say, "Approach from the east hill"
It might have to do with my love for rotating-view topdown-perspective shooters.Without teamwork, you'll never survive.
Without betrayal you'll never win.
Welcome to Cutthroat Caverns
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07-27-2009, 07:56 AM #13
Re: Static map or rotating map ?
Rotating all the way. I know the map and can give direction regardless of what the map is telling me. The usefulness of rotating, is seeing where the red is in front of me.. Not having to work out what direction I am before knowing....... I'm dead trying to work it out...
BF3 Soldier: DrSparky














"Cum bellum clamavit, respondivi"
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07-27-2009, 08:35 AM #14
Re: Static map or rotating map ?
I use rotating but have never tried static. I'm not going to now, I think I would find it weird, and I don't find the directions a problem as I know the maps well enough. If i'm lost I just flick up the full scale map.

|TG-Irr| EmperorMustard
Contrary to popular belief, I am not actually an Emperor, or a Condiment.
Men should either be treated generously or destroyed, because they take revenge for slight injures - for heavy ones they cannot. - Niccolo Machiavelli
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07-27-2009, 10:47 AM #15
Re: Static map or rotating map ?
rotating map for me.
Yes, there's a little bit you give up by not having immediate cardinal directions, but I think having instant understanding of where enemies are trumps that. It's basically a choice between directions and location.
Also, with most maps, I've played them a hundred times or more. I generally know the cardinal directions from wherever I'm standing without looking at the minimap.
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