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08-01-2009, 08:07 AM #1
- Join Date
- Jul 2009
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UAV, IDS, and PDS.
Something that I've noticed people are doing is throwing an IDS or PDS down on an area that already has one set, effectively wasting much of the radius one can cover. I'll look on my minimap and see one scanner inside of another. They both scan the same area, except one scans just a little bit outside of the first. Here, you can see what is inside or around Columns, but you're only limited to that area.
Example:
I start thinking, "Can't they spread these out a little more for maximum coverage?" Such as setting one IDS/PDS far enough from another so that the outside radius just touches the first one. This way, your team can check the map and see what enemies may or may not be there at a greater scale. Here, you can check what enemies may be inside of columns, as well as how many enemies are approaching from Warehouses, giving you and your team an advantage.
Example:
Then there's the UAV. UAV's have a great scanning range, but it's not quite being used effectively when the commander sets a UAV where half of the scan area is outside of the map. That other half could be used elsewhere that could save a squad, flag, or even the whole round. Do you see the difference between these two? Sure, now you know who's at Trenches, and who is outside of the map, but that doesn't matter seeing at how nobody can jump back over those walls and nobody can survive outside anyways. But if the commander initiated the UAV more to the right, then you can see who's at Trenches, Columns, southwest of Command Center, and the area in between.

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08-01-2009, 08:57 AM #2
Re: UAV, IDS, and PDS.
Camp Gibraltar is a good study for this.
Uncommonly, EU faces two fronts. PAC is assaulting EU Base and Central at the same time.
Putting a UAV in between reveals the entire playing field.
UAV diameter=PDS diameter
UAV diameter=IDS diameter x 2
This is a good reference to use if unsure if a UAV can hit everything you want it to... or simply hit nothing at all.
[especially important for maps where every foot counts and there are sometimes several fronts.]
IDS on the wall north of Toll will reveal tresspassers from both sides.
I agree with you, that some people could place IDS in better places.. it's silly (albeit worth a giggle) to place an IDS on top of another IDS. sometimes it's just hard to get to a good spot. Think of where a good spot is: a good spot reveals a lot of enemies. Sometimes it's too dangerous/time costly to move from collumns to S Dunes to place an IDS.
Oh yeah, and you know what's especially useful? Using the transport to put an IDS on your UAV.Without teamwork, you'll never survive.
Without betrayal you'll never win.
Welcome to Cutthroat Caverns
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08-01-2009, 09:00 AM #3
Re: UAV, IDS, and PDS.
Agreed with UAV placement. But on the IDS placement I think what you're seeing as waste is more a fact of the reality of squads. There was a discussion (here, in genreal?) about 1 support/5 medic vs. 2 support/4 medics squads. Let's just say that a great many squads run 1 support. That's 1 IDS per squad. So to get 2 IDS on columns you have 2 squads there.
Ideal placement would be for as little overlap as possible. But what happens when the pressure is off columns and one squad moves? Their IDS is placed elsewhere. If it was the one, in your example, that was close to warehouse, great! Columns is still covered. If it was the one on columns that moved then the other squad needs to take notice that their IDS buddy has disappeared and reset theirs inside columns.
The mentality is "our target is here, place the IDS here". When 2 squads are on the same target you get overlap. But when they diverge you get continuous coverage instead of a nasty surprise.
Of course all of this presume static IDS placement. You might also be seeing a static IDS from one squad and a OTUS+IDS from another. The IDS follows the SL and if the SL is inside the radius of another IDS, you get overlap.
Honestly I think we still need more of a push to get people to set IDS early and often and worry about overlap much, much later. The times I notice IDS overlap are minuscule compared to the times I notice no IDS coverage at all.
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08-01-2009, 10:09 AM #4
Re: UAV, IDS, and PDS.
This gave me a nice warm fuzzy feeling. I feel like glowing rainbows and giving Skittles to all the frightened PAC soldiers trapped in Anzio City.
DISCLAIMER:
Fruvous does not endorse or support IDS crashing.
In my opinion, SLs should almost always be looking at the minimap inspecting available intel. They should notice what areas they are recieving intel from, and what areas they aren't receiving intel from.
Originally Posted by Greyed
If they notice they aren't receiving intel about their immediate location, they should fix this ASAP.
This is why I believe it's important for SLs to assume one of the support roles.
SLs can place IDS precisely where they want without the lengthy
"Place it in the building"
"Is this good?"
"No, inside"
"Is this good?"
"[uh, please put it further.. we can't see over the.. oh well] Yes that's good"
It's something that requires delicate placement. Words aren't delicate.
It's something that usually requires immediate attention. Words aren't immediate.. and your attention isn't unlimited either.Without teamwork, you'll never survive.
Without betrayal you'll never win.
Welcome to Cutthroat Caverns
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08-01-2009, 11:25 AM #5
Re: UAV, IDS, and PDS.
I think it depends where you are as too how much overlap you want. Say on Carebear you are down to just Command, it might be reasonable to place two overlapping IDS's in the building to cover the flag, just north of it and relatively far south aswell.

|TG-Irr| EmperorMustard
Contrary to popular belief, I am not actually an Emperor, or a Condiment.
Men should either be treated generously or destroyed, because they take revenge for slight injures - for heavy ones they cannot. - Niccolo Machiavelli
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08-01-2009, 11:37 AM #6
Re: UAV, IDS, and PDS.
I agree with the point of this, but it really depends on how an IDS is used. Some people try to find the "perfect" place for an IDS so that they can leave it and not mess with it for a long time.
Some people use the IDS aggressively, throwing one out regularly before engaging the enemy.
While in either case overlap isn't optimal, given that the person using it aggressively is not going to take the time to carefully evaluate other IDS before placing his own, I think it makes sense that we sometimes end up with overlap.
That said, I think anyone using their IDS as a more permanent IDS should definitely keep in mind the IDS of others, so this is a useful post for that.
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08-01-2009, 12:35 PM #7
Re: UAV, IDS, and PDS.
Sometimes the placement of a UAV is intended as more of a "hey guys, look over here because this flag is in jeopardy" rather than "let me cover as much of the map as possible with this thing". I find it's best to keep it simple for SL's and limit the information to what is immediately relevant to them. If you want them focusing on Trenches does it matter than Columns is crawling with enemies? Not really. Big blanket UAV placements tend to encourage stalemates imo. Just tell people who they need to kill next, not 10 minutes from now.




2 Legit 2 Quit
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08-01-2009, 02:07 PM #8
Re: UAV, IDS, and PDS.
Double coverage to prevent coverage loss from casualty is good. The thing to remember with IDS and PDS is they last as long as the owner’s kit lasts. If you: change kits to revive a teammate, get revived with a different kit, are not revived and cannot find your original kit on spawn, the old IDS/PDS will disappear when the kit disappears. Putting down a new IDS/PDS will automatically replace the old one. I can’t count the number of times I have died with an IDS in my hand trying to extend the coverage.


















There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. -- BuSab Manual
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